Do you always must check for bad_alloc whenever dynamically allocating memory?












1















If new cannot find enough memory, it throws an exception. Do I absolutely always need to check for that? I never did that and had no issues, but now I've read you should do that. Or only in certain cases?



try
{
pPos = new Vector2D(5,1);
}
catch(bad_alloc)
{
// NO MEMORY!
}









share|improve this question


















  • 2





    Depends on whether you can recover from lack of memory. Most of the time, no.

    – Passer By
    Nov 13 '18 at 3:12













  • You can catch bad_alloc and ask the user to download more RAM,

    – Henri Menke
    Nov 13 '18 at 3:42
















1















If new cannot find enough memory, it throws an exception. Do I absolutely always need to check for that? I never did that and had no issues, but now I've read you should do that. Or only in certain cases?



try
{
pPos = new Vector2D(5,1);
}
catch(bad_alloc)
{
// NO MEMORY!
}









share|improve this question


















  • 2





    Depends on whether you can recover from lack of memory. Most of the time, no.

    – Passer By
    Nov 13 '18 at 3:12













  • You can catch bad_alloc and ask the user to download more RAM,

    – Henri Menke
    Nov 13 '18 at 3:42














1












1








1








If new cannot find enough memory, it throws an exception. Do I absolutely always need to check for that? I never did that and had no issues, but now I've read you should do that. Or only in certain cases?



try
{
pPos = new Vector2D(5,1);
}
catch(bad_alloc)
{
// NO MEMORY!
}









share|improve this question














If new cannot find enough memory, it throws an exception. Do I absolutely always need to check for that? I never did that and had no issues, but now I've read you should do that. Or only in certain cases?



try
{
pPos = new Vector2D(5,1);
}
catch(bad_alloc)
{
// NO MEMORY!
}






c++ exception-handling bad-alloc






share|improve this question













share|improve this question











share|improve this question




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asked Nov 13 '18 at 3:01









VegetaVegeta

4616




4616








  • 2





    Depends on whether you can recover from lack of memory. Most of the time, no.

    – Passer By
    Nov 13 '18 at 3:12













  • You can catch bad_alloc and ask the user to download more RAM,

    – Henri Menke
    Nov 13 '18 at 3:42














  • 2





    Depends on whether you can recover from lack of memory. Most of the time, no.

    – Passer By
    Nov 13 '18 at 3:12













  • You can catch bad_alloc and ask the user to download more RAM,

    – Henri Menke
    Nov 13 '18 at 3:42








2




2





Depends on whether you can recover from lack of memory. Most of the time, no.

– Passer By
Nov 13 '18 at 3:12







Depends on whether you can recover from lack of memory. Most of the time, no.

– Passer By
Nov 13 '18 at 3:12















You can catch bad_alloc and ask the user to download more RAM,

– Henri Menke
Nov 13 '18 at 3:42





You can catch bad_alloc and ask the user to download more RAM,

– Henri Menke
Nov 13 '18 at 3:42












1 Answer
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There's nothing special about bad_alloc, you can catch it or not as you would any other exception. It is unusual to catch it. You would only do that if you had some way to recover from the out-of-memory condition. But I think programs that are designed to deal with out-of-memory errors more commonly use the nothrow version of new instead:



pPos = new (std::nothrow) Vector2D(5,1);
if (!pPos) {
// NO MEMORY!
}





share|improve this answer

























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    There's nothing special about bad_alloc, you can catch it or not as you would any other exception. It is unusual to catch it. You would only do that if you had some way to recover from the out-of-memory condition. But I think programs that are designed to deal with out-of-memory errors more commonly use the nothrow version of new instead:



    pPos = new (std::nothrow) Vector2D(5,1);
    if (!pPos) {
    // NO MEMORY!
    }





    share|improve this answer






























      3














      There's nothing special about bad_alloc, you can catch it or not as you would any other exception. It is unusual to catch it. You would only do that if you had some way to recover from the out-of-memory condition. But I think programs that are designed to deal with out-of-memory errors more commonly use the nothrow version of new instead:



      pPos = new (std::nothrow) Vector2D(5,1);
      if (!pPos) {
      // NO MEMORY!
      }





      share|improve this answer




























        3












        3








        3







        There's nothing special about bad_alloc, you can catch it or not as you would any other exception. It is unusual to catch it. You would only do that if you had some way to recover from the out-of-memory condition. But I think programs that are designed to deal with out-of-memory errors more commonly use the nothrow version of new instead:



        pPos = new (std::nothrow) Vector2D(5,1);
        if (!pPos) {
        // NO MEMORY!
        }





        share|improve this answer















        There's nothing special about bad_alloc, you can catch it or not as you would any other exception. It is unusual to catch it. You would only do that if you had some way to recover from the out-of-memory condition. But I think programs that are designed to deal with out-of-memory errors more commonly use the nothrow version of new instead:



        pPos = new (std::nothrow) Vector2D(5,1);
        if (!pPos) {
        // NO MEMORY!
        }






        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 13 '18 at 4:33

























        answered Nov 13 '18 at 3:55









        Peter RudermanPeter Ruderman

        10.1k2352




        10.1k2352






























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