Moving Prefabs, Unity Spawner, Move Position












0














I have one problem. I want my prefabs to spawn every time my player picks them up. I did research on Google and YouTube and I tried to use the random function and instantiate. I don't know how to use them. I wrote this code I saw on YouTube and my prefab Sphere moves like 1cm to z position. I want to every time when I pick up object or my player go to spawn more of this on the z position. How do I do this?



My smaller script:



public GameObject Sphere;
public float zrange;

// Use this for initialization
void Start () {
RandomPosition();
}

void RandomPosition()
{
zrange = Random.Range(0f, 2f);
this.transform.position = new Vector3(0, 0, zrange);
}









share|improve this question
























  • image: imgur.com/a/yUdAVRi
    – Stefan Momcilovic
    Nov 12 '18 at 19:07










  • Do you mean you want the x and y values to not change? Also, unity units are in meters.
    – Draco18s
    Nov 12 '18 at 19:26










  • yes just i want to move on the z
    – Stefan Momcilovic
    Nov 12 '18 at 19:38










  • Try translate the object on Z axis with transform.Translate(new Vector3(0,0,zrange));
    – Gabriel Pereira
    Nov 13 '18 at 13:36
















0














I have one problem. I want my prefabs to spawn every time my player picks them up. I did research on Google and YouTube and I tried to use the random function and instantiate. I don't know how to use them. I wrote this code I saw on YouTube and my prefab Sphere moves like 1cm to z position. I want to every time when I pick up object or my player go to spawn more of this on the z position. How do I do this?



My smaller script:



public GameObject Sphere;
public float zrange;

// Use this for initialization
void Start () {
RandomPosition();
}

void RandomPosition()
{
zrange = Random.Range(0f, 2f);
this.transform.position = new Vector3(0, 0, zrange);
}









share|improve this question
























  • image: imgur.com/a/yUdAVRi
    – Stefan Momcilovic
    Nov 12 '18 at 19:07










  • Do you mean you want the x and y values to not change? Also, unity units are in meters.
    – Draco18s
    Nov 12 '18 at 19:26










  • yes just i want to move on the z
    – Stefan Momcilovic
    Nov 12 '18 at 19:38










  • Try translate the object on Z axis with transform.Translate(new Vector3(0,0,zrange));
    – Gabriel Pereira
    Nov 13 '18 at 13:36














0












0








0







I have one problem. I want my prefabs to spawn every time my player picks them up. I did research on Google and YouTube and I tried to use the random function and instantiate. I don't know how to use them. I wrote this code I saw on YouTube and my prefab Sphere moves like 1cm to z position. I want to every time when I pick up object or my player go to spawn more of this on the z position. How do I do this?



My smaller script:



public GameObject Sphere;
public float zrange;

// Use this for initialization
void Start () {
RandomPosition();
}

void RandomPosition()
{
zrange = Random.Range(0f, 2f);
this.transform.position = new Vector3(0, 0, zrange);
}









share|improve this question















I have one problem. I want my prefabs to spawn every time my player picks them up. I did research on Google and YouTube and I tried to use the random function and instantiate. I don't know how to use them. I wrote this code I saw on YouTube and my prefab Sphere moves like 1cm to z position. I want to every time when I pick up object or my player go to spawn more of this on the z position. How do I do this?



My smaller script:



public GameObject Sphere;
public float zrange;

// Use this for initialization
void Start () {
RandomPosition();
}

void RandomPosition()
{
zrange = Random.Range(0f, 2f);
this.transform.position = new Vector3(0, 0, zrange);
}






c# unity3d






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share|improve this question













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edited Nov 12 '18 at 20:48









EJoshuaS

7,103102748




7,103102748










asked Nov 12 '18 at 19:05









Stefan MomcilovicStefan Momcilovic

53




53












  • image: imgur.com/a/yUdAVRi
    – Stefan Momcilovic
    Nov 12 '18 at 19:07










  • Do you mean you want the x and y values to not change? Also, unity units are in meters.
    – Draco18s
    Nov 12 '18 at 19:26










  • yes just i want to move on the z
    – Stefan Momcilovic
    Nov 12 '18 at 19:38










  • Try translate the object on Z axis with transform.Translate(new Vector3(0,0,zrange));
    – Gabriel Pereira
    Nov 13 '18 at 13:36


















  • image: imgur.com/a/yUdAVRi
    – Stefan Momcilovic
    Nov 12 '18 at 19:07










  • Do you mean you want the x and y values to not change? Also, unity units are in meters.
    – Draco18s
    Nov 12 '18 at 19:26










  • yes just i want to move on the z
    – Stefan Momcilovic
    Nov 12 '18 at 19:38










  • Try translate the object on Z axis with transform.Translate(new Vector3(0,0,zrange));
    – Gabriel Pereira
    Nov 13 '18 at 13:36
















image: imgur.com/a/yUdAVRi
– Stefan Momcilovic
Nov 12 '18 at 19:07




image: imgur.com/a/yUdAVRi
– Stefan Momcilovic
Nov 12 '18 at 19:07












Do you mean you want the x and y values to not change? Also, unity units are in meters.
– Draco18s
Nov 12 '18 at 19:26




Do you mean you want the x and y values to not change? Also, unity units are in meters.
– Draco18s
Nov 12 '18 at 19:26












yes just i want to move on the z
– Stefan Momcilovic
Nov 12 '18 at 19:38




yes just i want to move on the z
– Stefan Momcilovic
Nov 12 '18 at 19:38












Try translate the object on Z axis with transform.Translate(new Vector3(0,0,zrange));
– Gabriel Pereira
Nov 13 '18 at 13:36




Try translate the object on Z axis with transform.Translate(new Vector3(0,0,zrange));
– Gabriel Pereira
Nov 13 '18 at 13:36












1 Answer
1






active

oldest

votes


















0














You achieve that by not messing with the x and y values (your code sets them both to 0).



Vector3 p = transform.position;
p.z = zrange;
transform.position = p;


This assumes that your code to instantiate the object is already correctly placing the object. If not, more information is needed.






share|improve this answer





















  • But my prefabs doesn't steel moving at all
    – Stefan Momcilovic
    Nov 12 '18 at 20:04










  • @StefanMomcilovic Huh?
    – Draco18s
    Nov 12 '18 at 20:18










  • I want my prefabs to randomly spawn , see image , i want my prefabs spawn forward
    – Stefan Momcilovic
    Nov 12 '18 at 20:36











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









0














You achieve that by not messing with the x and y values (your code sets them both to 0).



Vector3 p = transform.position;
p.z = zrange;
transform.position = p;


This assumes that your code to instantiate the object is already correctly placing the object. If not, more information is needed.






share|improve this answer





















  • But my prefabs doesn't steel moving at all
    – Stefan Momcilovic
    Nov 12 '18 at 20:04










  • @StefanMomcilovic Huh?
    – Draco18s
    Nov 12 '18 at 20:18










  • I want my prefabs to randomly spawn , see image , i want my prefabs spawn forward
    – Stefan Momcilovic
    Nov 12 '18 at 20:36
















0














You achieve that by not messing with the x and y values (your code sets them both to 0).



Vector3 p = transform.position;
p.z = zrange;
transform.position = p;


This assumes that your code to instantiate the object is already correctly placing the object. If not, more information is needed.






share|improve this answer





















  • But my prefabs doesn't steel moving at all
    – Stefan Momcilovic
    Nov 12 '18 at 20:04










  • @StefanMomcilovic Huh?
    – Draco18s
    Nov 12 '18 at 20:18










  • I want my prefabs to randomly spawn , see image , i want my prefabs spawn forward
    – Stefan Momcilovic
    Nov 12 '18 at 20:36














0












0








0






You achieve that by not messing with the x and y values (your code sets them both to 0).



Vector3 p = transform.position;
p.z = zrange;
transform.position = p;


This assumes that your code to instantiate the object is already correctly placing the object. If not, more information is needed.






share|improve this answer












You achieve that by not messing with the x and y values (your code sets them both to 0).



Vector3 p = transform.position;
p.z = zrange;
transform.position = p;


This assumes that your code to instantiate the object is already correctly placing the object. If not, more information is needed.







share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 12 '18 at 19:43









Draco18sDraco18s

10.2k31941




10.2k31941












  • But my prefabs doesn't steel moving at all
    – Stefan Momcilovic
    Nov 12 '18 at 20:04










  • @StefanMomcilovic Huh?
    – Draco18s
    Nov 12 '18 at 20:18










  • I want my prefabs to randomly spawn , see image , i want my prefabs spawn forward
    – Stefan Momcilovic
    Nov 12 '18 at 20:36


















  • But my prefabs doesn't steel moving at all
    – Stefan Momcilovic
    Nov 12 '18 at 20:04










  • @StefanMomcilovic Huh?
    – Draco18s
    Nov 12 '18 at 20:18










  • I want my prefabs to randomly spawn , see image , i want my prefabs spawn forward
    – Stefan Momcilovic
    Nov 12 '18 at 20:36
















But my prefabs doesn't steel moving at all
– Stefan Momcilovic
Nov 12 '18 at 20:04




But my prefabs doesn't steel moving at all
– Stefan Momcilovic
Nov 12 '18 at 20:04












@StefanMomcilovic Huh?
– Draco18s
Nov 12 '18 at 20:18




@StefanMomcilovic Huh?
– Draco18s
Nov 12 '18 at 20:18












I want my prefabs to randomly spawn , see image , i want my prefabs spawn forward
– Stefan Momcilovic
Nov 12 '18 at 20:36




I want my prefabs to randomly spawn , see image , i want my prefabs spawn forward
– Stefan Momcilovic
Nov 12 '18 at 20:36


















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