How to access newly created object's variable?
So I have this blueprint object:
function User (theName, theEmail) {
this.name = theName;
this.email = theEmail;
this.quizScores = ;
this.currentScore = 0;
}
I create a new user like this var user1 = new User (theName.value, theEmail.value);
which is inside a function for event listener when user types in his name and email. Now there are questions and a button for next question. Everytime user clicks next question button, I want to increment currentScore by one. Problem is that it stays 0 all the time. I do it like this:
scoretag = document.createElement("p");
scoretag.innerHTML = user1.currentScore;
body.appendChild(scoretag);
Event listener and main loop:
for (var i = 0; i < theChoices[question1.theChoices].length; i++) {
var arrayQ = document.createElement("p");
arrayQ.innerHTML = theChoices[question1.theChoices][i];
list.appendChild(arrayQ);
var radio = document.createElement("input");
radio.type = "radio";
listOptions.appendChild(radio);
dbtn.addEventListener("click", function() {
//list.removeChild(arrayQ);
//listOptions.removeChild
list.removeChild(list.firstChild);
list.removeChild(list.lastChild);
user1.currentScore = user1.currentScore+1;
scoretag = document.createElement("p");
scoretag.innerHTML = user1.currentScore;
body.appendChild(scoretag);
})
}
UPDATE: I putted the code for appending a child to a body element inside the loop after incrementation of score, but this results in many numbers printed on the page one after another.
But like I said, when I try t increment by one on button click, it still keeps showing 0 on the screen. Any help?
javascript object this prototype
|
show 4 more comments
So I have this blueprint object:
function User (theName, theEmail) {
this.name = theName;
this.email = theEmail;
this.quizScores = ;
this.currentScore = 0;
}
I create a new user like this var user1 = new User (theName.value, theEmail.value);
which is inside a function for event listener when user types in his name and email. Now there are questions and a button for next question. Everytime user clicks next question button, I want to increment currentScore by one. Problem is that it stays 0 all the time. I do it like this:
scoretag = document.createElement("p");
scoretag.innerHTML = user1.currentScore;
body.appendChild(scoretag);
Event listener and main loop:
for (var i = 0; i < theChoices[question1.theChoices].length; i++) {
var arrayQ = document.createElement("p");
arrayQ.innerHTML = theChoices[question1.theChoices][i];
list.appendChild(arrayQ);
var radio = document.createElement("input");
radio.type = "radio";
listOptions.appendChild(radio);
dbtn.addEventListener("click", function() {
//list.removeChild(arrayQ);
//listOptions.removeChild
list.removeChild(list.firstChild);
list.removeChild(list.lastChild);
user1.currentScore = user1.currentScore+1;
scoretag = document.createElement("p");
scoretag.innerHTML = user1.currentScore;
body.appendChild(scoretag);
})
}
UPDATE: I putted the code for appending a child to a body element inside the loop after incrementation of score, but this results in many numbers printed on the page one after another.
But like I said, when I try t increment by one on button click, it still keeps showing 0 on the screen. Any help?
javascript object this prototype
show us the click listener
– Bhojendra Rauniyar
Nov 12 '18 at 22:50
Where do you actually increment thecurrentScore
?
– Mark Meyer
Nov 12 '18 at 22:51
@BhojendraRauniyar updated
– Limpuls
Nov 12 '18 at 22:52
printed number of times because you're appending on each click.
– Bhojendra Rauniyar
Nov 12 '18 at 22:53
If I do it outside the loop it stays 0. What are your suggestions?
– Limpuls
Nov 12 '18 at 22:54
|
show 4 more comments
So I have this blueprint object:
function User (theName, theEmail) {
this.name = theName;
this.email = theEmail;
this.quizScores = ;
this.currentScore = 0;
}
I create a new user like this var user1 = new User (theName.value, theEmail.value);
which is inside a function for event listener when user types in his name and email. Now there are questions and a button for next question. Everytime user clicks next question button, I want to increment currentScore by one. Problem is that it stays 0 all the time. I do it like this:
scoretag = document.createElement("p");
scoretag.innerHTML = user1.currentScore;
body.appendChild(scoretag);
Event listener and main loop:
for (var i = 0; i < theChoices[question1.theChoices].length; i++) {
var arrayQ = document.createElement("p");
arrayQ.innerHTML = theChoices[question1.theChoices][i];
list.appendChild(arrayQ);
var radio = document.createElement("input");
radio.type = "radio";
listOptions.appendChild(radio);
dbtn.addEventListener("click", function() {
//list.removeChild(arrayQ);
//listOptions.removeChild
list.removeChild(list.firstChild);
list.removeChild(list.lastChild);
user1.currentScore = user1.currentScore+1;
scoretag = document.createElement("p");
scoretag.innerHTML = user1.currentScore;
body.appendChild(scoretag);
})
}
UPDATE: I putted the code for appending a child to a body element inside the loop after incrementation of score, but this results in many numbers printed on the page one after another.
But like I said, when I try t increment by one on button click, it still keeps showing 0 on the screen. Any help?
javascript object this prototype
So I have this blueprint object:
function User (theName, theEmail) {
this.name = theName;
this.email = theEmail;
this.quizScores = ;
this.currentScore = 0;
}
I create a new user like this var user1 = new User (theName.value, theEmail.value);
which is inside a function for event listener when user types in his name and email. Now there are questions and a button for next question. Everytime user clicks next question button, I want to increment currentScore by one. Problem is that it stays 0 all the time. I do it like this:
scoretag = document.createElement("p");
scoretag.innerHTML = user1.currentScore;
body.appendChild(scoretag);
Event listener and main loop:
for (var i = 0; i < theChoices[question1.theChoices].length; i++) {
var arrayQ = document.createElement("p");
arrayQ.innerHTML = theChoices[question1.theChoices][i];
list.appendChild(arrayQ);
var radio = document.createElement("input");
radio.type = "radio";
listOptions.appendChild(radio);
dbtn.addEventListener("click", function() {
//list.removeChild(arrayQ);
//listOptions.removeChild
list.removeChild(list.firstChild);
list.removeChild(list.lastChild);
user1.currentScore = user1.currentScore+1;
scoretag = document.createElement("p");
scoretag.innerHTML = user1.currentScore;
body.appendChild(scoretag);
})
}
UPDATE: I putted the code for appending a child to a body element inside the loop after incrementation of score, but this results in many numbers printed on the page one after another.
But like I said, when I try t increment by one on button click, it still keeps showing 0 on the screen. Any help?
javascript object this prototype
javascript object this prototype
edited Nov 12 '18 at 22:52
Limpuls
asked Nov 12 '18 at 22:46
LimpulsLimpuls
337111
337111
show us the click listener
– Bhojendra Rauniyar
Nov 12 '18 at 22:50
Where do you actually increment thecurrentScore
?
– Mark Meyer
Nov 12 '18 at 22:51
@BhojendraRauniyar updated
– Limpuls
Nov 12 '18 at 22:52
printed number of times because you're appending on each click.
– Bhojendra Rauniyar
Nov 12 '18 at 22:53
If I do it outside the loop it stays 0. What are your suggestions?
– Limpuls
Nov 12 '18 at 22:54
|
show 4 more comments
show us the click listener
– Bhojendra Rauniyar
Nov 12 '18 at 22:50
Where do you actually increment thecurrentScore
?
– Mark Meyer
Nov 12 '18 at 22:51
@BhojendraRauniyar updated
– Limpuls
Nov 12 '18 at 22:52
printed number of times because you're appending on each click.
– Bhojendra Rauniyar
Nov 12 '18 at 22:53
If I do it outside the loop it stays 0. What are your suggestions?
– Limpuls
Nov 12 '18 at 22:54
show us the click listener
– Bhojendra Rauniyar
Nov 12 '18 at 22:50
show us the click listener
– Bhojendra Rauniyar
Nov 12 '18 at 22:50
Where do you actually increment the
currentScore
?– Mark Meyer
Nov 12 '18 at 22:51
Where do you actually increment the
currentScore
?– Mark Meyer
Nov 12 '18 at 22:51
@BhojendraRauniyar updated
– Limpuls
Nov 12 '18 at 22:52
@BhojendraRauniyar updated
– Limpuls
Nov 12 '18 at 22:52
printed number of times because you're appending on each click.
– Bhojendra Rauniyar
Nov 12 '18 at 22:53
printed number of times because you're appending on each click.
– Bhojendra Rauniyar
Nov 12 '18 at 22:53
If I do it outside the loop it stays 0. What are your suggestions?
– Limpuls
Nov 12 '18 at 22:54
If I do it outside the loop it stays 0. What are your suggestions?
– Limpuls
Nov 12 '18 at 22:54
|
show 4 more comments
1 Answer
1
active
oldest
votes
Every time you increment the score, you need to update the HTML element. This is an idea:
function User (theName, theEmail) {
this.name = theName;
this.email = theEmail;
this.quizScores = ;
this.currentScore = 0;
}
var user1 = new User ("aa","bb");
function updateScore(){
user1.currentScore++;
document.getElementById('score').innerText = user1.currentScore;
}
<button id="btn" onclick="updateScore()">next</button>
<p id="score">0</p>
add a comment |
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1 Answer
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active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Every time you increment the score, you need to update the HTML element. This is an idea:
function User (theName, theEmail) {
this.name = theName;
this.email = theEmail;
this.quizScores = ;
this.currentScore = 0;
}
var user1 = new User ("aa","bb");
function updateScore(){
user1.currentScore++;
document.getElementById('score').innerText = user1.currentScore;
}
<button id="btn" onclick="updateScore()">next</button>
<p id="score">0</p>
add a comment |
Every time you increment the score, you need to update the HTML element. This is an idea:
function User (theName, theEmail) {
this.name = theName;
this.email = theEmail;
this.quizScores = ;
this.currentScore = 0;
}
var user1 = new User ("aa","bb");
function updateScore(){
user1.currentScore++;
document.getElementById('score').innerText = user1.currentScore;
}
<button id="btn" onclick="updateScore()">next</button>
<p id="score">0</p>
add a comment |
Every time you increment the score, you need to update the HTML element. This is an idea:
function User (theName, theEmail) {
this.name = theName;
this.email = theEmail;
this.quizScores = ;
this.currentScore = 0;
}
var user1 = new User ("aa","bb");
function updateScore(){
user1.currentScore++;
document.getElementById('score').innerText = user1.currentScore;
}
<button id="btn" onclick="updateScore()">next</button>
<p id="score">0</p>
Every time you increment the score, you need to update the HTML element. This is an idea:
function User (theName, theEmail) {
this.name = theName;
this.email = theEmail;
this.quizScores = ;
this.currentScore = 0;
}
var user1 = new User ("aa","bb");
function updateScore(){
user1.currentScore++;
document.getElementById('score').innerText = user1.currentScore;
}
<button id="btn" onclick="updateScore()">next</button>
<p id="score">0</p>
function User (theName, theEmail) {
this.name = theName;
this.email = theEmail;
this.quizScores = ;
this.currentScore = 0;
}
var user1 = new User ("aa","bb");
function updateScore(){
user1.currentScore++;
document.getElementById('score').innerText = user1.currentScore;
}
<button id="btn" onclick="updateScore()">next</button>
<p id="score">0</p>
function User (theName, theEmail) {
this.name = theName;
this.email = theEmail;
this.quizScores = ;
this.currentScore = 0;
}
var user1 = new User ("aa","bb");
function updateScore(){
user1.currentScore++;
document.getElementById('score').innerText = user1.currentScore;
}
<button id="btn" onclick="updateScore()">next</button>
<p id="score">0</p>
edited Nov 13 '18 at 14:47
answered Nov 12 '18 at 23:03
eag845eag845
878611
878611
add a comment |
add a comment |
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show us the click listener
– Bhojendra Rauniyar
Nov 12 '18 at 22:50
Where do you actually increment the
currentScore
?– Mark Meyer
Nov 12 '18 at 22:51
@BhojendraRauniyar updated
– Limpuls
Nov 12 '18 at 22:52
printed number of times because you're appending on each click.
– Bhojendra Rauniyar
Nov 12 '18 at 22:53
If I do it outside the loop it stays 0. What are your suggestions?
– Limpuls
Nov 12 '18 at 22:54