How to make object move toward target, then toward another target?
I have an object that I'm trying to make move toward another object, then back to the original position. I have two gameobjects set-up as target, but with this code it moves toward the object then never returns. The targets are public Transform variables.
I would assume the problem is that the position will never be exactly even with the target position because the speed variable is 20f, but how can I trigger the change of direction without knowing exactly where the object will end up after the animation completes?
if (isMoveUpAndDown)
{
target = upTarget;
float step = speed * Time.deltaTime;
testObject.transform.position =
Vector3.MoveTowards(testObject.transform.position, target.position,
step);
if (testObject.transform.position == target.position)
target = downTarget;
}
c# unity3d
add a comment |
I have an object that I'm trying to make move toward another object, then back to the original position. I have two gameobjects set-up as target, but with this code it moves toward the object then never returns. The targets are public Transform variables.
I would assume the problem is that the position will never be exactly even with the target position because the speed variable is 20f, but how can I trigger the change of direction without knowing exactly where the object will end up after the animation completes?
if (isMoveUpAndDown)
{
target = upTarget;
float step = speed * Time.deltaTime;
testObject.transform.position =
Vector3.MoveTowards(testObject.transform.position, target.position,
step);
if (testObject.transform.position == target.position)
target = downTarget;
}
c# unity3d
1
instead oftestObject = downTarget;
you probably meantarget = downTarget;
(in the last line... ) and you should place thetarget = upTarget;
(3rd line) somewhere else.
– J. van Langen
Nov 14 '18 at 19:08
Check if the two positions are closer thanstep
(before moving) and turn around if that is the case.
– Nico Schertler
Nov 14 '18 at 19:10
That was it! Thank you!
– NomadicBinary
Nov 14 '18 at 19:11
@J.vanLangen You can convert that comment to an answer if you'd like.
– Draco18s
Nov 14 '18 at 22:25
@Draco18s yes, but I'm missing too much information to provide a complete answer.
– J. van Langen
Nov 15 '18 at 8:41
add a comment |
I have an object that I'm trying to make move toward another object, then back to the original position. I have two gameobjects set-up as target, but with this code it moves toward the object then never returns. The targets are public Transform variables.
I would assume the problem is that the position will never be exactly even with the target position because the speed variable is 20f, but how can I trigger the change of direction without knowing exactly where the object will end up after the animation completes?
if (isMoveUpAndDown)
{
target = upTarget;
float step = speed * Time.deltaTime;
testObject.transform.position =
Vector3.MoveTowards(testObject.transform.position, target.position,
step);
if (testObject.transform.position == target.position)
target = downTarget;
}
c# unity3d
I have an object that I'm trying to make move toward another object, then back to the original position. I have two gameobjects set-up as target, but with this code it moves toward the object then never returns. The targets are public Transform variables.
I would assume the problem is that the position will never be exactly even with the target position because the speed variable is 20f, but how can I trigger the change of direction without knowing exactly where the object will end up after the animation completes?
if (isMoveUpAndDown)
{
target = upTarget;
float step = speed * Time.deltaTime;
testObject.transform.position =
Vector3.MoveTowards(testObject.transform.position, target.position,
step);
if (testObject.transform.position == target.position)
target = downTarget;
}
c# unity3d
c# unity3d
edited Nov 14 '18 at 19:09
NomadicBinary
asked Nov 14 '18 at 19:01
NomadicBinaryNomadicBinary
275
275
1
instead oftestObject = downTarget;
you probably meantarget = downTarget;
(in the last line... ) and you should place thetarget = upTarget;
(3rd line) somewhere else.
– J. van Langen
Nov 14 '18 at 19:08
Check if the two positions are closer thanstep
(before moving) and turn around if that is the case.
– Nico Schertler
Nov 14 '18 at 19:10
That was it! Thank you!
– NomadicBinary
Nov 14 '18 at 19:11
@J.vanLangen You can convert that comment to an answer if you'd like.
– Draco18s
Nov 14 '18 at 22:25
@Draco18s yes, but I'm missing too much information to provide a complete answer.
– J. van Langen
Nov 15 '18 at 8:41
add a comment |
1
instead oftestObject = downTarget;
you probably meantarget = downTarget;
(in the last line... ) and you should place thetarget = upTarget;
(3rd line) somewhere else.
– J. van Langen
Nov 14 '18 at 19:08
Check if the two positions are closer thanstep
(before moving) and turn around if that is the case.
– Nico Schertler
Nov 14 '18 at 19:10
That was it! Thank you!
– NomadicBinary
Nov 14 '18 at 19:11
@J.vanLangen You can convert that comment to an answer if you'd like.
– Draco18s
Nov 14 '18 at 22:25
@Draco18s yes, but I'm missing too much information to provide a complete answer.
– J. van Langen
Nov 15 '18 at 8:41
1
1
instead of
testObject = downTarget;
you probably mean target = downTarget;
(in the last line... ) and you should place the target = upTarget;
(3rd line) somewhere else.– J. van Langen
Nov 14 '18 at 19:08
instead of
testObject = downTarget;
you probably mean target = downTarget;
(in the last line... ) and you should place the target = upTarget;
(3rd line) somewhere else.– J. van Langen
Nov 14 '18 at 19:08
Check if the two positions are closer than
step
(before moving) and turn around if that is the case.– Nico Schertler
Nov 14 '18 at 19:10
Check if the two positions are closer than
step
(before moving) and turn around if that is the case.– Nico Schertler
Nov 14 '18 at 19:10
That was it! Thank you!
– NomadicBinary
Nov 14 '18 at 19:11
That was it! Thank you!
– NomadicBinary
Nov 14 '18 at 19:11
@J.vanLangen You can convert that comment to an answer if you'd like.
– Draco18s
Nov 14 '18 at 22:25
@J.vanLangen You can convert that comment to an answer if you'd like.
– Draco18s
Nov 14 '18 at 22:25
@Draco18s yes, but I'm missing too much information to provide a complete answer.
– J. van Langen
Nov 15 '18 at 8:41
@Draco18s yes, but I'm missing too much information to provide a complete answer.
– J. van Langen
Nov 15 '18 at 8:41
add a comment |
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1
instead of
testObject = downTarget;
you probably meantarget = downTarget;
(in the last line... ) and you should place thetarget = upTarget;
(3rd line) somewhere else.– J. van Langen
Nov 14 '18 at 19:08
Check if the two positions are closer than
step
(before moving) and turn around if that is the case.– Nico Schertler
Nov 14 '18 at 19:10
That was it! Thank you!
– NomadicBinary
Nov 14 '18 at 19:11
@J.vanLangen You can convert that comment to an answer if you'd like.
– Draco18s
Nov 14 '18 at 22:25
@Draco18s yes, but I'm missing too much information to provide a complete answer.
– J. van Langen
Nov 15 '18 at 8:41