resize and compress image on upload from gallery
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i want compress image on upload from gallery.
i use "id.zelory:compressor" library for this purpose.
case REQUEST_GALLERY_CODE: {
if (resultCode == RESULT_OK && null != data) {
try {
InputStream inputStream = getContentResolver().openInputStream(data.getData());
String type = getFileExtension(data.getData());
UploadImage(getBytes(inputStream) , type);
and getbytes function :
private byte getBytes(InputStream is) throws IOException {
ByteArrayOutputStream byteBuff = new ByteArrayOutputStream();
int buffSize = 1024;
byte buff = new byte[buffSize];
int len = 0;
while ((len = is.read(buff)) != -1) {
byteBuff.write(buff, 0, len);
}
return byteBuff.toByteArray();
}
i want before send image to upload (UploadImage()) compress it by using this :
compressedImageFile = new Compressor(this).compressToFile(actualImageFile);
but input this code is actualImageFile!
how can do this?
android
add a comment |
i want compress image on upload from gallery.
i use "id.zelory:compressor" library for this purpose.
case REQUEST_GALLERY_CODE: {
if (resultCode == RESULT_OK && null != data) {
try {
InputStream inputStream = getContentResolver().openInputStream(data.getData());
String type = getFileExtension(data.getData());
UploadImage(getBytes(inputStream) , type);
and getbytes function :
private byte getBytes(InputStream is) throws IOException {
ByteArrayOutputStream byteBuff = new ByteArrayOutputStream();
int buffSize = 1024;
byte buff = new byte[buffSize];
int len = 0;
while ((len = is.read(buff)) != -1) {
byteBuff.write(buff, 0, len);
}
return byteBuff.toByteArray();
}
i want before send image to upload (UploadImage()) compress it by using this :
compressedImageFile = new Compressor(this).compressToFile(actualImageFile);
but input this code is actualImageFile!
how can do this?
android
so,when i upload an image that its size is for example 3M ,in the server the size of image is 3M.i want reduce image size .
– PCcamp.Ir
Nov 16 '18 at 17:01
Do you already have your actual size image available? I'm not understanding this line "but input this code is actualImageFile! how can do this?"
– Red M
Nov 16 '18 at 23:52
add a comment |
i want compress image on upload from gallery.
i use "id.zelory:compressor" library for this purpose.
case REQUEST_GALLERY_CODE: {
if (resultCode == RESULT_OK && null != data) {
try {
InputStream inputStream = getContentResolver().openInputStream(data.getData());
String type = getFileExtension(data.getData());
UploadImage(getBytes(inputStream) , type);
and getbytes function :
private byte getBytes(InputStream is) throws IOException {
ByteArrayOutputStream byteBuff = new ByteArrayOutputStream();
int buffSize = 1024;
byte buff = new byte[buffSize];
int len = 0;
while ((len = is.read(buff)) != -1) {
byteBuff.write(buff, 0, len);
}
return byteBuff.toByteArray();
}
i want before send image to upload (UploadImage()) compress it by using this :
compressedImageFile = new Compressor(this).compressToFile(actualImageFile);
but input this code is actualImageFile!
how can do this?
android
i want compress image on upload from gallery.
i use "id.zelory:compressor" library for this purpose.
case REQUEST_GALLERY_CODE: {
if (resultCode == RESULT_OK && null != data) {
try {
InputStream inputStream = getContentResolver().openInputStream(data.getData());
String type = getFileExtension(data.getData());
UploadImage(getBytes(inputStream) , type);
and getbytes function :
private byte getBytes(InputStream is) throws IOException {
ByteArrayOutputStream byteBuff = new ByteArrayOutputStream();
int buffSize = 1024;
byte buff = new byte[buffSize];
int len = 0;
while ((len = is.read(buff)) != -1) {
byteBuff.write(buff, 0, len);
}
return byteBuff.toByteArray();
}
i want before send image to upload (UploadImage()) compress it by using this :
compressedImageFile = new Compressor(this).compressToFile(actualImageFile);
but input this code is actualImageFile!
how can do this?
android
android
asked Nov 16 '18 at 16:10
PCcamp.IrPCcamp.Ir
127
127
so,when i upload an image that its size is for example 3M ,in the server the size of image is 3M.i want reduce image size .
– PCcamp.Ir
Nov 16 '18 at 17:01
Do you already have your actual size image available? I'm not understanding this line "but input this code is actualImageFile! how can do this?"
– Red M
Nov 16 '18 at 23:52
add a comment |
so,when i upload an image that its size is for example 3M ,in the server the size of image is 3M.i want reduce image size .
– PCcamp.Ir
Nov 16 '18 at 17:01
Do you already have your actual size image available? I'm not understanding this line "but input this code is actualImageFile! how can do this?"
– Red M
Nov 16 '18 at 23:52
so,when i upload an image that its size is for example 3M ,in the server the size of image is 3M.i want reduce image size .
– PCcamp.Ir
Nov 16 '18 at 17:01
so,when i upload an image that its size is for example 3M ,in the server the size of image is 3M.i want reduce image size .
– PCcamp.Ir
Nov 16 '18 at 17:01
Do you already have your actual size image available? I'm not understanding this line "but input this code is actualImageFile! how can do this?"
– Red M
Nov 16 '18 at 23:52
Do you already have your actual size image available? I'm not understanding this line "but input this code is actualImageFile! how can do this?"
– Red M
Nov 16 '18 at 23:52
add a comment |
1 Answer
1
active
oldest
votes
You can use native quality change. In my latest project I have used smth like this:
val image = data?.extras?.get("data") as Bitmap
val byteArrayOutputStream = ByteArrayOutputStream()
image.compress(Bitmap.CompressFormat.PNG,IMAGE_QUALITY, byteArrayOutputStream)
val byteArray = byteArrayOutputStream.toByteArray()
service.send(Item(Base64.encodeToString(byteArray, Base64.DEFAULT))
IMAGE_QUALITY is a number from 0-100. You can play with a number to see what quality will satisfy your needs
thanks ,but i want use "id.zelory:compressor" library that is better.
– PCcamp.Ir
Nov 16 '18 at 17:46
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You can use native quality change. In my latest project I have used smth like this:
val image = data?.extras?.get("data") as Bitmap
val byteArrayOutputStream = ByteArrayOutputStream()
image.compress(Bitmap.CompressFormat.PNG,IMAGE_QUALITY, byteArrayOutputStream)
val byteArray = byteArrayOutputStream.toByteArray()
service.send(Item(Base64.encodeToString(byteArray, Base64.DEFAULT))
IMAGE_QUALITY is a number from 0-100. You can play with a number to see what quality will satisfy your needs
thanks ,but i want use "id.zelory:compressor" library that is better.
– PCcamp.Ir
Nov 16 '18 at 17:46
add a comment |
You can use native quality change. In my latest project I have used smth like this:
val image = data?.extras?.get("data") as Bitmap
val byteArrayOutputStream = ByteArrayOutputStream()
image.compress(Bitmap.CompressFormat.PNG,IMAGE_QUALITY, byteArrayOutputStream)
val byteArray = byteArrayOutputStream.toByteArray()
service.send(Item(Base64.encodeToString(byteArray, Base64.DEFAULT))
IMAGE_QUALITY is a number from 0-100. You can play with a number to see what quality will satisfy your needs
thanks ,but i want use "id.zelory:compressor" library that is better.
– PCcamp.Ir
Nov 16 '18 at 17:46
add a comment |
You can use native quality change. In my latest project I have used smth like this:
val image = data?.extras?.get("data") as Bitmap
val byteArrayOutputStream = ByteArrayOutputStream()
image.compress(Bitmap.CompressFormat.PNG,IMAGE_QUALITY, byteArrayOutputStream)
val byteArray = byteArrayOutputStream.toByteArray()
service.send(Item(Base64.encodeToString(byteArray, Base64.DEFAULT))
IMAGE_QUALITY is a number from 0-100. You can play with a number to see what quality will satisfy your needs
You can use native quality change. In my latest project I have used smth like this:
val image = data?.extras?.get("data") as Bitmap
val byteArrayOutputStream = ByteArrayOutputStream()
image.compress(Bitmap.CompressFormat.PNG,IMAGE_QUALITY, byteArrayOutputStream)
val byteArray = byteArrayOutputStream.toByteArray()
service.send(Item(Base64.encodeToString(byteArray, Base64.DEFAULT))
IMAGE_QUALITY is a number from 0-100. You can play with a number to see what quality will satisfy your needs
answered Nov 16 '18 at 16:37
Matej VukosavMatej Vukosav
443512
443512
thanks ,but i want use "id.zelory:compressor" library that is better.
– PCcamp.Ir
Nov 16 '18 at 17:46
add a comment |
thanks ,but i want use "id.zelory:compressor" library that is better.
– PCcamp.Ir
Nov 16 '18 at 17:46
thanks ,but i want use "id.zelory:compressor" library that is better.
– PCcamp.Ir
Nov 16 '18 at 17:46
thanks ,but i want use "id.zelory:compressor" library that is better.
– PCcamp.Ir
Nov 16 '18 at 17:46
add a comment |
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so,when i upload an image that its size is for example 3M ,in the server the size of image is 3M.i want reduce image size .
– PCcamp.Ir
Nov 16 '18 at 17:01
Do you already have your actual size image available? I'm not understanding this line "but input this code is actualImageFile! how can do this?"
– Red M
Nov 16 '18 at 23:52