how to stop several sounds when I click on a button start again
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ height:90px;width:728px;box-sizing:border-box;
}
In my application I make a music background that works when click on a button start and the music changes loop sound1, sound2, sound3.
public void startNewGame() {//initializing the sounds
final MediaPlayer sound1 = MediaPlayer.create(this, R.raw.music1);
final MediaPlayer sound2 = MediaPlayer.create(this, R.raw.music2);
final MediaPlayer sound3 = MediaPlayer.create(this, R.raw.music3);
//generate random number
Random randomGenerator = new Random();
int randomInt = randomGenerator.nextInt(3) + 1;
//picking the right sound to play
switch (randomInt){
case 1:
if ( !sound1.isPlaying())
sound1.setLooping(true);
sound1.start();
break;
case 2: if ( !sound2.isPlaying() )
sound2.setLooping(true);
sound2.start();
break;
case 3:
if ( !sound3.isPlaying() )
sound3.setLooping(true);
sound3.start();
break;
}
mBtnChooseAndStart.setVisibility(View.GONE);
getSupportFragmentManager()
.beginTransaction()
.replace(R.id.fl_board_container,
GameFragment.newInstance(mBitmapBricks, GOAL_STATUS))
.commit();
}
the pobelem is that when I click on another button start again that generates a dialogue after confirmation I start the game but with another sound that works and the first does not stop
how to solve this problem thanks in advance
public void restart(View view) {
if (mFullBitmap == null) {
// Not started, so cannot restart
UIUtils.toast(this, getString(R.string.not_started));
return;
}
new AlertDialog.Builder(this)
.setTitle(getString(R.string.restart))
.setMessage(getString(R.string.confirm_restart_msg))
.setPositiveButton(getString(R.string.confirm), new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
startNewGame();
}
})
.setNegativeButton(getString(R.string.cancel), new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
dialog.dismiss();
}
})
.show();
}
and also how to stop sounds in onBackpressed ().
android android-studio android-mediaplayer soundpool
add a comment |
In my application I make a music background that works when click on a button start and the music changes loop sound1, sound2, sound3.
public void startNewGame() {//initializing the sounds
final MediaPlayer sound1 = MediaPlayer.create(this, R.raw.music1);
final MediaPlayer sound2 = MediaPlayer.create(this, R.raw.music2);
final MediaPlayer sound3 = MediaPlayer.create(this, R.raw.music3);
//generate random number
Random randomGenerator = new Random();
int randomInt = randomGenerator.nextInt(3) + 1;
//picking the right sound to play
switch (randomInt){
case 1:
if ( !sound1.isPlaying())
sound1.setLooping(true);
sound1.start();
break;
case 2: if ( !sound2.isPlaying() )
sound2.setLooping(true);
sound2.start();
break;
case 3:
if ( !sound3.isPlaying() )
sound3.setLooping(true);
sound3.start();
break;
}
mBtnChooseAndStart.setVisibility(View.GONE);
getSupportFragmentManager()
.beginTransaction()
.replace(R.id.fl_board_container,
GameFragment.newInstance(mBitmapBricks, GOAL_STATUS))
.commit();
}
the pobelem is that when I click on another button start again that generates a dialogue after confirmation I start the game but with another sound that works and the first does not stop
how to solve this problem thanks in advance
public void restart(View view) {
if (mFullBitmap == null) {
// Not started, so cannot restart
UIUtils.toast(this, getString(R.string.not_started));
return;
}
new AlertDialog.Builder(this)
.setTitle(getString(R.string.restart))
.setMessage(getString(R.string.confirm_restart_msg))
.setPositiveButton(getString(R.string.confirm), new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
startNewGame();
}
})
.setNegativeButton(getString(R.string.cancel), new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
dialog.dismiss();
}
})
.show();
}
and also how to stop sounds in onBackpressed ().
android android-studio android-mediaplayer soundpool
if (sound1 == null) ;
Those ifs are not doing what you think they're doing (in fact they're doing nothing). I suggest you review how ifs work in Java.
– m0skit0
Nov 16 '18 at 18:54
thank you for targeting me the error i try if (sound1 == null) {} but application stops .if you can offer me a solution
– MusAit
Nov 16 '18 at 20:35
It seems that your problem is that you lack the basics of programming, you should try some simpler problems before attempting this.
– m0skit0
Nov 19 '18 at 10:13
I thought that the fact of trying to use this site is to have help if I encounter a difficulty to go ahead. not to orient me to redo java classes because I use one; and there are some examples of the same problem, and people try to give help, in my opinion the problem is not if it's the algorithm ... and instead of fading alone to solve my problem to find a solution I am gonna lose my time in no the base of the programming, no it is the algorithm. it is not you which will discourage me
– MusAit
Nov 20 '18 at 12:25
I'm definitely not trying to discourage you, however this site is a Q&A site for very specific questions with very specific answers. Your question is way too broad to answer here since it involves lack of very basic concepts which are too long to explain here and are already covered by a lot of other resources available on the Internet.
– m0skit0
Nov 20 '18 at 14:08
add a comment |
In my application I make a music background that works when click on a button start and the music changes loop sound1, sound2, sound3.
public void startNewGame() {//initializing the sounds
final MediaPlayer sound1 = MediaPlayer.create(this, R.raw.music1);
final MediaPlayer sound2 = MediaPlayer.create(this, R.raw.music2);
final MediaPlayer sound3 = MediaPlayer.create(this, R.raw.music3);
//generate random number
Random randomGenerator = new Random();
int randomInt = randomGenerator.nextInt(3) + 1;
//picking the right sound to play
switch (randomInt){
case 1:
if ( !sound1.isPlaying())
sound1.setLooping(true);
sound1.start();
break;
case 2: if ( !sound2.isPlaying() )
sound2.setLooping(true);
sound2.start();
break;
case 3:
if ( !sound3.isPlaying() )
sound3.setLooping(true);
sound3.start();
break;
}
mBtnChooseAndStart.setVisibility(View.GONE);
getSupportFragmentManager()
.beginTransaction()
.replace(R.id.fl_board_container,
GameFragment.newInstance(mBitmapBricks, GOAL_STATUS))
.commit();
}
the pobelem is that when I click on another button start again that generates a dialogue after confirmation I start the game but with another sound that works and the first does not stop
how to solve this problem thanks in advance
public void restart(View view) {
if (mFullBitmap == null) {
// Not started, so cannot restart
UIUtils.toast(this, getString(R.string.not_started));
return;
}
new AlertDialog.Builder(this)
.setTitle(getString(R.string.restart))
.setMessage(getString(R.string.confirm_restart_msg))
.setPositiveButton(getString(R.string.confirm), new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
startNewGame();
}
})
.setNegativeButton(getString(R.string.cancel), new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
dialog.dismiss();
}
})
.show();
}
and also how to stop sounds in onBackpressed ().
android android-studio android-mediaplayer soundpool
In my application I make a music background that works when click on a button start and the music changes loop sound1, sound2, sound3.
public void startNewGame() {//initializing the sounds
final MediaPlayer sound1 = MediaPlayer.create(this, R.raw.music1);
final MediaPlayer sound2 = MediaPlayer.create(this, R.raw.music2);
final MediaPlayer sound3 = MediaPlayer.create(this, R.raw.music3);
//generate random number
Random randomGenerator = new Random();
int randomInt = randomGenerator.nextInt(3) + 1;
//picking the right sound to play
switch (randomInt){
case 1:
if ( !sound1.isPlaying())
sound1.setLooping(true);
sound1.start();
break;
case 2: if ( !sound2.isPlaying() )
sound2.setLooping(true);
sound2.start();
break;
case 3:
if ( !sound3.isPlaying() )
sound3.setLooping(true);
sound3.start();
break;
}
mBtnChooseAndStart.setVisibility(View.GONE);
getSupportFragmentManager()
.beginTransaction()
.replace(R.id.fl_board_container,
GameFragment.newInstance(mBitmapBricks, GOAL_STATUS))
.commit();
}
the pobelem is that when I click on another button start again that generates a dialogue after confirmation I start the game but with another sound that works and the first does not stop
how to solve this problem thanks in advance
public void restart(View view) {
if (mFullBitmap == null) {
// Not started, so cannot restart
UIUtils.toast(this, getString(R.string.not_started));
return;
}
new AlertDialog.Builder(this)
.setTitle(getString(R.string.restart))
.setMessage(getString(R.string.confirm_restart_msg))
.setPositiveButton(getString(R.string.confirm), new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
startNewGame();
}
})
.setNegativeButton(getString(R.string.cancel), new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
dialog.dismiss();
}
})
.show();
}
and also how to stop sounds in onBackpressed ().
android android-studio android-mediaplayer soundpool
android android-studio android-mediaplayer soundpool
edited Nov 16 '18 at 21:29
MusAit
asked Nov 16 '18 at 18:14
MusAitMusAit
11
11
if (sound1 == null) ;
Those ifs are not doing what you think they're doing (in fact they're doing nothing). I suggest you review how ifs work in Java.
– m0skit0
Nov 16 '18 at 18:54
thank you for targeting me the error i try if (sound1 == null) {} but application stops .if you can offer me a solution
– MusAit
Nov 16 '18 at 20:35
It seems that your problem is that you lack the basics of programming, you should try some simpler problems before attempting this.
– m0skit0
Nov 19 '18 at 10:13
I thought that the fact of trying to use this site is to have help if I encounter a difficulty to go ahead. not to orient me to redo java classes because I use one; and there are some examples of the same problem, and people try to give help, in my opinion the problem is not if it's the algorithm ... and instead of fading alone to solve my problem to find a solution I am gonna lose my time in no the base of the programming, no it is the algorithm. it is not you which will discourage me
– MusAit
Nov 20 '18 at 12:25
I'm definitely not trying to discourage you, however this site is a Q&A site for very specific questions with very specific answers. Your question is way too broad to answer here since it involves lack of very basic concepts which are too long to explain here and are already covered by a lot of other resources available on the Internet.
– m0skit0
Nov 20 '18 at 14:08
add a comment |
if (sound1 == null) ;
Those ifs are not doing what you think they're doing (in fact they're doing nothing). I suggest you review how ifs work in Java.
– m0skit0
Nov 16 '18 at 18:54
thank you for targeting me the error i try if (sound1 == null) {} but application stops .if you can offer me a solution
– MusAit
Nov 16 '18 at 20:35
It seems that your problem is that you lack the basics of programming, you should try some simpler problems before attempting this.
– m0skit0
Nov 19 '18 at 10:13
I thought that the fact of trying to use this site is to have help if I encounter a difficulty to go ahead. not to orient me to redo java classes because I use one; and there are some examples of the same problem, and people try to give help, in my opinion the problem is not if it's the algorithm ... and instead of fading alone to solve my problem to find a solution I am gonna lose my time in no the base of the programming, no it is the algorithm. it is not you which will discourage me
– MusAit
Nov 20 '18 at 12:25
I'm definitely not trying to discourage you, however this site is a Q&A site for very specific questions with very specific answers. Your question is way too broad to answer here since it involves lack of very basic concepts which are too long to explain here and are already covered by a lot of other resources available on the Internet.
– m0skit0
Nov 20 '18 at 14:08
if (sound1 == null) ;
Those ifs are not doing what you think they're doing (in fact they're doing nothing). I suggest you review how ifs work in Java.– m0skit0
Nov 16 '18 at 18:54
if (sound1 == null) ;
Those ifs are not doing what you think they're doing (in fact they're doing nothing). I suggest you review how ifs work in Java.– m0skit0
Nov 16 '18 at 18:54
thank you for targeting me the error i try if (sound1 == null) {} but application stops .if you can offer me a solution
– MusAit
Nov 16 '18 at 20:35
thank you for targeting me the error i try if (sound1 == null) {} but application stops .if you can offer me a solution
– MusAit
Nov 16 '18 at 20:35
It seems that your problem is that you lack the basics of programming, you should try some simpler problems before attempting this.
– m0skit0
Nov 19 '18 at 10:13
It seems that your problem is that you lack the basics of programming, you should try some simpler problems before attempting this.
– m0skit0
Nov 19 '18 at 10:13
I thought that the fact of trying to use this site is to have help if I encounter a difficulty to go ahead. not to orient me to redo java classes because I use one; and there are some examples of the same problem, and people try to give help, in my opinion the problem is not if it's the algorithm ... and instead of fading alone to solve my problem to find a solution I am gonna lose my time in no the base of the programming, no it is the algorithm. it is not you which will discourage me
– MusAit
Nov 20 '18 at 12:25
I thought that the fact of trying to use this site is to have help if I encounter a difficulty to go ahead. not to orient me to redo java classes because I use one; and there are some examples of the same problem, and people try to give help, in my opinion the problem is not if it's the algorithm ... and instead of fading alone to solve my problem to find a solution I am gonna lose my time in no the base of the programming, no it is the algorithm. it is not you which will discourage me
– MusAit
Nov 20 '18 at 12:25
I'm definitely not trying to discourage you, however this site is a Q&A site for very specific questions with very specific answers. Your question is way too broad to answer here since it involves lack of very basic concepts which are too long to explain here and are already covered by a lot of other resources available on the Internet.
– m0skit0
Nov 20 '18 at 14:08
I'm definitely not trying to discourage you, however this site is a Q&A site for very specific questions with very specific answers. Your question is way too broad to answer here since it involves lack of very basic concepts which are too long to explain here and are already covered by a lot of other resources available on the Internet.
– m0skit0
Nov 20 '18 at 14:08
add a comment |
1 Answer
1
active
oldest
votes
finally I found the solution and it works
firstly create a method to stop mediaplayer
public void cleanUpMediaPlayer(){
if(mediaPlayer != null) {
if(mediaPlayer.isPlaying()) {
mediaPlayer.stop();
}
mediaPlayer.release();
}
}
then create a method of launching for each sound and within this method it is necessary to apply the functin to stop mediaplayer if it exist
public void sound1(){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.music1);
mediaPlayer.setLooping(true);
mediaPlayer.start();
}
public void sound2(){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.music2);
mediaPlayer.setLooping(true);
mediaPlayer.start();
}
public void sound3(){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.music3);
mediaPlayer.setLooping(true);
mediaPlayer.start();
}
finally call the sounds in the desired moment
for me I want the sounds to change every time I play my game that's why I use random with switch loop like this.
Random randomGenerator = new Random();
int randomInt = randomGenerator.nextInt(3) + 1;
//picking the right sound to play
switch (randomInt){
case 1:
sound1();
break;
case 2:
sound2();
break;
case 3:
sound3();
break;
}
the same for onBackPressed() you just have to call cleanUpMediaPlayer method
public void onBackPressed() {
cleanUpMediaPlayer();
.....
}
a good day for my friend mistek :)
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53343321%2fhow-to-stop-several-sounds-when-i-click-on-a-button-start-again%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
finally I found the solution and it works
firstly create a method to stop mediaplayer
public void cleanUpMediaPlayer(){
if(mediaPlayer != null) {
if(mediaPlayer.isPlaying()) {
mediaPlayer.stop();
}
mediaPlayer.release();
}
}
then create a method of launching for each sound and within this method it is necessary to apply the functin to stop mediaplayer if it exist
public void sound1(){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.music1);
mediaPlayer.setLooping(true);
mediaPlayer.start();
}
public void sound2(){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.music2);
mediaPlayer.setLooping(true);
mediaPlayer.start();
}
public void sound3(){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.music3);
mediaPlayer.setLooping(true);
mediaPlayer.start();
}
finally call the sounds in the desired moment
for me I want the sounds to change every time I play my game that's why I use random with switch loop like this.
Random randomGenerator = new Random();
int randomInt = randomGenerator.nextInt(3) + 1;
//picking the right sound to play
switch (randomInt){
case 1:
sound1();
break;
case 2:
sound2();
break;
case 3:
sound3();
break;
}
the same for onBackPressed() you just have to call cleanUpMediaPlayer method
public void onBackPressed() {
cleanUpMediaPlayer();
.....
}
a good day for my friend mistek :)
add a comment |
finally I found the solution and it works
firstly create a method to stop mediaplayer
public void cleanUpMediaPlayer(){
if(mediaPlayer != null) {
if(mediaPlayer.isPlaying()) {
mediaPlayer.stop();
}
mediaPlayer.release();
}
}
then create a method of launching for each sound and within this method it is necessary to apply the functin to stop mediaplayer if it exist
public void sound1(){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.music1);
mediaPlayer.setLooping(true);
mediaPlayer.start();
}
public void sound2(){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.music2);
mediaPlayer.setLooping(true);
mediaPlayer.start();
}
public void sound3(){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.music3);
mediaPlayer.setLooping(true);
mediaPlayer.start();
}
finally call the sounds in the desired moment
for me I want the sounds to change every time I play my game that's why I use random with switch loop like this.
Random randomGenerator = new Random();
int randomInt = randomGenerator.nextInt(3) + 1;
//picking the right sound to play
switch (randomInt){
case 1:
sound1();
break;
case 2:
sound2();
break;
case 3:
sound3();
break;
}
the same for onBackPressed() you just have to call cleanUpMediaPlayer method
public void onBackPressed() {
cleanUpMediaPlayer();
.....
}
a good day for my friend mistek :)
add a comment |
finally I found the solution and it works
firstly create a method to stop mediaplayer
public void cleanUpMediaPlayer(){
if(mediaPlayer != null) {
if(mediaPlayer.isPlaying()) {
mediaPlayer.stop();
}
mediaPlayer.release();
}
}
then create a method of launching for each sound and within this method it is necessary to apply the functin to stop mediaplayer if it exist
public void sound1(){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.music1);
mediaPlayer.setLooping(true);
mediaPlayer.start();
}
public void sound2(){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.music2);
mediaPlayer.setLooping(true);
mediaPlayer.start();
}
public void sound3(){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.music3);
mediaPlayer.setLooping(true);
mediaPlayer.start();
}
finally call the sounds in the desired moment
for me I want the sounds to change every time I play my game that's why I use random with switch loop like this.
Random randomGenerator = new Random();
int randomInt = randomGenerator.nextInt(3) + 1;
//picking the right sound to play
switch (randomInt){
case 1:
sound1();
break;
case 2:
sound2();
break;
case 3:
sound3();
break;
}
the same for onBackPressed() you just have to call cleanUpMediaPlayer method
public void onBackPressed() {
cleanUpMediaPlayer();
.....
}
a good day for my friend mistek :)
finally I found the solution and it works
firstly create a method to stop mediaplayer
public void cleanUpMediaPlayer(){
if(mediaPlayer != null) {
if(mediaPlayer.isPlaying()) {
mediaPlayer.stop();
}
mediaPlayer.release();
}
}
then create a method of launching for each sound and within this method it is necessary to apply the functin to stop mediaplayer if it exist
public void sound1(){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.music1);
mediaPlayer.setLooping(true);
mediaPlayer.start();
}
public void sound2(){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.music2);
mediaPlayer.setLooping(true);
mediaPlayer.start();
}
public void sound3(){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.music3);
mediaPlayer.setLooping(true);
mediaPlayer.start();
}
finally call the sounds in the desired moment
for me I want the sounds to change every time I play my game that's why I use random with switch loop like this.
Random randomGenerator = new Random();
int randomInt = randomGenerator.nextInt(3) + 1;
//picking the right sound to play
switch (randomInt){
case 1:
sound1();
break;
case 2:
sound2();
break;
case 3:
sound3();
break;
}
the same for onBackPressed() you just have to call cleanUpMediaPlayer method
public void onBackPressed() {
cleanUpMediaPlayer();
.....
}
a good day for my friend mistek :)
answered Nov 20 '18 at 18:12
MusAitMusAit
11
11
add a comment |
add a comment |
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53343321%2fhow-to-stop-several-sounds-when-i-click-on-a-button-start-again%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
if (sound1 == null) ;
Those ifs are not doing what you think they're doing (in fact they're doing nothing). I suggest you review how ifs work in Java.– m0skit0
Nov 16 '18 at 18:54
thank you for targeting me the error i try if (sound1 == null) {} but application stops .if you can offer me a solution
– MusAit
Nov 16 '18 at 20:35
It seems that your problem is that you lack the basics of programming, you should try some simpler problems before attempting this.
– m0skit0
Nov 19 '18 at 10:13
I thought that the fact of trying to use this site is to have help if I encounter a difficulty to go ahead. not to orient me to redo java classes because I use one; and there are some examples of the same problem, and people try to give help, in my opinion the problem is not if it's the algorithm ... and instead of fading alone to solve my problem to find a solution I am gonna lose my time in no the base of the programming, no it is the algorithm. it is not you which will discourage me
– MusAit
Nov 20 '18 at 12:25
I'm definitely not trying to discourage you, however this site is a Q&A site for very specific questions with very specific answers. Your question is way too broad to answer here since it involves lack of very basic concepts which are too long to explain here and are already covered by a lot of other resources available on the Internet.
– m0skit0
Nov 20 '18 at 14:08