How do I calculate the arc of a projectile in javascript?












1















I am creating a game for coursework, two tanks placed on a canvas with input boxes for the initial velocity and angle of the turret, then a button to fire a projectile (currently a div element in the shape of a circle), which calls a function in this case it is fire1. I have messed around for a few days and can't seem to get it to work, "bullet" is my div element.



function fire1 () {
var canvas = document.getElementById("canvas")
var bullet = document.getElementById("bullet");
bullet.style.visibility = "visible"

var start = null;
var intialVelocity = velocity1.value
var angle = angle1.value
var g = 9.81;
var progress, x, y;

function step(timestamp) {
if(start === null) start = timestamp;
progress = (timestamp - start)/1000;

x = (turret1.x + 80) + (intialVelocity*progress)
y = (turret1.y - 400) + (intialVelocity*progress)*Math.sin(angle*toRadians) - (0.5*g*(progress^2));//)

bullet.style.left = x + "px";
bullet.style.bottom = y + "px";

requestAnimationFrame(step);
}
requestAnimationFrame(step);
}


Below is my css bit of my bullet.



#bullet {
position: absolute;
left: 0;
bottom: 50%;
width: 1em;
height: 1em;
border-radius: 0.5em;
background: red;
visibility: hidden;
}


I am very new to javascript, css and html so help would be very appriciated, I'm trying to incorporate the trajectory formula will this work? I also want it to be animated so it follows a path when fired. Thanks










share|improve this question



























    1















    I am creating a game for coursework, two tanks placed on a canvas with input boxes for the initial velocity and angle of the turret, then a button to fire a projectile (currently a div element in the shape of a circle), which calls a function in this case it is fire1. I have messed around for a few days and can't seem to get it to work, "bullet" is my div element.



    function fire1 () {
    var canvas = document.getElementById("canvas")
    var bullet = document.getElementById("bullet");
    bullet.style.visibility = "visible"

    var start = null;
    var intialVelocity = velocity1.value
    var angle = angle1.value
    var g = 9.81;
    var progress, x, y;

    function step(timestamp) {
    if(start === null) start = timestamp;
    progress = (timestamp - start)/1000;

    x = (turret1.x + 80) + (intialVelocity*progress)
    y = (turret1.y - 400) + (intialVelocity*progress)*Math.sin(angle*toRadians) - (0.5*g*(progress^2));//)

    bullet.style.left = x + "px";
    bullet.style.bottom = y + "px";

    requestAnimationFrame(step);
    }
    requestAnimationFrame(step);
    }


    Below is my css bit of my bullet.



    #bullet {
    position: absolute;
    left: 0;
    bottom: 50%;
    width: 1em;
    height: 1em;
    border-radius: 0.5em;
    background: red;
    visibility: hidden;
    }


    I am very new to javascript, css and html so help would be very appriciated, I'm trying to incorporate the trajectory formula will this work? I also want it to be animated so it follows a path when fired. Thanks










    share|improve this question

























      1












      1








      1








      I am creating a game for coursework, two tanks placed on a canvas with input boxes for the initial velocity and angle of the turret, then a button to fire a projectile (currently a div element in the shape of a circle), which calls a function in this case it is fire1. I have messed around for a few days and can't seem to get it to work, "bullet" is my div element.



      function fire1 () {
      var canvas = document.getElementById("canvas")
      var bullet = document.getElementById("bullet");
      bullet.style.visibility = "visible"

      var start = null;
      var intialVelocity = velocity1.value
      var angle = angle1.value
      var g = 9.81;
      var progress, x, y;

      function step(timestamp) {
      if(start === null) start = timestamp;
      progress = (timestamp - start)/1000;

      x = (turret1.x + 80) + (intialVelocity*progress)
      y = (turret1.y - 400) + (intialVelocity*progress)*Math.sin(angle*toRadians) - (0.5*g*(progress^2));//)

      bullet.style.left = x + "px";
      bullet.style.bottom = y + "px";

      requestAnimationFrame(step);
      }
      requestAnimationFrame(step);
      }


      Below is my css bit of my bullet.



      #bullet {
      position: absolute;
      left: 0;
      bottom: 50%;
      width: 1em;
      height: 1em;
      border-radius: 0.5em;
      background: red;
      visibility: hidden;
      }


      I am very new to javascript, css and html so help would be very appriciated, I'm trying to incorporate the trajectory formula will this work? I also want it to be animated so it follows a path when fired. Thanks










      share|improve this question














      I am creating a game for coursework, two tanks placed on a canvas with input boxes for the initial velocity and angle of the turret, then a button to fire a projectile (currently a div element in the shape of a circle), which calls a function in this case it is fire1. I have messed around for a few days and can't seem to get it to work, "bullet" is my div element.



      function fire1 () {
      var canvas = document.getElementById("canvas")
      var bullet = document.getElementById("bullet");
      bullet.style.visibility = "visible"

      var start = null;
      var intialVelocity = velocity1.value
      var angle = angle1.value
      var g = 9.81;
      var progress, x, y;

      function step(timestamp) {
      if(start === null) start = timestamp;
      progress = (timestamp - start)/1000;

      x = (turret1.x + 80) + (intialVelocity*progress)
      y = (turret1.y - 400) + (intialVelocity*progress)*Math.sin(angle*toRadians) - (0.5*g*(progress^2));//)

      bullet.style.left = x + "px";
      bullet.style.bottom = y + "px";

      requestAnimationFrame(step);
      }
      requestAnimationFrame(step);
      }


      Below is my css bit of my bullet.



      #bullet {
      position: absolute;
      left: 0;
      bottom: 50%;
      width: 1em;
      height: 1em;
      border-radius: 0.5em;
      background: red;
      visibility: hidden;
      }


      I am very new to javascript, css and html so help would be very appriciated, I'm trying to incorporate the trajectory formula will this work? I also want it to be animated so it follows a path when fired. Thanks







      javascript html css jquery-animate






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      asked Nov 14 '18 at 18:52









      Ollie FoxOllie Fox

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