Hack and slash






















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Hack and slash or hack and slay (H&S or HnS; also can be stylized in a hyphenated form as in hack-and-slash, or with a contracted conjunction as in hack 'n' slay) refers to a type of gameplay that emphasizes combat.


The term "hack and slash" was originally used to describe a play style in tabletop role-playing games, carrying over from there to MUDs, MMORPGs, and role-playing video games. In arcade- and console-style action video games, the term has a different usage, specifically implying a focus on real-time combat with hand-to-hand weapons as opposed to guns or fists.




Contents






  • 1 Role-playing games


  • 2 Role-playing video games


  • 3 Action video games


  • 4 See also


  • 5 References





Role-playing games


The term "hack and slash" has its roots in "pen and paper" RPGs such as Dungeons & Dragons, denoting campaigns of violence with no other plot elements or significant goal. The term itself dates at least as far back as 1980, as shown in a Dragon article by Jean Wells and Kim Mohan which includes the following statement: "There is great potential for more than hacking and slashing in D&D or AD&D; there is the possibility of intrigue, mystery and romance involving both sexes, to the benefit of all characters in a campaign."[1] The article goes on to report the experience of one D&D player who claimed that "when she plays in tournaments, she does run into the 'hack and slash' type of player, but most of them are adolescent males. These types of players not only aggravate her, but [aggravate] other, more mature players as well."[1]



Role-playing video games


Hack and slash made the transition from the tabletop to role-playing video games, usually starting in D&D-like worlds.[2] This form of gameplay influenced a wide range of action role-playing games, including games such as Lineage,[3]Xanadu[4] and Diablo.[5][6]



Action video games


Distinct from hack and slash role-playing games, the term "hack and slash" also began being used to refer to weapon-based beat 'em up action games, such as the Golden Axe series.[7][8] Journalists covering the video game industry often use the term "hack and slash" to refer to a distinct genre of 3D third-person, weapon-based, melee action games, including titles such as Sengoku BASARA[9], Devil May Cry, Dynasty Warriors, Ninja Gaiden, God of War, Genji, No More Heroes, Bayonetta, Darksiders and Dante's Inferno.[10][11]



See also




  • Action role-playing game

  • Dungeon crawl

  • Munchkin (role-playing games)

  • Powergaming



References





  1. ^ ab Wells, Jean; Mohan, Kim (July 1980). "Women want equality - and why not?". Dragon #39. TSR Hobbies, Inc. V (1): 16..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output .citation q{quotes:"""""""'""'"}.mw-parser-output .citation .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-maint{display:none;color:#33aa33;margin-left:0.3em}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}


  2. ^ David Myers. "The attack of the backstories (and why they won't win)" (PDF). Archived from the original (PDF) on 2008-12-01.


  3. ^ Huhh, Jun Sok; Park, Sang Woo. "Game Design, Trading Markets, and Playing Practices" (PDF). Archived from the original (pdf) on 2008-07-23.


  4. ^ "Hack and Slash: What Makes a Good Action RPG?". 1UP.com. May 18, 2010. Archived from the original on June 29, 2011. Retrieved 2011-03-02.


  5. ^ "Games Like Diablo". Games Finder. 2013-01-06. Retrieved 2017-02-03.


  6. ^ Cord Kruse (2008-09-05). "Diablo III: Timeline, Expanded RPG Elements, iTunes D3 Music". Retrieved 2008-10-07.


  7. ^ Greg Kasavin (2006-11-30). "Golden Axe Review". GameSpot. Archived from the original on 2009-02-04. Retrieved 2008-10-07.


  8. ^ Patrick Shaw (2008-05-16). "Golden Axe: Beast Rider". GamePro. Archived from the original on 2008-10-17. Retrieved 2008-10-07.


  9. ^ "The Story behind Development of "Sengoku BASARA"". Capcom. December 24, 2015.


  10. ^ Is Dante's Inferno Divine or a Comedy of Errors?, UGO Networks, February 9, 2010


  11. ^ Heavenly Sword Review, VideoGamer.com, 04/09/2007












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