How can I make a Humanoid killable, and have it respawn? (Roblox)
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Title. All tutorials I have found only explain how to make a human model, not how to make it killable. i have set the humanoid's Health and Max health to 100, and it's showing the health bar, but it cannot take damage.
Thanks!
roblox
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Title. All tutorials I have found only explain how to make a human model, not how to make it killable. i have set the humanoid's Health and Max health to 100, and it's showing the health bar, but it cannot take damage.
Thanks!
roblox
Huh? Players / Humanoids are automatically kill-able by default.
– Lua Tutoring
Sep 12 at 2:45
How are you attempting to cause damage to it?
– NetherGranite
Oct 19 at 16:08
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Title. All tutorials I have found only explain how to make a human model, not how to make it killable. i have set the humanoid's Health and Max health to 100, and it's showing the health bar, but it cannot take damage.
Thanks!
roblox
Title. All tutorials I have found only explain how to make a human model, not how to make it killable. i have set the humanoid's Health and Max health to 100, and it's showing the health bar, but it cannot take damage.
Thanks!
roblox
roblox
asked Aug 27 at 11:28
yota08
11
11
Huh? Players / Humanoids are automatically kill-able by default.
– Lua Tutoring
Sep 12 at 2:45
How are you attempting to cause damage to it?
– NetherGranite
Oct 19 at 16:08
add a comment |
Huh? Players / Humanoids are automatically kill-able by default.
– Lua Tutoring
Sep 12 at 2:45
How are you attempting to cause damage to it?
– NetherGranite
Oct 19 at 16:08
Huh? Players / Humanoids are automatically kill-able by default.
– Lua Tutoring
Sep 12 at 2:45
Huh? Players / Humanoids are automatically kill-able by default.
– Lua Tutoring
Sep 12 at 2:45
How are you attempting to cause damage to it?
– NetherGranite
Oct 19 at 16:08
How are you attempting to cause damage to it?
– NetherGranite
Oct 19 at 16:08
add a comment |
1 Answer
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It depends where the humanoid is taking damage from. If it is taking damage from a LocalScript that does not support FE, then, the Humanoid would not take damage.
If you want to make a Humanoid take damage, or kill it instantly, here are some methods:
Killing instantly (from a non - LocalScript)
local character = nil; -- replace nil with the character
character:BreakJoints();
Killing instantly (from a LocalScript)
In a local script:
local character = game:service("Players").LocalPlayer.Character -- replace this to the character. if you don't replace it, it will kill your character.
local rep = game:service("ReplicatedStorage");
local event = rep:WaitForChild("killEvent");
event:FireServer(character);
In a normal script:
local rep = game:service("ReplicatedStorage");
local ev = Instance.new("RemoteEvent",rep);
ev.Name = "killEvent";
ev.OnServerEvent:connect(function(plr, char)
if not char then char = plr.Character end;
char:BreakJoints();
end);
Taking a amount of damage (from a non - LocalScript)
local character = nil; -- replace nil with the character
local humanoid = character:WaitForChild("Humanoid");
local damage = 50; -- Change this to the damage you want the humanoid to take
humanoid:TakeDamage(damage);
Taking a amount of damage (from a LocalScript)
In a local script:
local rep = game:service("ReplicatedStorage");
local event = rep:WaitForChild("damageEvent");
local character = game:service("Players").LocalPlayer.Character; -- replace this to the character. if you don't change it, it will automatically damage your character.
local humanoid = character:WaitForChild("Humanoid");
local damage = 50; -- Change this to the damage you want the player to take
event:FireServer(humanoid, damage);
In a normal script:
local rep = game:service("ReplicatedStorage");
local event = Instance.new("RemoteEvent", rep);
event.Name = "damageEvent";
event.OnServerEvent:connect(function(player, hum, damage)
if not hum then hum = player.Character.Humanoid; end;
hum:TakeDamage(damage);
end);
That should do it for making a Humanoid take damage or to kill it. You can also use these methods to kill other players, since we use Remotes for locals.
Hope my answer helps!
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
It depends where the humanoid is taking damage from. If it is taking damage from a LocalScript that does not support FE, then, the Humanoid would not take damage.
If you want to make a Humanoid take damage, or kill it instantly, here are some methods:
Killing instantly (from a non - LocalScript)
local character = nil; -- replace nil with the character
character:BreakJoints();
Killing instantly (from a LocalScript)
In a local script:
local character = game:service("Players").LocalPlayer.Character -- replace this to the character. if you don't replace it, it will kill your character.
local rep = game:service("ReplicatedStorage");
local event = rep:WaitForChild("killEvent");
event:FireServer(character);
In a normal script:
local rep = game:service("ReplicatedStorage");
local ev = Instance.new("RemoteEvent",rep);
ev.Name = "killEvent";
ev.OnServerEvent:connect(function(plr, char)
if not char then char = plr.Character end;
char:BreakJoints();
end);
Taking a amount of damage (from a non - LocalScript)
local character = nil; -- replace nil with the character
local humanoid = character:WaitForChild("Humanoid");
local damage = 50; -- Change this to the damage you want the humanoid to take
humanoid:TakeDamage(damage);
Taking a amount of damage (from a LocalScript)
In a local script:
local rep = game:service("ReplicatedStorage");
local event = rep:WaitForChild("damageEvent");
local character = game:service("Players").LocalPlayer.Character; -- replace this to the character. if you don't change it, it will automatically damage your character.
local humanoid = character:WaitForChild("Humanoid");
local damage = 50; -- Change this to the damage you want the player to take
event:FireServer(humanoid, damage);
In a normal script:
local rep = game:service("ReplicatedStorage");
local event = Instance.new("RemoteEvent", rep);
event.Name = "damageEvent";
event.OnServerEvent:connect(function(player, hum, damage)
if not hum then hum = player.Character.Humanoid; end;
hum:TakeDamage(damage);
end);
That should do it for making a Humanoid take damage or to kill it. You can also use these methods to kill other players, since we use Remotes for locals.
Hope my answer helps!
add a comment |
up vote
0
down vote
It depends where the humanoid is taking damage from. If it is taking damage from a LocalScript that does not support FE, then, the Humanoid would not take damage.
If you want to make a Humanoid take damage, or kill it instantly, here are some methods:
Killing instantly (from a non - LocalScript)
local character = nil; -- replace nil with the character
character:BreakJoints();
Killing instantly (from a LocalScript)
In a local script:
local character = game:service("Players").LocalPlayer.Character -- replace this to the character. if you don't replace it, it will kill your character.
local rep = game:service("ReplicatedStorage");
local event = rep:WaitForChild("killEvent");
event:FireServer(character);
In a normal script:
local rep = game:service("ReplicatedStorage");
local ev = Instance.new("RemoteEvent",rep);
ev.Name = "killEvent";
ev.OnServerEvent:connect(function(plr, char)
if not char then char = plr.Character end;
char:BreakJoints();
end);
Taking a amount of damage (from a non - LocalScript)
local character = nil; -- replace nil with the character
local humanoid = character:WaitForChild("Humanoid");
local damage = 50; -- Change this to the damage you want the humanoid to take
humanoid:TakeDamage(damage);
Taking a amount of damage (from a LocalScript)
In a local script:
local rep = game:service("ReplicatedStorage");
local event = rep:WaitForChild("damageEvent");
local character = game:service("Players").LocalPlayer.Character; -- replace this to the character. if you don't change it, it will automatically damage your character.
local humanoid = character:WaitForChild("Humanoid");
local damage = 50; -- Change this to the damage you want the player to take
event:FireServer(humanoid, damage);
In a normal script:
local rep = game:service("ReplicatedStorage");
local event = Instance.new("RemoteEvent", rep);
event.Name = "damageEvent";
event.OnServerEvent:connect(function(player, hum, damage)
if not hum then hum = player.Character.Humanoid; end;
hum:TakeDamage(damage);
end);
That should do it for making a Humanoid take damage or to kill it. You can also use these methods to kill other players, since we use Remotes for locals.
Hope my answer helps!
add a comment |
up vote
0
down vote
up vote
0
down vote
It depends where the humanoid is taking damage from. If it is taking damage from a LocalScript that does not support FE, then, the Humanoid would not take damage.
If you want to make a Humanoid take damage, or kill it instantly, here are some methods:
Killing instantly (from a non - LocalScript)
local character = nil; -- replace nil with the character
character:BreakJoints();
Killing instantly (from a LocalScript)
In a local script:
local character = game:service("Players").LocalPlayer.Character -- replace this to the character. if you don't replace it, it will kill your character.
local rep = game:service("ReplicatedStorage");
local event = rep:WaitForChild("killEvent");
event:FireServer(character);
In a normal script:
local rep = game:service("ReplicatedStorage");
local ev = Instance.new("RemoteEvent",rep);
ev.Name = "killEvent";
ev.OnServerEvent:connect(function(plr, char)
if not char then char = plr.Character end;
char:BreakJoints();
end);
Taking a amount of damage (from a non - LocalScript)
local character = nil; -- replace nil with the character
local humanoid = character:WaitForChild("Humanoid");
local damage = 50; -- Change this to the damage you want the humanoid to take
humanoid:TakeDamage(damage);
Taking a amount of damage (from a LocalScript)
In a local script:
local rep = game:service("ReplicatedStorage");
local event = rep:WaitForChild("damageEvent");
local character = game:service("Players").LocalPlayer.Character; -- replace this to the character. if you don't change it, it will automatically damage your character.
local humanoid = character:WaitForChild("Humanoid");
local damage = 50; -- Change this to the damage you want the player to take
event:FireServer(humanoid, damage);
In a normal script:
local rep = game:service("ReplicatedStorage");
local event = Instance.new("RemoteEvent", rep);
event.Name = "damageEvent";
event.OnServerEvent:connect(function(player, hum, damage)
if not hum then hum = player.Character.Humanoid; end;
hum:TakeDamage(damage);
end);
That should do it for making a Humanoid take damage or to kill it. You can also use these methods to kill other players, since we use Remotes for locals.
Hope my answer helps!
It depends where the humanoid is taking damage from. If it is taking damage from a LocalScript that does not support FE, then, the Humanoid would not take damage.
If you want to make a Humanoid take damage, or kill it instantly, here are some methods:
Killing instantly (from a non - LocalScript)
local character = nil; -- replace nil with the character
character:BreakJoints();
Killing instantly (from a LocalScript)
In a local script:
local character = game:service("Players").LocalPlayer.Character -- replace this to the character. if you don't replace it, it will kill your character.
local rep = game:service("ReplicatedStorage");
local event = rep:WaitForChild("killEvent");
event:FireServer(character);
In a normal script:
local rep = game:service("ReplicatedStorage");
local ev = Instance.new("RemoteEvent",rep);
ev.Name = "killEvent";
ev.OnServerEvent:connect(function(plr, char)
if not char then char = plr.Character end;
char:BreakJoints();
end);
Taking a amount of damage (from a non - LocalScript)
local character = nil; -- replace nil with the character
local humanoid = character:WaitForChild("Humanoid");
local damage = 50; -- Change this to the damage you want the humanoid to take
humanoid:TakeDamage(damage);
Taking a amount of damage (from a LocalScript)
In a local script:
local rep = game:service("ReplicatedStorage");
local event = rep:WaitForChild("damageEvent");
local character = game:service("Players").LocalPlayer.Character; -- replace this to the character. if you don't change it, it will automatically damage your character.
local humanoid = character:WaitForChild("Humanoid");
local damage = 50; -- Change this to the damage you want the player to take
event:FireServer(humanoid, damage);
In a normal script:
local rep = game:service("ReplicatedStorage");
local event = Instance.new("RemoteEvent", rep);
event.Name = "damageEvent";
event.OnServerEvent:connect(function(player, hum, damage)
if not hum then hum = player.Character.Humanoid; end;
hum:TakeDamage(damage);
end);
That should do it for making a Humanoid take damage or to kill it. You can also use these methods to kill other players, since we use Remotes for locals.
Hope my answer helps!
answered Nov 11 at 17:07
VetraDebesis
798
798
add a comment |
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Huh? Players / Humanoids are automatically kill-able by default.
– Lua Tutoring
Sep 12 at 2:45
How are you attempting to cause damage to it?
– NetherGranite
Oct 19 at 16:08