Filling a grid with unknown shapes












0















As an input i am giving 2D grid of 0´s with few -1 positions indicating places that can not be filled and blueprint of some shapes (as in Tetris game)



 ex. of grid              ex. of shapes

0 0 0 0 0 0 0 1 1 1 2 2 2 3 3
-1 0 0 0 0 0 0 1 2
-1 0 0 0 0 0 0 1
0 0 0 0 0 -1 0
0 0 0 -1 0 0 0


Algorithm should output
the grid filled with given shapes always having to use all of them once
I can rotate the shapes and i should always be given grid and shapes that is possible to fill.
I looked into algorithms like flood fill algorithm but i do not really see a way of using it here. Is it possible to do it differently than brute forcing through?










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  • There is no efficient solution for these problems with generic shapes. How big is the grid?

    – juvian
    Nov 14 '18 at 16:00


















0















As an input i am giving 2D grid of 0´s with few -1 positions indicating places that can not be filled and blueprint of some shapes (as in Tetris game)



 ex. of grid              ex. of shapes

0 0 0 0 0 0 0 1 1 1 2 2 2 3 3
-1 0 0 0 0 0 0 1 2
-1 0 0 0 0 0 0 1
0 0 0 0 0 -1 0
0 0 0 -1 0 0 0


Algorithm should output
the grid filled with given shapes always having to use all of them once
I can rotate the shapes and i should always be given grid and shapes that is possible to fill.
I looked into algorithms like flood fill algorithm but i do not really see a way of using it here. Is it possible to do it differently than brute forcing through?










share|improve this question

























  • There is no efficient solution for these problems with generic shapes. How big is the grid?

    – juvian
    Nov 14 '18 at 16:00
















0












0








0








As an input i am giving 2D grid of 0´s with few -1 positions indicating places that can not be filled and blueprint of some shapes (as in Tetris game)



 ex. of grid              ex. of shapes

0 0 0 0 0 0 0 1 1 1 2 2 2 3 3
-1 0 0 0 0 0 0 1 2
-1 0 0 0 0 0 0 1
0 0 0 0 0 -1 0
0 0 0 -1 0 0 0


Algorithm should output
the grid filled with given shapes always having to use all of them once
I can rotate the shapes and i should always be given grid and shapes that is possible to fill.
I looked into algorithms like flood fill algorithm but i do not really see a way of using it here. Is it possible to do it differently than brute forcing through?










share|improve this question
















As an input i am giving 2D grid of 0´s with few -1 positions indicating places that can not be filled and blueprint of some shapes (as in Tetris game)



 ex. of grid              ex. of shapes

0 0 0 0 0 0 0 1 1 1 2 2 2 3 3
-1 0 0 0 0 0 0 1 2
-1 0 0 0 0 0 0 1
0 0 0 0 0 -1 0
0 0 0 -1 0 0 0


Algorithm should output
the grid filled with given shapes always having to use all of them once
I can rotate the shapes and i should always be given grid and shapes that is possible to fill.
I looked into algorithms like flood fill algorithm but i do not really see a way of using it here. Is it possible to do it differently than brute forcing through?







arrays algorithm dictionary grid flood-fill






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share|improve this question













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share|improve this question








edited Nov 14 '18 at 16:57









Ali Kanat

8571617




8571617










asked Nov 14 '18 at 15:41









Michal KopiarMichal Kopiar

31




31













  • There is no efficient solution for these problems with generic shapes. How big is the grid?

    – juvian
    Nov 14 '18 at 16:00





















  • There is no efficient solution for these problems with generic shapes. How big is the grid?

    – juvian
    Nov 14 '18 at 16:00



















There is no efficient solution for these problems with generic shapes. How big is the grid?

– juvian
Nov 14 '18 at 16:00







There is no efficient solution for these problems with generic shapes. How big is the grid?

– juvian
Nov 14 '18 at 16:00














1 Answer
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oldest

votes


















0














This is my thought on how I go about solving this:



For each shape it seems there are 4 possible types ( including the original )
for example:



1 1 1          1    1 1 1    1
1 -> 1 1 1
1 1 1 1, 1, 1 1 1


Now lets say there are s number of shapes, then there are 4s total shapes.



Take a combination out of 4s shapes and form a figure like:



  2
1 2 2
1 2 3 3
1 1 1


or



1 1 1
1 2 3 3
1 2 2
2


or



1 1 1 3 3
1 2 2 2
1 2


or



any such figure out of (4s)^2 = 16s^2 possibilities.



Actually it is more than 16s^2, because it is not just concatenation of shapes, you need to greedily look for vacant spaces and try to fit in there. :(



Now you have a figure in your hand, look for the same shape in your grid.



So for example to look for



1 1 1
1 2 3 3
1 2 2
2


I would look for



0 0 0
0 0 0 0
0 0 0
0


in the original grid.



Then this seems to be a problem of finding that figure in the original matrix.



Also see this which is a similar question but not exactly the same, about finding shapes.






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    1 Answer
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    oldest

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    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    0














    This is my thought on how I go about solving this:



    For each shape it seems there are 4 possible types ( including the original )
    for example:



    1 1 1          1    1 1 1    1
    1 -> 1 1 1
    1 1 1 1, 1, 1 1 1


    Now lets say there are s number of shapes, then there are 4s total shapes.



    Take a combination out of 4s shapes and form a figure like:



      2
    1 2 2
    1 2 3 3
    1 1 1


    or



    1 1 1
    1 2 3 3
    1 2 2
    2


    or



    1 1 1 3 3
    1 2 2 2
    1 2


    or



    any such figure out of (4s)^2 = 16s^2 possibilities.



    Actually it is more than 16s^2, because it is not just concatenation of shapes, you need to greedily look for vacant spaces and try to fit in there. :(



    Now you have a figure in your hand, look for the same shape in your grid.



    So for example to look for



    1 1 1
    1 2 3 3
    1 2 2
    2


    I would look for



    0 0 0
    0 0 0 0
    0 0 0
    0


    in the original grid.



    Then this seems to be a problem of finding that figure in the original matrix.



    Also see this which is a similar question but not exactly the same, about finding shapes.






    share|improve this answer






























      0














      This is my thought on how I go about solving this:



      For each shape it seems there are 4 possible types ( including the original )
      for example:



      1 1 1          1    1 1 1    1
      1 -> 1 1 1
      1 1 1 1, 1, 1 1 1


      Now lets say there are s number of shapes, then there are 4s total shapes.



      Take a combination out of 4s shapes and form a figure like:



        2
      1 2 2
      1 2 3 3
      1 1 1


      or



      1 1 1
      1 2 3 3
      1 2 2
      2


      or



      1 1 1 3 3
      1 2 2 2
      1 2


      or



      any such figure out of (4s)^2 = 16s^2 possibilities.



      Actually it is more than 16s^2, because it is not just concatenation of shapes, you need to greedily look for vacant spaces and try to fit in there. :(



      Now you have a figure in your hand, look for the same shape in your grid.



      So for example to look for



      1 1 1
      1 2 3 3
      1 2 2
      2


      I would look for



      0 0 0
      0 0 0 0
      0 0 0
      0


      in the original grid.



      Then this seems to be a problem of finding that figure in the original matrix.



      Also see this which is a similar question but not exactly the same, about finding shapes.






      share|improve this answer




























        0












        0








        0







        This is my thought on how I go about solving this:



        For each shape it seems there are 4 possible types ( including the original )
        for example:



        1 1 1          1    1 1 1    1
        1 -> 1 1 1
        1 1 1 1, 1, 1 1 1


        Now lets say there are s number of shapes, then there are 4s total shapes.



        Take a combination out of 4s shapes and form a figure like:



          2
        1 2 2
        1 2 3 3
        1 1 1


        or



        1 1 1
        1 2 3 3
        1 2 2
        2


        or



        1 1 1 3 3
        1 2 2 2
        1 2


        or



        any such figure out of (4s)^2 = 16s^2 possibilities.



        Actually it is more than 16s^2, because it is not just concatenation of shapes, you need to greedily look for vacant spaces and try to fit in there. :(



        Now you have a figure in your hand, look for the same shape in your grid.



        So for example to look for



        1 1 1
        1 2 3 3
        1 2 2
        2


        I would look for



        0 0 0
        0 0 0 0
        0 0 0
        0


        in the original grid.



        Then this seems to be a problem of finding that figure in the original matrix.



        Also see this which is a similar question but not exactly the same, about finding shapes.






        share|improve this answer















        This is my thought on how I go about solving this:



        For each shape it seems there are 4 possible types ( including the original )
        for example:



        1 1 1          1    1 1 1    1
        1 -> 1 1 1
        1 1 1 1, 1, 1 1 1


        Now lets say there are s number of shapes, then there are 4s total shapes.



        Take a combination out of 4s shapes and form a figure like:



          2
        1 2 2
        1 2 3 3
        1 1 1


        or



        1 1 1
        1 2 3 3
        1 2 2
        2


        or



        1 1 1 3 3
        1 2 2 2
        1 2


        or



        any such figure out of (4s)^2 = 16s^2 possibilities.



        Actually it is more than 16s^2, because it is not just concatenation of shapes, you need to greedily look for vacant spaces and try to fit in there. :(



        Now you have a figure in your hand, look for the same shape in your grid.



        So for example to look for



        1 1 1
        1 2 3 3
        1 2 2
        2


        I would look for



        0 0 0
        0 0 0 0
        0 0 0
        0


        in the original grid.



        Then this seems to be a problem of finding that figure in the original matrix.



        Also see this which is a similar question but not exactly the same, about finding shapes.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 23 '18 at 16:40

























        answered Nov 14 '18 at 16:43









        SomeDudeSomeDude

        4,37531327




        4,37531327
































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