How to read a posted file in C# Discord.net?












-2















I would like to make my discord.net bot read a file that is posted in the chat. So far I can't seem to find an answer for this in C#.



Is there a way to do this?










share|improve this question



























    -2















    I would like to make my discord.net bot read a file that is posted in the chat. So far I can't seem to find an answer for this in C#.



    Is there a way to do this?










    share|improve this question

























      -2












      -2








      -2








      I would like to make my discord.net bot read a file that is posted in the chat. So far I can't seem to find an answer for this in C#.



      Is there a way to do this?










      share|improve this question














      I would like to make my discord.net bot read a file that is posted in the chat. So far I can't seem to find an answer for this in C#.



      Is there a way to do this?







      c# discord discord.net






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 13 '18 at 4:12









      PaydayzcoolPaydayzcool

      93




      93
























          1 Answer
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          It seems that the answer I was looking for was the fact that I can access a user's message and pretty much any details about it using Context.Message especially in a class that inherits from ModuleBase<SocketCommandContext>. Like this, I can use the System.Net module to download the contents of the attachment from the URL and do whatever I wanted with it.



          Here is a sample command that implements the above. Side note: it does not implement any security measures for simplicity.



          [Command("printFile")]
          public async Task PrintFile()
          {
          var attachments = Context.Message.Attachments;

          // Create a new WebClient instance.
          WebClient myWebClient = new WebClient();

          string file = attachments.ElementAt(0).Filename;
          string url = attachments.ElementAt(0).Url;

          // Download the resource and load the bytes into a buffer.
          byte buffer = myWebClient.DownloadData(url);

          // Encode the buffer into UTF-8
          string download = Encoding.UTF8.GetString(buffer);

          Console.WriteLine("Download successful.");

          // Place the contents as a message because the method said it should.
          await ReplyAsync("Received attachment!nn" + download);
          }





          share|improve this answer























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            It seems that the answer I was looking for was the fact that I can access a user's message and pretty much any details about it using Context.Message especially in a class that inherits from ModuleBase<SocketCommandContext>. Like this, I can use the System.Net module to download the contents of the attachment from the URL and do whatever I wanted with it.



            Here is a sample command that implements the above. Side note: it does not implement any security measures for simplicity.



            [Command("printFile")]
            public async Task PrintFile()
            {
            var attachments = Context.Message.Attachments;

            // Create a new WebClient instance.
            WebClient myWebClient = new WebClient();

            string file = attachments.ElementAt(0).Filename;
            string url = attachments.ElementAt(0).Url;

            // Download the resource and load the bytes into a buffer.
            byte buffer = myWebClient.DownloadData(url);

            // Encode the buffer into UTF-8
            string download = Encoding.UTF8.GetString(buffer);

            Console.WriteLine("Download successful.");

            // Place the contents as a message because the method said it should.
            await ReplyAsync("Received attachment!nn" + download);
            }





            share|improve this answer




























              0














              It seems that the answer I was looking for was the fact that I can access a user's message and pretty much any details about it using Context.Message especially in a class that inherits from ModuleBase<SocketCommandContext>. Like this, I can use the System.Net module to download the contents of the attachment from the URL and do whatever I wanted with it.



              Here is a sample command that implements the above. Side note: it does not implement any security measures for simplicity.



              [Command("printFile")]
              public async Task PrintFile()
              {
              var attachments = Context.Message.Attachments;

              // Create a new WebClient instance.
              WebClient myWebClient = new WebClient();

              string file = attachments.ElementAt(0).Filename;
              string url = attachments.ElementAt(0).Url;

              // Download the resource and load the bytes into a buffer.
              byte buffer = myWebClient.DownloadData(url);

              // Encode the buffer into UTF-8
              string download = Encoding.UTF8.GetString(buffer);

              Console.WriteLine("Download successful.");

              // Place the contents as a message because the method said it should.
              await ReplyAsync("Received attachment!nn" + download);
              }





              share|improve this answer


























                0












                0








                0







                It seems that the answer I was looking for was the fact that I can access a user's message and pretty much any details about it using Context.Message especially in a class that inherits from ModuleBase<SocketCommandContext>. Like this, I can use the System.Net module to download the contents of the attachment from the URL and do whatever I wanted with it.



                Here is a sample command that implements the above. Side note: it does not implement any security measures for simplicity.



                [Command("printFile")]
                public async Task PrintFile()
                {
                var attachments = Context.Message.Attachments;

                // Create a new WebClient instance.
                WebClient myWebClient = new WebClient();

                string file = attachments.ElementAt(0).Filename;
                string url = attachments.ElementAt(0).Url;

                // Download the resource and load the bytes into a buffer.
                byte buffer = myWebClient.DownloadData(url);

                // Encode the buffer into UTF-8
                string download = Encoding.UTF8.GetString(buffer);

                Console.WriteLine("Download successful.");

                // Place the contents as a message because the method said it should.
                await ReplyAsync("Received attachment!nn" + download);
                }





                share|improve this answer













                It seems that the answer I was looking for was the fact that I can access a user's message and pretty much any details about it using Context.Message especially in a class that inherits from ModuleBase<SocketCommandContext>. Like this, I can use the System.Net module to download the contents of the attachment from the URL and do whatever I wanted with it.



                Here is a sample command that implements the above. Side note: it does not implement any security measures for simplicity.



                [Command("printFile")]
                public async Task PrintFile()
                {
                var attachments = Context.Message.Attachments;

                // Create a new WebClient instance.
                WebClient myWebClient = new WebClient();

                string file = attachments.ElementAt(0).Filename;
                string url = attachments.ElementAt(0).Url;

                // Download the resource and load the bytes into a buffer.
                byte buffer = myWebClient.DownloadData(url);

                // Encode the buffer into UTF-8
                string download = Encoding.UTF8.GetString(buffer);

                Console.WriteLine("Download successful.");

                // Place the contents as a message because the method said it should.
                await ReplyAsync("Received attachment!nn" + download);
                }






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 14 '18 at 9:53









                PaydayzcoolPaydayzcool

                93




                93






























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