Retrieving ID of element on canvas











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I originally wrote a script in js that I am now rewriting using HTML5 on a canvas. Previously I had



<p id = "collision">Test</p>

function checkHit(){
if (my conditions) {
document.getElementById("collision").innerHTML = "hit!";
}
}


This worked fine, but now in my canvas I have



c.fillStyle = "#ffff00";
c.font = "30px Arial";
c.fillText("Test", 10, 50);


How can I get the ID of "test" so that I can change it to "hit!" on the canvas.










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  • 1




    You'll need to redraw the canvas, and upon redraw, use 'hit!' instead.
    – FrankerZ
    Nov 11 at 0:48















up vote
0
down vote

favorite












I originally wrote a script in js that I am now rewriting using HTML5 on a canvas. Previously I had



<p id = "collision">Test</p>

function checkHit(){
if (my conditions) {
document.getElementById("collision").innerHTML = "hit!";
}
}


This worked fine, but now in my canvas I have



c.fillStyle = "#ffff00";
c.font = "30px Arial";
c.fillText("Test", 10, 50);


How can I get the ID of "test" so that I can change it to "hit!" on the canvas.










share|improve this question




















  • 1




    You'll need to redraw the canvas, and upon redraw, use 'hit!' instead.
    – FrankerZ
    Nov 11 at 0:48













up vote
0
down vote

favorite









up vote
0
down vote

favorite











I originally wrote a script in js that I am now rewriting using HTML5 on a canvas. Previously I had



<p id = "collision">Test</p>

function checkHit(){
if (my conditions) {
document.getElementById("collision").innerHTML = "hit!";
}
}


This worked fine, but now in my canvas I have



c.fillStyle = "#ffff00";
c.font = "30px Arial";
c.fillText("Test", 10, 50);


How can I get the ID of "test" so that I can change it to "hit!" on the canvas.










share|improve this question















I originally wrote a script in js that I am now rewriting using HTML5 on a canvas. Previously I had



<p id = "collision">Test</p>

function checkHit(){
if (my conditions) {
document.getElementById("collision").innerHTML = "hit!";
}
}


This worked fine, but now in my canvas I have



c.fillStyle = "#ffff00";
c.font = "30px Arial";
c.fillText("Test", 10, 50);


How can I get the ID of "test" so that I can change it to "hit!" on the canvas.







javascript html html5 html5-canvas






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edited Nov 11 at 0:46









Jack Bashford

3,34131030




3,34131030










asked Nov 11 at 0:41









physicsfrac

255




255








  • 1




    You'll need to redraw the canvas, and upon redraw, use 'hit!' instead.
    – FrankerZ
    Nov 11 at 0:48














  • 1




    You'll need to redraw the canvas, and upon redraw, use 'hit!' instead.
    – FrankerZ
    Nov 11 at 0:48








1




1




You'll need to redraw the canvas, and upon redraw, use 'hit!' instead.
– FrankerZ
Nov 11 at 0:48




You'll need to redraw the canvas, and upon redraw, use 'hit!' instead.
– FrankerZ
Nov 11 at 0:48












1 Answer
1






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1
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What you should do is clear the canvas, then refill it with text:



c.clearRect(0, 0, canvas.height, canvas.width);
c.fillStyle = "#ffff00";
c.font = "30px Arial";
c.fillText("Hit!", 10, 50);





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    1 Answer
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    up vote
    1
    down vote



    accepted










    What you should do is clear the canvas, then refill it with text:



    c.clearRect(0, 0, canvas.height, canvas.width);
    c.fillStyle = "#ffff00";
    c.font = "30px Arial";
    c.fillText("Hit!", 10, 50);





    share|improve this answer

























      up vote
      1
      down vote



      accepted










      What you should do is clear the canvas, then refill it with text:



      c.clearRect(0, 0, canvas.height, canvas.width);
      c.fillStyle = "#ffff00";
      c.font = "30px Arial";
      c.fillText("Hit!", 10, 50);





      share|improve this answer























        up vote
        1
        down vote



        accepted







        up vote
        1
        down vote



        accepted






        What you should do is clear the canvas, then refill it with text:



        c.clearRect(0, 0, canvas.height, canvas.width);
        c.fillStyle = "#ffff00";
        c.font = "30px Arial";
        c.fillText("Hit!", 10, 50);





        share|improve this answer












        What you should do is clear the canvas, then refill it with text:



        c.clearRect(0, 0, canvas.height, canvas.width);
        c.fillStyle = "#ffff00";
        c.font = "30px Arial";
        c.fillText("Hit!", 10, 50);






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 11 at 0:49









        Jack Bashford

        3,34131030




        3,34131030






























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