David Cook (game designer)
David Cook | |
---|---|
Cook at the 2016 Lucca Comics & Games | |
Born | East Lansing, Michigan,[1]United States |
Other names | Zeb [1] |
Occupation | Game designer, writer |
Spouse(s) | Helen |
Children | Ian |
David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years.
Contents
1 Early life
2 Career
3 See also
4 References
5 External links
Early life
Cook was born in East Lansing, Michigan, and grew up on a farm in Iowa. His father was a farmer and college professor. In junior high school, Cook played wargames such as Avalon Hill's Blitzkrieg and Afrika Korps: "I was primarily a wargamer, but there wasn't any role-playing available then".[1] In college, he was introduced to the Dungeons & Dragons role-playing game through the University of Iowa gaming club.[1]
Cook earned his B.A. in English (with a Theater minor) in 1977.[1] He married his high school sweetheart, Helen, with whom he had one son, Ian.[1] Cook became a high school teacher in Milligan, Nebraska, where his students gave him his nickname of "Zeb." The name derives from his signature, which is dominated by a stroke resembling a 'Z,' as well as from his resemblance to the James Arness character Zeb Macahan in the TV series How the West Was Won.[1]
Career
Cook responded to an ad in Dragon magazine for a game designer position at TSR. After writing a sample module section and completing the designer test that the company then used, Cook became the third full-time game designer hired by TSR.[1]Lawrence Schick was head of design and development at the time and brought Cook on board during a time of substantial growth at TSR.[2]:11 Cook later became Senior Designer. "Game designing is hard work [...] but everything worth doing is hard work. The important thing is to do it well, and to have fun while you're doing it." Cook created role-playing games, modules, family board games, card games, rulebooks, and party mystery games.[1]
He created the Partyzone mystery game line and The Spy Ring scenario.[1] The first Partyzone game was named one of the Top 100 Games of 1985 by Games Magazine. Other notable works for TSR include the role-playing games Conan the Barbarian, Crimefighters,[3]The Adventures of Indiana Jones, Star Frontiers, Sirocco, and Escape from New York. Cook also wrote several influential early adventure modules for D&D and AD&D, such as A1: Slave Pits of the Undercity, I1: Dwellers of the Forbidden City, X1: The Isle of Dread, X4: Master of the Desert Nomads, and X5: Temple of Death (the 'Desert Nomads' series). Other module work included CM4: Earthshaker!, AC5: Dragon Tiles II, AC2: D&D Game Combat Shield, B6: The Veiled Society, CB1: Conan Unchained!, and M1: Blizzard Pass for D&D and AD&D, and Top Secret module TS005: Orient Express and Boot Hill module BH2: Lost Conquistador Mine.[1]
After Tom Moldvay wrote the second edition of the D&D Basic Set, published in 1980, Cook developed the Expert Set to take characters beyond third level.[2]:11 Cook was the primary author of the original Oriental Adventures,[2]:17 ostensibly under the guidance and direction of Gary Gygax,[1] which among other things introduced the concept of non-weapon proficiencies into AD&D,[4] and he designed the far eastern setting, Kara-Tur.[5] Cook, with Jim Ward, Steve Winter, and Mike Breault, co-wrote the adventure scenario that was adapted into the game Pool of Radiance.[6] Cook was the lead designer on the 2nd edition of Advanced Dungeons & Dragons role-playing game.[2]:22[7] In Dragon #118 (February 1987), Cook wrote a column titled "Who Dies?" in which he discussed which character classes may be thrown out in the revision, with the intention of provoking a response from readers.[2]:22 Cook was also the lead designer on the Planescape campaign setting.[7] When TSR was looking to replace Spelljammer after the setting ended, Slade Henson suggested a new campaign setting could be built on the first-edition Manual of the Planes; after the idea sat dormant for a year, Cook picked it up and invented Planescape as a result.[2]:26 One reviewer described Planescape as "the finest game world ever produced for Advanced Dungeons & Dragons".[8]
Cook left TSR in 1994 to work in the field of electronic media.[citation needed] He worked on the game Fallout II.[9] He was the lead designer on the 2005 City of Villains computer game for Cryptic Studios.[2]:153[7] After he left Cryptic, he joined Cheyenne Mountain Entertainment as the lead systems designer for the video game Stargate Worlds.[10] In 2001 he was inducted into the Origins Hall of Fame.[11]
As of 2013, Cook works as Content Designer at ZeniMax Online Studios on The Elder Scrolls Online.[12]
See also
- Amazing Engine
- Crimefighters
- Dwellers of the Forbidden City
- List of Dungeons & Dragons modules
- Scourge of the Slave Lords
References
^ abcdefghijkl "TSR Profiles". Dragon. Lake Geneva, Wisconsin: TSR, Inc. (#104): 63. December 1985..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output .citation q{quotes:"""""""'""'"}.mw-parser-output .citation .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-maint{display:none;color:#33aa33;margin-left:0.3em}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}
^ abcdefg Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
^ Cook, David (March 1981). "Crimefighters" (PDF). rollenspiel-almanach.de. Dragon (47).
^ * David Cook, "Oriental opens new vistas", Dragon 104:20-21, Dec 1985.
^ Shepherd, Ashley (February 1986). "Open Box: Dungeon Modules". White Dwarf. Games Workshop (74): 9–10. ISSN 0265-8712.
^ The Dragon editors (September 1989). "The Envelope, Please!". Dragon (149): 20–21.CS1 maint: Extra text: authors list (link)
^ abc Allen 'Delsyn' Rausch (2005-08-22). "City of Villains A Chat with Zeb Cook (PC)". GameSpy. Retrieved 2008-02-27.
^ Scott Haring; Andrew Hartsock (August 1994). "Pyramid Pick: Planescape". Pyramid. Steve Jackson Games. #8. Retrieved 2008-02-26.
^ Cook, Dave "Zeb" (2007). "Toon". In Lowder, James. Hobby Games: The 100 Best. Green Ronin Publishing. pp. 327–330. ISBN 978-1-932442-96-0.
^ Jeff Woleslagle; Phil Comeau (2006-05-11). "Stargate Worlds Q&A with David "Zeb" Cook From Cities to Worlds". TenTonHammer.com.
^ Damon White (2003-06-28). "Winners of Origins Game Awards". GamingReport.com. Retrieved 2008-02-27.
^ "Elder Scrolls". edlerscrollsonline.com. 2013.
External links
"Bibliography at Pen & Paper". Archived from the original on September 30, 2007.
David "Zeb" Cook at BoardGameGeek
Interview at Grognardia.com