tkinter return names of dynamic checkboxes












1















I'm trying to write my first script in python & tkinter.



I blocked and I'm lost when I need to get in variable the name of each checkboxes selected when I click on the button Validate.



Checkboxes are dynamic from text files. Sample file:



item1
item2
...
item100


A screen of the GUI:



screenshot showing checkbuttons and validate button



Here's my code:

(In # code is what I tried without success.)



from tkinter import *
from tkinter.ttk import Frame, Label, Entry
import glob

class Example(Frame):

def __init__(self):
super().__init__()

self.initUI()

def initUI(self):

self.master.title("My Menu")

menubar = Menu(self.master)
self.master.config(menu=menubar)

fileMenu = Menu(menubar)

submenu = Menu(fileMenu)
submenu.add_command(label="lst1", command=self.onDisplay)
submenu.add_command(label="lst2")
submenu.add_command(label="lst3")
fileMenu.add_cascade(label='Listing', menu=submenu, underline=0)

fileMenu.add_separator()

fileMenu.add_command(label="Exit", underline=0, command=self.onExit)
menubar.add_cascade(label="File", underline=0, menu=fileMenu)

## Here the function which display checkboxes
def onDisplay(self):
self.pack(fill=BOTH, expand=True)
frame1 = Frame(self)
frame1.pack(fill=BOTH)
lbl1 = Label(frame1, text="Choice", width=6)
path = '/root/liste/*.txt'
files=glob.glob(path)
count = 0
#var = dict()
for file in files:
with open(file, 'r') as lst_file:
for item in lst_file:
#var[item]=IntVar()
#cb = Checkbutton(frame1, text=item.rstrip(), variable=var[item], command=self.cb)
##Here all checkboxes generated dynamically
cb = Checkbutton(frame1, text=item.rstrip())
cb.grid(row=count//10, column=count%10)
#cb.pack()
count += 1
#btn1 = Button(self, text='Validate', font=("Arial", 12), command=self.cb)
btn1 = Button(self, text='Validate', font=("Arial", 12))
btn1.pack(side=RIGHT, padx=5)

def cb(self):
print("variable is", self.var.get())

def onExit(self):

self.quit()

def main():

root = Tk()
root.geometry("800x550+300+300")
app = Example()
root.mainloop()


if __name__ == '__main__':
main()









share|improve this question





























    1















    I'm trying to write my first script in python & tkinter.



    I blocked and I'm lost when I need to get in variable the name of each checkboxes selected when I click on the button Validate.



    Checkboxes are dynamic from text files. Sample file:



    item1
    item2
    ...
    item100


    A screen of the GUI:



    screenshot showing checkbuttons and validate button



    Here's my code:

    (In # code is what I tried without success.)



    from tkinter import *
    from tkinter.ttk import Frame, Label, Entry
    import glob

    class Example(Frame):

    def __init__(self):
    super().__init__()

    self.initUI()

    def initUI(self):

    self.master.title("My Menu")

    menubar = Menu(self.master)
    self.master.config(menu=menubar)

    fileMenu = Menu(menubar)

    submenu = Menu(fileMenu)
    submenu.add_command(label="lst1", command=self.onDisplay)
    submenu.add_command(label="lst2")
    submenu.add_command(label="lst3")
    fileMenu.add_cascade(label='Listing', menu=submenu, underline=0)

    fileMenu.add_separator()

    fileMenu.add_command(label="Exit", underline=0, command=self.onExit)
    menubar.add_cascade(label="File", underline=0, menu=fileMenu)

    ## Here the function which display checkboxes
    def onDisplay(self):
    self.pack(fill=BOTH, expand=True)
    frame1 = Frame(self)
    frame1.pack(fill=BOTH)
    lbl1 = Label(frame1, text="Choice", width=6)
    path = '/root/liste/*.txt'
    files=glob.glob(path)
    count = 0
    #var = dict()
    for file in files:
    with open(file, 'r') as lst_file:
    for item in lst_file:
    #var[item]=IntVar()
    #cb = Checkbutton(frame1, text=item.rstrip(), variable=var[item], command=self.cb)
    ##Here all checkboxes generated dynamically
    cb = Checkbutton(frame1, text=item.rstrip())
    cb.grid(row=count//10, column=count%10)
    #cb.pack()
    count += 1
    #btn1 = Button(self, text='Validate', font=("Arial", 12), command=self.cb)
    btn1 = Button(self, text='Validate', font=("Arial", 12))
    btn1.pack(side=RIGHT, padx=5)

    def cb(self):
    print("variable is", self.var.get())

    def onExit(self):

    self.quit()

    def main():

    root = Tk()
    root.geometry("800x550+300+300")
    app = Example()
    root.mainloop()


    if __name__ == '__main__':
    main()









    share|improve this question



























      1












      1








      1








      I'm trying to write my first script in python & tkinter.



      I blocked and I'm lost when I need to get in variable the name of each checkboxes selected when I click on the button Validate.



      Checkboxes are dynamic from text files. Sample file:



      item1
      item2
      ...
      item100


      A screen of the GUI:



      screenshot showing checkbuttons and validate button



      Here's my code:

      (In # code is what I tried without success.)



      from tkinter import *
      from tkinter.ttk import Frame, Label, Entry
      import glob

      class Example(Frame):

      def __init__(self):
      super().__init__()

      self.initUI()

      def initUI(self):

      self.master.title("My Menu")

      menubar = Menu(self.master)
      self.master.config(menu=menubar)

      fileMenu = Menu(menubar)

      submenu = Menu(fileMenu)
      submenu.add_command(label="lst1", command=self.onDisplay)
      submenu.add_command(label="lst2")
      submenu.add_command(label="lst3")
      fileMenu.add_cascade(label='Listing', menu=submenu, underline=0)

      fileMenu.add_separator()

      fileMenu.add_command(label="Exit", underline=0, command=self.onExit)
      menubar.add_cascade(label="File", underline=0, menu=fileMenu)

      ## Here the function which display checkboxes
      def onDisplay(self):
      self.pack(fill=BOTH, expand=True)
      frame1 = Frame(self)
      frame1.pack(fill=BOTH)
      lbl1 = Label(frame1, text="Choice", width=6)
      path = '/root/liste/*.txt'
      files=glob.glob(path)
      count = 0
      #var = dict()
      for file in files:
      with open(file, 'r') as lst_file:
      for item in lst_file:
      #var[item]=IntVar()
      #cb = Checkbutton(frame1, text=item.rstrip(), variable=var[item], command=self.cb)
      ##Here all checkboxes generated dynamically
      cb = Checkbutton(frame1, text=item.rstrip())
      cb.grid(row=count//10, column=count%10)
      #cb.pack()
      count += 1
      #btn1 = Button(self, text='Validate', font=("Arial", 12), command=self.cb)
      btn1 = Button(self, text='Validate', font=("Arial", 12))
      btn1.pack(side=RIGHT, padx=5)

      def cb(self):
      print("variable is", self.var.get())

      def onExit(self):

      self.quit()

      def main():

      root = Tk()
      root.geometry("800x550+300+300")
      app = Example()
      root.mainloop()


      if __name__ == '__main__':
      main()









      share|improve this question
















      I'm trying to write my first script in python & tkinter.



      I blocked and I'm lost when I need to get in variable the name of each checkboxes selected when I click on the button Validate.



      Checkboxes are dynamic from text files. Sample file:



      item1
      item2
      ...
      item100


      A screen of the GUI:



      screenshot showing checkbuttons and validate button



      Here's my code:

      (In # code is what I tried without success.)



      from tkinter import *
      from tkinter.ttk import Frame, Label, Entry
      import glob

      class Example(Frame):

      def __init__(self):
      super().__init__()

      self.initUI()

      def initUI(self):

      self.master.title("My Menu")

      menubar = Menu(self.master)
      self.master.config(menu=menubar)

      fileMenu = Menu(menubar)

      submenu = Menu(fileMenu)
      submenu.add_command(label="lst1", command=self.onDisplay)
      submenu.add_command(label="lst2")
      submenu.add_command(label="lst3")
      fileMenu.add_cascade(label='Listing', menu=submenu, underline=0)

      fileMenu.add_separator()

      fileMenu.add_command(label="Exit", underline=0, command=self.onExit)
      menubar.add_cascade(label="File", underline=0, menu=fileMenu)

      ## Here the function which display checkboxes
      def onDisplay(self):
      self.pack(fill=BOTH, expand=True)
      frame1 = Frame(self)
      frame1.pack(fill=BOTH)
      lbl1 = Label(frame1, text="Choice", width=6)
      path = '/root/liste/*.txt'
      files=glob.glob(path)
      count = 0
      #var = dict()
      for file in files:
      with open(file, 'r') as lst_file:
      for item in lst_file:
      #var[item]=IntVar()
      #cb = Checkbutton(frame1, text=item.rstrip(), variable=var[item], command=self.cb)
      ##Here all checkboxes generated dynamically
      cb = Checkbutton(frame1, text=item.rstrip())
      cb.grid(row=count//10, column=count%10)
      #cb.pack()
      count += 1
      #btn1 = Button(self, text='Validate', font=("Arial", 12), command=self.cb)
      btn1 = Button(self, text='Validate', font=("Arial", 12))
      btn1.pack(side=RIGHT, padx=5)

      def cb(self):
      print("variable is", self.var.get())

      def onExit(self):

      self.quit()

      def main():

      root = Tk()
      root.geometry("800x550+300+300")
      app = Example()
      root.mainloop()


      if __name__ == '__main__':
      main()






      python checkbox tkinter






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      share|improve this question








      edited Nov 15 '18 at 23:38









      martineau

      69.4k1092186




      69.4k1092186










      asked Nov 15 '18 at 21:33









      Indi59Indi59

      526




      526
























          1 Answer
          1






          active

          oldest

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          1














          I can't figure out everything your code is trying to do with respect to handling multiple files, but the following shows a cleaned-up and functioning version of it showing a way to keep track which Checkbuttons have been selected by the user.



          Most of the important changes were to the onDisplay() method—although I also changed the name of the def cb(self): method you had to def validate(self): to match the Button name (because I found calling it cb confusing since that's also the name of a local variable in onDisplay()).



          from tkinter import *
          from tkinter.ttk import Frame, Label, Entry
          import glob

          class Example(Frame):

          def __init__(self):
          super().__init__()
          self.initUI()

          def initUI(self):

          self.master.title("My Menu")

          menubar = Menu(self.master)
          self.master.config(menu=menubar)

          fileMenu = Menu(menubar)

          submenu = Menu(fileMenu)
          submenu.add_command(label="lst1", command=self.onDisplay)
          submenu.add_command(label="lst2")
          submenu.add_command(label="lst3")
          fileMenu.add_cascade(label='Listing', menu=submenu, underline=0)

          fileMenu.add_separator()

          fileMenu.add_command(label="Exit", underline=0, command=self.onExit)
          menubar.add_cascade(label="File", underline=0, menu=fileMenu)

          ## Here is the function which displays checkboxes
          def onDisplay(self):
          self.pack(fill=BOTH, expand=True)
          frame1 = Frame(self)
          frame1.pack(fill=BOTH)
          lbl1 = Label(frame1, text="Choice", width=6)
          # path = '/root/liste/*.txt'
          path = './root_liste1.txt' # changed for my testing.
          files=glob.glob(path)

          self.var = dict()
          count = 0
          for file in files:
          with open(file, 'r') as lst_file:
          for item in lst_file:
          item = item.rstrip()
          status = BooleanVar()
          self.var[item] = status
          cb = Checkbutton(frame1, text=item, variable=status)
          cb.grid(row=count//10, column=count%10)
          count += 1

          btn1 = Button(self, text='Validate', font=("Arial", 12),
          command=self.validate)
          btn1.pack(side=RIGHT, padx=5)

          def validate(self): # btn1 callback
          print('checked items:')
          for item, status in self.var.items():
          if status.get(): # Checked?
          print(' ', item)

          def onExit(self):
          self.quit()

          def main():
          root = Tk()
          root.geometry("800x550+300+300")
          app = Example()
          root.mainloop()


          if __name__ == '__main__':
          main()





          share|improve this answer





















          • 1





            Many thanks Martineau,for explanations. It's exactly what i searched

            – Indi59
            Nov 16 '18 at 13:26













          Your Answer






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          1 Answer
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          1 Answer
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          active

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          active

          oldest

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          active

          oldest

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          1














          I can't figure out everything your code is trying to do with respect to handling multiple files, but the following shows a cleaned-up and functioning version of it showing a way to keep track which Checkbuttons have been selected by the user.



          Most of the important changes were to the onDisplay() method—although I also changed the name of the def cb(self): method you had to def validate(self): to match the Button name (because I found calling it cb confusing since that's also the name of a local variable in onDisplay()).



          from tkinter import *
          from tkinter.ttk import Frame, Label, Entry
          import glob

          class Example(Frame):

          def __init__(self):
          super().__init__()
          self.initUI()

          def initUI(self):

          self.master.title("My Menu")

          menubar = Menu(self.master)
          self.master.config(menu=menubar)

          fileMenu = Menu(menubar)

          submenu = Menu(fileMenu)
          submenu.add_command(label="lst1", command=self.onDisplay)
          submenu.add_command(label="lst2")
          submenu.add_command(label="lst3")
          fileMenu.add_cascade(label='Listing', menu=submenu, underline=0)

          fileMenu.add_separator()

          fileMenu.add_command(label="Exit", underline=0, command=self.onExit)
          menubar.add_cascade(label="File", underline=0, menu=fileMenu)

          ## Here is the function which displays checkboxes
          def onDisplay(self):
          self.pack(fill=BOTH, expand=True)
          frame1 = Frame(self)
          frame1.pack(fill=BOTH)
          lbl1 = Label(frame1, text="Choice", width=6)
          # path = '/root/liste/*.txt'
          path = './root_liste1.txt' # changed for my testing.
          files=glob.glob(path)

          self.var = dict()
          count = 0
          for file in files:
          with open(file, 'r') as lst_file:
          for item in lst_file:
          item = item.rstrip()
          status = BooleanVar()
          self.var[item] = status
          cb = Checkbutton(frame1, text=item, variable=status)
          cb.grid(row=count//10, column=count%10)
          count += 1

          btn1 = Button(self, text='Validate', font=("Arial", 12),
          command=self.validate)
          btn1.pack(side=RIGHT, padx=5)

          def validate(self): # btn1 callback
          print('checked items:')
          for item, status in self.var.items():
          if status.get(): # Checked?
          print(' ', item)

          def onExit(self):
          self.quit()

          def main():
          root = Tk()
          root.geometry("800x550+300+300")
          app = Example()
          root.mainloop()


          if __name__ == '__main__':
          main()





          share|improve this answer





















          • 1





            Many thanks Martineau,for explanations. It's exactly what i searched

            – Indi59
            Nov 16 '18 at 13:26


















          1














          I can't figure out everything your code is trying to do with respect to handling multiple files, but the following shows a cleaned-up and functioning version of it showing a way to keep track which Checkbuttons have been selected by the user.



          Most of the important changes were to the onDisplay() method—although I also changed the name of the def cb(self): method you had to def validate(self): to match the Button name (because I found calling it cb confusing since that's also the name of a local variable in onDisplay()).



          from tkinter import *
          from tkinter.ttk import Frame, Label, Entry
          import glob

          class Example(Frame):

          def __init__(self):
          super().__init__()
          self.initUI()

          def initUI(self):

          self.master.title("My Menu")

          menubar = Menu(self.master)
          self.master.config(menu=menubar)

          fileMenu = Menu(menubar)

          submenu = Menu(fileMenu)
          submenu.add_command(label="lst1", command=self.onDisplay)
          submenu.add_command(label="lst2")
          submenu.add_command(label="lst3")
          fileMenu.add_cascade(label='Listing', menu=submenu, underline=0)

          fileMenu.add_separator()

          fileMenu.add_command(label="Exit", underline=0, command=self.onExit)
          menubar.add_cascade(label="File", underline=0, menu=fileMenu)

          ## Here is the function which displays checkboxes
          def onDisplay(self):
          self.pack(fill=BOTH, expand=True)
          frame1 = Frame(self)
          frame1.pack(fill=BOTH)
          lbl1 = Label(frame1, text="Choice", width=6)
          # path = '/root/liste/*.txt'
          path = './root_liste1.txt' # changed for my testing.
          files=glob.glob(path)

          self.var = dict()
          count = 0
          for file in files:
          with open(file, 'r') as lst_file:
          for item in lst_file:
          item = item.rstrip()
          status = BooleanVar()
          self.var[item] = status
          cb = Checkbutton(frame1, text=item, variable=status)
          cb.grid(row=count//10, column=count%10)
          count += 1

          btn1 = Button(self, text='Validate', font=("Arial", 12),
          command=self.validate)
          btn1.pack(side=RIGHT, padx=5)

          def validate(self): # btn1 callback
          print('checked items:')
          for item, status in self.var.items():
          if status.get(): # Checked?
          print(' ', item)

          def onExit(self):
          self.quit()

          def main():
          root = Tk()
          root.geometry("800x550+300+300")
          app = Example()
          root.mainloop()


          if __name__ == '__main__':
          main()





          share|improve this answer





















          • 1





            Many thanks Martineau,for explanations. It's exactly what i searched

            – Indi59
            Nov 16 '18 at 13:26
















          1












          1








          1







          I can't figure out everything your code is trying to do with respect to handling multiple files, but the following shows a cleaned-up and functioning version of it showing a way to keep track which Checkbuttons have been selected by the user.



          Most of the important changes were to the onDisplay() method—although I also changed the name of the def cb(self): method you had to def validate(self): to match the Button name (because I found calling it cb confusing since that's also the name of a local variable in onDisplay()).



          from tkinter import *
          from tkinter.ttk import Frame, Label, Entry
          import glob

          class Example(Frame):

          def __init__(self):
          super().__init__()
          self.initUI()

          def initUI(self):

          self.master.title("My Menu")

          menubar = Menu(self.master)
          self.master.config(menu=menubar)

          fileMenu = Menu(menubar)

          submenu = Menu(fileMenu)
          submenu.add_command(label="lst1", command=self.onDisplay)
          submenu.add_command(label="lst2")
          submenu.add_command(label="lst3")
          fileMenu.add_cascade(label='Listing', menu=submenu, underline=0)

          fileMenu.add_separator()

          fileMenu.add_command(label="Exit", underline=0, command=self.onExit)
          menubar.add_cascade(label="File", underline=0, menu=fileMenu)

          ## Here is the function which displays checkboxes
          def onDisplay(self):
          self.pack(fill=BOTH, expand=True)
          frame1 = Frame(self)
          frame1.pack(fill=BOTH)
          lbl1 = Label(frame1, text="Choice", width=6)
          # path = '/root/liste/*.txt'
          path = './root_liste1.txt' # changed for my testing.
          files=glob.glob(path)

          self.var = dict()
          count = 0
          for file in files:
          with open(file, 'r') as lst_file:
          for item in lst_file:
          item = item.rstrip()
          status = BooleanVar()
          self.var[item] = status
          cb = Checkbutton(frame1, text=item, variable=status)
          cb.grid(row=count//10, column=count%10)
          count += 1

          btn1 = Button(self, text='Validate', font=("Arial", 12),
          command=self.validate)
          btn1.pack(side=RIGHT, padx=5)

          def validate(self): # btn1 callback
          print('checked items:')
          for item, status in self.var.items():
          if status.get(): # Checked?
          print(' ', item)

          def onExit(self):
          self.quit()

          def main():
          root = Tk()
          root.geometry("800x550+300+300")
          app = Example()
          root.mainloop()


          if __name__ == '__main__':
          main()





          share|improve this answer















          I can't figure out everything your code is trying to do with respect to handling multiple files, but the following shows a cleaned-up and functioning version of it showing a way to keep track which Checkbuttons have been selected by the user.



          Most of the important changes were to the onDisplay() method—although I also changed the name of the def cb(self): method you had to def validate(self): to match the Button name (because I found calling it cb confusing since that's also the name of a local variable in onDisplay()).



          from tkinter import *
          from tkinter.ttk import Frame, Label, Entry
          import glob

          class Example(Frame):

          def __init__(self):
          super().__init__()
          self.initUI()

          def initUI(self):

          self.master.title("My Menu")

          menubar = Menu(self.master)
          self.master.config(menu=menubar)

          fileMenu = Menu(menubar)

          submenu = Menu(fileMenu)
          submenu.add_command(label="lst1", command=self.onDisplay)
          submenu.add_command(label="lst2")
          submenu.add_command(label="lst3")
          fileMenu.add_cascade(label='Listing', menu=submenu, underline=0)

          fileMenu.add_separator()

          fileMenu.add_command(label="Exit", underline=0, command=self.onExit)
          menubar.add_cascade(label="File", underline=0, menu=fileMenu)

          ## Here is the function which displays checkboxes
          def onDisplay(self):
          self.pack(fill=BOTH, expand=True)
          frame1 = Frame(self)
          frame1.pack(fill=BOTH)
          lbl1 = Label(frame1, text="Choice", width=6)
          # path = '/root/liste/*.txt'
          path = './root_liste1.txt' # changed for my testing.
          files=glob.glob(path)

          self.var = dict()
          count = 0
          for file in files:
          with open(file, 'r') as lst_file:
          for item in lst_file:
          item = item.rstrip()
          status = BooleanVar()
          self.var[item] = status
          cb = Checkbutton(frame1, text=item, variable=status)
          cb.grid(row=count//10, column=count%10)
          count += 1

          btn1 = Button(self, text='Validate', font=("Arial", 12),
          command=self.validate)
          btn1.pack(side=RIGHT, padx=5)

          def validate(self): # btn1 callback
          print('checked items:')
          for item, status in self.var.items():
          if status.get(): # Checked?
          print(' ', item)

          def onExit(self):
          self.quit()

          def main():
          root = Tk()
          root.geometry("800x550+300+300")
          app = Example()
          root.mainloop()


          if __name__ == '__main__':
          main()






          share|improve this answer














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          edited Nov 16 '18 at 16:47

























          answered Nov 15 '18 at 23:11









          martineaumartineau

          69.4k1092186




          69.4k1092186








          • 1





            Many thanks Martineau,for explanations. It's exactly what i searched

            – Indi59
            Nov 16 '18 at 13:26
















          • 1





            Many thanks Martineau,for explanations. It's exactly what i searched

            – Indi59
            Nov 16 '18 at 13:26










          1




          1





          Many thanks Martineau,for explanations. It's exactly what i searched

          – Indi59
          Nov 16 '18 at 13:26







          Many thanks Martineau,for explanations. It's exactly what i searched

          – Indi59
          Nov 16 '18 at 13:26






















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