How can I make a Humanoid killable, and have it respawn? (Roblox)











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Title. All tutorials I have found only explain how to make a human model, not how to make it killable. i have set the humanoid's Health and Max health to 100, and it's showing the health bar, but it cannot take damage.
Thanks!










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  • Huh? Players / Humanoids are automatically kill-able by default.
    – Lua Tutoring
    Sep 12 at 2:45










  • How are you attempting to cause damage to it?
    – NetherGranite
    Oct 19 at 16:08















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Title. All tutorials I have found only explain how to make a human model, not how to make it killable. i have set the humanoid's Health and Max health to 100, and it's showing the health bar, but it cannot take damage.
Thanks!










share|improve this question






















  • Huh? Players / Humanoids are automatically kill-able by default.
    – Lua Tutoring
    Sep 12 at 2:45










  • How are you attempting to cause damage to it?
    – NetherGranite
    Oct 19 at 16:08













up vote
0
down vote

favorite









up vote
0
down vote

favorite











Title. All tutorials I have found only explain how to make a human model, not how to make it killable. i have set the humanoid's Health and Max health to 100, and it's showing the health bar, but it cannot take damage.
Thanks!










share|improve this question













Title. All tutorials I have found only explain how to make a human model, not how to make it killable. i have set the humanoid's Health and Max health to 100, and it's showing the health bar, but it cannot take damage.
Thanks!







roblox






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asked Aug 27 at 11:28









yota08

11




11












  • Huh? Players / Humanoids are automatically kill-able by default.
    – Lua Tutoring
    Sep 12 at 2:45










  • How are you attempting to cause damage to it?
    – NetherGranite
    Oct 19 at 16:08


















  • Huh? Players / Humanoids are automatically kill-able by default.
    – Lua Tutoring
    Sep 12 at 2:45










  • How are you attempting to cause damage to it?
    – NetherGranite
    Oct 19 at 16:08
















Huh? Players / Humanoids are automatically kill-able by default.
– Lua Tutoring
Sep 12 at 2:45




Huh? Players / Humanoids are automatically kill-able by default.
– Lua Tutoring
Sep 12 at 2:45












How are you attempting to cause damage to it?
– NetherGranite
Oct 19 at 16:08




How are you attempting to cause damage to it?
– NetherGranite
Oct 19 at 16:08












1 Answer
1






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0
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It depends where the humanoid is taking damage from. If it is taking damage from a LocalScript that does not support FE, then, the Humanoid would not take damage.



If you want to make a Humanoid take damage, or kill it instantly, here are some methods:



Killing instantly (from a non - LocalScript)



local character = nil; -- replace nil with the character
character:BreakJoints();


Killing instantly (from a LocalScript)



In a local script:



local character = game:service("Players").LocalPlayer.Character -- replace this to the character. if you don't replace it, it will kill your character.
local rep = game:service("ReplicatedStorage");
local event = rep:WaitForChild("killEvent");

event:FireServer(character);


In a normal script:



local rep = game:service("ReplicatedStorage");
local ev = Instance.new("RemoteEvent",rep);
ev.Name = "killEvent";

ev.OnServerEvent:connect(function(plr, char)
if not char then char = plr.Character end;
char:BreakJoints();
end);


Taking a amount of damage (from a non - LocalScript)



local character = nil; -- replace nil with the character
local humanoid = character:WaitForChild("Humanoid");
local damage = 50; -- Change this to the damage you want the humanoid to take

humanoid:TakeDamage(damage);


Taking a amount of damage (from a LocalScript)



In a local script:



local rep = game:service("ReplicatedStorage");
local event = rep:WaitForChild("damageEvent");

local character = game:service("Players").LocalPlayer.Character; -- replace this to the character. if you don't change it, it will automatically damage your character.

local humanoid = character:WaitForChild("Humanoid");

local damage = 50; -- Change this to the damage you want the player to take

event:FireServer(humanoid, damage);


In a normal script:



local rep = game:service("ReplicatedStorage");

local event = Instance.new("RemoteEvent", rep);
event.Name = "damageEvent";
event.OnServerEvent:connect(function(player, hum, damage)
if not hum then hum = player.Character.Humanoid; end;
hum:TakeDamage(damage);
end);


That should do it for making a Humanoid take damage or to kill it. You can also use these methods to kill other players, since we use Remotes for locals.



Hope my answer helps!






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    1 Answer
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    1 Answer
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    It depends where the humanoid is taking damage from. If it is taking damage from a LocalScript that does not support FE, then, the Humanoid would not take damage.



    If you want to make a Humanoid take damage, or kill it instantly, here are some methods:



    Killing instantly (from a non - LocalScript)



    local character = nil; -- replace nil with the character
    character:BreakJoints();


    Killing instantly (from a LocalScript)



    In a local script:



    local character = game:service("Players").LocalPlayer.Character -- replace this to the character. if you don't replace it, it will kill your character.
    local rep = game:service("ReplicatedStorage");
    local event = rep:WaitForChild("killEvent");

    event:FireServer(character);


    In a normal script:



    local rep = game:service("ReplicatedStorage");
    local ev = Instance.new("RemoteEvent",rep);
    ev.Name = "killEvent";

    ev.OnServerEvent:connect(function(plr, char)
    if not char then char = plr.Character end;
    char:BreakJoints();
    end);


    Taking a amount of damage (from a non - LocalScript)



    local character = nil; -- replace nil with the character
    local humanoid = character:WaitForChild("Humanoid");
    local damage = 50; -- Change this to the damage you want the humanoid to take

    humanoid:TakeDamage(damage);


    Taking a amount of damage (from a LocalScript)



    In a local script:



    local rep = game:service("ReplicatedStorage");
    local event = rep:WaitForChild("damageEvent");

    local character = game:service("Players").LocalPlayer.Character; -- replace this to the character. if you don't change it, it will automatically damage your character.

    local humanoid = character:WaitForChild("Humanoid");

    local damage = 50; -- Change this to the damage you want the player to take

    event:FireServer(humanoid, damage);


    In a normal script:



    local rep = game:service("ReplicatedStorage");

    local event = Instance.new("RemoteEvent", rep);
    event.Name = "damageEvent";
    event.OnServerEvent:connect(function(player, hum, damage)
    if not hum then hum = player.Character.Humanoid; end;
    hum:TakeDamage(damage);
    end);


    That should do it for making a Humanoid take damage or to kill it. You can also use these methods to kill other players, since we use Remotes for locals.



    Hope my answer helps!






    share|improve this answer

























      up vote
      0
      down vote













      It depends where the humanoid is taking damage from. If it is taking damage from a LocalScript that does not support FE, then, the Humanoid would not take damage.



      If you want to make a Humanoid take damage, or kill it instantly, here are some methods:



      Killing instantly (from a non - LocalScript)



      local character = nil; -- replace nil with the character
      character:BreakJoints();


      Killing instantly (from a LocalScript)



      In a local script:



      local character = game:service("Players").LocalPlayer.Character -- replace this to the character. if you don't replace it, it will kill your character.
      local rep = game:service("ReplicatedStorage");
      local event = rep:WaitForChild("killEvent");

      event:FireServer(character);


      In a normal script:



      local rep = game:service("ReplicatedStorage");
      local ev = Instance.new("RemoteEvent",rep);
      ev.Name = "killEvent";

      ev.OnServerEvent:connect(function(plr, char)
      if not char then char = plr.Character end;
      char:BreakJoints();
      end);


      Taking a amount of damage (from a non - LocalScript)



      local character = nil; -- replace nil with the character
      local humanoid = character:WaitForChild("Humanoid");
      local damage = 50; -- Change this to the damage you want the humanoid to take

      humanoid:TakeDamage(damage);


      Taking a amount of damage (from a LocalScript)



      In a local script:



      local rep = game:service("ReplicatedStorage");
      local event = rep:WaitForChild("damageEvent");

      local character = game:service("Players").LocalPlayer.Character; -- replace this to the character. if you don't change it, it will automatically damage your character.

      local humanoid = character:WaitForChild("Humanoid");

      local damage = 50; -- Change this to the damage you want the player to take

      event:FireServer(humanoid, damage);


      In a normal script:



      local rep = game:service("ReplicatedStorage");

      local event = Instance.new("RemoteEvent", rep);
      event.Name = "damageEvent";
      event.OnServerEvent:connect(function(player, hum, damage)
      if not hum then hum = player.Character.Humanoid; end;
      hum:TakeDamage(damage);
      end);


      That should do it for making a Humanoid take damage or to kill it. You can also use these methods to kill other players, since we use Remotes for locals.



      Hope my answer helps!






      share|improve this answer























        up vote
        0
        down vote










        up vote
        0
        down vote









        It depends where the humanoid is taking damage from. If it is taking damage from a LocalScript that does not support FE, then, the Humanoid would not take damage.



        If you want to make a Humanoid take damage, or kill it instantly, here are some methods:



        Killing instantly (from a non - LocalScript)



        local character = nil; -- replace nil with the character
        character:BreakJoints();


        Killing instantly (from a LocalScript)



        In a local script:



        local character = game:service("Players").LocalPlayer.Character -- replace this to the character. if you don't replace it, it will kill your character.
        local rep = game:service("ReplicatedStorage");
        local event = rep:WaitForChild("killEvent");

        event:FireServer(character);


        In a normal script:



        local rep = game:service("ReplicatedStorage");
        local ev = Instance.new("RemoteEvent",rep);
        ev.Name = "killEvent";

        ev.OnServerEvent:connect(function(plr, char)
        if not char then char = plr.Character end;
        char:BreakJoints();
        end);


        Taking a amount of damage (from a non - LocalScript)



        local character = nil; -- replace nil with the character
        local humanoid = character:WaitForChild("Humanoid");
        local damage = 50; -- Change this to the damage you want the humanoid to take

        humanoid:TakeDamage(damage);


        Taking a amount of damage (from a LocalScript)



        In a local script:



        local rep = game:service("ReplicatedStorage");
        local event = rep:WaitForChild("damageEvent");

        local character = game:service("Players").LocalPlayer.Character; -- replace this to the character. if you don't change it, it will automatically damage your character.

        local humanoid = character:WaitForChild("Humanoid");

        local damage = 50; -- Change this to the damage you want the player to take

        event:FireServer(humanoid, damage);


        In a normal script:



        local rep = game:service("ReplicatedStorage");

        local event = Instance.new("RemoteEvent", rep);
        event.Name = "damageEvent";
        event.OnServerEvent:connect(function(player, hum, damage)
        if not hum then hum = player.Character.Humanoid; end;
        hum:TakeDamage(damage);
        end);


        That should do it for making a Humanoid take damage or to kill it. You can also use these methods to kill other players, since we use Remotes for locals.



        Hope my answer helps!






        share|improve this answer












        It depends where the humanoid is taking damage from. If it is taking damage from a LocalScript that does not support FE, then, the Humanoid would not take damage.



        If you want to make a Humanoid take damage, or kill it instantly, here are some methods:



        Killing instantly (from a non - LocalScript)



        local character = nil; -- replace nil with the character
        character:BreakJoints();


        Killing instantly (from a LocalScript)



        In a local script:



        local character = game:service("Players").LocalPlayer.Character -- replace this to the character. if you don't replace it, it will kill your character.
        local rep = game:service("ReplicatedStorage");
        local event = rep:WaitForChild("killEvent");

        event:FireServer(character);


        In a normal script:



        local rep = game:service("ReplicatedStorage");
        local ev = Instance.new("RemoteEvent",rep);
        ev.Name = "killEvent";

        ev.OnServerEvent:connect(function(plr, char)
        if not char then char = plr.Character end;
        char:BreakJoints();
        end);


        Taking a amount of damage (from a non - LocalScript)



        local character = nil; -- replace nil with the character
        local humanoid = character:WaitForChild("Humanoid");
        local damage = 50; -- Change this to the damage you want the humanoid to take

        humanoid:TakeDamage(damage);


        Taking a amount of damage (from a LocalScript)



        In a local script:



        local rep = game:service("ReplicatedStorage");
        local event = rep:WaitForChild("damageEvent");

        local character = game:service("Players").LocalPlayer.Character; -- replace this to the character. if you don't change it, it will automatically damage your character.

        local humanoid = character:WaitForChild("Humanoid");

        local damage = 50; -- Change this to the damage you want the player to take

        event:FireServer(humanoid, damage);


        In a normal script:



        local rep = game:service("ReplicatedStorage");

        local event = Instance.new("RemoteEvent", rep);
        event.Name = "damageEvent";
        event.OnServerEvent:connect(function(player, hum, damage)
        if not hum then hum = player.Character.Humanoid; end;
        hum:TakeDamage(damage);
        end);


        That should do it for making a Humanoid take damage or to kill it. You can also use these methods to kill other players, since we use Remotes for locals.



        Hope my answer helps!







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        answered Nov 11 at 17:07









        VetraDebesis

        798




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