How to access newly created object's variable?












0















So I have this blueprint object:



function User (theName, theEmail) {
this.name = theName;
this.email = theEmail;
this.quizScores = ;
this.currentScore = 0;
}


I create a new user like this var user1 = new User (theName.value, theEmail.value); which is inside a function for event listener when user types in his name and email. Now there are questions and a button for next question. Everytime user clicks next question button, I want to increment currentScore by one. Problem is that it stays 0 all the time. I do it like this:



scoretag = document.createElement("p");
scoretag.innerHTML = user1.currentScore;
body.appendChild(scoretag);



Event listener and main loop:



for (var i = 0; i < theChoices[question1.theChoices].length; i++) {

var arrayQ = document.createElement("p");
arrayQ.innerHTML = theChoices[question1.theChoices][i];
list.appendChild(arrayQ);

var radio = document.createElement("input");
radio.type = "radio";
listOptions.appendChild(radio);

dbtn.addEventListener("click", function() {
//list.removeChild(arrayQ);
//listOptions.removeChild
list.removeChild(list.firstChild);
list.removeChild(list.lastChild);
user1.currentScore = user1.currentScore+1;
scoretag = document.createElement("p");
scoretag.innerHTML = user1.currentScore;
body.appendChild(scoretag);

})
}


UPDATE: I putted the code for appending a child to a body element inside the loop after incrementation of score, but this results in many numbers printed on the page one after another.



But like I said, when I try t increment by one on button click, it still keeps showing 0 on the screen. Any help?










share|improve this question

























  • show us the click listener

    – Bhojendra Rauniyar
    Nov 12 '18 at 22:50











  • Where do you actually increment the currentScore?

    – Mark Meyer
    Nov 12 '18 at 22:51











  • @BhojendraRauniyar updated

    – Limpuls
    Nov 12 '18 at 22:52











  • printed number of times because you're appending on each click.

    – Bhojendra Rauniyar
    Nov 12 '18 at 22:53











  • If I do it outside the loop it stays 0. What are your suggestions?

    – Limpuls
    Nov 12 '18 at 22:54
















0















So I have this blueprint object:



function User (theName, theEmail) {
this.name = theName;
this.email = theEmail;
this.quizScores = ;
this.currentScore = 0;
}


I create a new user like this var user1 = new User (theName.value, theEmail.value); which is inside a function for event listener when user types in his name and email. Now there are questions and a button for next question. Everytime user clicks next question button, I want to increment currentScore by one. Problem is that it stays 0 all the time. I do it like this:



scoretag = document.createElement("p");
scoretag.innerHTML = user1.currentScore;
body.appendChild(scoretag);



Event listener and main loop:



for (var i = 0; i < theChoices[question1.theChoices].length; i++) {

var arrayQ = document.createElement("p");
arrayQ.innerHTML = theChoices[question1.theChoices][i];
list.appendChild(arrayQ);

var radio = document.createElement("input");
radio.type = "radio";
listOptions.appendChild(radio);

dbtn.addEventListener("click", function() {
//list.removeChild(arrayQ);
//listOptions.removeChild
list.removeChild(list.firstChild);
list.removeChild(list.lastChild);
user1.currentScore = user1.currentScore+1;
scoretag = document.createElement("p");
scoretag.innerHTML = user1.currentScore;
body.appendChild(scoretag);

})
}


UPDATE: I putted the code for appending a child to a body element inside the loop after incrementation of score, but this results in many numbers printed on the page one after another.



But like I said, when I try t increment by one on button click, it still keeps showing 0 on the screen. Any help?










share|improve this question

























  • show us the click listener

    – Bhojendra Rauniyar
    Nov 12 '18 at 22:50











  • Where do you actually increment the currentScore?

    – Mark Meyer
    Nov 12 '18 at 22:51











  • @BhojendraRauniyar updated

    – Limpuls
    Nov 12 '18 at 22:52











  • printed number of times because you're appending on each click.

    – Bhojendra Rauniyar
    Nov 12 '18 at 22:53











  • If I do it outside the loop it stays 0. What are your suggestions?

    – Limpuls
    Nov 12 '18 at 22:54














0












0








0








So I have this blueprint object:



function User (theName, theEmail) {
this.name = theName;
this.email = theEmail;
this.quizScores = ;
this.currentScore = 0;
}


I create a new user like this var user1 = new User (theName.value, theEmail.value); which is inside a function for event listener when user types in his name and email. Now there are questions and a button for next question. Everytime user clicks next question button, I want to increment currentScore by one. Problem is that it stays 0 all the time. I do it like this:



scoretag = document.createElement("p");
scoretag.innerHTML = user1.currentScore;
body.appendChild(scoretag);



Event listener and main loop:



for (var i = 0; i < theChoices[question1.theChoices].length; i++) {

var arrayQ = document.createElement("p");
arrayQ.innerHTML = theChoices[question1.theChoices][i];
list.appendChild(arrayQ);

var radio = document.createElement("input");
radio.type = "radio";
listOptions.appendChild(radio);

dbtn.addEventListener("click", function() {
//list.removeChild(arrayQ);
//listOptions.removeChild
list.removeChild(list.firstChild);
list.removeChild(list.lastChild);
user1.currentScore = user1.currentScore+1;
scoretag = document.createElement("p");
scoretag.innerHTML = user1.currentScore;
body.appendChild(scoretag);

})
}


UPDATE: I putted the code for appending a child to a body element inside the loop after incrementation of score, but this results in many numbers printed on the page one after another.



But like I said, when I try t increment by one on button click, it still keeps showing 0 on the screen. Any help?










share|improve this question
















So I have this blueprint object:



function User (theName, theEmail) {
this.name = theName;
this.email = theEmail;
this.quizScores = ;
this.currentScore = 0;
}


I create a new user like this var user1 = new User (theName.value, theEmail.value); which is inside a function for event listener when user types in his name and email. Now there are questions and a button for next question. Everytime user clicks next question button, I want to increment currentScore by one. Problem is that it stays 0 all the time. I do it like this:



scoretag = document.createElement("p");
scoretag.innerHTML = user1.currentScore;
body.appendChild(scoretag);



Event listener and main loop:



for (var i = 0; i < theChoices[question1.theChoices].length; i++) {

var arrayQ = document.createElement("p");
arrayQ.innerHTML = theChoices[question1.theChoices][i];
list.appendChild(arrayQ);

var radio = document.createElement("input");
radio.type = "radio";
listOptions.appendChild(radio);

dbtn.addEventListener("click", function() {
//list.removeChild(arrayQ);
//listOptions.removeChild
list.removeChild(list.firstChild);
list.removeChild(list.lastChild);
user1.currentScore = user1.currentScore+1;
scoretag = document.createElement("p");
scoretag.innerHTML = user1.currentScore;
body.appendChild(scoretag);

})
}


UPDATE: I putted the code for appending a child to a body element inside the loop after incrementation of score, but this results in many numbers printed on the page one after another.



But like I said, when I try t increment by one on button click, it still keeps showing 0 on the screen. Any help?







javascript object this prototype






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 12 '18 at 22:52







Limpuls

















asked Nov 12 '18 at 22:46









LimpulsLimpuls

337111




337111













  • show us the click listener

    – Bhojendra Rauniyar
    Nov 12 '18 at 22:50











  • Where do you actually increment the currentScore?

    – Mark Meyer
    Nov 12 '18 at 22:51











  • @BhojendraRauniyar updated

    – Limpuls
    Nov 12 '18 at 22:52











  • printed number of times because you're appending on each click.

    – Bhojendra Rauniyar
    Nov 12 '18 at 22:53











  • If I do it outside the loop it stays 0. What are your suggestions?

    – Limpuls
    Nov 12 '18 at 22:54



















  • show us the click listener

    – Bhojendra Rauniyar
    Nov 12 '18 at 22:50











  • Where do you actually increment the currentScore?

    – Mark Meyer
    Nov 12 '18 at 22:51











  • @BhojendraRauniyar updated

    – Limpuls
    Nov 12 '18 at 22:52











  • printed number of times because you're appending on each click.

    – Bhojendra Rauniyar
    Nov 12 '18 at 22:53











  • If I do it outside the loop it stays 0. What are your suggestions?

    – Limpuls
    Nov 12 '18 at 22:54

















show us the click listener

– Bhojendra Rauniyar
Nov 12 '18 at 22:50





show us the click listener

– Bhojendra Rauniyar
Nov 12 '18 at 22:50













Where do you actually increment the currentScore?

– Mark Meyer
Nov 12 '18 at 22:51





Where do you actually increment the currentScore?

– Mark Meyer
Nov 12 '18 at 22:51













@BhojendraRauniyar updated

– Limpuls
Nov 12 '18 at 22:52





@BhojendraRauniyar updated

– Limpuls
Nov 12 '18 at 22:52













printed number of times because you're appending on each click.

– Bhojendra Rauniyar
Nov 12 '18 at 22:53





printed number of times because you're appending on each click.

– Bhojendra Rauniyar
Nov 12 '18 at 22:53













If I do it outside the loop it stays 0. What are your suggestions?

– Limpuls
Nov 12 '18 at 22:54





If I do it outside the loop it stays 0. What are your suggestions?

– Limpuls
Nov 12 '18 at 22:54












1 Answer
1






active

oldest

votes


















1














Every time you increment the score, you need to update the HTML element. This is an idea:






function User (theName, theEmail) {
this.name = theName;
this.email = theEmail;
this.quizScores = ;
this.currentScore = 0;
}
var user1 = new User ("aa","bb");

function updateScore(){
user1.currentScore++;
document.getElementById('score').innerText = user1.currentScore;
}

<button id="btn" onclick="updateScore()">next</button>
<p id="score">0</p>








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    1 Answer
    1






    active

    oldest

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    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    1














    Every time you increment the score, you need to update the HTML element. This is an idea:






    function User (theName, theEmail) {
    this.name = theName;
    this.email = theEmail;
    this.quizScores = ;
    this.currentScore = 0;
    }
    var user1 = new User ("aa","bb");

    function updateScore(){
    user1.currentScore++;
    document.getElementById('score').innerText = user1.currentScore;
    }

    <button id="btn" onclick="updateScore()">next</button>
    <p id="score">0</p>








    share|improve this answer






























      1














      Every time you increment the score, you need to update the HTML element. This is an idea:






      function User (theName, theEmail) {
      this.name = theName;
      this.email = theEmail;
      this.quizScores = ;
      this.currentScore = 0;
      }
      var user1 = new User ("aa","bb");

      function updateScore(){
      user1.currentScore++;
      document.getElementById('score').innerText = user1.currentScore;
      }

      <button id="btn" onclick="updateScore()">next</button>
      <p id="score">0</p>








      share|improve this answer




























        1












        1








        1







        Every time you increment the score, you need to update the HTML element. This is an idea:






        function User (theName, theEmail) {
        this.name = theName;
        this.email = theEmail;
        this.quizScores = ;
        this.currentScore = 0;
        }
        var user1 = new User ("aa","bb");

        function updateScore(){
        user1.currentScore++;
        document.getElementById('score').innerText = user1.currentScore;
        }

        <button id="btn" onclick="updateScore()">next</button>
        <p id="score">0</p>








        share|improve this answer















        Every time you increment the score, you need to update the HTML element. This is an idea:






        function User (theName, theEmail) {
        this.name = theName;
        this.email = theEmail;
        this.quizScores = ;
        this.currentScore = 0;
        }
        var user1 = new User ("aa","bb");

        function updateScore(){
        user1.currentScore++;
        document.getElementById('score').innerText = user1.currentScore;
        }

        <button id="btn" onclick="updateScore()">next</button>
        <p id="score">0</p>








        function User (theName, theEmail) {
        this.name = theName;
        this.email = theEmail;
        this.quizScores = ;
        this.currentScore = 0;
        }
        var user1 = new User ("aa","bb");

        function updateScore(){
        user1.currentScore++;
        document.getElementById('score').innerText = user1.currentScore;
        }

        <button id="btn" onclick="updateScore()">next</button>
        <p id="score">0</p>





        function User (theName, theEmail) {
        this.name = theName;
        this.email = theEmail;
        this.quizScores = ;
        this.currentScore = 0;
        }
        var user1 = new User ("aa","bb");

        function updateScore(){
        user1.currentScore++;
        document.getElementById('score').innerText = user1.currentScore;
        }

        <button id="btn" onclick="updateScore()">next</button>
        <p id="score">0</p>






        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 13 '18 at 14:47

























        answered Nov 12 '18 at 23:03









        eag845eag845

        878611




        878611






























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