Variables inside Functions (Corona Lua)
I've searched everywhere for an answer on how to change a variable inside a function. I have tried many different solutions but none have worked so far.
My plan is to change a variable named 'stateRed' inside a function which is run when a button is pressed. When the function is run, the variables will change to 'READY'. I will then use this variable to run a separate chunk of code (the actual game). There are two of these buttons.
My code looks something like this:
function ReadyRed()
stateRed = 'READY'
stateBtnRed = widget.newButton
{
defaultFile = "ready_red.png",
overFile = "unready_red.png",
label = "Ready",
emboss = true,
onPress = unreadyStateRed,
}
stateBtnRed.rotation = 90; stateBtnRed.width = 90; stateBtnRed.height = 90; stateBtnRed.x = display.contentWidth / 2 - 170; stateBtnRed.y = display.contentHeight - 270
return stateRed
end
function UnreadyRed()
local stateRed = 'UNREADY'
stateBtnRed = widget.newButton
{
defaultFile = "unready_red.png",
overFile = "ready_red.png",
label = "Unready",
emboss = true,
onPress = readyStateRed,
}
stateBtnRed.rotation = 90; stateBtnRed.width = 90; stateBtnRed.height = 90; stateBtnRed.x = display.contentWidth / 2 - 170; stateBtnRed.y = display.contentHeight - 270
return stateRed
end
The code that starts the game looks like this:
if stateRed == 'READY' and stateBlue == 'Ready' then
lua corona
add a comment |
I've searched everywhere for an answer on how to change a variable inside a function. I have tried many different solutions but none have worked so far.
My plan is to change a variable named 'stateRed' inside a function which is run when a button is pressed. When the function is run, the variables will change to 'READY'. I will then use this variable to run a separate chunk of code (the actual game). There are two of these buttons.
My code looks something like this:
function ReadyRed()
stateRed = 'READY'
stateBtnRed = widget.newButton
{
defaultFile = "ready_red.png",
overFile = "unready_red.png",
label = "Ready",
emboss = true,
onPress = unreadyStateRed,
}
stateBtnRed.rotation = 90; stateBtnRed.width = 90; stateBtnRed.height = 90; stateBtnRed.x = display.contentWidth / 2 - 170; stateBtnRed.y = display.contentHeight - 270
return stateRed
end
function UnreadyRed()
local stateRed = 'UNREADY'
stateBtnRed = widget.newButton
{
defaultFile = "unready_red.png",
overFile = "ready_red.png",
label = "Unready",
emboss = true,
onPress = readyStateRed,
}
stateBtnRed.rotation = 90; stateBtnRed.width = 90; stateBtnRed.height = 90; stateBtnRed.x = display.contentWidth / 2 - 170; stateBtnRed.y = display.contentHeight - 270
return stateRed
end
The code that starts the game looks like this:
if stateRed == 'READY' and stateBlue == 'Ready' then
lua corona
IsstateRed
global or local variable?
– Egor Skriptunoff
Nov 14 '18 at 5:02
1
In your code you defined two different variables named the samestateRed
. One is global and second is local (it exists only inUnreadyRed
function).
– ldurniat
Nov 15 '18 at 20:37
stateRed is a global variable
– Flynn Dale
Nov 16 '18 at 1:14
add a comment |
I've searched everywhere for an answer on how to change a variable inside a function. I have tried many different solutions but none have worked so far.
My plan is to change a variable named 'stateRed' inside a function which is run when a button is pressed. When the function is run, the variables will change to 'READY'. I will then use this variable to run a separate chunk of code (the actual game). There are two of these buttons.
My code looks something like this:
function ReadyRed()
stateRed = 'READY'
stateBtnRed = widget.newButton
{
defaultFile = "ready_red.png",
overFile = "unready_red.png",
label = "Ready",
emboss = true,
onPress = unreadyStateRed,
}
stateBtnRed.rotation = 90; stateBtnRed.width = 90; stateBtnRed.height = 90; stateBtnRed.x = display.contentWidth / 2 - 170; stateBtnRed.y = display.contentHeight - 270
return stateRed
end
function UnreadyRed()
local stateRed = 'UNREADY'
stateBtnRed = widget.newButton
{
defaultFile = "unready_red.png",
overFile = "ready_red.png",
label = "Unready",
emboss = true,
onPress = readyStateRed,
}
stateBtnRed.rotation = 90; stateBtnRed.width = 90; stateBtnRed.height = 90; stateBtnRed.x = display.contentWidth / 2 - 170; stateBtnRed.y = display.contentHeight - 270
return stateRed
end
The code that starts the game looks like this:
if stateRed == 'READY' and stateBlue == 'Ready' then
lua corona
I've searched everywhere for an answer on how to change a variable inside a function. I have tried many different solutions but none have worked so far.
My plan is to change a variable named 'stateRed' inside a function which is run when a button is pressed. When the function is run, the variables will change to 'READY'. I will then use this variable to run a separate chunk of code (the actual game). There are two of these buttons.
My code looks something like this:
function ReadyRed()
stateRed = 'READY'
stateBtnRed = widget.newButton
{
defaultFile = "ready_red.png",
overFile = "unready_red.png",
label = "Ready",
emboss = true,
onPress = unreadyStateRed,
}
stateBtnRed.rotation = 90; stateBtnRed.width = 90; stateBtnRed.height = 90; stateBtnRed.x = display.contentWidth / 2 - 170; stateBtnRed.y = display.contentHeight - 270
return stateRed
end
function UnreadyRed()
local stateRed = 'UNREADY'
stateBtnRed = widget.newButton
{
defaultFile = "unready_red.png",
overFile = "ready_red.png",
label = "Unready",
emboss = true,
onPress = readyStateRed,
}
stateBtnRed.rotation = 90; stateBtnRed.width = 90; stateBtnRed.height = 90; stateBtnRed.x = display.contentWidth / 2 - 170; stateBtnRed.y = display.contentHeight - 270
return stateRed
end
The code that starts the game looks like this:
if stateRed == 'READY' and stateBlue == 'Ready' then
lua corona
lua corona
asked Nov 14 '18 at 3:51
Flynn DaleFlynn Dale
1
1
IsstateRed
global or local variable?
– Egor Skriptunoff
Nov 14 '18 at 5:02
1
In your code you defined two different variables named the samestateRed
. One is global and second is local (it exists only inUnreadyRed
function).
– ldurniat
Nov 15 '18 at 20:37
stateRed is a global variable
– Flynn Dale
Nov 16 '18 at 1:14
add a comment |
IsstateRed
global or local variable?
– Egor Skriptunoff
Nov 14 '18 at 5:02
1
In your code you defined two different variables named the samestateRed
. One is global and second is local (it exists only inUnreadyRed
function).
– ldurniat
Nov 15 '18 at 20:37
stateRed is a global variable
– Flynn Dale
Nov 16 '18 at 1:14
Is
stateRed
global or local variable?– Egor Skriptunoff
Nov 14 '18 at 5:02
Is
stateRed
global or local variable?– Egor Skriptunoff
Nov 14 '18 at 5:02
1
1
In your code you defined two different variables named the same
stateRed
. One is global and second is local (it exists only in UnreadyRed
function).– ldurniat
Nov 15 '18 at 20:37
In your code you defined two different variables named the same
stateRed
. One is global and second is local (it exists only in UnreadyRed
function).– ldurniat
Nov 15 '18 at 20:37
stateRed is a global variable
– Flynn Dale
Nov 16 '18 at 1:14
stateRed is a global variable
– Flynn Dale
Nov 16 '18 at 1:14
add a comment |
1 Answer
1
active
oldest
votes
If variable stateRed
is global then remove local
keyword stand before variable name i.e.
function UnreadyRed()
stateRed = 'UNREADY'
...
end
Note:
- You probably don't need return
stateRed
inReadyRed
andUnreadyRed
functions sincestateRed
is global variable. - Use one notation style. I recommended you Camel Case notation
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
If variable stateRed
is global then remove local
keyword stand before variable name i.e.
function UnreadyRed()
stateRed = 'UNREADY'
...
end
Note:
- You probably don't need return
stateRed
inReadyRed
andUnreadyRed
functions sincestateRed
is global variable. - Use one notation style. I recommended you Camel Case notation
add a comment |
If variable stateRed
is global then remove local
keyword stand before variable name i.e.
function UnreadyRed()
stateRed = 'UNREADY'
...
end
Note:
- You probably don't need return
stateRed
inReadyRed
andUnreadyRed
functions sincestateRed
is global variable. - Use one notation style. I recommended you Camel Case notation
add a comment |
If variable stateRed
is global then remove local
keyword stand before variable name i.e.
function UnreadyRed()
stateRed = 'UNREADY'
...
end
Note:
- You probably don't need return
stateRed
inReadyRed
andUnreadyRed
functions sincestateRed
is global variable. - Use one notation style. I recommended you Camel Case notation
If variable stateRed
is global then remove local
keyword stand before variable name i.e.
function UnreadyRed()
stateRed = 'UNREADY'
...
end
Note:
- You probably don't need return
stateRed
inReadyRed
andUnreadyRed
functions sincestateRed
is global variable. - Use one notation style. I recommended you Camel Case notation
answered Nov 17 '18 at 10:55
ldurniatldurniat
1,5792515
1,5792515
add a comment |
add a comment |
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Is
stateRed
global or local variable?– Egor Skriptunoff
Nov 14 '18 at 5:02
1
In your code you defined two different variables named the same
stateRed
. One is global and second is local (it exists only inUnreadyRed
function).– ldurniat
Nov 15 '18 at 20:37
stateRed is a global variable
– Flynn Dale
Nov 16 '18 at 1:14