how to remove raphael JS object after animation has occurred












0















am trying to make a rain style animation, but can't get more than one instance of 100 raindrops to be created, how do i remove the raindrops after the animation has occurred so that var i will be < 100 again?



code:



window.onload= function (){

var paper = new Raphael( 0, 0, 1000, 400);

var backGround = paper.rect( 0, 0, 1000, 400);

var i = 0;

backGround.attr({ fill: "#b0a8d6"});



function rainDrop() {
var rainDrop = paper.circle(Math.floor((Math.random() * 1000) +
1),Math.floor((Math.random() * 200) + 1), 3);
var y = rainDrop.getBBox().y;
rainDrop.attr({fill: "blue"});
rainDrop.animate({cy: 420}, Math.floor((Math.random() * 600) + 400), 'ease-in');
rainDrop.remove()
}


while (i < 100){
rainDrop();
i++;

}



};









share|improve this question



























    0















    am trying to make a rain style animation, but can't get more than one instance of 100 raindrops to be created, how do i remove the raindrops after the animation has occurred so that var i will be < 100 again?



    code:



    window.onload= function (){

    var paper = new Raphael( 0, 0, 1000, 400);

    var backGround = paper.rect( 0, 0, 1000, 400);

    var i = 0;

    backGround.attr({ fill: "#b0a8d6"});



    function rainDrop() {
    var rainDrop = paper.circle(Math.floor((Math.random() * 1000) +
    1),Math.floor((Math.random() * 200) + 1), 3);
    var y = rainDrop.getBBox().y;
    rainDrop.attr({fill: "blue"});
    rainDrop.animate({cy: 420}, Math.floor((Math.random() * 600) + 400), 'ease-in');
    rainDrop.remove()
    }


    while (i < 100){
    rainDrop();
    i++;

    }



    };









    share|improve this question

























      0












      0








      0








      am trying to make a rain style animation, but can't get more than one instance of 100 raindrops to be created, how do i remove the raindrops after the animation has occurred so that var i will be < 100 again?



      code:



      window.onload= function (){

      var paper = new Raphael( 0, 0, 1000, 400);

      var backGround = paper.rect( 0, 0, 1000, 400);

      var i = 0;

      backGround.attr({ fill: "#b0a8d6"});



      function rainDrop() {
      var rainDrop = paper.circle(Math.floor((Math.random() * 1000) +
      1),Math.floor((Math.random() * 200) + 1), 3);
      var y = rainDrop.getBBox().y;
      rainDrop.attr({fill: "blue"});
      rainDrop.animate({cy: 420}, Math.floor((Math.random() * 600) + 400), 'ease-in');
      rainDrop.remove()
      }


      while (i < 100){
      rainDrop();
      i++;

      }



      };









      share|improve this question














      am trying to make a rain style animation, but can't get more than one instance of 100 raindrops to be created, how do i remove the raindrops after the animation has occurred so that var i will be < 100 again?



      code:



      window.onload= function (){

      var paper = new Raphael( 0, 0, 1000, 400);

      var backGround = paper.rect( 0, 0, 1000, 400);

      var i = 0;

      backGround.attr({ fill: "#b0a8d6"});



      function rainDrop() {
      var rainDrop = paper.circle(Math.floor((Math.random() * 1000) +
      1),Math.floor((Math.random() * 200) + 1), 3);
      var y = rainDrop.getBBox().y;
      rainDrop.attr({fill: "blue"});
      rainDrop.animate({cy: 420}, Math.floor((Math.random() * 600) + 400), 'ease-in');
      rainDrop.remove()
      }


      while (i < 100){
      rainDrop();
      i++;

      }



      };






      javascript raphael






      share|improve this question













      share|improve this question











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      share|improve this question










      asked Nov 14 '18 at 14:18









      Mani MonibiMani Monibi

      12




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