Creating and loading big 3D objects into Cesium





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ height:90px;width:728px;box-sizing:border-box;
}







2















I'm trying to create and load 3D objects into Cesium.
I need to create these objects programmatically (by using some import-transformation service, .NET platform used) from various sources



I have experience of doing it in THREEJS.
I read DXF file, convert entities into PostGIS geometries, triangulate (to create surface from elevation data), tessellate geometries and finally construct
THREEJS-compatible scene (JSON format, Gzipped, THREE.BufferGeometry used). This works pretty well: no problems with loading hungreds of thousands triangles/points.
Sometimes I use webworkers just to request and parse JSON.



Also, I was able to load pretty big (40mb) geojson into my OpenLayers client app without any problem (Map and WebGLMap)



But I can't load even 20mb geojson (polylines) into cesium (1.51.0)!



viewer.dataSources.add(Cesium.GeoJsonDataSource.load('data/geojson/test1.geojson'));


gives me



An error occurred while rendering. Rendering has stopped.
RangeError: Array buffer allocation failed
RangeError: Array buffer allocation failed
at arrayBufferConstructor_DoNotInitialize (<anonymous>)
at new Float64Array (<anonymous>)
at Object.o.createTypedArray (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:227:18570)
at H (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:230:21640)
at j (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:230:22200)
at ne (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:230:30083)
at Object.ae.splitLongitude (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:231:7036)
at v (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:231:10398)
at Object.M.combineGeometry (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:231:13298)
at r (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:231:18552)


Why is that?
What can I do? GLTF/GLB/3D tiles are pretty complex formats. There is no rich tool set to customize/control object creation using these formats.
I do not want to buy super-duper (really) FME Server to create GLTFs...
Maybe I can use czml to load complex geometries, using polylines etc)?










share|improve this question































    2















    I'm trying to create and load 3D objects into Cesium.
    I need to create these objects programmatically (by using some import-transformation service, .NET platform used) from various sources



    I have experience of doing it in THREEJS.
    I read DXF file, convert entities into PostGIS geometries, triangulate (to create surface from elevation data), tessellate geometries and finally construct
    THREEJS-compatible scene (JSON format, Gzipped, THREE.BufferGeometry used). This works pretty well: no problems with loading hungreds of thousands triangles/points.
    Sometimes I use webworkers just to request and parse JSON.



    Also, I was able to load pretty big (40mb) geojson into my OpenLayers client app without any problem (Map and WebGLMap)



    But I can't load even 20mb geojson (polylines) into cesium (1.51.0)!



    viewer.dataSources.add(Cesium.GeoJsonDataSource.load('data/geojson/test1.geojson'));


    gives me



    An error occurred while rendering. Rendering has stopped.
    RangeError: Array buffer allocation failed
    RangeError: Array buffer allocation failed
    at arrayBufferConstructor_DoNotInitialize (<anonymous>)
    at new Float64Array (<anonymous>)
    at Object.o.createTypedArray (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:227:18570)
    at H (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:230:21640)
    at j (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:230:22200)
    at ne (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:230:30083)
    at Object.ae.splitLongitude (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:231:7036)
    at v (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:231:10398)
    at Object.M.combineGeometry (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:231:13298)
    at r (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:231:18552)


    Why is that?
    What can I do? GLTF/GLB/3D tiles are pretty complex formats. There is no rich tool set to customize/control object creation using these formats.
    I do not want to buy super-duper (really) FME Server to create GLTFs...
    Maybe I can use czml to load complex geometries, using polylines etc)?










    share|improve this question



























      2












      2








      2


      1






      I'm trying to create and load 3D objects into Cesium.
      I need to create these objects programmatically (by using some import-transformation service, .NET platform used) from various sources



      I have experience of doing it in THREEJS.
      I read DXF file, convert entities into PostGIS geometries, triangulate (to create surface from elevation data), tessellate geometries and finally construct
      THREEJS-compatible scene (JSON format, Gzipped, THREE.BufferGeometry used). This works pretty well: no problems with loading hungreds of thousands triangles/points.
      Sometimes I use webworkers just to request and parse JSON.



      Also, I was able to load pretty big (40mb) geojson into my OpenLayers client app without any problem (Map and WebGLMap)



      But I can't load even 20mb geojson (polylines) into cesium (1.51.0)!



      viewer.dataSources.add(Cesium.GeoJsonDataSource.load('data/geojson/test1.geojson'));


      gives me



      An error occurred while rendering. Rendering has stopped.
      RangeError: Array buffer allocation failed
      RangeError: Array buffer allocation failed
      at arrayBufferConstructor_DoNotInitialize (<anonymous>)
      at new Float64Array (<anonymous>)
      at Object.o.createTypedArray (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:227:18570)
      at H (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:230:21640)
      at j (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:230:22200)
      at ne (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:230:30083)
      at Object.ae.splitLongitude (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:231:7036)
      at v (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:231:10398)
      at Object.M.combineGeometry (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:231:13298)
      at r (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:231:18552)


      Why is that?
      What can I do? GLTF/GLB/3D tiles are pretty complex formats. There is no rich tool set to customize/control object creation using these formats.
      I do not want to buy super-duper (really) FME Server to create GLTFs...
      Maybe I can use czml to load complex geometries, using polylines etc)?










      share|improve this question
















      I'm trying to create and load 3D objects into Cesium.
      I need to create these objects programmatically (by using some import-transformation service, .NET platform used) from various sources



      I have experience of doing it in THREEJS.
      I read DXF file, convert entities into PostGIS geometries, triangulate (to create surface from elevation data), tessellate geometries and finally construct
      THREEJS-compatible scene (JSON format, Gzipped, THREE.BufferGeometry used). This works pretty well: no problems with loading hungreds of thousands triangles/points.
      Sometimes I use webworkers just to request and parse JSON.



      Also, I was able to load pretty big (40mb) geojson into my OpenLayers client app without any problem (Map and WebGLMap)



      But I can't load even 20mb geojson (polylines) into cesium (1.51.0)!



      viewer.dataSources.add(Cesium.GeoJsonDataSource.load('data/geojson/test1.geojson'));


      gives me



      An error occurred while rendering. Rendering has stopped.
      RangeError: Array buffer allocation failed
      RangeError: Array buffer allocation failed
      at arrayBufferConstructor_DoNotInitialize (<anonymous>)
      at new Float64Array (<anonymous>)
      at Object.o.createTypedArray (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:227:18570)
      at H (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:230:21640)
      at j (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:230:22200)
      at ne (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:230:30083)
      at Object.ae.splitLongitude (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:231:7036)
      at v (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:231:10398)
      at Object.M.combineGeometry (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:231:13298)
      at r (http://localhost:9090/public/ThirdParty/Cesium/Workers/combineGeometry.js:231:18552)


      Why is that?
      What can I do? GLTF/GLB/3D tiles are pretty complex formats. There is no rich tool set to customize/control object creation using these formats.
      I do not want to buy super-duper (really) FME Server to create GLTFs...
      Maybe I can use czml to load complex geometries, using polylines etc)?







      3d postgis cesium gltf czml






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 17 '18 at 16:15







      SalientBrain

















      asked Nov 16 '18 at 12:01









      SalientBrainSalientBrain

      1,3661015




      1,3661015
























          0






          active

          oldest

          votes












          Your Answer






          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "1"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53337503%2fcreating-and-loading-big-3d-objects-into-cesium%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes
















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53337503%2fcreating-and-loading-big-3d-objects-into-cesium%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Florida Star v. B. J. F.

          Danny Elfman

          Retrieve a Users Dashboard in Tumblr with R and TumblR. Oauth Issues