monogame.extended.entities no world in namespace`
VS 2017, monogame project, pulled in the MonoGame.Extended.Entities dependency. I went to the class browser and I don't see the world object. I can see it's apart of the code on github and should be there.
I installed the dependency through the nuget manager in vs 2017.
using version 1.1.0 MonoGame.Extended.Entities
monogame
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VS 2017, monogame project, pulled in the MonoGame.Extended.Entities dependency. I went to the class browser and I don't see the world object. I can see it's apart of the code on github and should be there.
I installed the dependency through the nuget manager in vs 2017.
using version 1.1.0 MonoGame.Extended.Entities
monogame
add a comment |
VS 2017, monogame project, pulled in the MonoGame.Extended.Entities dependency. I went to the class browser and I don't see the world object. I can see it's apart of the code on github and should be there.
I installed the dependency through the nuget manager in vs 2017.
using version 1.1.0 MonoGame.Extended.Entities
monogame
VS 2017, monogame project, pulled in the MonoGame.Extended.Entities dependency. I went to the class browser and I don't see the world object. I can see it's apart of the code on github and should be there.
I installed the dependency through the nuget manager in vs 2017.
using version 1.1.0 MonoGame.Extended.Entities
monogame
monogame
asked Nov 16 '18 at 2:44
Matt WesterburgMatt Westerburg
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I had this issue as well. The demos on their GitHub page all function normally, and they reference the source code, not the nuget packages, so the night versions are lacking . The 1.1.0 nuget version doesn't appear to match the GitHub version 1.1.0, which is a little unusual. I fixed it by updating the packages to the prerelease version. The method I used can be found in their docs:
http://docs.monogameextended.net/NuGet-Pre-Release/
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1 Answer
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
I had this issue as well. The demos on their GitHub page all function normally, and they reference the source code, not the nuget packages, so the night versions are lacking . The 1.1.0 nuget version doesn't appear to match the GitHub version 1.1.0, which is a little unusual. I fixed it by updating the packages to the prerelease version. The method I used can be found in their docs:
http://docs.monogameextended.net/NuGet-Pre-Release/
add a comment |
I had this issue as well. The demos on their GitHub page all function normally, and they reference the source code, not the nuget packages, so the night versions are lacking . The 1.1.0 nuget version doesn't appear to match the GitHub version 1.1.0, which is a little unusual. I fixed it by updating the packages to the prerelease version. The method I used can be found in their docs:
http://docs.monogameextended.net/NuGet-Pre-Release/
add a comment |
I had this issue as well. The demos on their GitHub page all function normally, and they reference the source code, not the nuget packages, so the night versions are lacking . The 1.1.0 nuget version doesn't appear to match the GitHub version 1.1.0, which is a little unusual. I fixed it by updating the packages to the prerelease version. The method I used can be found in their docs:
http://docs.monogameextended.net/NuGet-Pre-Release/
I had this issue as well. The demos on their GitHub page all function normally, and they reference the source code, not the nuget packages, so the night versions are lacking . The 1.1.0 nuget version doesn't appear to match the GitHub version 1.1.0, which is a little unusual. I fixed it by updating the packages to the prerelease version. The method I used can be found in their docs:
http://docs.monogameextended.net/NuGet-Pre-Release/
answered Mar 11 at 11:13
Chase DillardChase Dillard
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