iOS App does not take full screen on some iPhones [closed]












-5















I encounter a very strange problem: I got reports from some of my clients that my iPhone App does not show up full screen. It leaves a black bar on top and bottom of the screen. I have got one sample report from a client running iPhone 7 and iOS 12.1. Having the same device and installing the same App (AppStore download, as client does) I cannot reproduce this behaviour. I cannot reproduce it on none of my many devices and iOS versions nor on the simulators. According to AppStore reviews other clients are facing the same behaviour too, but nobody I know can reproduce it. I attached a screenshot taken by one of the clients: anonymous screenshot of app with black bars



Edit (due to Question put on hold by guys not understanding the question...): The desired behaviour of course is an App presenting full screen without any black bars



The project is all iOS/XCode default, I am using a LaunchScreen.storyboard with identical settings than a new default XCode Project. I am developing using XCode 9.4, Deployment Target is 9.0, the project is in Swift. I am aware that this was a common problem with the arrival of iPhone 5, but it should no longer occur if using Launch storyboards. None of my other app share this problem.



Does anybody has an advice?










share|improve this question















closed as off-topic by Moritz, Scriptable, dandan78, Cristik, gnat Nov 14 '18 at 6:27


This question appears to be off-topic. The users who voted to close gave this specific reason:


  • "Questions seeking debugging help ("why isn't this code working?") must include the desired behavior, a specific problem or error and the shortest code necessary to reproduce it in the question itself. Questions without a clear problem statement are not useful to other readers. See: How to create a Minimal, Complete, and Verifiable example." – Moritz, Scriptable, dandan78, Cristik

If this question can be reworded to fit the rules in the help center, please edit the question.





















    -5















    I encounter a very strange problem: I got reports from some of my clients that my iPhone App does not show up full screen. It leaves a black bar on top and bottom of the screen. I have got one sample report from a client running iPhone 7 and iOS 12.1. Having the same device and installing the same App (AppStore download, as client does) I cannot reproduce this behaviour. I cannot reproduce it on none of my many devices and iOS versions nor on the simulators. According to AppStore reviews other clients are facing the same behaviour too, but nobody I know can reproduce it. I attached a screenshot taken by one of the clients: anonymous screenshot of app with black bars



    Edit (due to Question put on hold by guys not understanding the question...): The desired behaviour of course is an App presenting full screen without any black bars



    The project is all iOS/XCode default, I am using a LaunchScreen.storyboard with identical settings than a new default XCode Project. I am developing using XCode 9.4, Deployment Target is 9.0, the project is in Swift. I am aware that this was a common problem with the arrival of iPhone 5, but it should no longer occur if using Launch storyboards. None of my other app share this problem.



    Does anybody has an advice?










    share|improve this question















    closed as off-topic by Moritz, Scriptable, dandan78, Cristik, gnat Nov 14 '18 at 6:27


    This question appears to be off-topic. The users who voted to close gave this specific reason:


    • "Questions seeking debugging help ("why isn't this code working?") must include the desired behavior, a specific problem or error and the shortest code necessary to reproduce it in the question itself. Questions without a clear problem statement are not useful to other readers. See: How to create a Minimal, Complete, and Verifiable example." – Moritz, Scriptable, dandan78, Cristik

    If this question can be reworded to fit the rules in the help center, please edit the question.



















      -5












      -5








      -5


      0






      I encounter a very strange problem: I got reports from some of my clients that my iPhone App does not show up full screen. It leaves a black bar on top and bottom of the screen. I have got one sample report from a client running iPhone 7 and iOS 12.1. Having the same device and installing the same App (AppStore download, as client does) I cannot reproduce this behaviour. I cannot reproduce it on none of my many devices and iOS versions nor on the simulators. According to AppStore reviews other clients are facing the same behaviour too, but nobody I know can reproduce it. I attached a screenshot taken by one of the clients: anonymous screenshot of app with black bars



      Edit (due to Question put on hold by guys not understanding the question...): The desired behaviour of course is an App presenting full screen without any black bars



      The project is all iOS/XCode default, I am using a LaunchScreen.storyboard with identical settings than a new default XCode Project. I am developing using XCode 9.4, Deployment Target is 9.0, the project is in Swift. I am aware that this was a common problem with the arrival of iPhone 5, but it should no longer occur if using Launch storyboards. None of my other app share this problem.



      Does anybody has an advice?










      share|improve this question
















      I encounter a very strange problem: I got reports from some of my clients that my iPhone App does not show up full screen. It leaves a black bar on top and bottom of the screen. I have got one sample report from a client running iPhone 7 and iOS 12.1. Having the same device and installing the same App (AppStore download, as client does) I cannot reproduce this behaviour. I cannot reproduce it on none of my many devices and iOS versions nor on the simulators. According to AppStore reviews other clients are facing the same behaviour too, but nobody I know can reproduce it. I attached a screenshot taken by one of the clients: anonymous screenshot of app with black bars



      Edit (due to Question put on hold by guys not understanding the question...): The desired behaviour of course is an App presenting full screen without any black bars



      The project is all iOS/XCode default, I am using a LaunchScreen.storyboard with identical settings than a new default XCode Project. I am developing using XCode 9.4, Deployment Target is 9.0, the project is in Swift. I am aware that this was a common problem with the arrival of iPhone 5, but it should no longer occur if using Launch storyboards. None of my other app share this problem.



      Does anybody has an advice?







      ios swift xcode






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 14 '18 at 10:07







      Retolinho

















      asked Nov 13 '18 at 13:37









      RetolinhoRetolinho

      12




      12




      closed as off-topic by Moritz, Scriptable, dandan78, Cristik, gnat Nov 14 '18 at 6:27


      This question appears to be off-topic. The users who voted to close gave this specific reason:


      • "Questions seeking debugging help ("why isn't this code working?") must include the desired behavior, a specific problem or error and the shortest code necessary to reproduce it in the question itself. Questions without a clear problem statement are not useful to other readers. See: How to create a Minimal, Complete, and Verifiable example." – Moritz, Scriptable, dandan78, Cristik

      If this question can be reworded to fit the rules in the help center, please edit the question.







      closed as off-topic by Moritz, Scriptable, dandan78, Cristik, gnat Nov 14 '18 at 6:27


      This question appears to be off-topic. The users who voted to close gave this specific reason:


      • "Questions seeking debugging help ("why isn't this code working?") must include the desired behavior, a specific problem or error and the shortest code necessary to reproduce it in the question itself. Questions without a clear problem statement are not useful to other readers. See: How to create a Minimal, Complete, and Verifiable example." – Moritz, Scriptable, dandan78, Cristik

      If this question can be reworded to fit the rules in the help center, please edit the question.
























          2 Answers
          2






          active

          oldest

          votes


















          2














          It looks like you are using an old way of determining launch screen. After iOS7 you can define a launch storyboard to create the launch screen. If you use the old method by assets, were you add some images to be used as launch screen, the app 'understands' that is not updated for iOS greater than 7, so, you have to remove these assets screens and use the launch storyboard. It must fix the top and bottom banners.






          share|improve this answer
























          • Thanks for your answer. This is exactly what I already do, I use a storyboard it is configured this way in info.plist.

            – Retolinho
            Nov 13 '18 at 15:02











          • OP says pretty clearly that he/she is using a launch storyboard.

            – Caleb
            Nov 13 '18 at 15:06











          • @Caleb after editing, also, you can have the launch storyboard but without reference on general config.

            – Josephine
            Nov 14 '18 at 8:16



















          1














          You can add LuanchImage like:



          enter image description here



          Then you can set images with the correct sizes for atleast:



          enter image description here






          share|improve this answer
























          • Thank you for this answer. I am aware that I can try this, but I never experienced issues using a storyboard launch file before. It does not even occur on all devices, so i'm curious to find out the reason and don't want to workaround the problem.

            – Retolinho
            Nov 13 '18 at 15:29


















          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          2














          It looks like you are using an old way of determining launch screen. After iOS7 you can define a launch storyboard to create the launch screen. If you use the old method by assets, were you add some images to be used as launch screen, the app 'understands' that is not updated for iOS greater than 7, so, you have to remove these assets screens and use the launch storyboard. It must fix the top and bottom banners.






          share|improve this answer
























          • Thanks for your answer. This is exactly what I already do, I use a storyboard it is configured this way in info.plist.

            – Retolinho
            Nov 13 '18 at 15:02











          • OP says pretty clearly that he/she is using a launch storyboard.

            – Caleb
            Nov 13 '18 at 15:06











          • @Caleb after editing, also, you can have the launch storyboard but without reference on general config.

            – Josephine
            Nov 14 '18 at 8:16
















          2














          It looks like you are using an old way of determining launch screen. After iOS7 you can define a launch storyboard to create the launch screen. If you use the old method by assets, were you add some images to be used as launch screen, the app 'understands' that is not updated for iOS greater than 7, so, you have to remove these assets screens and use the launch storyboard. It must fix the top and bottom banners.






          share|improve this answer
























          • Thanks for your answer. This is exactly what I already do, I use a storyboard it is configured this way in info.plist.

            – Retolinho
            Nov 13 '18 at 15:02











          • OP says pretty clearly that he/she is using a launch storyboard.

            – Caleb
            Nov 13 '18 at 15:06











          • @Caleb after editing, also, you can have the launch storyboard but without reference on general config.

            – Josephine
            Nov 14 '18 at 8:16














          2












          2








          2







          It looks like you are using an old way of determining launch screen. After iOS7 you can define a launch storyboard to create the launch screen. If you use the old method by assets, were you add some images to be used as launch screen, the app 'understands' that is not updated for iOS greater than 7, so, you have to remove these assets screens and use the launch storyboard. It must fix the top and bottom banners.






          share|improve this answer













          It looks like you are using an old way of determining launch screen. After iOS7 you can define a launch storyboard to create the launch screen. If you use the old method by assets, were you add some images to be used as launch screen, the app 'understands' that is not updated for iOS greater than 7, so, you have to remove these assets screens and use the launch storyboard. It must fix the top and bottom banners.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 13 '18 at 14:47









          JosephineJosephine

          211




          211













          • Thanks for your answer. This is exactly what I already do, I use a storyboard it is configured this way in info.plist.

            – Retolinho
            Nov 13 '18 at 15:02











          • OP says pretty clearly that he/she is using a launch storyboard.

            – Caleb
            Nov 13 '18 at 15:06











          • @Caleb after editing, also, you can have the launch storyboard but without reference on general config.

            – Josephine
            Nov 14 '18 at 8:16



















          • Thanks for your answer. This is exactly what I already do, I use a storyboard it is configured this way in info.plist.

            – Retolinho
            Nov 13 '18 at 15:02











          • OP says pretty clearly that he/she is using a launch storyboard.

            – Caleb
            Nov 13 '18 at 15:06











          • @Caleb after editing, also, you can have the launch storyboard but without reference on general config.

            – Josephine
            Nov 14 '18 at 8:16

















          Thanks for your answer. This is exactly what I already do, I use a storyboard it is configured this way in info.plist.

          – Retolinho
          Nov 13 '18 at 15:02





          Thanks for your answer. This is exactly what I already do, I use a storyboard it is configured this way in info.plist.

          – Retolinho
          Nov 13 '18 at 15:02













          OP says pretty clearly that he/she is using a launch storyboard.

          – Caleb
          Nov 13 '18 at 15:06





          OP says pretty clearly that he/she is using a launch storyboard.

          – Caleb
          Nov 13 '18 at 15:06













          @Caleb after editing, also, you can have the launch storyboard but without reference on general config.

          – Josephine
          Nov 14 '18 at 8:16





          @Caleb after editing, also, you can have the launch storyboard but without reference on general config.

          – Josephine
          Nov 14 '18 at 8:16













          1














          You can add LuanchImage like:



          enter image description here



          Then you can set images with the correct sizes for atleast:



          enter image description here






          share|improve this answer
























          • Thank you for this answer. I am aware that I can try this, but I never experienced issues using a storyboard launch file before. It does not even occur on all devices, so i'm curious to find out the reason and don't want to workaround the problem.

            – Retolinho
            Nov 13 '18 at 15:29
















          1














          You can add LuanchImage like:



          enter image description here



          Then you can set images with the correct sizes for atleast:



          enter image description here






          share|improve this answer
























          • Thank you for this answer. I am aware that I can try this, but I never experienced issues using a storyboard launch file before. It does not even occur on all devices, so i'm curious to find out the reason and don't want to workaround the problem.

            – Retolinho
            Nov 13 '18 at 15:29














          1












          1








          1







          You can add LuanchImage like:



          enter image description here



          Then you can set images with the correct sizes for atleast:



          enter image description here






          share|improve this answer













          You can add LuanchImage like:



          enter image description here



          Then you can set images with the correct sizes for atleast:



          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 13 '18 at 15:18









          Hardik DarjiHardik Darji

          3,04912427




          3,04912427













          • Thank you for this answer. I am aware that I can try this, but I never experienced issues using a storyboard launch file before. It does not even occur on all devices, so i'm curious to find out the reason and don't want to workaround the problem.

            – Retolinho
            Nov 13 '18 at 15:29



















          • Thank you for this answer. I am aware that I can try this, but I never experienced issues using a storyboard launch file before. It does not even occur on all devices, so i'm curious to find out the reason and don't want to workaround the problem.

            – Retolinho
            Nov 13 '18 at 15:29

















          Thank you for this answer. I am aware that I can try this, but I never experienced issues using a storyboard launch file before. It does not even occur on all devices, so i'm curious to find out the reason and don't want to workaround the problem.

          – Retolinho
          Nov 13 '18 at 15:29





          Thank you for this answer. I am aware that I can try this, but I never experienced issues using a storyboard launch file before. It does not even occur on all devices, so i'm curious to find out the reason and don't want to workaround the problem.

          – Retolinho
          Nov 13 '18 at 15:29



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