Variables inside Functions (Corona Lua)












0















I've searched everywhere for an answer on how to change a variable inside a function. I have tried many different solutions but none have worked so far.



My plan is to change a variable named 'stateRed' inside a function which is run when a button is pressed. When the function is run, the variables will change to 'READY'. I will then use this variable to run a separate chunk of code (the actual game). There are two of these buttons.



My code looks something like this:



function ReadyRed()
stateRed = 'READY'
stateBtnRed = widget.newButton
{
defaultFile = "ready_red.png",
overFile = "unready_red.png",
label = "Ready",
emboss = true,
onPress = unreadyStateRed,
}
stateBtnRed.rotation = 90; stateBtnRed.width = 90; stateBtnRed.height = 90; stateBtnRed.x = display.contentWidth / 2 - 170; stateBtnRed.y = display.contentHeight - 270
return stateRed
end

function UnreadyRed()
local stateRed = 'UNREADY'
stateBtnRed = widget.newButton
{
defaultFile = "unready_red.png",
overFile = "ready_red.png",
label = "Unready",
emboss = true,
onPress = readyStateRed,
}
stateBtnRed.rotation = 90; stateBtnRed.width = 90; stateBtnRed.height = 90; stateBtnRed.x = display.contentWidth / 2 - 170; stateBtnRed.y = display.contentHeight - 270
return stateRed
end


The code that starts the game looks like this:



if stateRed == 'READY' and stateBlue == 'Ready' then









share|improve this question























  • Is stateRed global or local variable?

    – Egor Skriptunoff
    Nov 14 '18 at 5:02






  • 1





    In your code you defined two different variables named the same stateRed. One is global and second is local (it exists only in UnreadyRed function).

    – ldurniat
    Nov 15 '18 at 20:37











  • stateRed is a global variable

    – Flynn Dale
    Nov 16 '18 at 1:14
















0















I've searched everywhere for an answer on how to change a variable inside a function. I have tried many different solutions but none have worked so far.



My plan is to change a variable named 'stateRed' inside a function which is run when a button is pressed. When the function is run, the variables will change to 'READY'. I will then use this variable to run a separate chunk of code (the actual game). There are two of these buttons.



My code looks something like this:



function ReadyRed()
stateRed = 'READY'
stateBtnRed = widget.newButton
{
defaultFile = "ready_red.png",
overFile = "unready_red.png",
label = "Ready",
emboss = true,
onPress = unreadyStateRed,
}
stateBtnRed.rotation = 90; stateBtnRed.width = 90; stateBtnRed.height = 90; stateBtnRed.x = display.contentWidth / 2 - 170; stateBtnRed.y = display.contentHeight - 270
return stateRed
end

function UnreadyRed()
local stateRed = 'UNREADY'
stateBtnRed = widget.newButton
{
defaultFile = "unready_red.png",
overFile = "ready_red.png",
label = "Unready",
emboss = true,
onPress = readyStateRed,
}
stateBtnRed.rotation = 90; stateBtnRed.width = 90; stateBtnRed.height = 90; stateBtnRed.x = display.contentWidth / 2 - 170; stateBtnRed.y = display.contentHeight - 270
return stateRed
end


The code that starts the game looks like this:



if stateRed == 'READY' and stateBlue == 'Ready' then









share|improve this question























  • Is stateRed global or local variable?

    – Egor Skriptunoff
    Nov 14 '18 at 5:02






  • 1





    In your code you defined two different variables named the same stateRed. One is global and second is local (it exists only in UnreadyRed function).

    – ldurniat
    Nov 15 '18 at 20:37











  • stateRed is a global variable

    – Flynn Dale
    Nov 16 '18 at 1:14














0












0








0








I've searched everywhere for an answer on how to change a variable inside a function. I have tried many different solutions but none have worked so far.



My plan is to change a variable named 'stateRed' inside a function which is run when a button is pressed. When the function is run, the variables will change to 'READY'. I will then use this variable to run a separate chunk of code (the actual game). There are two of these buttons.



My code looks something like this:



function ReadyRed()
stateRed = 'READY'
stateBtnRed = widget.newButton
{
defaultFile = "ready_red.png",
overFile = "unready_red.png",
label = "Ready",
emboss = true,
onPress = unreadyStateRed,
}
stateBtnRed.rotation = 90; stateBtnRed.width = 90; stateBtnRed.height = 90; stateBtnRed.x = display.contentWidth / 2 - 170; stateBtnRed.y = display.contentHeight - 270
return stateRed
end

function UnreadyRed()
local stateRed = 'UNREADY'
stateBtnRed = widget.newButton
{
defaultFile = "unready_red.png",
overFile = "ready_red.png",
label = "Unready",
emboss = true,
onPress = readyStateRed,
}
stateBtnRed.rotation = 90; stateBtnRed.width = 90; stateBtnRed.height = 90; stateBtnRed.x = display.contentWidth / 2 - 170; stateBtnRed.y = display.contentHeight - 270
return stateRed
end


The code that starts the game looks like this:



if stateRed == 'READY' and stateBlue == 'Ready' then









share|improve this question














I've searched everywhere for an answer on how to change a variable inside a function. I have tried many different solutions but none have worked so far.



My plan is to change a variable named 'stateRed' inside a function which is run when a button is pressed. When the function is run, the variables will change to 'READY'. I will then use this variable to run a separate chunk of code (the actual game). There are two of these buttons.



My code looks something like this:



function ReadyRed()
stateRed = 'READY'
stateBtnRed = widget.newButton
{
defaultFile = "ready_red.png",
overFile = "unready_red.png",
label = "Ready",
emboss = true,
onPress = unreadyStateRed,
}
stateBtnRed.rotation = 90; stateBtnRed.width = 90; stateBtnRed.height = 90; stateBtnRed.x = display.contentWidth / 2 - 170; stateBtnRed.y = display.contentHeight - 270
return stateRed
end

function UnreadyRed()
local stateRed = 'UNREADY'
stateBtnRed = widget.newButton
{
defaultFile = "unready_red.png",
overFile = "ready_red.png",
label = "Unready",
emboss = true,
onPress = readyStateRed,
}
stateBtnRed.rotation = 90; stateBtnRed.width = 90; stateBtnRed.height = 90; stateBtnRed.x = display.contentWidth / 2 - 170; stateBtnRed.y = display.contentHeight - 270
return stateRed
end


The code that starts the game looks like this:



if stateRed == 'READY' and stateBlue == 'Ready' then






lua corona






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 14 '18 at 3:51









Flynn DaleFlynn Dale

1




1













  • Is stateRed global or local variable?

    – Egor Skriptunoff
    Nov 14 '18 at 5:02






  • 1





    In your code you defined two different variables named the same stateRed. One is global and second is local (it exists only in UnreadyRed function).

    – ldurniat
    Nov 15 '18 at 20:37











  • stateRed is a global variable

    – Flynn Dale
    Nov 16 '18 at 1:14



















  • Is stateRed global or local variable?

    – Egor Skriptunoff
    Nov 14 '18 at 5:02






  • 1





    In your code you defined two different variables named the same stateRed. One is global and second is local (it exists only in UnreadyRed function).

    – ldurniat
    Nov 15 '18 at 20:37











  • stateRed is a global variable

    – Flynn Dale
    Nov 16 '18 at 1:14

















Is stateRed global or local variable?

– Egor Skriptunoff
Nov 14 '18 at 5:02





Is stateRed global or local variable?

– Egor Skriptunoff
Nov 14 '18 at 5:02




1




1





In your code you defined two different variables named the same stateRed. One is global and second is local (it exists only in UnreadyRed function).

– ldurniat
Nov 15 '18 at 20:37





In your code you defined two different variables named the same stateRed. One is global and second is local (it exists only in UnreadyRed function).

– ldurniat
Nov 15 '18 at 20:37













stateRed is a global variable

– Flynn Dale
Nov 16 '18 at 1:14





stateRed is a global variable

– Flynn Dale
Nov 16 '18 at 1:14












1 Answer
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active

oldest

votes


















2














If variable stateRed is global then remove local keyword stand before variable name i.e.



function UnreadyRed()
stateRed = 'UNREADY'
...
end


Note:




  • You probably don't need return stateRed in ReadyRed and UnreadyRed functions since stateRed is global variable.

  • Use one notation style. I recommended you Camel Case notation






share|improve this answer























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    1 Answer
    1






    active

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    active

    oldest

    votes






    active

    oldest

    votes









    2














    If variable stateRed is global then remove local keyword stand before variable name i.e.



    function UnreadyRed()
    stateRed = 'UNREADY'
    ...
    end


    Note:




    • You probably don't need return stateRed in ReadyRed and UnreadyRed functions since stateRed is global variable.

    • Use one notation style. I recommended you Camel Case notation






    share|improve this answer




























      2














      If variable stateRed is global then remove local keyword stand before variable name i.e.



      function UnreadyRed()
      stateRed = 'UNREADY'
      ...
      end


      Note:




      • You probably don't need return stateRed in ReadyRed and UnreadyRed functions since stateRed is global variable.

      • Use one notation style. I recommended you Camel Case notation






      share|improve this answer


























        2












        2








        2







        If variable stateRed is global then remove local keyword stand before variable name i.e.



        function UnreadyRed()
        stateRed = 'UNREADY'
        ...
        end


        Note:




        • You probably don't need return stateRed in ReadyRed and UnreadyRed functions since stateRed is global variable.

        • Use one notation style. I recommended you Camel Case notation






        share|improve this answer













        If variable stateRed is global then remove local keyword stand before variable name i.e.



        function UnreadyRed()
        stateRed = 'UNREADY'
        ...
        end


        Note:




        • You probably don't need return stateRed in ReadyRed and UnreadyRed functions since stateRed is global variable.

        • Use one notation style. I recommended you Camel Case notation







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 17 '18 at 10:55









        ldurniatldurniat

        1,5792515




        1,5792515






























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