Paradigm for Internally Swapping Child Type
Let's say that I have this:
struct Base {
virtual void swap();
Expensive mem;
};
struct Left : Base {
void swap() override;
};
struct Right : Base {
void swap() override;
};
Given a vector<shared_ptr<Base>> foo
which contains Left
and Right
objects. Lets say element 13 was a Left
now I want it to be a Right
. I can do something like:
foo[13] = make_shared<Right>();
But now let's suppose that Expensive
is very costly to construct or copy, and let's suppose that Left
and Right
contain no members of their own, they are simply a different way of manipulating and interpreting mem
. Is there a way that I can cast or tell element 13 that it is now a Right
without destroying the Left
that was there? Could I use enable_shared_from_this
or similar to manipulate the destruction and reconstruction to where I could call foo[13].swap()
and it would "become" a Right
?
c++ inheritance types polymorphism siblings
add a comment |
Let's say that I have this:
struct Base {
virtual void swap();
Expensive mem;
};
struct Left : Base {
void swap() override;
};
struct Right : Base {
void swap() override;
};
Given a vector<shared_ptr<Base>> foo
which contains Left
and Right
objects. Lets say element 13 was a Left
now I want it to be a Right
. I can do something like:
foo[13] = make_shared<Right>();
But now let's suppose that Expensive
is very costly to construct or copy, and let's suppose that Left
and Right
contain no members of their own, they are simply a different way of manipulating and interpreting mem
. Is there a way that I can cast or tell element 13 that it is now a Right
without destroying the Left
that was there? Could I use enable_shared_from_this
or similar to manipulate the destruction and reconstruction to where I could call foo[13].swap()
and it would "become" a Right
?
c++ inheritance types polymorphism siblings
add a comment |
Let's say that I have this:
struct Base {
virtual void swap();
Expensive mem;
};
struct Left : Base {
void swap() override;
};
struct Right : Base {
void swap() override;
};
Given a vector<shared_ptr<Base>> foo
which contains Left
and Right
objects. Lets say element 13 was a Left
now I want it to be a Right
. I can do something like:
foo[13] = make_shared<Right>();
But now let's suppose that Expensive
is very costly to construct or copy, and let's suppose that Left
and Right
contain no members of their own, they are simply a different way of manipulating and interpreting mem
. Is there a way that I can cast or tell element 13 that it is now a Right
without destroying the Left
that was there? Could I use enable_shared_from_this
or similar to manipulate the destruction and reconstruction to where I could call foo[13].swap()
and it would "become" a Right
?
c++ inheritance types polymorphism siblings
Let's say that I have this:
struct Base {
virtual void swap();
Expensive mem;
};
struct Left : Base {
void swap() override;
};
struct Right : Base {
void swap() override;
};
Given a vector<shared_ptr<Base>> foo
which contains Left
and Right
objects. Lets say element 13 was a Left
now I want it to be a Right
. I can do something like:
foo[13] = make_shared<Right>();
But now let's suppose that Expensive
is very costly to construct or copy, and let's suppose that Left
and Right
contain no members of their own, they are simply a different way of manipulating and interpreting mem
. Is there a way that I can cast or tell element 13 that it is now a Right
without destroying the Left
that was there? Could I use enable_shared_from_this
or similar to manipulate the destruction and reconstruction to where I could call foo[13].swap()
and it would "become" a Right
?
c++ inheritance types polymorphism siblings
c++ inheritance types polymorphism siblings
asked Nov 13 '18 at 22:12
Jonathan MeeJonathan Mee
21.6k1064167
21.6k1064167
add a comment |
add a comment |
1 Answer
1
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oldest
votes
Well, you could consider making Left
and Right
the same type. But if you can't do that, then you can still take advantage of move semantics. Assume Expensive
is cheaply movable. Then you could do something like this:
struct Base {
Base(Expensive mem) : mem(std::move(mem)) {}
virtual std::shared_ptr<Base> swap() = 0;
Expensive mem;
};
struct Left : Base {
Left(Expensive mem) : Base(std::move(mem)) {}
std::shared_ptr<Base> swap() override;
};
struct Right : Base {
Right(Expensive mem) : Base(std::move(mem)) {}
std::shared_ptr<Base> swap() override;
};
std::shared_ptr<Base> Left::swap() {
return std::make_shared<Right>(std::move(mem));
}
std::shared_ptr<Base> Right::swap() {
return std::make_shared<Left>(std::move(mem));
}
// ...
foo[13] = foo[13]->swap();
(Note that destruction of the original object pointed to by foo[13]
doesn't occur until the body of std::shared_ptr<Base>::operator=
is entered, by which time swap()
will have completed and left mem
in a destructible state, so it seems to me that this code would be well-defined).
add a comment |
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1 Answer
1
active
oldest
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Well, you could consider making Left
and Right
the same type. But if you can't do that, then you can still take advantage of move semantics. Assume Expensive
is cheaply movable. Then you could do something like this:
struct Base {
Base(Expensive mem) : mem(std::move(mem)) {}
virtual std::shared_ptr<Base> swap() = 0;
Expensive mem;
};
struct Left : Base {
Left(Expensive mem) : Base(std::move(mem)) {}
std::shared_ptr<Base> swap() override;
};
struct Right : Base {
Right(Expensive mem) : Base(std::move(mem)) {}
std::shared_ptr<Base> swap() override;
};
std::shared_ptr<Base> Left::swap() {
return std::make_shared<Right>(std::move(mem));
}
std::shared_ptr<Base> Right::swap() {
return std::make_shared<Left>(std::move(mem));
}
// ...
foo[13] = foo[13]->swap();
(Note that destruction of the original object pointed to by foo[13]
doesn't occur until the body of std::shared_ptr<Base>::operator=
is entered, by which time swap()
will have completed and left mem
in a destructible state, so it seems to me that this code would be well-defined).
add a comment |
Well, you could consider making Left
and Right
the same type. But if you can't do that, then you can still take advantage of move semantics. Assume Expensive
is cheaply movable. Then you could do something like this:
struct Base {
Base(Expensive mem) : mem(std::move(mem)) {}
virtual std::shared_ptr<Base> swap() = 0;
Expensive mem;
};
struct Left : Base {
Left(Expensive mem) : Base(std::move(mem)) {}
std::shared_ptr<Base> swap() override;
};
struct Right : Base {
Right(Expensive mem) : Base(std::move(mem)) {}
std::shared_ptr<Base> swap() override;
};
std::shared_ptr<Base> Left::swap() {
return std::make_shared<Right>(std::move(mem));
}
std::shared_ptr<Base> Right::swap() {
return std::make_shared<Left>(std::move(mem));
}
// ...
foo[13] = foo[13]->swap();
(Note that destruction of the original object pointed to by foo[13]
doesn't occur until the body of std::shared_ptr<Base>::operator=
is entered, by which time swap()
will have completed and left mem
in a destructible state, so it seems to me that this code would be well-defined).
add a comment |
Well, you could consider making Left
and Right
the same type. But if you can't do that, then you can still take advantage of move semantics. Assume Expensive
is cheaply movable. Then you could do something like this:
struct Base {
Base(Expensive mem) : mem(std::move(mem)) {}
virtual std::shared_ptr<Base> swap() = 0;
Expensive mem;
};
struct Left : Base {
Left(Expensive mem) : Base(std::move(mem)) {}
std::shared_ptr<Base> swap() override;
};
struct Right : Base {
Right(Expensive mem) : Base(std::move(mem)) {}
std::shared_ptr<Base> swap() override;
};
std::shared_ptr<Base> Left::swap() {
return std::make_shared<Right>(std::move(mem));
}
std::shared_ptr<Base> Right::swap() {
return std::make_shared<Left>(std::move(mem));
}
// ...
foo[13] = foo[13]->swap();
(Note that destruction of the original object pointed to by foo[13]
doesn't occur until the body of std::shared_ptr<Base>::operator=
is entered, by which time swap()
will have completed and left mem
in a destructible state, so it seems to me that this code would be well-defined).
Well, you could consider making Left
and Right
the same type. But if you can't do that, then you can still take advantage of move semantics. Assume Expensive
is cheaply movable. Then you could do something like this:
struct Base {
Base(Expensive mem) : mem(std::move(mem)) {}
virtual std::shared_ptr<Base> swap() = 0;
Expensive mem;
};
struct Left : Base {
Left(Expensive mem) : Base(std::move(mem)) {}
std::shared_ptr<Base> swap() override;
};
struct Right : Base {
Right(Expensive mem) : Base(std::move(mem)) {}
std::shared_ptr<Base> swap() override;
};
std::shared_ptr<Base> Left::swap() {
return std::make_shared<Right>(std::move(mem));
}
std::shared_ptr<Base> Right::swap() {
return std::make_shared<Left>(std::move(mem));
}
// ...
foo[13] = foo[13]->swap();
(Note that destruction of the original object pointed to by foo[13]
doesn't occur until the body of std::shared_ptr<Base>::operator=
is entered, by which time swap()
will have completed and left mem
in a destructible state, so it seems to me that this code would be well-defined).
answered Nov 13 '18 at 22:24
BrianBrian
64.3k795182
64.3k795182
add a comment |
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