Two random values from list needs to match with images











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2
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Background: I have a small feature in my Tkinter application which randomizes two random values from list and prints them to GUI. But I'm struggling to get right image (team logo) with random value.



Goal: is to random team name (from list of 28 teams) and GUI should show team logo also. Pressing button "RANDOM" and it generates Team1 & Team2 and both should have logos next of the texts.



enter image description here



I have done research about: I had time with this answer, but I could not figure it out. This dice game kinda does it but I need two values instead of one and my list is full of strings.



Example: https://stackoverflow.com/a/27913052/5132305



import random
import tkinter as tk
from PIL import ImageTk, Image

# Use a class that hold all Team data
class Team():
def __init__(self, name, img_filename):
self.name = name
self.img_filename = img_filename

@property
def image(self):
# TODO: Open image file and return .PhotoImage object
team_logo = Image.open("%s.jpg" % (self.img_filename))
render = ImageTk.PhotoImage(team_logo)
self.img_filename.image = render
return self.img_filename

#This is how the class prints
def __str__(self):
return "Name: {} Image:{}".format(self.name, self.img_filename)


class MainWindow(tk.Frame):
def __init__(self, parent, *args, **kwargs):
tk.Frame.__init__(self, parent, *args, **kwargs)
root.geometry("700x450")
text_1 = tk.Label(text="VS", fg="red", anchor="center")
text_1.place(relx=.5, rely=.5, anchor="center")
text_2 = tk.Label(text="RANDOM GAME", fg="green", anchor="n")
text_2.pack(side="top")

# Button for randomize
self.parent = parent
self.frame = tk.Frame(self.parent)
self.randomButton = tk.Button(self.frame, text = 'RANDOM',
command=self.genRanTeam)
self.randomButton.pack(side="bottom")
self.frame.pack(side="bottom")

self.home_name = tk.StringVar()
self.visitor_name = tk.StringVar()

if 0: # TODO: Implement Team.image
# Images, I should somehow use this with home/visitor label?
# Yes, look at TODO in def genRanTeam(...

load = Image.open("%s.jpg" % (self.home.image))
render = ImageTk.PhotoImage(load)
# ONLY, if you decide to use OWN Label for Image
# What you suggest for this? So if I decide to only use home/visitor labels, I don't need next 4 lines of code (after this text?)
self.team_logo = tk.Label(parent, image=render)
self.team_logo.image = render
else:
self.team_logo = None


# Home team
self.home_label = tk.Label(Image = self.team_logo, textvariable=self.home_name)
self.home_label.pack(side="left")
# Visitor team
self.visitor_label = tk.Label(Image = self.team_logo, textvariable=self.visitor_name)
self.visitor_label.pack(side="right")

self.__init__Teams()

# Hold this in a own function for brevity
def __init__Teams(self):
self.teams = [Team('Chicago Fire', 'chicago'), Team('New York
Red Bulls', 'newyork'), Team('Philadelphia Union', 'phila'),
Team('Toronto FC', 'toronto')]
# Init defaults
self.home = self.teams[0]
self.visitor = self.teams[0]

def genRanTeam(self):
# Use the initalized Teams from MainWindow..__init__
self.__init__Teams()
self.home = random.choice(self.teams)
self.visitor = None
# Loop while home == visitor
while self.visitor is None or self.home.name is self.visitor.name:
self.visitor = random.choice(self.teams)

self.home_name.set(self.home.name)
self.visitor_name.set(self.visitor.name)

# TODO: Configure .team_label with Team.image
# self.home_label.configure(image=self.home.image)
self.home_label.configure(image=self.home.image)
self.visitor_label.configure(image=self.visitor.image)

if __name__ == "__main__":
root = tk.Tk()
main = MainWindow(root)
main.pack(side="top", fill="both", expand=True)
root.mainloop()


Now when I am pressing RANDOM-button, it does random correctly values to variables x & y from list.



I also have 28 images in folder project/images. All of the images are "team_name.jpg"



Question 1: How do I loop list and match team name and logo?



All help is appreciated and some code review would be great also! (First question in SO!)










share|improve this question




















  • 1




    Change to [ ('Team1', Logo_Team1), ...]. x[0] is the Team-Name, x[1] is the Team-Logo. Read about 8.3. The for statement
    – stovfl
    Sep 30 at 17:26










  • I will try this @stovfl , thanks!
    – ponkape
    Oct 1 at 12:41












  • I did not succeed with that solution. Other tips?
    – ponkape
    Oct 6 at 7:27















up vote
2
down vote

favorite












Background: I have a small feature in my Tkinter application which randomizes two random values from list and prints them to GUI. But I'm struggling to get right image (team logo) with random value.



Goal: is to random team name (from list of 28 teams) and GUI should show team logo also. Pressing button "RANDOM" and it generates Team1 & Team2 and both should have logos next of the texts.



enter image description here



I have done research about: I had time with this answer, but I could not figure it out. This dice game kinda does it but I need two values instead of one and my list is full of strings.



Example: https://stackoverflow.com/a/27913052/5132305



import random
import tkinter as tk
from PIL import ImageTk, Image

# Use a class that hold all Team data
class Team():
def __init__(self, name, img_filename):
self.name = name
self.img_filename = img_filename

@property
def image(self):
# TODO: Open image file and return .PhotoImage object
team_logo = Image.open("%s.jpg" % (self.img_filename))
render = ImageTk.PhotoImage(team_logo)
self.img_filename.image = render
return self.img_filename

#This is how the class prints
def __str__(self):
return "Name: {} Image:{}".format(self.name, self.img_filename)


class MainWindow(tk.Frame):
def __init__(self, parent, *args, **kwargs):
tk.Frame.__init__(self, parent, *args, **kwargs)
root.geometry("700x450")
text_1 = tk.Label(text="VS", fg="red", anchor="center")
text_1.place(relx=.5, rely=.5, anchor="center")
text_2 = tk.Label(text="RANDOM GAME", fg="green", anchor="n")
text_2.pack(side="top")

# Button for randomize
self.parent = parent
self.frame = tk.Frame(self.parent)
self.randomButton = tk.Button(self.frame, text = 'RANDOM',
command=self.genRanTeam)
self.randomButton.pack(side="bottom")
self.frame.pack(side="bottom")

self.home_name = tk.StringVar()
self.visitor_name = tk.StringVar()

if 0: # TODO: Implement Team.image
# Images, I should somehow use this with home/visitor label?
# Yes, look at TODO in def genRanTeam(...

load = Image.open("%s.jpg" % (self.home.image))
render = ImageTk.PhotoImage(load)
# ONLY, if you decide to use OWN Label for Image
# What you suggest for this? So if I decide to only use home/visitor labels, I don't need next 4 lines of code (after this text?)
self.team_logo = tk.Label(parent, image=render)
self.team_logo.image = render
else:
self.team_logo = None


# Home team
self.home_label = tk.Label(Image = self.team_logo, textvariable=self.home_name)
self.home_label.pack(side="left")
# Visitor team
self.visitor_label = tk.Label(Image = self.team_logo, textvariable=self.visitor_name)
self.visitor_label.pack(side="right")

self.__init__Teams()

# Hold this in a own function for brevity
def __init__Teams(self):
self.teams = [Team('Chicago Fire', 'chicago'), Team('New York
Red Bulls', 'newyork'), Team('Philadelphia Union', 'phila'),
Team('Toronto FC', 'toronto')]
# Init defaults
self.home = self.teams[0]
self.visitor = self.teams[0]

def genRanTeam(self):
# Use the initalized Teams from MainWindow..__init__
self.__init__Teams()
self.home = random.choice(self.teams)
self.visitor = None
# Loop while home == visitor
while self.visitor is None or self.home.name is self.visitor.name:
self.visitor = random.choice(self.teams)

self.home_name.set(self.home.name)
self.visitor_name.set(self.visitor.name)

# TODO: Configure .team_label with Team.image
# self.home_label.configure(image=self.home.image)
self.home_label.configure(image=self.home.image)
self.visitor_label.configure(image=self.visitor.image)

if __name__ == "__main__":
root = tk.Tk()
main = MainWindow(root)
main.pack(side="top", fill="both", expand=True)
root.mainloop()


Now when I am pressing RANDOM-button, it does random correctly values to variables x & y from list.



I also have 28 images in folder project/images. All of the images are "team_name.jpg"



Question 1: How do I loop list and match team name and logo?



All help is appreciated and some code review would be great also! (First question in SO!)










share|improve this question




















  • 1




    Change to [ ('Team1', Logo_Team1), ...]. x[0] is the Team-Name, x[1] is the Team-Logo. Read about 8.3. The for statement
    – stovfl
    Sep 30 at 17:26










  • I will try this @stovfl , thanks!
    – ponkape
    Oct 1 at 12:41












  • I did not succeed with that solution. Other tips?
    – ponkape
    Oct 6 at 7:27













up vote
2
down vote

favorite









up vote
2
down vote

favorite











Background: I have a small feature in my Tkinter application which randomizes two random values from list and prints them to GUI. But I'm struggling to get right image (team logo) with random value.



Goal: is to random team name (from list of 28 teams) and GUI should show team logo also. Pressing button "RANDOM" and it generates Team1 & Team2 and both should have logos next of the texts.



enter image description here



I have done research about: I had time with this answer, but I could not figure it out. This dice game kinda does it but I need two values instead of one and my list is full of strings.



Example: https://stackoverflow.com/a/27913052/5132305



import random
import tkinter as tk
from PIL import ImageTk, Image

# Use a class that hold all Team data
class Team():
def __init__(self, name, img_filename):
self.name = name
self.img_filename = img_filename

@property
def image(self):
# TODO: Open image file and return .PhotoImage object
team_logo = Image.open("%s.jpg" % (self.img_filename))
render = ImageTk.PhotoImage(team_logo)
self.img_filename.image = render
return self.img_filename

#This is how the class prints
def __str__(self):
return "Name: {} Image:{}".format(self.name, self.img_filename)


class MainWindow(tk.Frame):
def __init__(self, parent, *args, **kwargs):
tk.Frame.__init__(self, parent, *args, **kwargs)
root.geometry("700x450")
text_1 = tk.Label(text="VS", fg="red", anchor="center")
text_1.place(relx=.5, rely=.5, anchor="center")
text_2 = tk.Label(text="RANDOM GAME", fg="green", anchor="n")
text_2.pack(side="top")

# Button for randomize
self.parent = parent
self.frame = tk.Frame(self.parent)
self.randomButton = tk.Button(self.frame, text = 'RANDOM',
command=self.genRanTeam)
self.randomButton.pack(side="bottom")
self.frame.pack(side="bottom")

self.home_name = tk.StringVar()
self.visitor_name = tk.StringVar()

if 0: # TODO: Implement Team.image
# Images, I should somehow use this with home/visitor label?
# Yes, look at TODO in def genRanTeam(...

load = Image.open("%s.jpg" % (self.home.image))
render = ImageTk.PhotoImage(load)
# ONLY, if you decide to use OWN Label for Image
# What you suggest for this? So if I decide to only use home/visitor labels, I don't need next 4 lines of code (after this text?)
self.team_logo = tk.Label(parent, image=render)
self.team_logo.image = render
else:
self.team_logo = None


# Home team
self.home_label = tk.Label(Image = self.team_logo, textvariable=self.home_name)
self.home_label.pack(side="left")
# Visitor team
self.visitor_label = tk.Label(Image = self.team_logo, textvariable=self.visitor_name)
self.visitor_label.pack(side="right")

self.__init__Teams()

# Hold this in a own function for brevity
def __init__Teams(self):
self.teams = [Team('Chicago Fire', 'chicago'), Team('New York
Red Bulls', 'newyork'), Team('Philadelphia Union', 'phila'),
Team('Toronto FC', 'toronto')]
# Init defaults
self.home = self.teams[0]
self.visitor = self.teams[0]

def genRanTeam(self):
# Use the initalized Teams from MainWindow..__init__
self.__init__Teams()
self.home = random.choice(self.teams)
self.visitor = None
# Loop while home == visitor
while self.visitor is None or self.home.name is self.visitor.name:
self.visitor = random.choice(self.teams)

self.home_name.set(self.home.name)
self.visitor_name.set(self.visitor.name)

# TODO: Configure .team_label with Team.image
# self.home_label.configure(image=self.home.image)
self.home_label.configure(image=self.home.image)
self.visitor_label.configure(image=self.visitor.image)

if __name__ == "__main__":
root = tk.Tk()
main = MainWindow(root)
main.pack(side="top", fill="both", expand=True)
root.mainloop()


Now when I am pressing RANDOM-button, it does random correctly values to variables x & y from list.



I also have 28 images in folder project/images. All of the images are "team_name.jpg"



Question 1: How do I loop list and match team name and logo?



All help is appreciated and some code review would be great also! (First question in SO!)










share|improve this question















Background: I have a small feature in my Tkinter application which randomizes two random values from list and prints them to GUI. But I'm struggling to get right image (team logo) with random value.



Goal: is to random team name (from list of 28 teams) and GUI should show team logo also. Pressing button "RANDOM" and it generates Team1 & Team2 and both should have logos next of the texts.



enter image description here



I have done research about: I had time with this answer, but I could not figure it out. This dice game kinda does it but I need two values instead of one and my list is full of strings.



Example: https://stackoverflow.com/a/27913052/5132305



import random
import tkinter as tk
from PIL import ImageTk, Image

# Use a class that hold all Team data
class Team():
def __init__(self, name, img_filename):
self.name = name
self.img_filename = img_filename

@property
def image(self):
# TODO: Open image file and return .PhotoImage object
team_logo = Image.open("%s.jpg" % (self.img_filename))
render = ImageTk.PhotoImage(team_logo)
self.img_filename.image = render
return self.img_filename

#This is how the class prints
def __str__(self):
return "Name: {} Image:{}".format(self.name, self.img_filename)


class MainWindow(tk.Frame):
def __init__(self, parent, *args, **kwargs):
tk.Frame.__init__(self, parent, *args, **kwargs)
root.geometry("700x450")
text_1 = tk.Label(text="VS", fg="red", anchor="center")
text_1.place(relx=.5, rely=.5, anchor="center")
text_2 = tk.Label(text="RANDOM GAME", fg="green", anchor="n")
text_2.pack(side="top")

# Button for randomize
self.parent = parent
self.frame = tk.Frame(self.parent)
self.randomButton = tk.Button(self.frame, text = 'RANDOM',
command=self.genRanTeam)
self.randomButton.pack(side="bottom")
self.frame.pack(side="bottom")

self.home_name = tk.StringVar()
self.visitor_name = tk.StringVar()

if 0: # TODO: Implement Team.image
# Images, I should somehow use this with home/visitor label?
# Yes, look at TODO in def genRanTeam(...

load = Image.open("%s.jpg" % (self.home.image))
render = ImageTk.PhotoImage(load)
# ONLY, if you decide to use OWN Label for Image
# What you suggest for this? So if I decide to only use home/visitor labels, I don't need next 4 lines of code (after this text?)
self.team_logo = tk.Label(parent, image=render)
self.team_logo.image = render
else:
self.team_logo = None


# Home team
self.home_label = tk.Label(Image = self.team_logo, textvariable=self.home_name)
self.home_label.pack(side="left")
# Visitor team
self.visitor_label = tk.Label(Image = self.team_logo, textvariable=self.visitor_name)
self.visitor_label.pack(side="right")

self.__init__Teams()

# Hold this in a own function for brevity
def __init__Teams(self):
self.teams = [Team('Chicago Fire', 'chicago'), Team('New York
Red Bulls', 'newyork'), Team('Philadelphia Union', 'phila'),
Team('Toronto FC', 'toronto')]
# Init defaults
self.home = self.teams[0]
self.visitor = self.teams[0]

def genRanTeam(self):
# Use the initalized Teams from MainWindow..__init__
self.__init__Teams()
self.home = random.choice(self.teams)
self.visitor = None
# Loop while home == visitor
while self.visitor is None or self.home.name is self.visitor.name:
self.visitor = random.choice(self.teams)

self.home_name.set(self.home.name)
self.visitor_name.set(self.visitor.name)

# TODO: Configure .team_label with Team.image
# self.home_label.configure(image=self.home.image)
self.home_label.configure(image=self.home.image)
self.visitor_label.configure(image=self.visitor.image)

if __name__ == "__main__":
root = tk.Tk()
main = MainWindow(root)
main.pack(side="top", fill="both", expand=True)
root.mainloop()


Now when I am pressing RANDOM-button, it does random correctly values to variables x & y from list.



I also have 28 images in folder project/images. All of the images are "team_name.jpg"



Question 1: How do I loop list and match team name and logo?



All help is appreciated and some code review would be great also! (First question in SO!)







python string loops tkinter






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 10 at 12:04

























asked Sep 30 at 16:19









ponkape

242211




242211








  • 1




    Change to [ ('Team1', Logo_Team1), ...]. x[0] is the Team-Name, x[1] is the Team-Logo. Read about 8.3. The for statement
    – stovfl
    Sep 30 at 17:26










  • I will try this @stovfl , thanks!
    – ponkape
    Oct 1 at 12:41












  • I did not succeed with that solution. Other tips?
    – ponkape
    Oct 6 at 7:27














  • 1




    Change to [ ('Team1', Logo_Team1), ...]. x[0] is the Team-Name, x[1] is the Team-Logo. Read about 8.3. The for statement
    – stovfl
    Sep 30 at 17:26










  • I will try this @stovfl , thanks!
    – ponkape
    Oct 1 at 12:41












  • I did not succeed with that solution. Other tips?
    – ponkape
    Oct 6 at 7:27








1




1




Change to [ ('Team1', Logo_Team1), ...]. x[0] is the Team-Name, x[1] is the Team-Logo. Read about 8.3. The for statement
– stovfl
Sep 30 at 17:26




Change to [ ('Team1', Logo_Team1), ...]. x[0] is the Team-Name, x[1] is the Team-Logo. Read about 8.3. The for statement
– stovfl
Sep 30 at 17:26












I will try this @stovfl , thanks!
– ponkape
Oct 1 at 12:41






I will try this @stovfl , thanks!
– ponkape
Oct 1 at 12:41














I did not succeed with that solution. Other tips?
– ponkape
Oct 6 at 7:27




I did not succeed with that solution. Other tips?
– ponkape
Oct 6 at 7:27












1 Answer
1






active

oldest

votes

















up vote
1
down vote



accepted











Comment: Implement Team.image




Running your Team.image gives me:




self.img_filename.image = render
AttributeError: 'str' object has no attribute 'image'



You can't add a new attribute to buildin str object.
This will work, change to:



self.render = ImageTk.PhotoImage(team_logo)
return self.render





Comment: Do I need to make another tk.Label for team image?




There is no need to do so, this depends on your desired layout.

Start with one tk.Label(self, image=image, textvariable=name)

This looks like:
enter image description here
Relevant: label-on-top-of-image-in-python




Comment: Is it possible that self.visitor can show team+logo?




It's not the function of class Team() to show anything, it's the job of tk.Lable(....

Relevant: updating-tkinter-label-with-an-image






Question: Two random values from list needs to match with images




This approach don't use two lists, it defines both values(team name, team image) in one class. Therefore no matching is needed.

For example:



# Use a class that hold all Team data
class Team():
def __init__(self, name, img_filename):
self.name = name
self.img_filename = img_filename

# This is how the class prints
def __str__(self):
return "Name: {} Image:{}".format(self.name, self.img_filename)

class MainWindow(tk.Frame):
def __init__(self, parent, *args, **kwargs):

# Up to 28 teams - Defined in __init__ only once
# Create a list with all Teams using class Team
self.teams = [Team('Chicago Fire', 'logo1.jpg'), Team('New York Red Bulls', 'logo2.jpg'), Team('Philadelphia Union', 'logo3.jpg'), Team('Toronto FC', 'logo4')]
# Init defaults
self.home = self.teams[0]
self.visitor = self.teams[0]

def genRanTeam(self):
# Use the initalized Teams from __init__
self.home = random.choice(self.teams)

self. visitor = None
# Loop while home == visitor
while self.visitor is None or self.home is self.visitor:
self.visitor = random.choice(self.teams)

if __name__ == "__main__":
import time

root = tk.Tk()
main = MainWindow(root)
for _ in range(3):
main.genRanTeam()
print("home:{} :tvisitor:{}".format(main.home, main.visitor))
time.sleep(1)



Output:



home:Name: Toronto FC Image:logo4 : visitor:Name: Chicago Fire Image:logo1.jpg
home:Name: New York Red Bulls Image:logo2.jpg : visitor:Name: Toronto FC Image:logo4
home:Name: Toronto FC Image:logo4 : visitor:Name: New York Red Bulls Image:logo2.jpg



Tested with Python: 3.4.2






share|improve this answer























  • Looks just like it, the idea! Do I need to make another tk.Label for team image? I tried to add this solution for my example code, but had no luck still. Is it possible that self.visitor can show team+logo? Forgot to mention that teams can be against each other also. But I really appreciate this solution already!
    – ponkape
    Oct 10 at 17:23










  • Added few questions in code, sorry not that skilled yet! First: Should I add teams list in Teams class? When we are talking about init only is it about MainWindow init or Team (actually should this be separate file, init.py example? From external resrouces you linked I got the idea for Images and text, but I have hard time to get how to link them.. I mean we need to change that print to something else right? Is this #Image block any near about handling images? Yes, that picture is what I am looking for!
    – ponkape
    Oct 13 at 12:31












  • Edited code. Made changes to TODOs expect for images. What approach you would suggest? Now code prints the stuff like return does in line 13. Did my edit work as expected? (Not sure but I cannot highlight your nickname with @)
    – ponkape
    Oct 19 at 5:46












  • Bit stuck, edited code and made few comments. I really liked this example about property link text but I'm still missing some logic here.
    – ponkape
    Oct 27 at 9:47






  • 1




    @ponkape: Updated my Answer. Doing changes as described it will work with a minor faulty: The Label doesn't show the text anymore. Reread already linke to label-on-top-of-image-in-python. We have reached our comments limt. To continue I have setup a gist.github.com showing my working implementation.
    – stovfl
    Nov 10 at 17:29











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Comment: Implement Team.image




Running your Team.image gives me:




self.img_filename.image = render
AttributeError: 'str' object has no attribute 'image'



You can't add a new attribute to buildin str object.
This will work, change to:



self.render = ImageTk.PhotoImage(team_logo)
return self.render





Comment: Do I need to make another tk.Label for team image?




There is no need to do so, this depends on your desired layout.

Start with one tk.Label(self, image=image, textvariable=name)

This looks like:
enter image description here
Relevant: label-on-top-of-image-in-python




Comment: Is it possible that self.visitor can show team+logo?




It's not the function of class Team() to show anything, it's the job of tk.Lable(....

Relevant: updating-tkinter-label-with-an-image






Question: Two random values from list needs to match with images




This approach don't use two lists, it defines both values(team name, team image) in one class. Therefore no matching is needed.

For example:



# Use a class that hold all Team data
class Team():
def __init__(self, name, img_filename):
self.name = name
self.img_filename = img_filename

# This is how the class prints
def __str__(self):
return "Name: {} Image:{}".format(self.name, self.img_filename)

class MainWindow(tk.Frame):
def __init__(self, parent, *args, **kwargs):

# Up to 28 teams - Defined in __init__ only once
# Create a list with all Teams using class Team
self.teams = [Team('Chicago Fire', 'logo1.jpg'), Team('New York Red Bulls', 'logo2.jpg'), Team('Philadelphia Union', 'logo3.jpg'), Team('Toronto FC', 'logo4')]
# Init defaults
self.home = self.teams[0]
self.visitor = self.teams[0]

def genRanTeam(self):
# Use the initalized Teams from __init__
self.home = random.choice(self.teams)

self. visitor = None
# Loop while home == visitor
while self.visitor is None or self.home is self.visitor:
self.visitor = random.choice(self.teams)

if __name__ == "__main__":
import time

root = tk.Tk()
main = MainWindow(root)
for _ in range(3):
main.genRanTeam()
print("home:{} :tvisitor:{}".format(main.home, main.visitor))
time.sleep(1)



Output:



home:Name: Toronto FC Image:logo4 : visitor:Name: Chicago Fire Image:logo1.jpg
home:Name: New York Red Bulls Image:logo2.jpg : visitor:Name: Toronto FC Image:logo4
home:Name: Toronto FC Image:logo4 : visitor:Name: New York Red Bulls Image:logo2.jpg



Tested with Python: 3.4.2






share|improve this answer























  • Looks just like it, the idea! Do I need to make another tk.Label for team image? I tried to add this solution for my example code, but had no luck still. Is it possible that self.visitor can show team+logo? Forgot to mention that teams can be against each other also. But I really appreciate this solution already!
    – ponkape
    Oct 10 at 17:23










  • Added few questions in code, sorry not that skilled yet! First: Should I add teams list in Teams class? When we are talking about init only is it about MainWindow init or Team (actually should this be separate file, init.py example? From external resrouces you linked I got the idea for Images and text, but I have hard time to get how to link them.. I mean we need to change that print to something else right? Is this #Image block any near about handling images? Yes, that picture is what I am looking for!
    – ponkape
    Oct 13 at 12:31












  • Edited code. Made changes to TODOs expect for images. What approach you would suggest? Now code prints the stuff like return does in line 13. Did my edit work as expected? (Not sure but I cannot highlight your nickname with @)
    – ponkape
    Oct 19 at 5:46












  • Bit stuck, edited code and made few comments. I really liked this example about property link text but I'm still missing some logic here.
    – ponkape
    Oct 27 at 9:47






  • 1




    @ponkape: Updated my Answer. Doing changes as described it will work with a minor faulty: The Label doesn't show the text anymore. Reread already linke to label-on-top-of-image-in-python. We have reached our comments limt. To continue I have setup a gist.github.com showing my working implementation.
    – stovfl
    Nov 10 at 17:29















up vote
1
down vote



accepted











Comment: Implement Team.image




Running your Team.image gives me:




self.img_filename.image = render
AttributeError: 'str' object has no attribute 'image'



You can't add a new attribute to buildin str object.
This will work, change to:



self.render = ImageTk.PhotoImage(team_logo)
return self.render





Comment: Do I need to make another tk.Label for team image?




There is no need to do so, this depends on your desired layout.

Start with one tk.Label(self, image=image, textvariable=name)

This looks like:
enter image description here
Relevant: label-on-top-of-image-in-python




Comment: Is it possible that self.visitor can show team+logo?




It's not the function of class Team() to show anything, it's the job of tk.Lable(....

Relevant: updating-tkinter-label-with-an-image






Question: Two random values from list needs to match with images




This approach don't use two lists, it defines both values(team name, team image) in one class. Therefore no matching is needed.

For example:



# Use a class that hold all Team data
class Team():
def __init__(self, name, img_filename):
self.name = name
self.img_filename = img_filename

# This is how the class prints
def __str__(self):
return "Name: {} Image:{}".format(self.name, self.img_filename)

class MainWindow(tk.Frame):
def __init__(self, parent, *args, **kwargs):

# Up to 28 teams - Defined in __init__ only once
# Create a list with all Teams using class Team
self.teams = [Team('Chicago Fire', 'logo1.jpg'), Team('New York Red Bulls', 'logo2.jpg'), Team('Philadelphia Union', 'logo3.jpg'), Team('Toronto FC', 'logo4')]
# Init defaults
self.home = self.teams[0]
self.visitor = self.teams[0]

def genRanTeam(self):
# Use the initalized Teams from __init__
self.home = random.choice(self.teams)

self. visitor = None
# Loop while home == visitor
while self.visitor is None or self.home is self.visitor:
self.visitor = random.choice(self.teams)

if __name__ == "__main__":
import time

root = tk.Tk()
main = MainWindow(root)
for _ in range(3):
main.genRanTeam()
print("home:{} :tvisitor:{}".format(main.home, main.visitor))
time.sleep(1)



Output:



home:Name: Toronto FC Image:logo4 : visitor:Name: Chicago Fire Image:logo1.jpg
home:Name: New York Red Bulls Image:logo2.jpg : visitor:Name: Toronto FC Image:logo4
home:Name: Toronto FC Image:logo4 : visitor:Name: New York Red Bulls Image:logo2.jpg



Tested with Python: 3.4.2






share|improve this answer























  • Looks just like it, the idea! Do I need to make another tk.Label for team image? I tried to add this solution for my example code, but had no luck still. Is it possible that self.visitor can show team+logo? Forgot to mention that teams can be against each other also. But I really appreciate this solution already!
    – ponkape
    Oct 10 at 17:23










  • Added few questions in code, sorry not that skilled yet! First: Should I add teams list in Teams class? When we are talking about init only is it about MainWindow init or Team (actually should this be separate file, init.py example? From external resrouces you linked I got the idea for Images and text, but I have hard time to get how to link them.. I mean we need to change that print to something else right? Is this #Image block any near about handling images? Yes, that picture is what I am looking for!
    – ponkape
    Oct 13 at 12:31












  • Edited code. Made changes to TODOs expect for images. What approach you would suggest? Now code prints the stuff like return does in line 13. Did my edit work as expected? (Not sure but I cannot highlight your nickname with @)
    – ponkape
    Oct 19 at 5:46












  • Bit stuck, edited code and made few comments. I really liked this example about property link text but I'm still missing some logic here.
    – ponkape
    Oct 27 at 9:47






  • 1




    @ponkape: Updated my Answer. Doing changes as described it will work with a minor faulty: The Label doesn't show the text anymore. Reread already linke to label-on-top-of-image-in-python. We have reached our comments limt. To continue I have setup a gist.github.com showing my working implementation.
    – stovfl
    Nov 10 at 17:29













up vote
1
down vote



accepted







up vote
1
down vote



accepted







Comment: Implement Team.image




Running your Team.image gives me:




self.img_filename.image = render
AttributeError: 'str' object has no attribute 'image'



You can't add a new attribute to buildin str object.
This will work, change to:



self.render = ImageTk.PhotoImage(team_logo)
return self.render





Comment: Do I need to make another tk.Label for team image?




There is no need to do so, this depends on your desired layout.

Start with one tk.Label(self, image=image, textvariable=name)

This looks like:
enter image description here
Relevant: label-on-top-of-image-in-python




Comment: Is it possible that self.visitor can show team+logo?




It's not the function of class Team() to show anything, it's the job of tk.Lable(....

Relevant: updating-tkinter-label-with-an-image






Question: Two random values from list needs to match with images




This approach don't use two lists, it defines both values(team name, team image) in one class. Therefore no matching is needed.

For example:



# Use a class that hold all Team data
class Team():
def __init__(self, name, img_filename):
self.name = name
self.img_filename = img_filename

# This is how the class prints
def __str__(self):
return "Name: {} Image:{}".format(self.name, self.img_filename)

class MainWindow(tk.Frame):
def __init__(self, parent, *args, **kwargs):

# Up to 28 teams - Defined in __init__ only once
# Create a list with all Teams using class Team
self.teams = [Team('Chicago Fire', 'logo1.jpg'), Team('New York Red Bulls', 'logo2.jpg'), Team('Philadelphia Union', 'logo3.jpg'), Team('Toronto FC', 'logo4')]
# Init defaults
self.home = self.teams[0]
self.visitor = self.teams[0]

def genRanTeam(self):
# Use the initalized Teams from __init__
self.home = random.choice(self.teams)

self. visitor = None
# Loop while home == visitor
while self.visitor is None or self.home is self.visitor:
self.visitor = random.choice(self.teams)

if __name__ == "__main__":
import time

root = tk.Tk()
main = MainWindow(root)
for _ in range(3):
main.genRanTeam()
print("home:{} :tvisitor:{}".format(main.home, main.visitor))
time.sleep(1)



Output:



home:Name: Toronto FC Image:logo4 : visitor:Name: Chicago Fire Image:logo1.jpg
home:Name: New York Red Bulls Image:logo2.jpg : visitor:Name: Toronto FC Image:logo4
home:Name: Toronto FC Image:logo4 : visitor:Name: New York Red Bulls Image:logo2.jpg



Tested with Python: 3.4.2






share|improve this answer















Comment: Implement Team.image




Running your Team.image gives me:




self.img_filename.image = render
AttributeError: 'str' object has no attribute 'image'



You can't add a new attribute to buildin str object.
This will work, change to:



self.render = ImageTk.PhotoImage(team_logo)
return self.render





Comment: Do I need to make another tk.Label for team image?




There is no need to do so, this depends on your desired layout.

Start with one tk.Label(self, image=image, textvariable=name)

This looks like:
enter image description here
Relevant: label-on-top-of-image-in-python




Comment: Is it possible that self.visitor can show team+logo?




It's not the function of class Team() to show anything, it's the job of tk.Lable(....

Relevant: updating-tkinter-label-with-an-image






Question: Two random values from list needs to match with images




This approach don't use two lists, it defines both values(team name, team image) in one class. Therefore no matching is needed.

For example:



# Use a class that hold all Team data
class Team():
def __init__(self, name, img_filename):
self.name = name
self.img_filename = img_filename

# This is how the class prints
def __str__(self):
return "Name: {} Image:{}".format(self.name, self.img_filename)

class MainWindow(tk.Frame):
def __init__(self, parent, *args, **kwargs):

# Up to 28 teams - Defined in __init__ only once
# Create a list with all Teams using class Team
self.teams = [Team('Chicago Fire', 'logo1.jpg'), Team('New York Red Bulls', 'logo2.jpg'), Team('Philadelphia Union', 'logo3.jpg'), Team('Toronto FC', 'logo4')]
# Init defaults
self.home = self.teams[0]
self.visitor = self.teams[0]

def genRanTeam(self):
# Use the initalized Teams from __init__
self.home = random.choice(self.teams)

self. visitor = None
# Loop while home == visitor
while self.visitor is None or self.home is self.visitor:
self.visitor = random.choice(self.teams)

if __name__ == "__main__":
import time

root = tk.Tk()
main = MainWindow(root)
for _ in range(3):
main.genRanTeam()
print("home:{} :tvisitor:{}".format(main.home, main.visitor))
time.sleep(1)



Output:



home:Name: Toronto FC Image:logo4 : visitor:Name: Chicago Fire Image:logo1.jpg
home:Name: New York Red Bulls Image:logo2.jpg : visitor:Name: Toronto FC Image:logo4
home:Name: Toronto FC Image:logo4 : visitor:Name: New York Red Bulls Image:logo2.jpg



Tested with Python: 3.4.2







share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 10 at 17:22

























answered Oct 6 at 9:43









stovfl

7,1153931




7,1153931












  • Looks just like it, the idea! Do I need to make another tk.Label for team image? I tried to add this solution for my example code, but had no luck still. Is it possible that self.visitor can show team+logo? Forgot to mention that teams can be against each other also. But I really appreciate this solution already!
    – ponkape
    Oct 10 at 17:23










  • Added few questions in code, sorry not that skilled yet! First: Should I add teams list in Teams class? When we are talking about init only is it about MainWindow init or Team (actually should this be separate file, init.py example? From external resrouces you linked I got the idea for Images and text, but I have hard time to get how to link them.. I mean we need to change that print to something else right? Is this #Image block any near about handling images? Yes, that picture is what I am looking for!
    – ponkape
    Oct 13 at 12:31












  • Edited code. Made changes to TODOs expect for images. What approach you would suggest? Now code prints the stuff like return does in line 13. Did my edit work as expected? (Not sure but I cannot highlight your nickname with @)
    – ponkape
    Oct 19 at 5:46












  • Bit stuck, edited code and made few comments. I really liked this example about property link text but I'm still missing some logic here.
    – ponkape
    Oct 27 at 9:47






  • 1




    @ponkape: Updated my Answer. Doing changes as described it will work with a minor faulty: The Label doesn't show the text anymore. Reread already linke to label-on-top-of-image-in-python. We have reached our comments limt. To continue I have setup a gist.github.com showing my working implementation.
    – stovfl
    Nov 10 at 17:29


















  • Looks just like it, the idea! Do I need to make another tk.Label for team image? I tried to add this solution for my example code, but had no luck still. Is it possible that self.visitor can show team+logo? Forgot to mention that teams can be against each other also. But I really appreciate this solution already!
    – ponkape
    Oct 10 at 17:23










  • Added few questions in code, sorry not that skilled yet! First: Should I add teams list in Teams class? When we are talking about init only is it about MainWindow init or Team (actually should this be separate file, init.py example? From external resrouces you linked I got the idea for Images and text, but I have hard time to get how to link them.. I mean we need to change that print to something else right? Is this #Image block any near about handling images? Yes, that picture is what I am looking for!
    – ponkape
    Oct 13 at 12:31












  • Edited code. Made changes to TODOs expect for images. What approach you would suggest? Now code prints the stuff like return does in line 13. Did my edit work as expected? (Not sure but I cannot highlight your nickname with @)
    – ponkape
    Oct 19 at 5:46












  • Bit stuck, edited code and made few comments. I really liked this example about property link text but I'm still missing some logic here.
    – ponkape
    Oct 27 at 9:47






  • 1




    @ponkape: Updated my Answer. Doing changes as described it will work with a minor faulty: The Label doesn't show the text anymore. Reread already linke to label-on-top-of-image-in-python. We have reached our comments limt. To continue I have setup a gist.github.com showing my working implementation.
    – stovfl
    Nov 10 at 17:29
















Looks just like it, the idea! Do I need to make another tk.Label for team image? I tried to add this solution for my example code, but had no luck still. Is it possible that self.visitor can show team+logo? Forgot to mention that teams can be against each other also. But I really appreciate this solution already!
– ponkape
Oct 10 at 17:23




Looks just like it, the idea! Do I need to make another tk.Label for team image? I tried to add this solution for my example code, but had no luck still. Is it possible that self.visitor can show team+logo? Forgot to mention that teams can be against each other also. But I really appreciate this solution already!
– ponkape
Oct 10 at 17:23












Added few questions in code, sorry not that skilled yet! First: Should I add teams list in Teams class? When we are talking about init only is it about MainWindow init or Team (actually should this be separate file, init.py example? From external resrouces you linked I got the idea for Images and text, but I have hard time to get how to link them.. I mean we need to change that print to something else right? Is this #Image block any near about handling images? Yes, that picture is what I am looking for!
– ponkape
Oct 13 at 12:31






Added few questions in code, sorry not that skilled yet! First: Should I add teams list in Teams class? When we are talking about init only is it about MainWindow init or Team (actually should this be separate file, init.py example? From external resrouces you linked I got the idea for Images and text, but I have hard time to get how to link them.. I mean we need to change that print to something else right? Is this #Image block any near about handling images? Yes, that picture is what I am looking for!
– ponkape
Oct 13 at 12:31














Edited code. Made changes to TODOs expect for images. What approach you would suggest? Now code prints the stuff like return does in line 13. Did my edit work as expected? (Not sure but I cannot highlight your nickname with @)
– ponkape
Oct 19 at 5:46






Edited code. Made changes to TODOs expect for images. What approach you would suggest? Now code prints the stuff like return does in line 13. Did my edit work as expected? (Not sure but I cannot highlight your nickname with @)
– ponkape
Oct 19 at 5:46














Bit stuck, edited code and made few comments. I really liked this example about property link text but I'm still missing some logic here.
– ponkape
Oct 27 at 9:47




Bit stuck, edited code and made few comments. I really liked this example about property link text but I'm still missing some logic here.
– ponkape
Oct 27 at 9:47




1




1




@ponkape: Updated my Answer. Doing changes as described it will work with a minor faulty: The Label doesn't show the text anymore. Reread already linke to label-on-top-of-image-in-python. We have reached our comments limt. To continue I have setup a gist.github.com showing my working implementation.
– stovfl
Nov 10 at 17:29




@ponkape: Updated my Answer. Doing changes as described it will work with a minor faulty: The Label doesn't show the text anymore. Reread already linke to label-on-top-of-image-in-python. We have reached our comments limt. To continue I have setup a gist.github.com showing my working implementation.
– stovfl
Nov 10 at 17:29


















 

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