How to read a posted file in C# Discord.net?
I would like to make my discord.net
bot read a file that is posted in the chat. So far I can't seem to find an answer for this in C#.
Is there a way to do this?
c# discord discord.net
add a comment |
I would like to make my discord.net
bot read a file that is posted in the chat. So far I can't seem to find an answer for this in C#.
Is there a way to do this?
c# discord discord.net
add a comment |
I would like to make my discord.net
bot read a file that is posted in the chat. So far I can't seem to find an answer for this in C#.
Is there a way to do this?
c# discord discord.net
I would like to make my discord.net
bot read a file that is posted in the chat. So far I can't seem to find an answer for this in C#.
Is there a way to do this?
c# discord discord.net
c# discord discord.net
asked Nov 13 '18 at 4:12
PaydayzcoolPaydayzcool
93
93
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add a comment |
1 Answer
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It seems that the answer I was looking for was the fact that I can access a user's message and pretty much any details about it using Context.Message
especially in a class that inherits from ModuleBase<SocketCommandContext>
. Like this, I can use the System.Net
module to download the contents of the attachment from the URL and do whatever I wanted with it.
Here is a sample command that implements the above. Side note: it does not implement any security measures for simplicity.
[Command("printFile")]
public async Task PrintFile()
{
var attachments = Context.Message.Attachments;
// Create a new WebClient instance.
WebClient myWebClient = new WebClient();
string file = attachments.ElementAt(0).Filename;
string url = attachments.ElementAt(0).Url;
// Download the resource and load the bytes into a buffer.
byte buffer = myWebClient.DownloadData(url);
// Encode the buffer into UTF-8
string download = Encoding.UTF8.GetString(buffer);
Console.WriteLine("Download successful.");
// Place the contents as a message because the method said it should.
await ReplyAsync("Received attachment!nn" + download);
}
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
It seems that the answer I was looking for was the fact that I can access a user's message and pretty much any details about it using Context.Message
especially in a class that inherits from ModuleBase<SocketCommandContext>
. Like this, I can use the System.Net
module to download the contents of the attachment from the URL and do whatever I wanted with it.
Here is a sample command that implements the above. Side note: it does not implement any security measures for simplicity.
[Command("printFile")]
public async Task PrintFile()
{
var attachments = Context.Message.Attachments;
// Create a new WebClient instance.
WebClient myWebClient = new WebClient();
string file = attachments.ElementAt(0).Filename;
string url = attachments.ElementAt(0).Url;
// Download the resource and load the bytes into a buffer.
byte buffer = myWebClient.DownloadData(url);
// Encode the buffer into UTF-8
string download = Encoding.UTF8.GetString(buffer);
Console.WriteLine("Download successful.");
// Place the contents as a message because the method said it should.
await ReplyAsync("Received attachment!nn" + download);
}
add a comment |
It seems that the answer I was looking for was the fact that I can access a user's message and pretty much any details about it using Context.Message
especially in a class that inherits from ModuleBase<SocketCommandContext>
. Like this, I can use the System.Net
module to download the contents of the attachment from the URL and do whatever I wanted with it.
Here is a sample command that implements the above. Side note: it does not implement any security measures for simplicity.
[Command("printFile")]
public async Task PrintFile()
{
var attachments = Context.Message.Attachments;
// Create a new WebClient instance.
WebClient myWebClient = new WebClient();
string file = attachments.ElementAt(0).Filename;
string url = attachments.ElementAt(0).Url;
// Download the resource and load the bytes into a buffer.
byte buffer = myWebClient.DownloadData(url);
// Encode the buffer into UTF-8
string download = Encoding.UTF8.GetString(buffer);
Console.WriteLine("Download successful.");
// Place the contents as a message because the method said it should.
await ReplyAsync("Received attachment!nn" + download);
}
add a comment |
It seems that the answer I was looking for was the fact that I can access a user's message and pretty much any details about it using Context.Message
especially in a class that inherits from ModuleBase<SocketCommandContext>
. Like this, I can use the System.Net
module to download the contents of the attachment from the URL and do whatever I wanted with it.
Here is a sample command that implements the above. Side note: it does not implement any security measures for simplicity.
[Command("printFile")]
public async Task PrintFile()
{
var attachments = Context.Message.Attachments;
// Create a new WebClient instance.
WebClient myWebClient = new WebClient();
string file = attachments.ElementAt(0).Filename;
string url = attachments.ElementAt(0).Url;
// Download the resource and load the bytes into a buffer.
byte buffer = myWebClient.DownloadData(url);
// Encode the buffer into UTF-8
string download = Encoding.UTF8.GetString(buffer);
Console.WriteLine("Download successful.");
// Place the contents as a message because the method said it should.
await ReplyAsync("Received attachment!nn" + download);
}
It seems that the answer I was looking for was the fact that I can access a user's message and pretty much any details about it using Context.Message
especially in a class that inherits from ModuleBase<SocketCommandContext>
. Like this, I can use the System.Net
module to download the contents of the attachment from the URL and do whatever I wanted with it.
Here is a sample command that implements the above. Side note: it does not implement any security measures for simplicity.
[Command("printFile")]
public async Task PrintFile()
{
var attachments = Context.Message.Attachments;
// Create a new WebClient instance.
WebClient myWebClient = new WebClient();
string file = attachments.ElementAt(0).Filename;
string url = attachments.ElementAt(0).Url;
// Download the resource and load the bytes into a buffer.
byte buffer = myWebClient.DownloadData(url);
// Encode the buffer into UTF-8
string download = Encoding.UTF8.GetString(buffer);
Console.WriteLine("Download successful.");
// Place the contents as a message because the method said it should.
await ReplyAsync("Received attachment!nn" + download);
}
answered Nov 14 '18 at 9:53
PaydayzcoolPaydayzcool
93
93
add a comment |
add a comment |
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