Moving Prefabs, Unity Spawner, Move Position
I have one problem. I want my prefabs to spawn every time my player picks them up. I did research on Google and YouTube and I tried to use the random function and instantiate. I don't know how to use them. I wrote this code I saw on YouTube and my prefab Sphere moves like 1cm to z position. I want to every time when I pick up object or my player go to spawn more of this on the z position. How do I do this?
My smaller script:
public GameObject Sphere;
public float zrange;
// Use this for initialization
void Start () {
RandomPosition();
}
void RandomPosition()
{
zrange = Random.Range(0f, 2f);
this.transform.position = new Vector3(0, 0, zrange);
}
c# unity3d
add a comment |
I have one problem. I want my prefabs to spawn every time my player picks them up. I did research on Google and YouTube and I tried to use the random function and instantiate. I don't know how to use them. I wrote this code I saw on YouTube and my prefab Sphere moves like 1cm to z position. I want to every time when I pick up object or my player go to spawn more of this on the z position. How do I do this?
My smaller script:
public GameObject Sphere;
public float zrange;
// Use this for initialization
void Start () {
RandomPosition();
}
void RandomPosition()
{
zrange = Random.Range(0f, 2f);
this.transform.position = new Vector3(0, 0, zrange);
}
c# unity3d
image: imgur.com/a/yUdAVRi
– Stefan Momcilovic
Nov 12 '18 at 19:07
Do you mean you want the x and y values to not change? Also, unity units are in meters.
– Draco18s
Nov 12 '18 at 19:26
yes just i want to move on the z
– Stefan Momcilovic
Nov 12 '18 at 19:38
Try translate the object on Z axis with transform.Translate(new Vector3(0,0,zrange));
– Gabriel Pereira
Nov 13 '18 at 13:36
add a comment |
I have one problem. I want my prefabs to spawn every time my player picks them up. I did research on Google and YouTube and I tried to use the random function and instantiate. I don't know how to use them. I wrote this code I saw on YouTube and my prefab Sphere moves like 1cm to z position. I want to every time when I pick up object or my player go to spawn more of this on the z position. How do I do this?
My smaller script:
public GameObject Sphere;
public float zrange;
// Use this for initialization
void Start () {
RandomPosition();
}
void RandomPosition()
{
zrange = Random.Range(0f, 2f);
this.transform.position = new Vector3(0, 0, zrange);
}
c# unity3d
I have one problem. I want my prefabs to spawn every time my player picks them up. I did research on Google and YouTube and I tried to use the random function and instantiate. I don't know how to use them. I wrote this code I saw on YouTube and my prefab Sphere moves like 1cm to z position. I want to every time when I pick up object or my player go to spawn more of this on the z position. How do I do this?
My smaller script:
public GameObject Sphere;
public float zrange;
// Use this for initialization
void Start () {
RandomPosition();
}
void RandomPosition()
{
zrange = Random.Range(0f, 2f);
this.transform.position = new Vector3(0, 0, zrange);
}
c# unity3d
c# unity3d
edited Nov 12 '18 at 20:48
EJoshuaS
7,103102748
7,103102748
asked Nov 12 '18 at 19:05
Stefan MomcilovicStefan Momcilovic
53
53
image: imgur.com/a/yUdAVRi
– Stefan Momcilovic
Nov 12 '18 at 19:07
Do you mean you want the x and y values to not change? Also, unity units are in meters.
– Draco18s
Nov 12 '18 at 19:26
yes just i want to move on the z
– Stefan Momcilovic
Nov 12 '18 at 19:38
Try translate the object on Z axis with transform.Translate(new Vector3(0,0,zrange));
– Gabriel Pereira
Nov 13 '18 at 13:36
add a comment |
image: imgur.com/a/yUdAVRi
– Stefan Momcilovic
Nov 12 '18 at 19:07
Do you mean you want the x and y values to not change? Also, unity units are in meters.
– Draco18s
Nov 12 '18 at 19:26
yes just i want to move on the z
– Stefan Momcilovic
Nov 12 '18 at 19:38
Try translate the object on Z axis with transform.Translate(new Vector3(0,0,zrange));
– Gabriel Pereira
Nov 13 '18 at 13:36
image: imgur.com/a/yUdAVRi
– Stefan Momcilovic
Nov 12 '18 at 19:07
image: imgur.com/a/yUdAVRi
– Stefan Momcilovic
Nov 12 '18 at 19:07
Do you mean you want the x and y values to not change? Also, unity units are in meters.
– Draco18s
Nov 12 '18 at 19:26
Do you mean you want the x and y values to not change? Also, unity units are in meters.
– Draco18s
Nov 12 '18 at 19:26
yes just i want to move on the z
– Stefan Momcilovic
Nov 12 '18 at 19:38
yes just i want to move on the z
– Stefan Momcilovic
Nov 12 '18 at 19:38
Try translate the object on Z axis with transform.Translate(new Vector3(0,0,zrange));
– Gabriel Pereira
Nov 13 '18 at 13:36
Try translate the object on Z axis with transform.Translate(new Vector3(0,0,zrange));
– Gabriel Pereira
Nov 13 '18 at 13:36
add a comment |
1 Answer
1
active
oldest
votes
You achieve that by not messing with the x and y values (your code sets them both to 0).
Vector3 p = transform.position;
p.z = zrange;
transform.position = p;
This assumes that your code to instantiate the object is already correctly placing the object. If not, more information is needed.
But my prefabs doesn't steel moving at all
– Stefan Momcilovic
Nov 12 '18 at 20:04
@StefanMomcilovic Huh?
– Draco18s
Nov 12 '18 at 20:18
I want my prefabs to randomly spawn , see image , i want my prefabs spawn forward
– Stefan Momcilovic
Nov 12 '18 at 20:36
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You achieve that by not messing with the x and y values (your code sets them both to 0).
Vector3 p = transform.position;
p.z = zrange;
transform.position = p;
This assumes that your code to instantiate the object is already correctly placing the object. If not, more information is needed.
But my prefabs doesn't steel moving at all
– Stefan Momcilovic
Nov 12 '18 at 20:04
@StefanMomcilovic Huh?
– Draco18s
Nov 12 '18 at 20:18
I want my prefabs to randomly spawn , see image , i want my prefabs spawn forward
– Stefan Momcilovic
Nov 12 '18 at 20:36
add a comment |
You achieve that by not messing with the x and y values (your code sets them both to 0).
Vector3 p = transform.position;
p.z = zrange;
transform.position = p;
This assumes that your code to instantiate the object is already correctly placing the object. If not, more information is needed.
But my prefabs doesn't steel moving at all
– Stefan Momcilovic
Nov 12 '18 at 20:04
@StefanMomcilovic Huh?
– Draco18s
Nov 12 '18 at 20:18
I want my prefabs to randomly spawn , see image , i want my prefabs spawn forward
– Stefan Momcilovic
Nov 12 '18 at 20:36
add a comment |
You achieve that by not messing with the x and y values (your code sets them both to 0).
Vector3 p = transform.position;
p.z = zrange;
transform.position = p;
This assumes that your code to instantiate the object is already correctly placing the object. If not, more information is needed.
You achieve that by not messing with the x and y values (your code sets them both to 0).
Vector3 p = transform.position;
p.z = zrange;
transform.position = p;
This assumes that your code to instantiate the object is already correctly placing the object. If not, more information is needed.
answered Nov 12 '18 at 19:43
Draco18sDraco18s
10.2k31941
10.2k31941
But my prefabs doesn't steel moving at all
– Stefan Momcilovic
Nov 12 '18 at 20:04
@StefanMomcilovic Huh?
– Draco18s
Nov 12 '18 at 20:18
I want my prefabs to randomly spawn , see image , i want my prefabs spawn forward
– Stefan Momcilovic
Nov 12 '18 at 20:36
add a comment |
But my prefabs doesn't steel moving at all
– Stefan Momcilovic
Nov 12 '18 at 20:04
@StefanMomcilovic Huh?
– Draco18s
Nov 12 '18 at 20:18
I want my prefabs to randomly spawn , see image , i want my prefabs spawn forward
– Stefan Momcilovic
Nov 12 '18 at 20:36
But my prefabs doesn't steel moving at all
– Stefan Momcilovic
Nov 12 '18 at 20:04
But my prefabs doesn't steel moving at all
– Stefan Momcilovic
Nov 12 '18 at 20:04
@StefanMomcilovic Huh?
– Draco18s
Nov 12 '18 at 20:18
@StefanMomcilovic Huh?
– Draco18s
Nov 12 '18 at 20:18
I want my prefabs to randomly spawn , see image , i want my prefabs spawn forward
– Stefan Momcilovic
Nov 12 '18 at 20:36
I want my prefabs to randomly spawn , see image , i want my prefabs spawn forward
– Stefan Momcilovic
Nov 12 '18 at 20:36
add a comment |
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image: imgur.com/a/yUdAVRi
– Stefan Momcilovic
Nov 12 '18 at 19:07
Do you mean you want the x and y values to not change? Also, unity units are in meters.
– Draco18s
Nov 12 '18 at 19:26
yes just i want to move on the z
– Stefan Momcilovic
Nov 12 '18 at 19:38
Try translate the object on Z axis with transform.Translate(new Vector3(0,0,zrange));
– Gabriel Pereira
Nov 13 '18 at 13:36