Flutter - Multiselection ListView
up vote
1
down vote
favorite
In my app, I do have a list, on which I have implemented the long press selection of this post of Raouf Rahiche. When the selection is enabled I do have a different appbar, that has an IconButton on it, that should disable the selection. But I do not know how to do that.
Till now it is not working the way it should. The behaviour is displayed in the video below.

The longpress-selection is a StatefulWidget:
class _SelectableItems extends State<SelectableItems> {
bool isSelected = false;
GoogleMaterialColors googleMaterialColors = new GoogleMaterialColors();
@override
void initState() {
super.initState();
}
@override
Widget build(BuildContext context) {
return new GestureDetector(
onLongPress: () {
setState(() {
isSelected = !isSelected;
});
widget.callback();
},
onTap: () {
setState(() {
isSelected = !isSelected;
});
if (widget.longPressEnabled) {
widget.callback();
} else {
Navigator.push(
context,
MaterialPageRoute(builder: (context)=>RecipeDetails(widget.name))
);
}
},
child: ListTile(
leading: CircleAvatar(
child: (isSelected
? Icon(
Icons.check,
color: Colors.white,
)
: (widget.image != "no image"
? Container(
width: 40.0,
height: 40.0,
decoration: new BoxDecoration(
image: new DecorationImage(
colorFilter: ColorFilter.mode(Colors.black.withOpacity(0.2), BlendMode.darken),
image: AssetImage(widget.image),
fit: BoxFit.cover,
),
borderRadius: new BorderRadius.all(new Radius.circular(50.0)),
),
)
: Text(
widget.name[0].toUpperCase(),
style: TextStyle(
color: Colors.white,
fontSize: 21.0,
fontWeight: FontWeight.w400
),
)
)
),
backgroundColor: (isSelected
? googleMaterialColors.primaryColor()
: widget.color.withOpacity(1.00)
)
),
title: Padding(
padding: EdgeInsets.only(top: 25.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
widget.title
],
),
),
),
);
}
}
I am calling this widget inside a SideHeaderListView like this:
bool longPressFlag = false;
List<String> indexList = new List();
//other code
return SideHeaderListView(
hasSameHeader: (int a, int b){
return snapshot.data[a].name[0] == snapshot.data[b].name[0];
},
itemCount: snapshot.data.length,
headerBuilder: (BuildContext context, int index){
return new Padding(
padding: EdgeInsets.only(top: 30.0, left: 20.0, right: 25.0),
child: Container(
width: 10.0,
child: Text(
snapshot.data[index].name[0].toUpperCase(),
style: TextStyle(
color: googleMaterialColors.primaryColor().withGreen(120),
fontFamily: "Google-Sans",
fontSize: 15.0,
fontWeight: FontWeight.w600
),
),
),
);
},
itemExtend: 70.0,
itemBuilder: (BuildContext context, int index){
Color usedColor = convertColor.convertToColor(snapshot.data[index].backgroundColor);
String image = snapshot.data[index].image;
return SelectableItems(
color: usedColor,
name: snapshot.data[index].name,
title: (searchController.text.isEmpty
? Text(snapshot.data[index].name)
: recipeName(searchCondition, snapshot.data[index].name)
),
index: index,
image: image,
longPressEnabled: longPressFlag,
//isSelected: selectedFlag,
callback: () {
if (indexList.contains(snapshot.data[index].name)) {
indexList.remove(snapshot.data[index].name);
} else {
indexList.add(snapshot.data[index].name);
}
longPress();
},
);
},
);
void longPress() {
setState(() {
if (indexList.length == 0) {
longPressFlag = false;
} else {
longPressFlag = true;
}
});
}
I hope somebody would be able to solve my problem. Thanks in advance.
add a comment |
up vote
1
down vote
favorite
In my app, I do have a list, on which I have implemented the long press selection of this post of Raouf Rahiche. When the selection is enabled I do have a different appbar, that has an IconButton on it, that should disable the selection. But I do not know how to do that.
Till now it is not working the way it should. The behaviour is displayed in the video below.

The longpress-selection is a StatefulWidget:
class _SelectableItems extends State<SelectableItems> {
bool isSelected = false;
GoogleMaterialColors googleMaterialColors = new GoogleMaterialColors();
@override
void initState() {
super.initState();
}
@override
Widget build(BuildContext context) {
return new GestureDetector(
onLongPress: () {
setState(() {
isSelected = !isSelected;
});
widget.callback();
},
onTap: () {
setState(() {
isSelected = !isSelected;
});
if (widget.longPressEnabled) {
widget.callback();
} else {
Navigator.push(
context,
MaterialPageRoute(builder: (context)=>RecipeDetails(widget.name))
);
}
},
child: ListTile(
leading: CircleAvatar(
child: (isSelected
? Icon(
Icons.check,
color: Colors.white,
)
: (widget.image != "no image"
? Container(
width: 40.0,
height: 40.0,
decoration: new BoxDecoration(
image: new DecorationImage(
colorFilter: ColorFilter.mode(Colors.black.withOpacity(0.2), BlendMode.darken),
image: AssetImage(widget.image),
fit: BoxFit.cover,
),
borderRadius: new BorderRadius.all(new Radius.circular(50.0)),
),
)
: Text(
widget.name[0].toUpperCase(),
style: TextStyle(
color: Colors.white,
fontSize: 21.0,
fontWeight: FontWeight.w400
),
)
)
),
backgroundColor: (isSelected
? googleMaterialColors.primaryColor()
: widget.color.withOpacity(1.00)
)
),
title: Padding(
padding: EdgeInsets.only(top: 25.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
widget.title
],
),
),
),
);
}
}
I am calling this widget inside a SideHeaderListView like this:
bool longPressFlag = false;
List<String> indexList = new List();
//other code
return SideHeaderListView(
hasSameHeader: (int a, int b){
return snapshot.data[a].name[0] == snapshot.data[b].name[0];
},
itemCount: snapshot.data.length,
headerBuilder: (BuildContext context, int index){
return new Padding(
padding: EdgeInsets.only(top: 30.0, left: 20.0, right: 25.0),
child: Container(
width: 10.0,
child: Text(
snapshot.data[index].name[0].toUpperCase(),
style: TextStyle(
color: googleMaterialColors.primaryColor().withGreen(120),
fontFamily: "Google-Sans",
fontSize: 15.0,
fontWeight: FontWeight.w600
),
),
),
);
},
itemExtend: 70.0,
itemBuilder: (BuildContext context, int index){
Color usedColor = convertColor.convertToColor(snapshot.data[index].backgroundColor);
String image = snapshot.data[index].image;
return SelectableItems(
color: usedColor,
name: snapshot.data[index].name,
title: (searchController.text.isEmpty
? Text(snapshot.data[index].name)
: recipeName(searchCondition, snapshot.data[index].name)
),
index: index,
image: image,
longPressEnabled: longPressFlag,
//isSelected: selectedFlag,
callback: () {
if (indexList.contains(snapshot.data[index].name)) {
indexList.remove(snapshot.data[index].name);
} else {
indexList.add(snapshot.data[index].name);
}
longPress();
},
);
},
);
void longPress() {
setState(() {
if (indexList.length == 0) {
longPressFlag = false;
} else {
longPressFlag = true;
}
});
}
I hope somebody would be able to solve my problem. Thanks in advance.
You want the "X"IconButtonto deselect all selections and close the contextual app bar?
– Jacob Phillips
Nov 11 at 6:06
That's exactly what it should do.
– Stnieder
Nov 11 at 9:59
And for now when you press "X" - it hides appbar, but selected items stay without changes - am I correct?
– Andrey Turkovsky
Nov 11 at 11:27
You are right with that
– Stnieder
Nov 11 at 12:59
add a comment |
up vote
1
down vote
favorite
up vote
1
down vote
favorite
In my app, I do have a list, on which I have implemented the long press selection of this post of Raouf Rahiche. When the selection is enabled I do have a different appbar, that has an IconButton on it, that should disable the selection. But I do not know how to do that.
Till now it is not working the way it should. The behaviour is displayed in the video below.

The longpress-selection is a StatefulWidget:
class _SelectableItems extends State<SelectableItems> {
bool isSelected = false;
GoogleMaterialColors googleMaterialColors = new GoogleMaterialColors();
@override
void initState() {
super.initState();
}
@override
Widget build(BuildContext context) {
return new GestureDetector(
onLongPress: () {
setState(() {
isSelected = !isSelected;
});
widget.callback();
},
onTap: () {
setState(() {
isSelected = !isSelected;
});
if (widget.longPressEnabled) {
widget.callback();
} else {
Navigator.push(
context,
MaterialPageRoute(builder: (context)=>RecipeDetails(widget.name))
);
}
},
child: ListTile(
leading: CircleAvatar(
child: (isSelected
? Icon(
Icons.check,
color: Colors.white,
)
: (widget.image != "no image"
? Container(
width: 40.0,
height: 40.0,
decoration: new BoxDecoration(
image: new DecorationImage(
colorFilter: ColorFilter.mode(Colors.black.withOpacity(0.2), BlendMode.darken),
image: AssetImage(widget.image),
fit: BoxFit.cover,
),
borderRadius: new BorderRadius.all(new Radius.circular(50.0)),
),
)
: Text(
widget.name[0].toUpperCase(),
style: TextStyle(
color: Colors.white,
fontSize: 21.0,
fontWeight: FontWeight.w400
),
)
)
),
backgroundColor: (isSelected
? googleMaterialColors.primaryColor()
: widget.color.withOpacity(1.00)
)
),
title: Padding(
padding: EdgeInsets.only(top: 25.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
widget.title
],
),
),
),
);
}
}
I am calling this widget inside a SideHeaderListView like this:
bool longPressFlag = false;
List<String> indexList = new List();
//other code
return SideHeaderListView(
hasSameHeader: (int a, int b){
return snapshot.data[a].name[0] == snapshot.data[b].name[0];
},
itemCount: snapshot.data.length,
headerBuilder: (BuildContext context, int index){
return new Padding(
padding: EdgeInsets.only(top: 30.0, left: 20.0, right: 25.0),
child: Container(
width: 10.0,
child: Text(
snapshot.data[index].name[0].toUpperCase(),
style: TextStyle(
color: googleMaterialColors.primaryColor().withGreen(120),
fontFamily: "Google-Sans",
fontSize: 15.0,
fontWeight: FontWeight.w600
),
),
),
);
},
itemExtend: 70.0,
itemBuilder: (BuildContext context, int index){
Color usedColor = convertColor.convertToColor(snapshot.data[index].backgroundColor);
String image = snapshot.data[index].image;
return SelectableItems(
color: usedColor,
name: snapshot.data[index].name,
title: (searchController.text.isEmpty
? Text(snapshot.data[index].name)
: recipeName(searchCondition, snapshot.data[index].name)
),
index: index,
image: image,
longPressEnabled: longPressFlag,
//isSelected: selectedFlag,
callback: () {
if (indexList.contains(snapshot.data[index].name)) {
indexList.remove(snapshot.data[index].name);
} else {
indexList.add(snapshot.data[index].name);
}
longPress();
},
);
},
);
void longPress() {
setState(() {
if (indexList.length == 0) {
longPressFlag = false;
} else {
longPressFlag = true;
}
});
}
I hope somebody would be able to solve my problem. Thanks in advance.
In my app, I do have a list, on which I have implemented the long press selection of this post of Raouf Rahiche. When the selection is enabled I do have a different appbar, that has an IconButton on it, that should disable the selection. But I do not know how to do that.
Till now it is not working the way it should. The behaviour is displayed in the video below.

The longpress-selection is a StatefulWidget:
class _SelectableItems extends State<SelectableItems> {
bool isSelected = false;
GoogleMaterialColors googleMaterialColors = new GoogleMaterialColors();
@override
void initState() {
super.initState();
}
@override
Widget build(BuildContext context) {
return new GestureDetector(
onLongPress: () {
setState(() {
isSelected = !isSelected;
});
widget.callback();
},
onTap: () {
setState(() {
isSelected = !isSelected;
});
if (widget.longPressEnabled) {
widget.callback();
} else {
Navigator.push(
context,
MaterialPageRoute(builder: (context)=>RecipeDetails(widget.name))
);
}
},
child: ListTile(
leading: CircleAvatar(
child: (isSelected
? Icon(
Icons.check,
color: Colors.white,
)
: (widget.image != "no image"
? Container(
width: 40.0,
height: 40.0,
decoration: new BoxDecoration(
image: new DecorationImage(
colorFilter: ColorFilter.mode(Colors.black.withOpacity(0.2), BlendMode.darken),
image: AssetImage(widget.image),
fit: BoxFit.cover,
),
borderRadius: new BorderRadius.all(new Radius.circular(50.0)),
),
)
: Text(
widget.name[0].toUpperCase(),
style: TextStyle(
color: Colors.white,
fontSize: 21.0,
fontWeight: FontWeight.w400
),
)
)
),
backgroundColor: (isSelected
? googleMaterialColors.primaryColor()
: widget.color.withOpacity(1.00)
)
),
title: Padding(
padding: EdgeInsets.only(top: 25.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
widget.title
],
),
),
),
);
}
}
I am calling this widget inside a SideHeaderListView like this:
bool longPressFlag = false;
List<String> indexList = new List();
//other code
return SideHeaderListView(
hasSameHeader: (int a, int b){
return snapshot.data[a].name[0] == snapshot.data[b].name[0];
},
itemCount: snapshot.data.length,
headerBuilder: (BuildContext context, int index){
return new Padding(
padding: EdgeInsets.only(top: 30.0, left: 20.0, right: 25.0),
child: Container(
width: 10.0,
child: Text(
snapshot.data[index].name[0].toUpperCase(),
style: TextStyle(
color: googleMaterialColors.primaryColor().withGreen(120),
fontFamily: "Google-Sans",
fontSize: 15.0,
fontWeight: FontWeight.w600
),
),
),
);
},
itemExtend: 70.0,
itemBuilder: (BuildContext context, int index){
Color usedColor = convertColor.convertToColor(snapshot.data[index].backgroundColor);
String image = snapshot.data[index].image;
return SelectableItems(
color: usedColor,
name: snapshot.data[index].name,
title: (searchController.text.isEmpty
? Text(snapshot.data[index].name)
: recipeName(searchCondition, snapshot.data[index].name)
),
index: index,
image: image,
longPressEnabled: longPressFlag,
//isSelected: selectedFlag,
callback: () {
if (indexList.contains(snapshot.data[index].name)) {
indexList.remove(snapshot.data[index].name);
} else {
indexList.add(snapshot.data[index].name);
}
longPress();
},
);
},
);
void longPress() {
setState(() {
if (indexList.length == 0) {
longPressFlag = false;
} else {
longPressFlag = true;
}
});
}
I hope somebody would be able to solve my problem. Thanks in advance.
edited Nov 8 at 15:47
André Sousa
1,1271818
1,1271818
asked Nov 8 at 15:25
Stnieder
6212
6212
You want the "X"IconButtonto deselect all selections and close the contextual app bar?
– Jacob Phillips
Nov 11 at 6:06
That's exactly what it should do.
– Stnieder
Nov 11 at 9:59
And for now when you press "X" - it hides appbar, but selected items stay without changes - am I correct?
– Andrey Turkovsky
Nov 11 at 11:27
You are right with that
– Stnieder
Nov 11 at 12:59
add a comment |
You want the "X"IconButtonto deselect all selections and close the contextual app bar?
– Jacob Phillips
Nov 11 at 6:06
That's exactly what it should do.
– Stnieder
Nov 11 at 9:59
And for now when you press "X" - it hides appbar, but selected items stay without changes - am I correct?
– Andrey Turkovsky
Nov 11 at 11:27
You are right with that
– Stnieder
Nov 11 at 12:59
You want the "X"
IconButton to deselect all selections and close the contextual app bar?– Jacob Phillips
Nov 11 at 6:06
You want the "X"
IconButton to deselect all selections and close the contextual app bar?– Jacob Phillips
Nov 11 at 6:06
That's exactly what it should do.
– Stnieder
Nov 11 at 9:59
That's exactly what it should do.
– Stnieder
Nov 11 at 9:59
And for now when you press "X" - it hides appbar, but selected items stay without changes - am I correct?
– Andrey Turkovsky
Nov 11 at 11:27
And for now when you press "X" - it hides appbar, but selected items stay without changes - am I correct?
– Andrey Turkovsky
Nov 11 at 11:27
You are right with that
– Stnieder
Nov 11 at 12:59
You are right with that
– Stnieder
Nov 11 at 12:59
add a comment |
2 Answers
2
active
oldest
votes
up vote
1
down vote
accepted
The first thing is that you should add each item a key in constructor like this :
MyItem({Key key}): super(key: key);
Why a key ?
A key allow you to identify your widget correctly.
See in doc :
A new widget will only be used to update an existing element if its
key is the same as the key of the current widget associated with the
element.
Create a GlobalKey (a GLobal key extends Key)
For each item to access the widget from, create a global key.
From the doc :
A key that is unique across the entire app. Global keys uniquely
identify elements. Global keys provide access to other objects that
are associated with elements, such as the a [BuildContext] and, for
[StatefulWidget]s, a [State].
Add in the code the creation of a global key for each item (in your SelectableItem for you) :
...
var key = new GlobalKey<SelectableItem >();
this.items.put(position, key);
return new SelectableItem(key: key,...);
Items is a map where you can save position and Global Key.
Now when you want to select a View from the parent just access the globalKey from the map of items and access the widget to do what you want.(update, uncheck, etc...)
Edit : exemple :
class SideHeaderListView {
Map<int, GlobalKey<_SelectableItems>> map = new Map();
create() {
for (int i = 0; i< 10; i++) {
var key = new GlobalKey<_SelectableItems>();
var item = new SelectableItems(key: key);
map.putIfAbsent(i, () => key);
}
}
redrawItem(int i) {
var widget = this.map[i].currentState;
widget.redraw();
}
}
class SelectableItems extends StatefulWidget {
SelectableItems({key: Key}) : super(key: key);
@override
State<StatefulWidget> createState() {
return new _SelectableItems();
}
}
class _SelectableItems extends State<SelectableItems> {
@override
Widget build(BuildContext context) {
return new Text("test");
}
redraw() {
setState(() {
});
}
}
Do I have to create a map, that is named items like this:Map<int,GlobalKey> items = new Map();?
– Stnieder
Nov 11 at 14:29
yes, that's it exactly.
– mcfly
Nov 11 at 14:43
Do I have to create that inside theSelectableItemsclass?
– Stnieder
Nov 11 at 14:47
No, create it in SideHeaderListView where you create your items. This is where you want to be able to call each items to reset them or else.
– mcfly
Nov 11 at 14:50
When I try to create that map, it throws always an error:SelectableItems doesn't extend 'State<StatefulWidget>'
– Stnieder
Nov 11 at 14:50
|
show 6 more comments
up vote
1
down vote
You have commented part of code - //isSelected: selectedFlag,
I think, you have to add this field to your widget
class SelectableItems extands StatefulWidget {
SelectableItems({this.isSelected = false});
final bool isSelected;
...
class _SelectableItems extends State<SelectableItems> {
bool isSelected;
@override
void initState() {
isSelected = widget.isSelected ?? false;
super.initState();
}
....
And when you're creating list of items:
return SelectableItems(
...
isSelected: indexList.contains(snapshot.data[index].name)
I think this could work
add a comment |
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
1
down vote
accepted
The first thing is that you should add each item a key in constructor like this :
MyItem({Key key}): super(key: key);
Why a key ?
A key allow you to identify your widget correctly.
See in doc :
A new widget will only be used to update an existing element if its
key is the same as the key of the current widget associated with the
element.
Create a GlobalKey (a GLobal key extends Key)
For each item to access the widget from, create a global key.
From the doc :
A key that is unique across the entire app. Global keys uniquely
identify elements. Global keys provide access to other objects that
are associated with elements, such as the a [BuildContext] and, for
[StatefulWidget]s, a [State].
Add in the code the creation of a global key for each item (in your SelectableItem for you) :
...
var key = new GlobalKey<SelectableItem >();
this.items.put(position, key);
return new SelectableItem(key: key,...);
Items is a map where you can save position and Global Key.
Now when you want to select a View from the parent just access the globalKey from the map of items and access the widget to do what you want.(update, uncheck, etc...)
Edit : exemple :
class SideHeaderListView {
Map<int, GlobalKey<_SelectableItems>> map = new Map();
create() {
for (int i = 0; i< 10; i++) {
var key = new GlobalKey<_SelectableItems>();
var item = new SelectableItems(key: key);
map.putIfAbsent(i, () => key);
}
}
redrawItem(int i) {
var widget = this.map[i].currentState;
widget.redraw();
}
}
class SelectableItems extends StatefulWidget {
SelectableItems({key: Key}) : super(key: key);
@override
State<StatefulWidget> createState() {
return new _SelectableItems();
}
}
class _SelectableItems extends State<SelectableItems> {
@override
Widget build(BuildContext context) {
return new Text("test");
}
redraw() {
setState(() {
});
}
}
Do I have to create a map, that is named items like this:Map<int,GlobalKey> items = new Map();?
– Stnieder
Nov 11 at 14:29
yes, that's it exactly.
– mcfly
Nov 11 at 14:43
Do I have to create that inside theSelectableItemsclass?
– Stnieder
Nov 11 at 14:47
No, create it in SideHeaderListView where you create your items. This is where you want to be able to call each items to reset them or else.
– mcfly
Nov 11 at 14:50
When I try to create that map, it throws always an error:SelectableItems doesn't extend 'State<StatefulWidget>'
– Stnieder
Nov 11 at 14:50
|
show 6 more comments
up vote
1
down vote
accepted
The first thing is that you should add each item a key in constructor like this :
MyItem({Key key}): super(key: key);
Why a key ?
A key allow you to identify your widget correctly.
See in doc :
A new widget will only be used to update an existing element if its
key is the same as the key of the current widget associated with the
element.
Create a GlobalKey (a GLobal key extends Key)
For each item to access the widget from, create a global key.
From the doc :
A key that is unique across the entire app. Global keys uniquely
identify elements. Global keys provide access to other objects that
are associated with elements, such as the a [BuildContext] and, for
[StatefulWidget]s, a [State].
Add in the code the creation of a global key for each item (in your SelectableItem for you) :
...
var key = new GlobalKey<SelectableItem >();
this.items.put(position, key);
return new SelectableItem(key: key,...);
Items is a map where you can save position and Global Key.
Now when you want to select a View from the parent just access the globalKey from the map of items and access the widget to do what you want.(update, uncheck, etc...)
Edit : exemple :
class SideHeaderListView {
Map<int, GlobalKey<_SelectableItems>> map = new Map();
create() {
for (int i = 0; i< 10; i++) {
var key = new GlobalKey<_SelectableItems>();
var item = new SelectableItems(key: key);
map.putIfAbsent(i, () => key);
}
}
redrawItem(int i) {
var widget = this.map[i].currentState;
widget.redraw();
}
}
class SelectableItems extends StatefulWidget {
SelectableItems({key: Key}) : super(key: key);
@override
State<StatefulWidget> createState() {
return new _SelectableItems();
}
}
class _SelectableItems extends State<SelectableItems> {
@override
Widget build(BuildContext context) {
return new Text("test");
}
redraw() {
setState(() {
});
}
}
Do I have to create a map, that is named items like this:Map<int,GlobalKey> items = new Map();?
– Stnieder
Nov 11 at 14:29
yes, that's it exactly.
– mcfly
Nov 11 at 14:43
Do I have to create that inside theSelectableItemsclass?
– Stnieder
Nov 11 at 14:47
No, create it in SideHeaderListView where you create your items. This is where you want to be able to call each items to reset them or else.
– mcfly
Nov 11 at 14:50
When I try to create that map, it throws always an error:SelectableItems doesn't extend 'State<StatefulWidget>'
– Stnieder
Nov 11 at 14:50
|
show 6 more comments
up vote
1
down vote
accepted
up vote
1
down vote
accepted
The first thing is that you should add each item a key in constructor like this :
MyItem({Key key}): super(key: key);
Why a key ?
A key allow you to identify your widget correctly.
See in doc :
A new widget will only be used to update an existing element if its
key is the same as the key of the current widget associated with the
element.
Create a GlobalKey (a GLobal key extends Key)
For each item to access the widget from, create a global key.
From the doc :
A key that is unique across the entire app. Global keys uniquely
identify elements. Global keys provide access to other objects that
are associated with elements, such as the a [BuildContext] and, for
[StatefulWidget]s, a [State].
Add in the code the creation of a global key for each item (in your SelectableItem for you) :
...
var key = new GlobalKey<SelectableItem >();
this.items.put(position, key);
return new SelectableItem(key: key,...);
Items is a map where you can save position and Global Key.
Now when you want to select a View from the parent just access the globalKey from the map of items and access the widget to do what you want.(update, uncheck, etc...)
Edit : exemple :
class SideHeaderListView {
Map<int, GlobalKey<_SelectableItems>> map = new Map();
create() {
for (int i = 0; i< 10; i++) {
var key = new GlobalKey<_SelectableItems>();
var item = new SelectableItems(key: key);
map.putIfAbsent(i, () => key);
}
}
redrawItem(int i) {
var widget = this.map[i].currentState;
widget.redraw();
}
}
class SelectableItems extends StatefulWidget {
SelectableItems({key: Key}) : super(key: key);
@override
State<StatefulWidget> createState() {
return new _SelectableItems();
}
}
class _SelectableItems extends State<SelectableItems> {
@override
Widget build(BuildContext context) {
return new Text("test");
}
redraw() {
setState(() {
});
}
}
The first thing is that you should add each item a key in constructor like this :
MyItem({Key key}): super(key: key);
Why a key ?
A key allow you to identify your widget correctly.
See in doc :
A new widget will only be used to update an existing element if its
key is the same as the key of the current widget associated with the
element.
Create a GlobalKey (a GLobal key extends Key)
For each item to access the widget from, create a global key.
From the doc :
A key that is unique across the entire app. Global keys uniquely
identify elements. Global keys provide access to other objects that
are associated with elements, such as the a [BuildContext] and, for
[StatefulWidget]s, a [State].
Add in the code the creation of a global key for each item (in your SelectableItem for you) :
...
var key = new GlobalKey<SelectableItem >();
this.items.put(position, key);
return new SelectableItem(key: key,...);
Items is a map where you can save position and Global Key.
Now when you want to select a View from the parent just access the globalKey from the map of items and access the widget to do what you want.(update, uncheck, etc...)
Edit : exemple :
class SideHeaderListView {
Map<int, GlobalKey<_SelectableItems>> map = new Map();
create() {
for (int i = 0; i< 10; i++) {
var key = new GlobalKey<_SelectableItems>();
var item = new SelectableItems(key: key);
map.putIfAbsent(i, () => key);
}
}
redrawItem(int i) {
var widget = this.map[i].currentState;
widget.redraw();
}
}
class SelectableItems extends StatefulWidget {
SelectableItems({key: Key}) : super(key: key);
@override
State<StatefulWidget> createState() {
return new _SelectableItems();
}
}
class _SelectableItems extends State<SelectableItems> {
@override
Widget build(BuildContext context) {
return new Text("test");
}
redraw() {
setState(() {
});
}
}
edited Nov 11 at 15:08
answered Nov 11 at 13:29
mcfly
298211
298211
Do I have to create a map, that is named items like this:Map<int,GlobalKey> items = new Map();?
– Stnieder
Nov 11 at 14:29
yes, that's it exactly.
– mcfly
Nov 11 at 14:43
Do I have to create that inside theSelectableItemsclass?
– Stnieder
Nov 11 at 14:47
No, create it in SideHeaderListView where you create your items. This is where you want to be able to call each items to reset them or else.
– mcfly
Nov 11 at 14:50
When I try to create that map, it throws always an error:SelectableItems doesn't extend 'State<StatefulWidget>'
– Stnieder
Nov 11 at 14:50
|
show 6 more comments
Do I have to create a map, that is named items like this:Map<int,GlobalKey> items = new Map();?
– Stnieder
Nov 11 at 14:29
yes, that's it exactly.
– mcfly
Nov 11 at 14:43
Do I have to create that inside theSelectableItemsclass?
– Stnieder
Nov 11 at 14:47
No, create it in SideHeaderListView where you create your items. This is where you want to be able to call each items to reset them or else.
– mcfly
Nov 11 at 14:50
When I try to create that map, it throws always an error:SelectableItems doesn't extend 'State<StatefulWidget>'
– Stnieder
Nov 11 at 14:50
Do I have to create a map, that is named items like this:
Map<int,GlobalKey> items = new Map(); ?– Stnieder
Nov 11 at 14:29
Do I have to create a map, that is named items like this:
Map<int,GlobalKey> items = new Map(); ?– Stnieder
Nov 11 at 14:29
yes, that's it exactly.
– mcfly
Nov 11 at 14:43
yes, that's it exactly.
– mcfly
Nov 11 at 14:43
Do I have to create that inside the
SelectableItems class?– Stnieder
Nov 11 at 14:47
Do I have to create that inside the
SelectableItems class?– Stnieder
Nov 11 at 14:47
No, create it in SideHeaderListView where you create your items. This is where you want to be able to call each items to reset them or else.
– mcfly
Nov 11 at 14:50
No, create it in SideHeaderListView where you create your items. This is where you want to be able to call each items to reset them or else.
– mcfly
Nov 11 at 14:50
When I try to create that map, it throws always an error:
SelectableItems doesn't extend 'State<StatefulWidget>'– Stnieder
Nov 11 at 14:50
When I try to create that map, it throws always an error:
SelectableItems doesn't extend 'State<StatefulWidget>'– Stnieder
Nov 11 at 14:50
|
show 6 more comments
up vote
1
down vote
You have commented part of code - //isSelected: selectedFlag,
I think, you have to add this field to your widget
class SelectableItems extands StatefulWidget {
SelectableItems({this.isSelected = false});
final bool isSelected;
...
class _SelectableItems extends State<SelectableItems> {
bool isSelected;
@override
void initState() {
isSelected = widget.isSelected ?? false;
super.initState();
}
....
And when you're creating list of items:
return SelectableItems(
...
isSelected: indexList.contains(snapshot.data[index].name)
I think this could work
add a comment |
up vote
1
down vote
You have commented part of code - //isSelected: selectedFlag,
I think, you have to add this field to your widget
class SelectableItems extands StatefulWidget {
SelectableItems({this.isSelected = false});
final bool isSelected;
...
class _SelectableItems extends State<SelectableItems> {
bool isSelected;
@override
void initState() {
isSelected = widget.isSelected ?? false;
super.initState();
}
....
And when you're creating list of items:
return SelectableItems(
...
isSelected: indexList.contains(snapshot.data[index].name)
I think this could work
add a comment |
up vote
1
down vote
up vote
1
down vote
You have commented part of code - //isSelected: selectedFlag,
I think, you have to add this field to your widget
class SelectableItems extands StatefulWidget {
SelectableItems({this.isSelected = false});
final bool isSelected;
...
class _SelectableItems extends State<SelectableItems> {
bool isSelected;
@override
void initState() {
isSelected = widget.isSelected ?? false;
super.initState();
}
....
And when you're creating list of items:
return SelectableItems(
...
isSelected: indexList.contains(snapshot.data[index].name)
I think this could work
You have commented part of code - //isSelected: selectedFlag,
I think, you have to add this field to your widget
class SelectableItems extands StatefulWidget {
SelectableItems({this.isSelected = false});
final bool isSelected;
...
class _SelectableItems extends State<SelectableItems> {
bool isSelected;
@override
void initState() {
isSelected = widget.isSelected ?? false;
super.initState();
}
....
And when you're creating list of items:
return SelectableItems(
...
isSelected: indexList.contains(snapshot.data[index].name)
I think this could work
answered Nov 11 at 13:54
Andrey Turkovsky
1,6011617
1,6011617
add a comment |
add a comment |
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You want the "X"
IconButtonto deselect all selections and close the contextual app bar?– Jacob Phillips
Nov 11 at 6:06
That's exactly what it should do.
– Stnieder
Nov 11 at 9:59
And for now when you press "X" - it hides appbar, but selected items stay without changes - am I correct?
– Andrey Turkovsky
Nov 11 at 11:27
You are right with that
– Stnieder
Nov 11 at 12:59