Operator error and edge insertion problem in an unweighted, undirected graph












-2















I've got several problems with my adjacency graph in C++. I fixed some of the main errors, but still can run and test the program. I'm not sure if the newEdge() method is working properly, if the vector in the vector is right created, and most importantly how to display the edges in the graph.



There is the code and I marked the lines with errors with "!":



#include <iostream>
#include <algorithm>
#include <fstream>
#include <vector>


using namespace std;


struct Edge
{
int begin;
int end;
};

class Graph
{
private:

int numOfNodes;
vector<vector<Edge>> baseVec;

public:

Graph(int numOfNodes)
{
baseVec.resize(baseVec.size() + numOfNodes);
}

void newEdge(Edge edge)
{
if (edge.begin >= numOfNodes-1 || edge.end >= numOfNodes-1 || edge.begin < 0 || edge.end < 0)
{
cout << "Invalid edge!n";
}
baseVec[edge.begin].emplace_back(edge.end); !!
baseVec[edge.end].emplace_back(edge.begin); !!
}
void display()
{
for (int i = 0; i < baseVec.size(); i++)
{
cout << "n Adjacency list of vertex " << i << "n head "; !!!
for (int j = 0; j < baseVec[i].size(); j++) !!!
{
cout << baseVec[i][j] << " "; !!!!!!!
cout << endl;
}
}
}

};

std::ostream &operator<<(std::ostream &os, Edge const &m)
{
return os << m.begin << m.end;
}

int main()
{
int vertex, numberOfEdges, begin, end;
cout << "Enter number of nodes: ";
cin >> vertex;
numberOfEdges = vertex * (vertex - 1);

Edge edge;
Graph g1(vertex);
for (int i = 0; i < numberOfEdges; i++)
{
cout << "Enter edge ex.1 2 (-1 -1 to exit): n";
cin >> edge.begin >> edge.end;
if ((begin == -1) && (end == -1))
{
break;
}
g1.newEdge(edge);
}
g1.display();
return 0;
}


I overloaded the << operator, not sure if it's right and the two errors I have in Visual Studio are:




'<': signed/unsigned mismatch



binary '<<': no operator found which takes a right-hand operand of type '_Ty' (or there is no acceptable conversion)




This is a new version of my prior question.










share|improve this question





























    -2















    I've got several problems with my adjacency graph in C++. I fixed some of the main errors, but still can run and test the program. I'm not sure if the newEdge() method is working properly, if the vector in the vector is right created, and most importantly how to display the edges in the graph.



    There is the code and I marked the lines with errors with "!":



    #include <iostream>
    #include <algorithm>
    #include <fstream>
    #include <vector>


    using namespace std;


    struct Edge
    {
    int begin;
    int end;
    };

    class Graph
    {
    private:

    int numOfNodes;
    vector<vector<Edge>> baseVec;

    public:

    Graph(int numOfNodes)
    {
    baseVec.resize(baseVec.size() + numOfNodes);
    }

    void newEdge(Edge edge)
    {
    if (edge.begin >= numOfNodes-1 || edge.end >= numOfNodes-1 || edge.begin < 0 || edge.end < 0)
    {
    cout << "Invalid edge!n";
    }
    baseVec[edge.begin].emplace_back(edge.end); !!
    baseVec[edge.end].emplace_back(edge.begin); !!
    }
    void display()
    {
    for (int i = 0; i < baseVec.size(); i++)
    {
    cout << "n Adjacency list of vertex " << i << "n head "; !!!
    for (int j = 0; j < baseVec[i].size(); j++) !!!
    {
    cout << baseVec[i][j] << " "; !!!!!!!
    cout << endl;
    }
    }
    }

    };

    std::ostream &operator<<(std::ostream &os, Edge const &m)
    {
    return os << m.begin << m.end;
    }

    int main()
    {
    int vertex, numberOfEdges, begin, end;
    cout << "Enter number of nodes: ";
    cin >> vertex;
    numberOfEdges = vertex * (vertex - 1);

    Edge edge;
    Graph g1(vertex);
    for (int i = 0; i < numberOfEdges; i++)
    {
    cout << "Enter edge ex.1 2 (-1 -1 to exit): n";
    cin >> edge.begin >> edge.end;
    if ((begin == -1) && (end == -1))
    {
    break;
    }
    g1.newEdge(edge);
    }
    g1.display();
    return 0;
    }


    I overloaded the << operator, not sure if it's right and the two errors I have in Visual Studio are:




    '<': signed/unsigned mismatch



    binary '<<': no operator found which takes a right-hand operand of type '_Ty' (or there is no acceptable conversion)




    This is a new version of my prior question.










    share|improve this question



























      -2












      -2








      -2


      0






      I've got several problems with my adjacency graph in C++. I fixed some of the main errors, but still can run and test the program. I'm not sure if the newEdge() method is working properly, if the vector in the vector is right created, and most importantly how to display the edges in the graph.



      There is the code and I marked the lines with errors with "!":



      #include <iostream>
      #include <algorithm>
      #include <fstream>
      #include <vector>


      using namespace std;


      struct Edge
      {
      int begin;
      int end;
      };

      class Graph
      {
      private:

      int numOfNodes;
      vector<vector<Edge>> baseVec;

      public:

      Graph(int numOfNodes)
      {
      baseVec.resize(baseVec.size() + numOfNodes);
      }

      void newEdge(Edge edge)
      {
      if (edge.begin >= numOfNodes-1 || edge.end >= numOfNodes-1 || edge.begin < 0 || edge.end < 0)
      {
      cout << "Invalid edge!n";
      }
      baseVec[edge.begin].emplace_back(edge.end); !!
      baseVec[edge.end].emplace_back(edge.begin); !!
      }
      void display()
      {
      for (int i = 0; i < baseVec.size(); i++)
      {
      cout << "n Adjacency list of vertex " << i << "n head "; !!!
      for (int j = 0; j < baseVec[i].size(); j++) !!!
      {
      cout << baseVec[i][j] << " "; !!!!!!!
      cout << endl;
      }
      }
      }

      };

      std::ostream &operator<<(std::ostream &os, Edge const &m)
      {
      return os << m.begin << m.end;
      }

      int main()
      {
      int vertex, numberOfEdges, begin, end;
      cout << "Enter number of nodes: ";
      cin >> vertex;
      numberOfEdges = vertex * (vertex - 1);

      Edge edge;
      Graph g1(vertex);
      for (int i = 0; i < numberOfEdges; i++)
      {
      cout << "Enter edge ex.1 2 (-1 -1 to exit): n";
      cin >> edge.begin >> edge.end;
      if ((begin == -1) && (end == -1))
      {
      break;
      }
      g1.newEdge(edge);
      }
      g1.display();
      return 0;
      }


      I overloaded the << operator, not sure if it's right and the two errors I have in Visual Studio are:




      '<': signed/unsigned mismatch



      binary '<<': no operator found which takes a right-hand operand of type '_Ty' (or there is no acceptable conversion)




      This is a new version of my prior question.










      share|improve this question
















      I've got several problems with my adjacency graph in C++. I fixed some of the main errors, but still can run and test the program. I'm not sure if the newEdge() method is working properly, if the vector in the vector is right created, and most importantly how to display the edges in the graph.



      There is the code and I marked the lines with errors with "!":



      #include <iostream>
      #include <algorithm>
      #include <fstream>
      #include <vector>


      using namespace std;


      struct Edge
      {
      int begin;
      int end;
      };

      class Graph
      {
      private:

      int numOfNodes;
      vector<vector<Edge>> baseVec;

      public:

      Graph(int numOfNodes)
      {
      baseVec.resize(baseVec.size() + numOfNodes);
      }

      void newEdge(Edge edge)
      {
      if (edge.begin >= numOfNodes-1 || edge.end >= numOfNodes-1 || edge.begin < 0 || edge.end < 0)
      {
      cout << "Invalid edge!n";
      }
      baseVec[edge.begin].emplace_back(edge.end); !!
      baseVec[edge.end].emplace_back(edge.begin); !!
      }
      void display()
      {
      for (int i = 0; i < baseVec.size(); i++)
      {
      cout << "n Adjacency list of vertex " << i << "n head "; !!!
      for (int j = 0; j < baseVec[i].size(); j++) !!!
      {
      cout << baseVec[i][j] << " "; !!!!!!!
      cout << endl;
      }
      }
      }

      };

      std::ostream &operator<<(std::ostream &os, Edge const &m)
      {
      return os << m.begin << m.end;
      }

      int main()
      {
      int vertex, numberOfEdges, begin, end;
      cout << "Enter number of nodes: ";
      cin >> vertex;
      numberOfEdges = vertex * (vertex - 1);

      Edge edge;
      Graph g1(vertex);
      for (int i = 0; i < numberOfEdges; i++)
      {
      cout << "Enter edge ex.1 2 (-1 -1 to exit): n";
      cin >> edge.begin >> edge.end;
      if ((begin == -1) && (end == -1))
      {
      break;
      }
      g1.newEdge(edge);
      }
      g1.display();
      return 0;
      }


      I overloaded the << operator, not sure if it's right and the two errors I have in Visual Studio are:




      '<': signed/unsigned mismatch



      binary '<<': no operator found which takes a right-hand operand of type '_Ty' (or there is no acceptable conversion)




      This is a new version of my prior question.







      c++ class oop output graph-theory






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 15 '18 at 22:10









      halfer

      14.7k759116




      14.7k759116










      asked Nov 15 '18 at 21:35









      Top4oTop4o

      56




      56
























          1 Answer
          1






          active

          oldest

          votes


















          0














          I am assumming your Graph is a model over an undirected graph with a fixed number of nodes, based your program logic.



          Your program has quite a few problems.



          First, in member function Graph::newEdge, the precondition is wrong,



          edge.source >= numOfNodes - 1 || edge.target >= numOfNodes - 1


          It should be,



          edge.source >= numOfNodes || edge.target >= numOfNodes


          More importantly, if the precondition fails, newEdge function should return immediately, instead of adding the edge.



          Second problem is with constructor Graph::Graph. 1) private member variable numOfNodes is not initialized. 2) There is no need to call baseVec.resize(). A vector of a given size can be created directly. 3) Member initializer list should be preferred.



          Graph(int numOfNodes) : numOfNodes(numOfNodes), baseVec(num0fNodes) {}


          Third problem is with member variable Graph::baseVec.



          vector<vector<Edge>> baseVec;


          Suppose your have a graph of 4 nodes, with edges inserted with the following sequence, (0, 1), (0, 2), (0, 3), (1, 2), (2, 3). The process should be,



          step 1: (0, 1)



          0: 1
          1: 0


          step 2: (0, 2)



          0: 1 2
          1: 0
          2: 0


          step 3: (0, 3)



          0: 1 2 3
          1: 0
          2: 0
          3: 0


          step 4: (1, 2)



          0: 1 2 3
          1: 0 2
          2: 0 1
          3: 0


          step 5: (2, 3)



          0: 1 2 3
          1: 0 2
          2: 0 1 3
          3: 0 2


          What is stored into baseVec is not of type Edge, but int. The source is the row index and the target is column index. With that, the output operator for struct Edge isn't necessary.



          At last, in main function, the assignment on numOfEdges isn't necessary. I guess your logic is the maximum number of edges on the graph is vertex * (vertex - 1), but newEdge member function does not check for duplicate edges. You have to modify the member function to make it useful.



          See the full demo on wandbox.






          share|improve this answer























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            1 Answer
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            active

            oldest

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            0














            I am assumming your Graph is a model over an undirected graph with a fixed number of nodes, based your program logic.



            Your program has quite a few problems.



            First, in member function Graph::newEdge, the precondition is wrong,



            edge.source >= numOfNodes - 1 || edge.target >= numOfNodes - 1


            It should be,



            edge.source >= numOfNodes || edge.target >= numOfNodes


            More importantly, if the precondition fails, newEdge function should return immediately, instead of adding the edge.



            Second problem is with constructor Graph::Graph. 1) private member variable numOfNodes is not initialized. 2) There is no need to call baseVec.resize(). A vector of a given size can be created directly. 3) Member initializer list should be preferred.



            Graph(int numOfNodes) : numOfNodes(numOfNodes), baseVec(num0fNodes) {}


            Third problem is with member variable Graph::baseVec.



            vector<vector<Edge>> baseVec;


            Suppose your have a graph of 4 nodes, with edges inserted with the following sequence, (0, 1), (0, 2), (0, 3), (1, 2), (2, 3). The process should be,



            step 1: (0, 1)



            0: 1
            1: 0


            step 2: (0, 2)



            0: 1 2
            1: 0
            2: 0


            step 3: (0, 3)



            0: 1 2 3
            1: 0
            2: 0
            3: 0


            step 4: (1, 2)



            0: 1 2 3
            1: 0 2
            2: 0 1
            3: 0


            step 5: (2, 3)



            0: 1 2 3
            1: 0 2
            2: 0 1 3
            3: 0 2


            What is stored into baseVec is not of type Edge, but int. The source is the row index and the target is column index. With that, the output operator for struct Edge isn't necessary.



            At last, in main function, the assignment on numOfEdges isn't necessary. I guess your logic is the maximum number of edges on the graph is vertex * (vertex - 1), but newEdge member function does not check for duplicate edges. You have to modify the member function to make it useful.



            See the full demo on wandbox.






            share|improve this answer




























              0














              I am assumming your Graph is a model over an undirected graph with a fixed number of nodes, based your program logic.



              Your program has quite a few problems.



              First, in member function Graph::newEdge, the precondition is wrong,



              edge.source >= numOfNodes - 1 || edge.target >= numOfNodes - 1


              It should be,



              edge.source >= numOfNodes || edge.target >= numOfNodes


              More importantly, if the precondition fails, newEdge function should return immediately, instead of adding the edge.



              Second problem is with constructor Graph::Graph. 1) private member variable numOfNodes is not initialized. 2) There is no need to call baseVec.resize(). A vector of a given size can be created directly. 3) Member initializer list should be preferred.



              Graph(int numOfNodes) : numOfNodes(numOfNodes), baseVec(num0fNodes) {}


              Third problem is with member variable Graph::baseVec.



              vector<vector<Edge>> baseVec;


              Suppose your have a graph of 4 nodes, with edges inserted with the following sequence, (0, 1), (0, 2), (0, 3), (1, 2), (2, 3). The process should be,



              step 1: (0, 1)



              0: 1
              1: 0


              step 2: (0, 2)



              0: 1 2
              1: 0
              2: 0


              step 3: (0, 3)



              0: 1 2 3
              1: 0
              2: 0
              3: 0


              step 4: (1, 2)



              0: 1 2 3
              1: 0 2
              2: 0 1
              3: 0


              step 5: (2, 3)



              0: 1 2 3
              1: 0 2
              2: 0 1 3
              3: 0 2


              What is stored into baseVec is not of type Edge, but int. The source is the row index and the target is column index. With that, the output operator for struct Edge isn't necessary.



              At last, in main function, the assignment on numOfEdges isn't necessary. I guess your logic is the maximum number of edges on the graph is vertex * (vertex - 1), but newEdge member function does not check for duplicate edges. You have to modify the member function to make it useful.



              See the full demo on wandbox.






              share|improve this answer


























                0












                0








                0







                I am assumming your Graph is a model over an undirected graph with a fixed number of nodes, based your program logic.



                Your program has quite a few problems.



                First, in member function Graph::newEdge, the precondition is wrong,



                edge.source >= numOfNodes - 1 || edge.target >= numOfNodes - 1


                It should be,



                edge.source >= numOfNodes || edge.target >= numOfNodes


                More importantly, if the precondition fails, newEdge function should return immediately, instead of adding the edge.



                Second problem is with constructor Graph::Graph. 1) private member variable numOfNodes is not initialized. 2) There is no need to call baseVec.resize(). A vector of a given size can be created directly. 3) Member initializer list should be preferred.



                Graph(int numOfNodes) : numOfNodes(numOfNodes), baseVec(num0fNodes) {}


                Third problem is with member variable Graph::baseVec.



                vector<vector<Edge>> baseVec;


                Suppose your have a graph of 4 nodes, with edges inserted with the following sequence, (0, 1), (0, 2), (0, 3), (1, 2), (2, 3). The process should be,



                step 1: (0, 1)



                0: 1
                1: 0


                step 2: (0, 2)



                0: 1 2
                1: 0
                2: 0


                step 3: (0, 3)



                0: 1 2 3
                1: 0
                2: 0
                3: 0


                step 4: (1, 2)



                0: 1 2 3
                1: 0 2
                2: 0 1
                3: 0


                step 5: (2, 3)



                0: 1 2 3
                1: 0 2
                2: 0 1 3
                3: 0 2


                What is stored into baseVec is not of type Edge, but int. The source is the row index and the target is column index. With that, the output operator for struct Edge isn't necessary.



                At last, in main function, the assignment on numOfEdges isn't necessary. I guess your logic is the maximum number of edges on the graph is vertex * (vertex - 1), but newEdge member function does not check for duplicate edges. You have to modify the member function to make it useful.



                See the full demo on wandbox.






                share|improve this answer













                I am assumming your Graph is a model over an undirected graph with a fixed number of nodes, based your program logic.



                Your program has quite a few problems.



                First, in member function Graph::newEdge, the precondition is wrong,



                edge.source >= numOfNodes - 1 || edge.target >= numOfNodes - 1


                It should be,



                edge.source >= numOfNodes || edge.target >= numOfNodes


                More importantly, if the precondition fails, newEdge function should return immediately, instead of adding the edge.



                Second problem is with constructor Graph::Graph. 1) private member variable numOfNodes is not initialized. 2) There is no need to call baseVec.resize(). A vector of a given size can be created directly. 3) Member initializer list should be preferred.



                Graph(int numOfNodes) : numOfNodes(numOfNodes), baseVec(num0fNodes) {}


                Third problem is with member variable Graph::baseVec.



                vector<vector<Edge>> baseVec;


                Suppose your have a graph of 4 nodes, with edges inserted with the following sequence, (0, 1), (0, 2), (0, 3), (1, 2), (2, 3). The process should be,



                step 1: (0, 1)



                0: 1
                1: 0


                step 2: (0, 2)



                0: 1 2
                1: 0
                2: 0


                step 3: (0, 3)



                0: 1 2 3
                1: 0
                2: 0
                3: 0


                step 4: (1, 2)



                0: 1 2 3
                1: 0 2
                2: 0 1
                3: 0


                step 5: (2, 3)



                0: 1 2 3
                1: 0 2
                2: 0 1 3
                3: 0 2


                What is stored into baseVec is not of type Edge, but int. The source is the row index and the target is column index. With that, the output operator for struct Edge isn't necessary.



                At last, in main function, the assignment on numOfEdges isn't necessary. I guess your logic is the maximum number of edges on the graph is vertex * (vertex - 1), but newEdge member function does not check for duplicate edges. You have to modify the member function to make it useful.



                See the full demo on wandbox.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 16 '18 at 5:59









                JohnKochJohnKoch

                402419




                402419
































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