String was not recognised as a valid DateTime when parsing












0















So I have some code that will write the current DateTime to a txt file and then post some embeds, if the txt file doesn't exist. If it does, then it will read the file, check if the date in the file was over 1 minute ago, if it was it should send the same embed as the one that creates the file, if it hasn't been 1 minute then it will send an embed telling you to wait.



For some reason, the creating and sending aspect works fine, but if I run the command again, when it tries to convert the string to a DateTime it fails, saying "String was not recognized as a valid DateTime.". I have checked multiple websites and the datetime format I am using is correct. Any ideas?



string FilePath22 = Environment.CurrentDirectory + "/servers/" + Context.Guild.Id + ".txt";
string FilePath = Environment.CurrentDirectory + "/descriptions/" + Context.Guild.Id + ".txt";
string FilePath2 = Environment.CurrentDirectory + "/invites/" + Context.Guild.Id + ".txt";
var chnl = Context.Client.GetChannel(511281184760791056) as ITextChannel;
string invitelink = System.IO.File.ReadAllText(FilePath2);
string desclink = System.IO.File.ReadAllText(FilePath);
var builder2 = new EmbedBuilder()
.WithColor(Color.Orange)
.WithAuthor(Context.Guild.Name)
.WithThumbnailUrl(Context.Guild.IconUrl)
.WithUrl(invitelink)
.AddField("Information", "**Owner:** " + Context.Guild.Owner + Environment.NewLine +
"**Description:** " + Environment.NewLine + Environment.NewLine + desclink + Environment.NewLine + Environment.NewLine + "**Invite:** " + invitelink)
.AddField("Other Info", "**Members:** " + Context.Guild.MemberCount + Environment.NewLine + "**Emotes:** " + Context.Guild.Emotes.Count + Environment.NewLine + "**Roles:** " + Context.Guild.Roles.Count + Environment.NewLine + "**Created At:** " + Context.Guild.CreatedAt.Date);
var embed2 = builder2.Build();
await chnl.SendMessageAsync(embed: embed2);
var builder44 = new EmbedBuilder()
.WithColor(Color.Orange)
.WithTitle("Server Bumped!");
var embed44 = builder44.Build();

if (!File.Exists(FilePath22))
{
await ReplyAsync(embed: embed44);
System.IO.File.WriteAllText(FilePath22, DateTime.Now.ToString("MM/dd/yyyy HH:mm:ss", CultureInfo.InvariantCulture));
return;
}

string readit = System.IO.File.ReadAllText(FilePath22);
Console.WriteLine(readit);
var converted = DateTime.Parse(readit); //problem
Console.WriteLine(converted);
if (HoursPassed(converted))
{
await ReplyAsync(embed: embed44);
System.IO.File.WriteAllText(FilePath22, DateTime.Now.ToString("MM/dd/yyyy HH:mm:ss", CultureInfo.InvariantCulture));
return;
}

var builder10 = new EmbedBuilder()
.WithColor(Color.Orange)
.WithTitle("You must wait 24 hours before bumping your server! Try again later.");
var embed10 = builder10.Build();
await ReplyAsync(embed: embed10);









share|improve this question




















  • 1





    What does the DateTime string you are having difficulty parsing actually look like?

    – Jonathon Chase
    Nov 15 '18 at 21:25











  • When you print out the line to the console what does the string look like the second time? I'm guessing there is an extra character there

    – tmwoods
    Nov 15 '18 at 21:25
















0















So I have some code that will write the current DateTime to a txt file and then post some embeds, if the txt file doesn't exist. If it does, then it will read the file, check if the date in the file was over 1 minute ago, if it was it should send the same embed as the one that creates the file, if it hasn't been 1 minute then it will send an embed telling you to wait.



For some reason, the creating and sending aspect works fine, but if I run the command again, when it tries to convert the string to a DateTime it fails, saying "String was not recognized as a valid DateTime.". I have checked multiple websites and the datetime format I am using is correct. Any ideas?



string FilePath22 = Environment.CurrentDirectory + "/servers/" + Context.Guild.Id + ".txt";
string FilePath = Environment.CurrentDirectory + "/descriptions/" + Context.Guild.Id + ".txt";
string FilePath2 = Environment.CurrentDirectory + "/invites/" + Context.Guild.Id + ".txt";
var chnl = Context.Client.GetChannel(511281184760791056) as ITextChannel;
string invitelink = System.IO.File.ReadAllText(FilePath2);
string desclink = System.IO.File.ReadAllText(FilePath);
var builder2 = new EmbedBuilder()
.WithColor(Color.Orange)
.WithAuthor(Context.Guild.Name)
.WithThumbnailUrl(Context.Guild.IconUrl)
.WithUrl(invitelink)
.AddField("Information", "**Owner:** " + Context.Guild.Owner + Environment.NewLine +
"**Description:** " + Environment.NewLine + Environment.NewLine + desclink + Environment.NewLine + Environment.NewLine + "**Invite:** " + invitelink)
.AddField("Other Info", "**Members:** " + Context.Guild.MemberCount + Environment.NewLine + "**Emotes:** " + Context.Guild.Emotes.Count + Environment.NewLine + "**Roles:** " + Context.Guild.Roles.Count + Environment.NewLine + "**Created At:** " + Context.Guild.CreatedAt.Date);
var embed2 = builder2.Build();
await chnl.SendMessageAsync(embed: embed2);
var builder44 = new EmbedBuilder()
.WithColor(Color.Orange)
.WithTitle("Server Bumped!");
var embed44 = builder44.Build();

if (!File.Exists(FilePath22))
{
await ReplyAsync(embed: embed44);
System.IO.File.WriteAllText(FilePath22, DateTime.Now.ToString("MM/dd/yyyy HH:mm:ss", CultureInfo.InvariantCulture));
return;
}

string readit = System.IO.File.ReadAllText(FilePath22);
Console.WriteLine(readit);
var converted = DateTime.Parse(readit); //problem
Console.WriteLine(converted);
if (HoursPassed(converted))
{
await ReplyAsync(embed: embed44);
System.IO.File.WriteAllText(FilePath22, DateTime.Now.ToString("MM/dd/yyyy HH:mm:ss", CultureInfo.InvariantCulture));
return;
}

var builder10 = new EmbedBuilder()
.WithColor(Color.Orange)
.WithTitle("You must wait 24 hours before bumping your server! Try again later.");
var embed10 = builder10.Build();
await ReplyAsync(embed: embed10);









share|improve this question




















  • 1





    What does the DateTime string you are having difficulty parsing actually look like?

    – Jonathon Chase
    Nov 15 '18 at 21:25











  • When you print out the line to the console what does the string look like the second time? I'm guessing there is an extra character there

    – tmwoods
    Nov 15 '18 at 21:25














0












0








0








So I have some code that will write the current DateTime to a txt file and then post some embeds, if the txt file doesn't exist. If it does, then it will read the file, check if the date in the file was over 1 minute ago, if it was it should send the same embed as the one that creates the file, if it hasn't been 1 minute then it will send an embed telling you to wait.



For some reason, the creating and sending aspect works fine, but if I run the command again, when it tries to convert the string to a DateTime it fails, saying "String was not recognized as a valid DateTime.". I have checked multiple websites and the datetime format I am using is correct. Any ideas?



string FilePath22 = Environment.CurrentDirectory + "/servers/" + Context.Guild.Id + ".txt";
string FilePath = Environment.CurrentDirectory + "/descriptions/" + Context.Guild.Id + ".txt";
string FilePath2 = Environment.CurrentDirectory + "/invites/" + Context.Guild.Id + ".txt";
var chnl = Context.Client.GetChannel(511281184760791056) as ITextChannel;
string invitelink = System.IO.File.ReadAllText(FilePath2);
string desclink = System.IO.File.ReadAllText(FilePath);
var builder2 = new EmbedBuilder()
.WithColor(Color.Orange)
.WithAuthor(Context.Guild.Name)
.WithThumbnailUrl(Context.Guild.IconUrl)
.WithUrl(invitelink)
.AddField("Information", "**Owner:** " + Context.Guild.Owner + Environment.NewLine +
"**Description:** " + Environment.NewLine + Environment.NewLine + desclink + Environment.NewLine + Environment.NewLine + "**Invite:** " + invitelink)
.AddField("Other Info", "**Members:** " + Context.Guild.MemberCount + Environment.NewLine + "**Emotes:** " + Context.Guild.Emotes.Count + Environment.NewLine + "**Roles:** " + Context.Guild.Roles.Count + Environment.NewLine + "**Created At:** " + Context.Guild.CreatedAt.Date);
var embed2 = builder2.Build();
await chnl.SendMessageAsync(embed: embed2);
var builder44 = new EmbedBuilder()
.WithColor(Color.Orange)
.WithTitle("Server Bumped!");
var embed44 = builder44.Build();

if (!File.Exists(FilePath22))
{
await ReplyAsync(embed: embed44);
System.IO.File.WriteAllText(FilePath22, DateTime.Now.ToString("MM/dd/yyyy HH:mm:ss", CultureInfo.InvariantCulture));
return;
}

string readit = System.IO.File.ReadAllText(FilePath22);
Console.WriteLine(readit);
var converted = DateTime.Parse(readit); //problem
Console.WriteLine(converted);
if (HoursPassed(converted))
{
await ReplyAsync(embed: embed44);
System.IO.File.WriteAllText(FilePath22, DateTime.Now.ToString("MM/dd/yyyy HH:mm:ss", CultureInfo.InvariantCulture));
return;
}

var builder10 = new EmbedBuilder()
.WithColor(Color.Orange)
.WithTitle("You must wait 24 hours before bumping your server! Try again later.");
var embed10 = builder10.Build();
await ReplyAsync(embed: embed10);









share|improve this question
















So I have some code that will write the current DateTime to a txt file and then post some embeds, if the txt file doesn't exist. If it does, then it will read the file, check if the date in the file was over 1 minute ago, if it was it should send the same embed as the one that creates the file, if it hasn't been 1 minute then it will send an embed telling you to wait.



For some reason, the creating and sending aspect works fine, but if I run the command again, when it tries to convert the string to a DateTime it fails, saying "String was not recognized as a valid DateTime.". I have checked multiple websites and the datetime format I am using is correct. Any ideas?



string FilePath22 = Environment.CurrentDirectory + "/servers/" + Context.Guild.Id + ".txt";
string FilePath = Environment.CurrentDirectory + "/descriptions/" + Context.Guild.Id + ".txt";
string FilePath2 = Environment.CurrentDirectory + "/invites/" + Context.Guild.Id + ".txt";
var chnl = Context.Client.GetChannel(511281184760791056) as ITextChannel;
string invitelink = System.IO.File.ReadAllText(FilePath2);
string desclink = System.IO.File.ReadAllText(FilePath);
var builder2 = new EmbedBuilder()
.WithColor(Color.Orange)
.WithAuthor(Context.Guild.Name)
.WithThumbnailUrl(Context.Guild.IconUrl)
.WithUrl(invitelink)
.AddField("Information", "**Owner:** " + Context.Guild.Owner + Environment.NewLine +
"**Description:** " + Environment.NewLine + Environment.NewLine + desclink + Environment.NewLine + Environment.NewLine + "**Invite:** " + invitelink)
.AddField("Other Info", "**Members:** " + Context.Guild.MemberCount + Environment.NewLine + "**Emotes:** " + Context.Guild.Emotes.Count + Environment.NewLine + "**Roles:** " + Context.Guild.Roles.Count + Environment.NewLine + "**Created At:** " + Context.Guild.CreatedAt.Date);
var embed2 = builder2.Build();
await chnl.SendMessageAsync(embed: embed2);
var builder44 = new EmbedBuilder()
.WithColor(Color.Orange)
.WithTitle("Server Bumped!");
var embed44 = builder44.Build();

if (!File.Exists(FilePath22))
{
await ReplyAsync(embed: embed44);
System.IO.File.WriteAllText(FilePath22, DateTime.Now.ToString("MM/dd/yyyy HH:mm:ss", CultureInfo.InvariantCulture));
return;
}

string readit = System.IO.File.ReadAllText(FilePath22);
Console.WriteLine(readit);
var converted = DateTime.Parse(readit); //problem
Console.WriteLine(converted);
if (HoursPassed(converted))
{
await ReplyAsync(embed: embed44);
System.IO.File.WriteAllText(FilePath22, DateTime.Now.ToString("MM/dd/yyyy HH:mm:ss", CultureInfo.InvariantCulture));
return;
}

var builder10 = new EmbedBuilder()
.WithColor(Color.Orange)
.WithTitle("You must wait 24 hours before bumping your server! Try again later.");
var embed10 = builder10.Build();
await ReplyAsync(embed: embed10);






c# discord.net






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edited Nov 15 '18 at 23:38









Ctrl S

611524




611524










asked Nov 15 '18 at 21:21









Tim BirtlesTim Birtles

115




115








  • 1





    What does the DateTime string you are having difficulty parsing actually look like?

    – Jonathon Chase
    Nov 15 '18 at 21:25











  • When you print out the line to the console what does the string look like the second time? I'm guessing there is an extra character there

    – tmwoods
    Nov 15 '18 at 21:25














  • 1





    What does the DateTime string you are having difficulty parsing actually look like?

    – Jonathon Chase
    Nov 15 '18 at 21:25











  • When you print out the line to the console what does the string look like the second time? I'm guessing there is an extra character there

    – tmwoods
    Nov 15 '18 at 21:25








1




1





What does the DateTime string you are having difficulty parsing actually look like?

– Jonathon Chase
Nov 15 '18 at 21:25





What does the DateTime string you are having difficulty parsing actually look like?

– Jonathon Chase
Nov 15 '18 at 21:25













When you print out the line to the console what does the string look like the second time? I'm guessing there is an extra character there

– tmwoods
Nov 15 '18 at 21:25





When you print out the line to the console what does the string look like the second time? I'm guessing there is an extra character there

– tmwoods
Nov 15 '18 at 21:25












1 Answer
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oldest

votes


















1














Use DateTime.ParseExact() or DateTime.TryParseExact(), e.g.



DateTime converted;
DateTime.TryParseExact(readit, "MM/dd/yyyy HH:mm:ss", CultureInfo.InvariantCulture, DateTimeStyles.None, out converted);


With DateTime.Parse() it could be problem if the server default format is different from yours.






share|improve this answer























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    1 Answer
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    1 Answer
    1






    active

    oldest

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    active

    oldest

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    active

    oldest

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    1














    Use DateTime.ParseExact() or DateTime.TryParseExact(), e.g.



    DateTime converted;
    DateTime.TryParseExact(readit, "MM/dd/yyyy HH:mm:ss", CultureInfo.InvariantCulture, DateTimeStyles.None, out converted);


    With DateTime.Parse() it could be problem if the server default format is different from yours.






    share|improve this answer




























      1














      Use DateTime.ParseExact() or DateTime.TryParseExact(), e.g.



      DateTime converted;
      DateTime.TryParseExact(readit, "MM/dd/yyyy HH:mm:ss", CultureInfo.InvariantCulture, DateTimeStyles.None, out converted);


      With DateTime.Parse() it could be problem if the server default format is different from yours.






      share|improve this answer


























        1












        1








        1







        Use DateTime.ParseExact() or DateTime.TryParseExact(), e.g.



        DateTime converted;
        DateTime.TryParseExact(readit, "MM/dd/yyyy HH:mm:ss", CultureInfo.InvariantCulture, DateTimeStyles.None, out converted);


        With DateTime.Parse() it could be problem if the server default format is different from yours.






        share|improve this answer













        Use DateTime.ParseExact() or DateTime.TryParseExact(), e.g.



        DateTime converted;
        DateTime.TryParseExact(readit, "MM/dd/yyyy HH:mm:ss", CultureInfo.InvariantCulture, DateTimeStyles.None, out converted);


        With DateTime.Parse() it could be problem if the server default format is different from yours.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 16 '18 at 0:19









        Siu Pang Tommy ChoiSiu Pang Tommy Choi

        16310




        16310
































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