how to remove raphael JS object after animation has occurred
am trying to make a rain style animation, but can't get more than one instance of 100 raindrops to be created, how do i remove the raindrops after the animation has occurred so that var i will be < 100 again?
code:
window.onload= function (){
var paper = new Raphael( 0, 0, 1000, 400);
var backGround = paper.rect( 0, 0, 1000, 400);
var i = 0;
backGround.attr({ fill: "#b0a8d6"});
function rainDrop() {
var rainDrop = paper.circle(Math.floor((Math.random() * 1000) +
1),Math.floor((Math.random() * 200) + 1), 3);
var y = rainDrop.getBBox().y;
rainDrop.attr({fill: "blue"});
rainDrop.animate({cy: 420}, Math.floor((Math.random() * 600) + 400), 'ease-in');
rainDrop.remove()
}
while (i < 100){
rainDrop();
i++;
}
};
javascript raphael
add a comment |
am trying to make a rain style animation, but can't get more than one instance of 100 raindrops to be created, how do i remove the raindrops after the animation has occurred so that var i will be < 100 again?
code:
window.onload= function (){
var paper = new Raphael( 0, 0, 1000, 400);
var backGround = paper.rect( 0, 0, 1000, 400);
var i = 0;
backGround.attr({ fill: "#b0a8d6"});
function rainDrop() {
var rainDrop = paper.circle(Math.floor((Math.random() * 1000) +
1),Math.floor((Math.random() * 200) + 1), 3);
var y = rainDrop.getBBox().y;
rainDrop.attr({fill: "blue"});
rainDrop.animate({cy: 420}, Math.floor((Math.random() * 600) + 400), 'ease-in');
rainDrop.remove()
}
while (i < 100){
rainDrop();
i++;
}
};
javascript raphael
add a comment |
am trying to make a rain style animation, but can't get more than one instance of 100 raindrops to be created, how do i remove the raindrops after the animation has occurred so that var i will be < 100 again?
code:
window.onload= function (){
var paper = new Raphael( 0, 0, 1000, 400);
var backGround = paper.rect( 0, 0, 1000, 400);
var i = 0;
backGround.attr({ fill: "#b0a8d6"});
function rainDrop() {
var rainDrop = paper.circle(Math.floor((Math.random() * 1000) +
1),Math.floor((Math.random() * 200) + 1), 3);
var y = rainDrop.getBBox().y;
rainDrop.attr({fill: "blue"});
rainDrop.animate({cy: 420}, Math.floor((Math.random() * 600) + 400), 'ease-in');
rainDrop.remove()
}
while (i < 100){
rainDrop();
i++;
}
};
javascript raphael
am trying to make a rain style animation, but can't get more than one instance of 100 raindrops to be created, how do i remove the raindrops after the animation has occurred so that var i will be < 100 again?
code:
window.onload= function (){
var paper = new Raphael( 0, 0, 1000, 400);
var backGround = paper.rect( 0, 0, 1000, 400);
var i = 0;
backGround.attr({ fill: "#b0a8d6"});
function rainDrop() {
var rainDrop = paper.circle(Math.floor((Math.random() * 1000) +
1),Math.floor((Math.random() * 200) + 1), 3);
var y = rainDrop.getBBox().y;
rainDrop.attr({fill: "blue"});
rainDrop.animate({cy: 420}, Math.floor((Math.random() * 600) + 400), 'ease-in');
rainDrop.remove()
}
while (i < 100){
rainDrop();
i++;
}
};
javascript raphael
javascript raphael
asked Nov 14 '18 at 14:18
Mani MonibiMani Monibi
12
12
add a comment |
add a comment |
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