How to execute a piece of code only once?
up vote
15
down vote
favorite
I have an application which has several functions in it. Each function can be called many times based on user input. However I need to execute a small segment of the code within a function only once, initially when the application is launched. When this same function is called again at a later point of time, this particular piece of code must not be executed. The code is in VC++. Please tell me the most efficient way of handling this.
c++ static global-variables
add a comment |
up vote
15
down vote
favorite
I have an application which has several functions in it. Each function can be called many times based on user input. However I need to execute a small segment of the code within a function only once, initially when the application is launched. When this same function is called again at a later point of time, this particular piece of code must not be executed. The code is in VC++. Please tell me the most efficient way of handling this.
c++ static global-variables
11
Can't you just put it at the beginning (or whatever it needs to be) in themain
? Or before the main loop of the program?
– Kiril Kirov
Dec 7 '11 at 9:01
add a comment |
up vote
15
down vote
favorite
up vote
15
down vote
favorite
I have an application which has several functions in it. Each function can be called many times based on user input. However I need to execute a small segment of the code within a function only once, initially when the application is launched. When this same function is called again at a later point of time, this particular piece of code must not be executed. The code is in VC++. Please tell me the most efficient way of handling this.
c++ static global-variables
I have an application which has several functions in it. Each function can be called many times based on user input. However I need to execute a small segment of the code within a function only once, initially when the application is launched. When this same function is called again at a later point of time, this particular piece of code must not be executed. The code is in VC++. Please tell me the most efficient way of handling this.
c++ static global-variables
c++ static global-variables
asked Dec 7 '11 at 8:59
Darzen
5293825
5293825
11
Can't you just put it at the beginning (or whatever it needs to be) in themain
? Or before the main loop of the program?
– Kiril Kirov
Dec 7 '11 at 9:01
add a comment |
11
Can't you just put it at the beginning (or whatever it needs to be) in themain
? Or before the main loop of the program?
– Kiril Kirov
Dec 7 '11 at 9:01
11
11
Can't you just put it at the beginning (or whatever it needs to be) in the
main
? Or before the main loop of the program?– Kiril Kirov
Dec 7 '11 at 9:01
Can't you just put it at the beginning (or whatever it needs to be) in the
main
? Or before the main loop of the program?– Kiril Kirov
Dec 7 '11 at 9:01
add a comment |
6 Answers
6
active
oldest
votes
up vote
20
down vote
accepted
Use global static objects with constructors (which are called before main
)? Or just inside a routine
static bool initialized;
if (!initialized) {
initialized = true;
// do the initialization part
}
There are very few cases when this is not fast enough!
addenda
In multithreaded context this might not be enough:
You may also be interested in pthread_once or constructor
function __attribute__
of GCC.
With C++11, you may want std::call_once.
You may want to use <atomic>
and perhaps declare static volatile std::atomic_bool initialized;
(but you need to be careful) if your function can be called from several threads.
But these might not be available on your system; they are available on Linux!
1
That was my thought too, but then reading @KirilKirov's comment I had to bang my head against some stonework. Cheers,
– Cheers and hth. - Alf
Dec 7 '11 at 9:05
Hey thanks Basile :)
– Darzen
Dec 7 '11 at 10:59
1
This won't work as is in a multithreaded setting but should good for most use cases
– Kat
Oct 17 '13 at 18:27
Make sure to initialize that bool to false!static bool initialized(false);
otherwise you never know what'll be in memory once allocated.
– thayne
Jun 5 '17 at 20:10
AFAIK, astatic
variable is initialized to all-zero bits, which isfalse
for abool
– Basile Starynkevitch
Jun 6 '17 at 0:17
add a comment |
up vote
17
down vote
Compact version using lambda function:
void foo()
{
static bool once = (){
cout << "once" << endl;
return true;
} ();
cout << "foo" << endl;
}
Code within lambda function is executed only once, when the static variable is initialized to the return value of lambda function. It should be thread-safe as long as your compiler support thread-safe static initialization.
Excellent, I was thinking that the compiler already does that when initializing a static and thus we should be able to benefit from that and here is the right answer (instead of using a flag orrun_once()
)
– Alexis Wilke
Oct 11 '16 at 4:29
@Bediver if you store that lambda inside an auto variable instead of executing it immediately, it will be able to be called more than once. Or is that UB?
– Nik-Lz
Oct 3 at 18:21
add a comment |
up vote
17
down vote
Using C++11 -- use the std::call_once
#include <mutex>
std::once_flag onceFlag;
{
....
std::call_once ( onceFlag, [ ]{ /* my code body here runs only once */ } );
....
}
I didn't know about this API, thanks. A couple of things: Firstly make sure onceFlag has global scope. It can't have thread or function scope. Secondly, I don't see a way to easily compact this down to a single expression. (Not a huge deal compared to having a clear, standard API.)
– John McFarlane
Jun 27 '14 at 16:16
1
I am using this to great affect, the only thing I would do to improve upon it is if you declare your once_flag inside the function as a static, it will only be initialized once and your code inside call_once will only run once, but you can keep all the code in the same scope.
– Andrew97p
Jan 12 '16 at 23:43
add a comment |
up vote
15
down vote
You can use local static variable:
void foo()
{
static bool wasExecuted = false;
if (wasExecuted)
return;
wasExecuted = true;
...
}
add a comment |
up vote
6
down vote
could you do this
have a function that return a bool or some datatype called init
I made it happen this way, you need static bool to make it happens
bool init()
{
cout << "Once " <<endl;
return true||false;// value isn't matter
}
void functionCall()
{
static bool somebool = init(); // this line get executed once
cout << "process " <<endl;
}
int main(int argc, char *argv)
{
functionCall();
functionCall();
functionCall();
return EXIT_SUCCESS;
}
Is it executed once because "static will be initialised only once" ??
– Makesh
Apr 27 '16 at 12:25
add a comment |
up vote
3
down vote
Additionally to @Basile's answer, you can use a lambda to encapsulate the static variable as follows:
if ( {
static bool is_first_time = true;
auto was_first_time = is_first_time;
is_first_time = false;
return was_first_time; } ())
{
// do the initialization part
}
This makes it easy to convert into a general-purpose macro:
#define FIRST_TIME_HERE ( {
static bool is_first_time = true;
auto was_first_time = is_first_time;
is_first_time = false;
return was_first_time; } ())
Which can be placed anywhere you want call-by-need:
if (FIRST_TIME_HERE) {
// do the initialization part
}
And for good measure, atomics shorten the expression and make it thread-safe:
#include <atomic>
#define FIRST_TIME_HERE ( {
static std::atomic<bool> first_time(true);
return first_time.exchange(false); } ())
add a comment |
6 Answers
6
active
oldest
votes
6 Answers
6
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
20
down vote
accepted
Use global static objects with constructors (which are called before main
)? Or just inside a routine
static bool initialized;
if (!initialized) {
initialized = true;
// do the initialization part
}
There are very few cases when this is not fast enough!
addenda
In multithreaded context this might not be enough:
You may also be interested in pthread_once or constructor
function __attribute__
of GCC.
With C++11, you may want std::call_once.
You may want to use <atomic>
and perhaps declare static volatile std::atomic_bool initialized;
(but you need to be careful) if your function can be called from several threads.
But these might not be available on your system; they are available on Linux!
1
That was my thought too, but then reading @KirilKirov's comment I had to bang my head against some stonework. Cheers,
– Cheers and hth. - Alf
Dec 7 '11 at 9:05
Hey thanks Basile :)
– Darzen
Dec 7 '11 at 10:59
1
This won't work as is in a multithreaded setting but should good for most use cases
– Kat
Oct 17 '13 at 18:27
Make sure to initialize that bool to false!static bool initialized(false);
otherwise you never know what'll be in memory once allocated.
– thayne
Jun 5 '17 at 20:10
AFAIK, astatic
variable is initialized to all-zero bits, which isfalse
for abool
– Basile Starynkevitch
Jun 6 '17 at 0:17
add a comment |
up vote
20
down vote
accepted
Use global static objects with constructors (which are called before main
)? Or just inside a routine
static bool initialized;
if (!initialized) {
initialized = true;
// do the initialization part
}
There are very few cases when this is not fast enough!
addenda
In multithreaded context this might not be enough:
You may also be interested in pthread_once or constructor
function __attribute__
of GCC.
With C++11, you may want std::call_once.
You may want to use <atomic>
and perhaps declare static volatile std::atomic_bool initialized;
(but you need to be careful) if your function can be called from several threads.
But these might not be available on your system; they are available on Linux!
1
That was my thought too, but then reading @KirilKirov's comment I had to bang my head against some stonework. Cheers,
– Cheers and hth. - Alf
Dec 7 '11 at 9:05
Hey thanks Basile :)
– Darzen
Dec 7 '11 at 10:59
1
This won't work as is in a multithreaded setting but should good for most use cases
– Kat
Oct 17 '13 at 18:27
Make sure to initialize that bool to false!static bool initialized(false);
otherwise you never know what'll be in memory once allocated.
– thayne
Jun 5 '17 at 20:10
AFAIK, astatic
variable is initialized to all-zero bits, which isfalse
for abool
– Basile Starynkevitch
Jun 6 '17 at 0:17
add a comment |
up vote
20
down vote
accepted
up vote
20
down vote
accepted
Use global static objects with constructors (which are called before main
)? Or just inside a routine
static bool initialized;
if (!initialized) {
initialized = true;
// do the initialization part
}
There are very few cases when this is not fast enough!
addenda
In multithreaded context this might not be enough:
You may also be interested in pthread_once or constructor
function __attribute__
of GCC.
With C++11, you may want std::call_once.
You may want to use <atomic>
and perhaps declare static volatile std::atomic_bool initialized;
(but you need to be careful) if your function can be called from several threads.
But these might not be available on your system; they are available on Linux!
Use global static objects with constructors (which are called before main
)? Or just inside a routine
static bool initialized;
if (!initialized) {
initialized = true;
// do the initialization part
}
There are very few cases when this is not fast enough!
addenda
In multithreaded context this might not be enough:
You may also be interested in pthread_once or constructor
function __attribute__
of GCC.
With C++11, you may want std::call_once.
You may want to use <atomic>
and perhaps declare static volatile std::atomic_bool initialized;
(but you need to be careful) if your function can be called from several threads.
But these might not be available on your system; they are available on Linux!
edited Jan 11 at 13:12
answered Dec 7 '11 at 9:02
Basile Starynkevitch
174k13163357
174k13163357
1
That was my thought too, but then reading @KirilKirov's comment I had to bang my head against some stonework. Cheers,
– Cheers and hth. - Alf
Dec 7 '11 at 9:05
Hey thanks Basile :)
– Darzen
Dec 7 '11 at 10:59
1
This won't work as is in a multithreaded setting but should good for most use cases
– Kat
Oct 17 '13 at 18:27
Make sure to initialize that bool to false!static bool initialized(false);
otherwise you never know what'll be in memory once allocated.
– thayne
Jun 5 '17 at 20:10
AFAIK, astatic
variable is initialized to all-zero bits, which isfalse
for abool
– Basile Starynkevitch
Jun 6 '17 at 0:17
add a comment |
1
That was my thought too, but then reading @KirilKirov's comment I had to bang my head against some stonework. Cheers,
– Cheers and hth. - Alf
Dec 7 '11 at 9:05
Hey thanks Basile :)
– Darzen
Dec 7 '11 at 10:59
1
This won't work as is in a multithreaded setting but should good for most use cases
– Kat
Oct 17 '13 at 18:27
Make sure to initialize that bool to false!static bool initialized(false);
otherwise you never know what'll be in memory once allocated.
– thayne
Jun 5 '17 at 20:10
AFAIK, astatic
variable is initialized to all-zero bits, which isfalse
for abool
– Basile Starynkevitch
Jun 6 '17 at 0:17
1
1
That was my thought too, but then reading @KirilKirov's comment I had to bang my head against some stonework. Cheers,
– Cheers and hth. - Alf
Dec 7 '11 at 9:05
That was my thought too, but then reading @KirilKirov's comment I had to bang my head against some stonework. Cheers,
– Cheers and hth. - Alf
Dec 7 '11 at 9:05
Hey thanks Basile :)
– Darzen
Dec 7 '11 at 10:59
Hey thanks Basile :)
– Darzen
Dec 7 '11 at 10:59
1
1
This won't work as is in a multithreaded setting but should good for most use cases
– Kat
Oct 17 '13 at 18:27
This won't work as is in a multithreaded setting but should good for most use cases
– Kat
Oct 17 '13 at 18:27
Make sure to initialize that bool to false!
static bool initialized(false);
otherwise you never know what'll be in memory once allocated.– thayne
Jun 5 '17 at 20:10
Make sure to initialize that bool to false!
static bool initialized(false);
otherwise you never know what'll be in memory once allocated.– thayne
Jun 5 '17 at 20:10
AFAIK, a
static
variable is initialized to all-zero bits, which is false
for a bool
– Basile Starynkevitch
Jun 6 '17 at 0:17
AFAIK, a
static
variable is initialized to all-zero bits, which is false
for a bool
– Basile Starynkevitch
Jun 6 '17 at 0:17
add a comment |
up vote
17
down vote
Compact version using lambda function:
void foo()
{
static bool once = (){
cout << "once" << endl;
return true;
} ();
cout << "foo" << endl;
}
Code within lambda function is executed only once, when the static variable is initialized to the return value of lambda function. It should be thread-safe as long as your compiler support thread-safe static initialization.
Excellent, I was thinking that the compiler already does that when initializing a static and thus we should be able to benefit from that and here is the right answer (instead of using a flag orrun_once()
)
– Alexis Wilke
Oct 11 '16 at 4:29
@Bediver if you store that lambda inside an auto variable instead of executing it immediately, it will be able to be called more than once. Or is that UB?
– Nik-Lz
Oct 3 at 18:21
add a comment |
up vote
17
down vote
Compact version using lambda function:
void foo()
{
static bool once = (){
cout << "once" << endl;
return true;
} ();
cout << "foo" << endl;
}
Code within lambda function is executed only once, when the static variable is initialized to the return value of lambda function. It should be thread-safe as long as your compiler support thread-safe static initialization.
Excellent, I was thinking that the compiler already does that when initializing a static and thus we should be able to benefit from that and here is the right answer (instead of using a flag orrun_once()
)
– Alexis Wilke
Oct 11 '16 at 4:29
@Bediver if you store that lambda inside an auto variable instead of executing it immediately, it will be able to be called more than once. Or is that UB?
– Nik-Lz
Oct 3 at 18:21
add a comment |
up vote
17
down vote
up vote
17
down vote
Compact version using lambda function:
void foo()
{
static bool once = (){
cout << "once" << endl;
return true;
} ();
cout << "foo" << endl;
}
Code within lambda function is executed only once, when the static variable is initialized to the return value of lambda function. It should be thread-safe as long as your compiler support thread-safe static initialization.
Compact version using lambda function:
void foo()
{
static bool once = (){
cout << "once" << endl;
return true;
} ();
cout << "foo" << endl;
}
Code within lambda function is executed only once, when the static variable is initialized to the return value of lambda function. It should be thread-safe as long as your compiler support thread-safe static initialization.
edited Oct 11 '16 at 4:27
Alexis Wilke
9,57623877
9,57623877
answered Apr 13 '16 at 11:16
Bediver
34426
34426
Excellent, I was thinking that the compiler already does that when initializing a static and thus we should be able to benefit from that and here is the right answer (instead of using a flag orrun_once()
)
– Alexis Wilke
Oct 11 '16 at 4:29
@Bediver if you store that lambda inside an auto variable instead of executing it immediately, it will be able to be called more than once. Or is that UB?
– Nik-Lz
Oct 3 at 18:21
add a comment |
Excellent, I was thinking that the compiler already does that when initializing a static and thus we should be able to benefit from that and here is the right answer (instead of using a flag orrun_once()
)
– Alexis Wilke
Oct 11 '16 at 4:29
@Bediver if you store that lambda inside an auto variable instead of executing it immediately, it will be able to be called more than once. Or is that UB?
– Nik-Lz
Oct 3 at 18:21
Excellent, I was thinking that the compiler already does that when initializing a static and thus we should be able to benefit from that and here is the right answer (instead of using a flag or
run_once()
)– Alexis Wilke
Oct 11 '16 at 4:29
Excellent, I was thinking that the compiler already does that when initializing a static and thus we should be able to benefit from that and here is the right answer (instead of using a flag or
run_once()
)– Alexis Wilke
Oct 11 '16 at 4:29
@Bediver if you store that lambda inside an auto variable instead of executing it immediately, it will be able to be called more than once. Or is that UB?
– Nik-Lz
Oct 3 at 18:21
@Bediver if you store that lambda inside an auto variable instead of executing it immediately, it will be able to be called more than once. Or is that UB?
– Nik-Lz
Oct 3 at 18:21
add a comment |
up vote
17
down vote
Using C++11 -- use the std::call_once
#include <mutex>
std::once_flag onceFlag;
{
....
std::call_once ( onceFlag, [ ]{ /* my code body here runs only once */ } );
....
}
I didn't know about this API, thanks. A couple of things: Firstly make sure onceFlag has global scope. It can't have thread or function scope. Secondly, I don't see a way to easily compact this down to a single expression. (Not a huge deal compared to having a clear, standard API.)
– John McFarlane
Jun 27 '14 at 16:16
1
I am using this to great affect, the only thing I would do to improve upon it is if you declare your once_flag inside the function as a static, it will only be initialized once and your code inside call_once will only run once, but you can keep all the code in the same scope.
– Andrew97p
Jan 12 '16 at 23:43
add a comment |
up vote
17
down vote
Using C++11 -- use the std::call_once
#include <mutex>
std::once_flag onceFlag;
{
....
std::call_once ( onceFlag, [ ]{ /* my code body here runs only once */ } );
....
}
I didn't know about this API, thanks. A couple of things: Firstly make sure onceFlag has global scope. It can't have thread or function scope. Secondly, I don't see a way to easily compact this down to a single expression. (Not a huge deal compared to having a clear, standard API.)
– John McFarlane
Jun 27 '14 at 16:16
1
I am using this to great affect, the only thing I would do to improve upon it is if you declare your once_flag inside the function as a static, it will only be initialized once and your code inside call_once will only run once, but you can keep all the code in the same scope.
– Andrew97p
Jan 12 '16 at 23:43
add a comment |
up vote
17
down vote
up vote
17
down vote
Using C++11 -- use the std::call_once
#include <mutex>
std::once_flag onceFlag;
{
....
std::call_once ( onceFlag, [ ]{ /* my code body here runs only once */ } );
....
}
Using C++11 -- use the std::call_once
#include <mutex>
std::once_flag onceFlag;
{
....
std::call_once ( onceFlag, [ ]{ /* my code body here runs only once */ } );
....
}
edited Jul 30 '17 at 22:31
BeeOnRope
24.4k873169
24.4k873169
answered Jun 21 '14 at 1:31
Soren
12k42858
12k42858
I didn't know about this API, thanks. A couple of things: Firstly make sure onceFlag has global scope. It can't have thread or function scope. Secondly, I don't see a way to easily compact this down to a single expression. (Not a huge deal compared to having a clear, standard API.)
– John McFarlane
Jun 27 '14 at 16:16
1
I am using this to great affect, the only thing I would do to improve upon it is if you declare your once_flag inside the function as a static, it will only be initialized once and your code inside call_once will only run once, but you can keep all the code in the same scope.
– Andrew97p
Jan 12 '16 at 23:43
add a comment |
I didn't know about this API, thanks. A couple of things: Firstly make sure onceFlag has global scope. It can't have thread or function scope. Secondly, I don't see a way to easily compact this down to a single expression. (Not a huge deal compared to having a clear, standard API.)
– John McFarlane
Jun 27 '14 at 16:16
1
I am using this to great affect, the only thing I would do to improve upon it is if you declare your once_flag inside the function as a static, it will only be initialized once and your code inside call_once will only run once, but you can keep all the code in the same scope.
– Andrew97p
Jan 12 '16 at 23:43
I didn't know about this API, thanks. A couple of things: Firstly make sure onceFlag has global scope. It can't have thread or function scope. Secondly, I don't see a way to easily compact this down to a single expression. (Not a huge deal compared to having a clear, standard API.)
– John McFarlane
Jun 27 '14 at 16:16
I didn't know about this API, thanks. A couple of things: Firstly make sure onceFlag has global scope. It can't have thread or function scope. Secondly, I don't see a way to easily compact this down to a single expression. (Not a huge deal compared to having a clear, standard API.)
– John McFarlane
Jun 27 '14 at 16:16
1
1
I am using this to great affect, the only thing I would do to improve upon it is if you declare your once_flag inside the function as a static, it will only be initialized once and your code inside call_once will only run once, but you can keep all the code in the same scope.
– Andrew97p
Jan 12 '16 at 23:43
I am using this to great affect, the only thing I would do to improve upon it is if you declare your once_flag inside the function as a static, it will only be initialized once and your code inside call_once will only run once, but you can keep all the code in the same scope.
– Andrew97p
Jan 12 '16 at 23:43
add a comment |
up vote
15
down vote
You can use local static variable:
void foo()
{
static bool wasExecuted = false;
if (wasExecuted)
return;
wasExecuted = true;
...
}
add a comment |
up vote
15
down vote
You can use local static variable:
void foo()
{
static bool wasExecuted = false;
if (wasExecuted)
return;
wasExecuted = true;
...
}
add a comment |
up vote
15
down vote
up vote
15
down vote
You can use local static variable:
void foo()
{
static bool wasExecuted = false;
if (wasExecuted)
return;
wasExecuted = true;
...
}
You can use local static variable:
void foo()
{
static bool wasExecuted = false;
if (wasExecuted)
return;
wasExecuted = true;
...
}
answered Dec 7 '11 at 9:02
Abyx
7,99233065
7,99233065
add a comment |
add a comment |
up vote
6
down vote
could you do this
have a function that return a bool or some datatype called init
I made it happen this way, you need static bool to make it happens
bool init()
{
cout << "Once " <<endl;
return true||false;// value isn't matter
}
void functionCall()
{
static bool somebool = init(); // this line get executed once
cout << "process " <<endl;
}
int main(int argc, char *argv)
{
functionCall();
functionCall();
functionCall();
return EXIT_SUCCESS;
}
Is it executed once because "static will be initialised only once" ??
– Makesh
Apr 27 '16 at 12:25
add a comment |
up vote
6
down vote
could you do this
have a function that return a bool or some datatype called init
I made it happen this way, you need static bool to make it happens
bool init()
{
cout << "Once " <<endl;
return true||false;// value isn't matter
}
void functionCall()
{
static bool somebool = init(); // this line get executed once
cout << "process " <<endl;
}
int main(int argc, char *argv)
{
functionCall();
functionCall();
functionCall();
return EXIT_SUCCESS;
}
Is it executed once because "static will be initialised only once" ??
– Makesh
Apr 27 '16 at 12:25
add a comment |
up vote
6
down vote
up vote
6
down vote
could you do this
have a function that return a bool or some datatype called init
I made it happen this way, you need static bool to make it happens
bool init()
{
cout << "Once " <<endl;
return true||false;// value isn't matter
}
void functionCall()
{
static bool somebool = init(); // this line get executed once
cout << "process " <<endl;
}
int main(int argc, char *argv)
{
functionCall();
functionCall();
functionCall();
return EXIT_SUCCESS;
}
could you do this
have a function that return a bool or some datatype called init
I made it happen this way, you need static bool to make it happens
bool init()
{
cout << "Once " <<endl;
return true||false;// value isn't matter
}
void functionCall()
{
static bool somebool = init(); // this line get executed once
cout << "process " <<endl;
}
int main(int argc, char *argv)
{
functionCall();
functionCall();
functionCall();
return EXIT_SUCCESS;
}
edited Oct 23 '13 at 15:02
answered Oct 17 '13 at 18:53
aah134
585921
585921
Is it executed once because "static will be initialised only once" ??
– Makesh
Apr 27 '16 at 12:25
add a comment |
Is it executed once because "static will be initialised only once" ??
– Makesh
Apr 27 '16 at 12:25
Is it executed once because "static will be initialised only once" ??
– Makesh
Apr 27 '16 at 12:25
Is it executed once because "static will be initialised only once" ??
– Makesh
Apr 27 '16 at 12:25
add a comment |
up vote
3
down vote
Additionally to @Basile's answer, you can use a lambda to encapsulate the static variable as follows:
if ( {
static bool is_first_time = true;
auto was_first_time = is_first_time;
is_first_time = false;
return was_first_time; } ())
{
// do the initialization part
}
This makes it easy to convert into a general-purpose macro:
#define FIRST_TIME_HERE ( {
static bool is_first_time = true;
auto was_first_time = is_first_time;
is_first_time = false;
return was_first_time; } ())
Which can be placed anywhere you want call-by-need:
if (FIRST_TIME_HERE) {
// do the initialization part
}
And for good measure, atomics shorten the expression and make it thread-safe:
#include <atomic>
#define FIRST_TIME_HERE ( {
static std::atomic<bool> first_time(true);
return first_time.exchange(false); } ())
add a comment |
up vote
3
down vote
Additionally to @Basile's answer, you can use a lambda to encapsulate the static variable as follows:
if ( {
static bool is_first_time = true;
auto was_first_time = is_first_time;
is_first_time = false;
return was_first_time; } ())
{
// do the initialization part
}
This makes it easy to convert into a general-purpose macro:
#define FIRST_TIME_HERE ( {
static bool is_first_time = true;
auto was_first_time = is_first_time;
is_first_time = false;
return was_first_time; } ())
Which can be placed anywhere you want call-by-need:
if (FIRST_TIME_HERE) {
// do the initialization part
}
And for good measure, atomics shorten the expression and make it thread-safe:
#include <atomic>
#define FIRST_TIME_HERE ( {
static std::atomic<bool> first_time(true);
return first_time.exchange(false); } ())
add a comment |
up vote
3
down vote
up vote
3
down vote
Additionally to @Basile's answer, you can use a lambda to encapsulate the static variable as follows:
if ( {
static bool is_first_time = true;
auto was_first_time = is_first_time;
is_first_time = false;
return was_first_time; } ())
{
// do the initialization part
}
This makes it easy to convert into a general-purpose macro:
#define FIRST_TIME_HERE ( {
static bool is_first_time = true;
auto was_first_time = is_first_time;
is_first_time = false;
return was_first_time; } ())
Which can be placed anywhere you want call-by-need:
if (FIRST_TIME_HERE) {
// do the initialization part
}
And for good measure, atomics shorten the expression and make it thread-safe:
#include <atomic>
#define FIRST_TIME_HERE ( {
static std::atomic<bool> first_time(true);
return first_time.exchange(false); } ())
Additionally to @Basile's answer, you can use a lambda to encapsulate the static variable as follows:
if ( {
static bool is_first_time = true;
auto was_first_time = is_first_time;
is_first_time = false;
return was_first_time; } ())
{
// do the initialization part
}
This makes it easy to convert into a general-purpose macro:
#define FIRST_TIME_HERE ( {
static bool is_first_time = true;
auto was_first_time = is_first_time;
is_first_time = false;
return was_first_time; } ())
Which can be placed anywhere you want call-by-need:
if (FIRST_TIME_HERE) {
// do the initialization part
}
And for good measure, atomics shorten the expression and make it thread-safe:
#include <atomic>
#define FIRST_TIME_HERE ( {
static std::atomic<bool> first_time(true);
return first_time.exchange(false); } ())
answered Jun 15 '14 at 0:21
John McFarlane
2,23921723
2,23921723
add a comment |
add a comment |
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11
Can't you just put it at the beginning (or whatever it needs to be) in the
main
? Or before the main loop of the program?– Kiril Kirov
Dec 7 '11 at 9:01