UIImage choose from image library iOS











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I would like to choose any picture from image gallery instead of the one named "mona-lisa" located in Assets. Is it possible?



func addPainting(_ hitResult: ARHitTestResult, _ grid: Grid) {

// 1.
let planeGeometry = SCNPlane(width: 0.2, height: 0.35)
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "mona-lisa")
planeGeometry.materials = [material]

// 2.
let paintingNode = SCNNode(geometry: planeGeometry)
paintingNode.transform = SCNMatrix4(hitResult.anchor!.transform)
paintingNode.eulerAngles = SCNVector3(paintingNode.eulerAngles.x + (-Float.pi / 2), paintingNode.eulerAngles.y, paintingNode.eulerAngles.z)
paintingNode.position = SCNVector3(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)

sceneView.scene.rootNode.addChildNode(paintingNode)
grid.removeFromParentNode()
}









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  • 2




    Have you tried using UIImagePickerController?
    – dfd
    Nov 11 at 13:48















up vote
0
down vote

favorite












I would like to choose any picture from image gallery instead of the one named "mona-lisa" located in Assets. Is it possible?



func addPainting(_ hitResult: ARHitTestResult, _ grid: Grid) {

// 1.
let planeGeometry = SCNPlane(width: 0.2, height: 0.35)
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "mona-lisa")
planeGeometry.materials = [material]

// 2.
let paintingNode = SCNNode(geometry: planeGeometry)
paintingNode.transform = SCNMatrix4(hitResult.anchor!.transform)
paintingNode.eulerAngles = SCNVector3(paintingNode.eulerAngles.x + (-Float.pi / 2), paintingNode.eulerAngles.y, paintingNode.eulerAngles.z)
paintingNode.position = SCNVector3(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)

sceneView.scene.rootNode.addChildNode(paintingNode)
grid.removeFromParentNode()
}









share|improve this question




















  • 2




    Have you tried using UIImagePickerController?
    – dfd
    Nov 11 at 13:48













up vote
0
down vote

favorite









up vote
0
down vote

favorite











I would like to choose any picture from image gallery instead of the one named "mona-lisa" located in Assets. Is it possible?



func addPainting(_ hitResult: ARHitTestResult, _ grid: Grid) {

// 1.
let planeGeometry = SCNPlane(width: 0.2, height: 0.35)
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "mona-lisa")
planeGeometry.materials = [material]

// 2.
let paintingNode = SCNNode(geometry: planeGeometry)
paintingNode.transform = SCNMatrix4(hitResult.anchor!.transform)
paintingNode.eulerAngles = SCNVector3(paintingNode.eulerAngles.x + (-Float.pi / 2), paintingNode.eulerAngles.y, paintingNode.eulerAngles.z)
paintingNode.position = SCNVector3(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)

sceneView.scene.rootNode.addChildNode(paintingNode)
grid.removeFromParentNode()
}









share|improve this question















I would like to choose any picture from image gallery instead of the one named "mona-lisa" located in Assets. Is it possible?



func addPainting(_ hitResult: ARHitTestResult, _ grid: Grid) {

// 1.
let planeGeometry = SCNPlane(width: 0.2, height: 0.35)
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "mona-lisa")
planeGeometry.materials = [material]

// 2.
let paintingNode = SCNNode(geometry: planeGeometry)
paintingNode.transform = SCNMatrix4(hitResult.anchor!.transform)
paintingNode.eulerAngles = SCNVector3(paintingNode.eulerAngles.x + (-Float.pi / 2), paintingNode.eulerAngles.y, paintingNode.eulerAngles.z)
paintingNode.position = SCNVector3(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)

sceneView.scene.rootNode.addChildNode(paintingNode)
grid.removeFromParentNode()
}






ios swift uiimage






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edited Nov 11 at 18:25









Chris

1,1412524




1,1412524










asked Nov 11 at 12:20









Andrei Peptan

32




32








  • 2




    Have you tried using UIImagePickerController?
    – dfd
    Nov 11 at 13:48














  • 2




    Have you tried using UIImagePickerController?
    – dfd
    Nov 11 at 13:48








2




2




Have you tried using UIImagePickerController?
– dfd
Nov 11 at 13:48




Have you tried using UIImagePickerController?
– dfd
Nov 11 at 13:48












1 Answer
1






active

oldest

votes

















up vote
0
down vote



accepted










As was mentioned above you can use UIImagePickerController for picking images from image gallery.



Here small example how to use it.



class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {

@IBOutlet var imageView: UIImageView!

let imagePicker = UIImagePickerController()


@IBAction func loadImageButtonTapped(sender: UIButton) {
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.

present(imagePicker, animated: true, completion: nil)
}

override func viewDidLoad() {
super.viewDidLoad()

imagePicker.delegate = self
}

// MARK: - UIImagePickerControllerDelegate Methods

func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.
}

dismiss(animated: true, completion: nil)
}

func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
dismiss(animated: true, completion: nil)
}

}





share|improve this answer





















  • that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
    – Andrei Peptan
    Nov 12 at 21:47










  • for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
    – Gkolunia
    Nov 13 at 7:52











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
0
down vote



accepted










As was mentioned above you can use UIImagePickerController for picking images from image gallery.



Here small example how to use it.



class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {

@IBOutlet var imageView: UIImageView!

let imagePicker = UIImagePickerController()


@IBAction func loadImageButtonTapped(sender: UIButton) {
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.

present(imagePicker, animated: true, completion: nil)
}

override func viewDidLoad() {
super.viewDidLoad()

imagePicker.delegate = self
}

// MARK: - UIImagePickerControllerDelegate Methods

func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.
}

dismiss(animated: true, completion: nil)
}

func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
dismiss(animated: true, completion: nil)
}

}





share|improve this answer





















  • that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
    – Andrei Peptan
    Nov 12 at 21:47










  • for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
    – Gkolunia
    Nov 13 at 7:52















up vote
0
down vote



accepted










As was mentioned above you can use UIImagePickerController for picking images from image gallery.



Here small example how to use it.



class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {

@IBOutlet var imageView: UIImageView!

let imagePicker = UIImagePickerController()


@IBAction func loadImageButtonTapped(sender: UIButton) {
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.

present(imagePicker, animated: true, completion: nil)
}

override func viewDidLoad() {
super.viewDidLoad()

imagePicker.delegate = self
}

// MARK: - UIImagePickerControllerDelegate Methods

func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.
}

dismiss(animated: true, completion: nil)
}

func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
dismiss(animated: true, completion: nil)
}

}





share|improve this answer





















  • that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
    – Andrei Peptan
    Nov 12 at 21:47










  • for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
    – Gkolunia
    Nov 13 at 7:52













up vote
0
down vote



accepted







up vote
0
down vote



accepted






As was mentioned above you can use UIImagePickerController for picking images from image gallery.



Here small example how to use it.



class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {

@IBOutlet var imageView: UIImageView!

let imagePicker = UIImagePickerController()


@IBAction func loadImageButtonTapped(sender: UIButton) {
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.

present(imagePicker, animated: true, completion: nil)
}

override func viewDidLoad() {
super.viewDidLoad()

imagePicker.delegate = self
}

// MARK: - UIImagePickerControllerDelegate Methods

func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.
}

dismiss(animated: true, completion: nil)
}

func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
dismiss(animated: true, completion: nil)
}

}





share|improve this answer












As was mentioned above you can use UIImagePickerController for picking images from image gallery.



Here small example how to use it.



class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {

@IBOutlet var imageView: UIImageView!

let imagePicker = UIImagePickerController()


@IBAction func loadImageButtonTapped(sender: UIButton) {
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.

present(imagePicker, animated: true, completion: nil)
}

override func viewDidLoad() {
super.viewDidLoad()

imagePicker.delegate = self
}

// MARK: - UIImagePickerControllerDelegate Methods

func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.
}

dismiss(animated: true, completion: nil)
}

func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
dismiss(animated: true, completion: nil)
}

}






share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 11 at 20:14









Gkolunia

828




828












  • that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
    – Andrei Peptan
    Nov 12 at 21:47










  • for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
    – Gkolunia
    Nov 13 at 7:52


















  • that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
    – Andrei Peptan
    Nov 12 at 21:47










  • for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
    – Gkolunia
    Nov 13 at 7:52
















that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47




that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47












for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52




for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52


















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