Reading weight from Weighing Machine in iOS objective C












0















I have an iOS app in the app store. I'm working on some new features for it. I am working on Weighing Machine & requirement to register weight in system using telnet connection.
Using following code I make telnet connection with Weighing Machine



- (void)initNetworkCommunication {

uint portNo = 23;
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)@"227.3.4.56", portNo, &readStream, &writeStream);
inputStream = (__bridge NSInputStream *)readStream;

[inputStream setDelegate:self];

[inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[inputStream open];}


Received data in delegate method



- (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
uint8_t buffer[1024];
int len;

switch (streamEvent) {

case NSStreamEventOpenCompleted:
NSLog(@"Stream opened now");
break;
case NSStreamEventHasBytesAvailable:
NSLog(@"has bytes");
if (theStream == inputStream) {
while ([inputStream hasBytesAvailable]) {
len = [inputStream read:buffer maxLength:sizeof(buffer)];
if (len > 0) {

NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];

if (nil != output) {
NSLog(@"server said: %@", output);
}
}
}
} else {
NSLog(@"it is NOT theStream == inputStream");
}
break;
case NSStreamEventHasSpaceAvailable:
NSLog(@"Stream has space available now");
break;


case NSStreamEventErrorOccurred:
NSLog(@"Can not connect to the host!");
break;


case NSStreamEventEndEncountered:

[theStream close];
[theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];

break;

default:
NSLog(@"Unknown event %i", streamEvent);
}}


Weighing Machine is continuously posting same data in fraction of seconds because of that thread is blocked & not able to execute further code. To avoid this situation What I did is close connection of inputStream once I will get data very first time in NSStreamEventHasBytesAvailable.



- (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
uint8_t buffer[1024];
int len;

switch (streamEvent) {

case NSStreamEventOpenCompleted:
NSLog(@"Stream opened now");
break;
case NSStreamEventHasBytesAvailable:
NSLog(@"has bytes");
if (theStream == inputStream) {
while ([inputStream hasBytesAvailable]) {
len = [inputStream read:buffer maxLength:sizeof(buffer)];
if (len > 0) {

NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];

if (nil != output) {
NSLog(@"server said: %@", output);

[theStream close];
[theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
}
}
}
} else {
NSLog(@"it is NOT theStream == inputStream");
}
break;
case NSStreamEventHasSpaceAvailable:
NSLog(@"Stream has space available now");
break;


case NSStreamEventErrorOccurred:
NSLog(@"Can not connect to the host!");
break;


case NSStreamEventEndEncountered:

[theStream close];
[theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];

break;

default:
NSLog(@"Unknown event %i", streamEvent);
}}


Problem Statement



After closing Connection when I am try to get data on next time after reconnection it is always giving blank response & connection closes. I need data when I make reconnection always. Please guide










share|improve this question





























    0















    I have an iOS app in the app store. I'm working on some new features for it. I am working on Weighing Machine & requirement to register weight in system using telnet connection.
    Using following code I make telnet connection with Weighing Machine



    - (void)initNetworkCommunication {

    uint portNo = 23;
    CFReadStreamRef readStream;
    CFWriteStreamRef writeStream;
    CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)@"227.3.4.56", portNo, &readStream, &writeStream);
    inputStream = (__bridge NSInputStream *)readStream;

    [inputStream setDelegate:self];

    [inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
    [inputStream open];}


    Received data in delegate method



    - (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
    uint8_t buffer[1024];
    int len;

    switch (streamEvent) {

    case NSStreamEventOpenCompleted:
    NSLog(@"Stream opened now");
    break;
    case NSStreamEventHasBytesAvailable:
    NSLog(@"has bytes");
    if (theStream == inputStream) {
    while ([inputStream hasBytesAvailable]) {
    len = [inputStream read:buffer maxLength:sizeof(buffer)];
    if (len > 0) {

    NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];

    if (nil != output) {
    NSLog(@"server said: %@", output);
    }
    }
    }
    } else {
    NSLog(@"it is NOT theStream == inputStream");
    }
    break;
    case NSStreamEventHasSpaceAvailable:
    NSLog(@"Stream has space available now");
    break;


    case NSStreamEventErrorOccurred:
    NSLog(@"Can not connect to the host!");
    break;


    case NSStreamEventEndEncountered:

    [theStream close];
    [theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];

    break;

    default:
    NSLog(@"Unknown event %i", streamEvent);
    }}


    Weighing Machine is continuously posting same data in fraction of seconds because of that thread is blocked & not able to execute further code. To avoid this situation What I did is close connection of inputStream once I will get data very first time in NSStreamEventHasBytesAvailable.



    - (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
    uint8_t buffer[1024];
    int len;

    switch (streamEvent) {

    case NSStreamEventOpenCompleted:
    NSLog(@"Stream opened now");
    break;
    case NSStreamEventHasBytesAvailable:
    NSLog(@"has bytes");
    if (theStream == inputStream) {
    while ([inputStream hasBytesAvailable]) {
    len = [inputStream read:buffer maxLength:sizeof(buffer)];
    if (len > 0) {

    NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];

    if (nil != output) {
    NSLog(@"server said: %@", output);

    [theStream close];
    [theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
    }
    }
    }
    } else {
    NSLog(@"it is NOT theStream == inputStream");
    }
    break;
    case NSStreamEventHasSpaceAvailable:
    NSLog(@"Stream has space available now");
    break;


    case NSStreamEventErrorOccurred:
    NSLog(@"Can not connect to the host!");
    break;


    case NSStreamEventEndEncountered:

    [theStream close];
    [theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];

    break;

    default:
    NSLog(@"Unknown event %i", streamEvent);
    }}


    Problem Statement



    After closing Connection when I am try to get data on next time after reconnection it is always giving blank response & connection closes. I need data when I make reconnection always. Please guide










    share|improve this question



























      0












      0








      0








      I have an iOS app in the app store. I'm working on some new features for it. I am working on Weighing Machine & requirement to register weight in system using telnet connection.
      Using following code I make telnet connection with Weighing Machine



      - (void)initNetworkCommunication {

      uint portNo = 23;
      CFReadStreamRef readStream;
      CFWriteStreamRef writeStream;
      CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)@"227.3.4.56", portNo, &readStream, &writeStream);
      inputStream = (__bridge NSInputStream *)readStream;

      [inputStream setDelegate:self];

      [inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
      [inputStream open];}


      Received data in delegate method



      - (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
      uint8_t buffer[1024];
      int len;

      switch (streamEvent) {

      case NSStreamEventOpenCompleted:
      NSLog(@"Stream opened now");
      break;
      case NSStreamEventHasBytesAvailable:
      NSLog(@"has bytes");
      if (theStream == inputStream) {
      while ([inputStream hasBytesAvailable]) {
      len = [inputStream read:buffer maxLength:sizeof(buffer)];
      if (len > 0) {

      NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];

      if (nil != output) {
      NSLog(@"server said: %@", output);
      }
      }
      }
      } else {
      NSLog(@"it is NOT theStream == inputStream");
      }
      break;
      case NSStreamEventHasSpaceAvailable:
      NSLog(@"Stream has space available now");
      break;


      case NSStreamEventErrorOccurred:
      NSLog(@"Can not connect to the host!");
      break;


      case NSStreamEventEndEncountered:

      [theStream close];
      [theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];

      break;

      default:
      NSLog(@"Unknown event %i", streamEvent);
      }}


      Weighing Machine is continuously posting same data in fraction of seconds because of that thread is blocked & not able to execute further code. To avoid this situation What I did is close connection of inputStream once I will get data very first time in NSStreamEventHasBytesAvailable.



      - (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
      uint8_t buffer[1024];
      int len;

      switch (streamEvent) {

      case NSStreamEventOpenCompleted:
      NSLog(@"Stream opened now");
      break;
      case NSStreamEventHasBytesAvailable:
      NSLog(@"has bytes");
      if (theStream == inputStream) {
      while ([inputStream hasBytesAvailable]) {
      len = [inputStream read:buffer maxLength:sizeof(buffer)];
      if (len > 0) {

      NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];

      if (nil != output) {
      NSLog(@"server said: %@", output);

      [theStream close];
      [theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
      }
      }
      }
      } else {
      NSLog(@"it is NOT theStream == inputStream");
      }
      break;
      case NSStreamEventHasSpaceAvailable:
      NSLog(@"Stream has space available now");
      break;


      case NSStreamEventErrorOccurred:
      NSLog(@"Can not connect to the host!");
      break;


      case NSStreamEventEndEncountered:

      [theStream close];
      [theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];

      break;

      default:
      NSLog(@"Unknown event %i", streamEvent);
      }}


      Problem Statement



      After closing Connection when I am try to get data on next time after reconnection it is always giving blank response & connection closes. I need data when I make reconnection always. Please guide










      share|improve this question
















      I have an iOS app in the app store. I'm working on some new features for it. I am working on Weighing Machine & requirement to register weight in system using telnet connection.
      Using following code I make telnet connection with Weighing Machine



      - (void)initNetworkCommunication {

      uint portNo = 23;
      CFReadStreamRef readStream;
      CFWriteStreamRef writeStream;
      CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)@"227.3.4.56", portNo, &readStream, &writeStream);
      inputStream = (__bridge NSInputStream *)readStream;

      [inputStream setDelegate:self];

      [inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
      [inputStream open];}


      Received data in delegate method



      - (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
      uint8_t buffer[1024];
      int len;

      switch (streamEvent) {

      case NSStreamEventOpenCompleted:
      NSLog(@"Stream opened now");
      break;
      case NSStreamEventHasBytesAvailable:
      NSLog(@"has bytes");
      if (theStream == inputStream) {
      while ([inputStream hasBytesAvailable]) {
      len = [inputStream read:buffer maxLength:sizeof(buffer)];
      if (len > 0) {

      NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];

      if (nil != output) {
      NSLog(@"server said: %@", output);
      }
      }
      }
      } else {
      NSLog(@"it is NOT theStream == inputStream");
      }
      break;
      case NSStreamEventHasSpaceAvailable:
      NSLog(@"Stream has space available now");
      break;


      case NSStreamEventErrorOccurred:
      NSLog(@"Can not connect to the host!");
      break;


      case NSStreamEventEndEncountered:

      [theStream close];
      [theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];

      break;

      default:
      NSLog(@"Unknown event %i", streamEvent);
      }}


      Weighing Machine is continuously posting same data in fraction of seconds because of that thread is blocked & not able to execute further code. To avoid this situation What I did is close connection of inputStream once I will get data very first time in NSStreamEventHasBytesAvailable.



      - (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
      uint8_t buffer[1024];
      int len;

      switch (streamEvent) {

      case NSStreamEventOpenCompleted:
      NSLog(@"Stream opened now");
      break;
      case NSStreamEventHasBytesAvailable:
      NSLog(@"has bytes");
      if (theStream == inputStream) {
      while ([inputStream hasBytesAvailable]) {
      len = [inputStream read:buffer maxLength:sizeof(buffer)];
      if (len > 0) {

      NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];

      if (nil != output) {
      NSLog(@"server said: %@", output);

      [theStream close];
      [theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
      }
      }
      }
      } else {
      NSLog(@"it is NOT theStream == inputStream");
      }
      break;
      case NSStreamEventHasSpaceAvailable:
      NSLog(@"Stream has space available now");
      break;


      case NSStreamEventErrorOccurred:
      NSLog(@"Can not connect to the host!");
      break;


      case NSStreamEventEndEncountered:

      [theStream close];
      [theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];

      break;

      default:
      NSLog(@"Unknown event %i", streamEvent);
      }}


      Problem Statement



      After closing Connection when I am try to get data on next time after reconnection it is always giving blank response & connection closes. I need data when I make reconnection always. Please guide







      ios objective-c






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 16 '18 at 7:16







      Ketan

















      asked Nov 16 '18 at 6:58









      KetanKetan

      13




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