c# winforms my ui still freeze with async in event load












0















In my event load of my form , I call a method loadDg:



private void form_Load(object sender, EventArgs e)
{
loadDg();
}


and



private async Task loadDg()
{
pictureLoading.Visible = true;
await Task.Run(() => { string datas = db.row("select * from products");
string datas2 = db.row("select * from users");
double one = Convert.ToInt32(datas[0]);
label1.Text = one.toString();
//....
});
pictureLoading.Visible = false; //hide gif animation
}


in my code , db.row This method always returns only 1 row ( string array) , but my ui freezes still , i try update UI continuously with async without freeze at startup










share|improve this question


















  • 3





    label1.Text = ... in non-ui thread is bad.

    – Sinatr
    Nov 15 '18 at 15:27











  • @Sinatr what's is the best way to fix it ?

    – kevin73
    Nov 15 '18 at 15:32











  • @Flydog57 loadDg is not "called synchronously". Given what's shown, it's an asynchronous method, and nothing is explicitly blocking until its completion in the code shown, so it will run asynchronously. Marking form_Load as async would only be useful if you need to do something in response to the completion of the asynchronous method. In this case, there is nothing being done when it finishes.

    – Servy
    Nov 15 '18 at 16:25






  • 1





    To fix the label1.Text =... issue, create a small function that sets the label and use Control.Invoke to invoke that function on the thread that owns the control (remember that the Form class is a sub-class of the control). There are lots of examples on how to do that.

    – Flydog57
    Nov 15 '18 at 17:08
















0















In my event load of my form , I call a method loadDg:



private void form_Load(object sender, EventArgs e)
{
loadDg();
}


and



private async Task loadDg()
{
pictureLoading.Visible = true;
await Task.Run(() => { string datas = db.row("select * from products");
string datas2 = db.row("select * from users");
double one = Convert.ToInt32(datas[0]);
label1.Text = one.toString();
//....
});
pictureLoading.Visible = false; //hide gif animation
}


in my code , db.row This method always returns only 1 row ( string array) , but my ui freezes still , i try update UI continuously with async without freeze at startup










share|improve this question


















  • 3





    label1.Text = ... in non-ui thread is bad.

    – Sinatr
    Nov 15 '18 at 15:27











  • @Sinatr what's is the best way to fix it ?

    – kevin73
    Nov 15 '18 at 15:32











  • @Flydog57 loadDg is not "called synchronously". Given what's shown, it's an asynchronous method, and nothing is explicitly blocking until its completion in the code shown, so it will run asynchronously. Marking form_Load as async would only be useful if you need to do something in response to the completion of the asynchronous method. In this case, there is nothing being done when it finishes.

    – Servy
    Nov 15 '18 at 16:25






  • 1





    To fix the label1.Text =... issue, create a small function that sets the label and use Control.Invoke to invoke that function on the thread that owns the control (remember that the Form class is a sub-class of the control). There are lots of examples on how to do that.

    – Flydog57
    Nov 15 '18 at 17:08














0












0








0








In my event load of my form , I call a method loadDg:



private void form_Load(object sender, EventArgs e)
{
loadDg();
}


and



private async Task loadDg()
{
pictureLoading.Visible = true;
await Task.Run(() => { string datas = db.row("select * from products");
string datas2 = db.row("select * from users");
double one = Convert.ToInt32(datas[0]);
label1.Text = one.toString();
//....
});
pictureLoading.Visible = false; //hide gif animation
}


in my code , db.row This method always returns only 1 row ( string array) , but my ui freezes still , i try update UI continuously with async without freeze at startup










share|improve this question














In my event load of my form , I call a method loadDg:



private void form_Load(object sender, EventArgs e)
{
loadDg();
}


and



private async Task loadDg()
{
pictureLoading.Visible = true;
await Task.Run(() => { string datas = db.row("select * from products");
string datas2 = db.row("select * from users");
double one = Convert.ToInt32(datas[0]);
label1.Text = one.toString();
//....
});
pictureLoading.Visible = false; //hide gif animation
}


in my code , db.row This method always returns only 1 row ( string array) , but my ui freezes still , i try update UI continuously with async without freeze at startup







c# .net winforms asynchronous async-await






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 15 '18 at 15:21









kevin73kevin73

93




93








  • 3





    label1.Text = ... in non-ui thread is bad.

    – Sinatr
    Nov 15 '18 at 15:27











  • @Sinatr what's is the best way to fix it ?

    – kevin73
    Nov 15 '18 at 15:32











  • @Flydog57 loadDg is not "called synchronously". Given what's shown, it's an asynchronous method, and nothing is explicitly blocking until its completion in the code shown, so it will run asynchronously. Marking form_Load as async would only be useful if you need to do something in response to the completion of the asynchronous method. In this case, there is nothing being done when it finishes.

    – Servy
    Nov 15 '18 at 16:25






  • 1





    To fix the label1.Text =... issue, create a small function that sets the label and use Control.Invoke to invoke that function on the thread that owns the control (remember that the Form class is a sub-class of the control). There are lots of examples on how to do that.

    – Flydog57
    Nov 15 '18 at 17:08














  • 3





    label1.Text = ... in non-ui thread is bad.

    – Sinatr
    Nov 15 '18 at 15:27











  • @Sinatr what's is the best way to fix it ?

    – kevin73
    Nov 15 '18 at 15:32











  • @Flydog57 loadDg is not "called synchronously". Given what's shown, it's an asynchronous method, and nothing is explicitly blocking until its completion in the code shown, so it will run asynchronously. Marking form_Load as async would only be useful if you need to do something in response to the completion of the asynchronous method. In this case, there is nothing being done when it finishes.

    – Servy
    Nov 15 '18 at 16:25






  • 1





    To fix the label1.Text =... issue, create a small function that sets the label and use Control.Invoke to invoke that function on the thread that owns the control (remember that the Form class is a sub-class of the control). There are lots of examples on how to do that.

    – Flydog57
    Nov 15 '18 at 17:08








3




3





label1.Text = ... in non-ui thread is bad.

– Sinatr
Nov 15 '18 at 15:27





label1.Text = ... in non-ui thread is bad.

– Sinatr
Nov 15 '18 at 15:27













@Sinatr what's is the best way to fix it ?

– kevin73
Nov 15 '18 at 15:32





@Sinatr what's is the best way to fix it ?

– kevin73
Nov 15 '18 at 15:32













@Flydog57 loadDg is not "called synchronously". Given what's shown, it's an asynchronous method, and nothing is explicitly blocking until its completion in the code shown, so it will run asynchronously. Marking form_Load as async would only be useful if you need to do something in response to the completion of the asynchronous method. In this case, there is nothing being done when it finishes.

– Servy
Nov 15 '18 at 16:25





@Flydog57 loadDg is not "called synchronously". Given what's shown, it's an asynchronous method, and nothing is explicitly blocking until its completion in the code shown, so it will run asynchronously. Marking form_Load as async would only be useful if you need to do something in response to the completion of the asynchronous method. In this case, there is nothing being done when it finishes.

– Servy
Nov 15 '18 at 16:25




1




1





To fix the label1.Text =... issue, create a small function that sets the label and use Control.Invoke to invoke that function on the thread that owns the control (remember that the Form class is a sub-class of the control). There are lots of examples on how to do that.

– Flydog57
Nov 15 '18 at 17:08





To fix the label1.Text =... issue, create a small function that sets the label and use Control.Invoke to invoke that function on the thread that owns the control (remember that the Form class is a sub-class of the control). There are lots of examples on how to do that.

– Flydog57
Nov 15 '18 at 17:08












3 Answers
3






active

oldest

votes


















0














There is nothing to prevent your code run asynchronously. pictureLoading will be invisible even before task is completed. You should fix cross-thread problem and logic of the UI as this:



private void form_Load(object sender, EventArgs e)
{
pictureLoading.Visible = true;
loadDg();
}


private async Task loadDg()
{

await Task.Run(() =>
{
string datas = db.row("select * from products");
string datas2 = db.row("select * from users");
double one = Convert.ToInt32(datas[0]);

label1.BeginInvoke((Action)delegate ()
{
label1.Text = one.toString();
//hide gif animation
pictureLoading.Visible = false;
});
//....
});

}





share|improve this answer



















  • 1





    What's the benefit of invoking the UI thread from a thread pool thread and immediately get back to the UI thread?

    – Paulo Morgado
    Nov 16 '18 at 0:47











  • @PauloMorgado Well for that simple case, your solution would be better. However, if the task is a loop and you want to update the UI multiple times, then the above code would be fine (but in that later case, sometime a BackgroundWorker might also works).

    – Phil1970
    Nov 16 '18 at 3:32











  • Or IProgress. But, in that case, you wouldn't be hiding pictureLoading. Would you?

    – Paulo Morgado
    Nov 16 '18 at 7:12











  • @PauloMorgado 1.I tried to solve the problem with minimal changes in code. 2.The question had multiple UI updates in different lines. So, it may be easier this way. 3.Also, the method runs once in FormLoad which doesn't make me worried about resource usage.

    – aliassce
    Nov 16 '18 at 7:27



















0














Unnecessarily jumping between threads/context should be avoided.



This is an with better resource usage:



private async void form_Load(object sender, EventArgs e)
{
pictureLoading.Visible = true;

try
{
label1.Text = await LoadDgAsync();
}
catch
{
// error handling
}
finally
{
pictureLoading.Visible = false;
}
}


private Task<string> LoadDgAsync()
{
return Task.Run(() =>
{
string datas = db.row("select * from products");
string datas2 = db.row("select * from users");
double one = Convert.ToInt32(datas[0]);

//....

return one.toString();
});
}





share|improve this answer































    -2














    You are calling the loadDg() function synchronously.



    Unless you await the loadDg() function call (since its return type is Task) and make the form_Load function asynchronous the function call will be synchronous.



    The correct way to fix it is...



    private async void form_Load(object sender, EventArgs e)
    {
    await loadDg();
    }





    share|improve this answer





















    • 1





      This is false. Calling an asynchronous method doesn't run it synchronously. The method would only run synchronously if it was a synchronous method from the start, and if that were true, then this code would behave no differently and would also run it synchronously. await is a tool for more conveniently doing something after an asynchronous method completes. As this code has nothing to do when the asynchronous method completes, it's accomplishing nothing.

      – Servy
      Nov 15 '18 at 16:27











    • @Servy maybe you can recommand another best approach to resolve this problem ?

      – kevin73
      Nov 15 '18 at 16:34











    • @kevin73 You need to provide enough code to reproduce the problem for anyone to tell you how to fix it.

      – Servy
      Nov 15 '18 at 16:55











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    3 Answers
    3






    active

    oldest

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    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    0














    There is nothing to prevent your code run asynchronously. pictureLoading will be invisible even before task is completed. You should fix cross-thread problem and logic of the UI as this:



    private void form_Load(object sender, EventArgs e)
    {
    pictureLoading.Visible = true;
    loadDg();
    }


    private async Task loadDg()
    {

    await Task.Run(() =>
    {
    string datas = db.row("select * from products");
    string datas2 = db.row("select * from users");
    double one = Convert.ToInt32(datas[0]);

    label1.BeginInvoke((Action)delegate ()
    {
    label1.Text = one.toString();
    //hide gif animation
    pictureLoading.Visible = false;
    });
    //....
    });

    }





    share|improve this answer



















    • 1





      What's the benefit of invoking the UI thread from a thread pool thread and immediately get back to the UI thread?

      – Paulo Morgado
      Nov 16 '18 at 0:47











    • @PauloMorgado Well for that simple case, your solution would be better. However, if the task is a loop and you want to update the UI multiple times, then the above code would be fine (but in that later case, sometime a BackgroundWorker might also works).

      – Phil1970
      Nov 16 '18 at 3:32











    • Or IProgress. But, in that case, you wouldn't be hiding pictureLoading. Would you?

      – Paulo Morgado
      Nov 16 '18 at 7:12











    • @PauloMorgado 1.I tried to solve the problem with minimal changes in code. 2.The question had multiple UI updates in different lines. So, it may be easier this way. 3.Also, the method runs once in FormLoad which doesn't make me worried about resource usage.

      – aliassce
      Nov 16 '18 at 7:27
















    0














    There is nothing to prevent your code run asynchronously. pictureLoading will be invisible even before task is completed. You should fix cross-thread problem and logic of the UI as this:



    private void form_Load(object sender, EventArgs e)
    {
    pictureLoading.Visible = true;
    loadDg();
    }


    private async Task loadDg()
    {

    await Task.Run(() =>
    {
    string datas = db.row("select * from products");
    string datas2 = db.row("select * from users");
    double one = Convert.ToInt32(datas[0]);

    label1.BeginInvoke((Action)delegate ()
    {
    label1.Text = one.toString();
    //hide gif animation
    pictureLoading.Visible = false;
    });
    //....
    });

    }





    share|improve this answer



















    • 1





      What's the benefit of invoking the UI thread from a thread pool thread and immediately get back to the UI thread?

      – Paulo Morgado
      Nov 16 '18 at 0:47











    • @PauloMorgado Well for that simple case, your solution would be better. However, if the task is a loop and you want to update the UI multiple times, then the above code would be fine (but in that later case, sometime a BackgroundWorker might also works).

      – Phil1970
      Nov 16 '18 at 3:32











    • Or IProgress. But, in that case, you wouldn't be hiding pictureLoading. Would you?

      – Paulo Morgado
      Nov 16 '18 at 7:12











    • @PauloMorgado 1.I tried to solve the problem with minimal changes in code. 2.The question had multiple UI updates in different lines. So, it may be easier this way. 3.Also, the method runs once in FormLoad which doesn't make me worried about resource usage.

      – aliassce
      Nov 16 '18 at 7:27














    0












    0








    0







    There is nothing to prevent your code run asynchronously. pictureLoading will be invisible even before task is completed. You should fix cross-thread problem and logic of the UI as this:



    private void form_Load(object sender, EventArgs e)
    {
    pictureLoading.Visible = true;
    loadDg();
    }


    private async Task loadDg()
    {

    await Task.Run(() =>
    {
    string datas = db.row("select * from products");
    string datas2 = db.row("select * from users");
    double one = Convert.ToInt32(datas[0]);

    label1.BeginInvoke((Action)delegate ()
    {
    label1.Text = one.toString();
    //hide gif animation
    pictureLoading.Visible = false;
    });
    //....
    });

    }





    share|improve this answer













    There is nothing to prevent your code run asynchronously. pictureLoading will be invisible even before task is completed. You should fix cross-thread problem and logic of the UI as this:



    private void form_Load(object sender, EventArgs e)
    {
    pictureLoading.Visible = true;
    loadDg();
    }


    private async Task loadDg()
    {

    await Task.Run(() =>
    {
    string datas = db.row("select * from products");
    string datas2 = db.row("select * from users");
    double one = Convert.ToInt32(datas[0]);

    label1.BeginInvoke((Action)delegate ()
    {
    label1.Text = one.toString();
    //hide gif animation
    pictureLoading.Visible = false;
    });
    //....
    });

    }






    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Nov 15 '18 at 17:40









    aliasscealiassce

    931414




    931414








    • 1





      What's the benefit of invoking the UI thread from a thread pool thread and immediately get back to the UI thread?

      – Paulo Morgado
      Nov 16 '18 at 0:47











    • @PauloMorgado Well for that simple case, your solution would be better. However, if the task is a loop and you want to update the UI multiple times, then the above code would be fine (but in that later case, sometime a BackgroundWorker might also works).

      – Phil1970
      Nov 16 '18 at 3:32











    • Or IProgress. But, in that case, you wouldn't be hiding pictureLoading. Would you?

      – Paulo Morgado
      Nov 16 '18 at 7:12











    • @PauloMorgado 1.I tried to solve the problem with minimal changes in code. 2.The question had multiple UI updates in different lines. So, it may be easier this way. 3.Also, the method runs once in FormLoad which doesn't make me worried about resource usage.

      – aliassce
      Nov 16 '18 at 7:27














    • 1





      What's the benefit of invoking the UI thread from a thread pool thread and immediately get back to the UI thread?

      – Paulo Morgado
      Nov 16 '18 at 0:47











    • @PauloMorgado Well for that simple case, your solution would be better. However, if the task is a loop and you want to update the UI multiple times, then the above code would be fine (but in that later case, sometime a BackgroundWorker might also works).

      – Phil1970
      Nov 16 '18 at 3:32











    • Or IProgress. But, in that case, you wouldn't be hiding pictureLoading. Would you?

      – Paulo Morgado
      Nov 16 '18 at 7:12











    • @PauloMorgado 1.I tried to solve the problem with minimal changes in code. 2.The question had multiple UI updates in different lines. So, it may be easier this way. 3.Also, the method runs once in FormLoad which doesn't make me worried about resource usage.

      – aliassce
      Nov 16 '18 at 7:27








    1




    1





    What's the benefit of invoking the UI thread from a thread pool thread and immediately get back to the UI thread?

    – Paulo Morgado
    Nov 16 '18 at 0:47





    What's the benefit of invoking the UI thread from a thread pool thread and immediately get back to the UI thread?

    – Paulo Morgado
    Nov 16 '18 at 0:47













    @PauloMorgado Well for that simple case, your solution would be better. However, if the task is a loop and you want to update the UI multiple times, then the above code would be fine (but in that later case, sometime a BackgroundWorker might also works).

    – Phil1970
    Nov 16 '18 at 3:32





    @PauloMorgado Well for that simple case, your solution would be better. However, if the task is a loop and you want to update the UI multiple times, then the above code would be fine (but in that later case, sometime a BackgroundWorker might also works).

    – Phil1970
    Nov 16 '18 at 3:32













    Or IProgress. But, in that case, you wouldn't be hiding pictureLoading. Would you?

    – Paulo Morgado
    Nov 16 '18 at 7:12





    Or IProgress. But, in that case, you wouldn't be hiding pictureLoading. Would you?

    – Paulo Morgado
    Nov 16 '18 at 7:12













    @PauloMorgado 1.I tried to solve the problem with minimal changes in code. 2.The question had multiple UI updates in different lines. So, it may be easier this way. 3.Also, the method runs once in FormLoad which doesn't make me worried about resource usage.

    – aliassce
    Nov 16 '18 at 7:27





    @PauloMorgado 1.I tried to solve the problem with minimal changes in code. 2.The question had multiple UI updates in different lines. So, it may be easier this way. 3.Also, the method runs once in FormLoad which doesn't make me worried about resource usage.

    – aliassce
    Nov 16 '18 at 7:27













    0














    Unnecessarily jumping between threads/context should be avoided.



    This is an with better resource usage:



    private async void form_Load(object sender, EventArgs e)
    {
    pictureLoading.Visible = true;

    try
    {
    label1.Text = await LoadDgAsync();
    }
    catch
    {
    // error handling
    }
    finally
    {
    pictureLoading.Visible = false;
    }
    }


    private Task<string> LoadDgAsync()
    {
    return Task.Run(() =>
    {
    string datas = db.row("select * from products");
    string datas2 = db.row("select * from users");
    double one = Convert.ToInt32(datas[0]);

    //....

    return one.toString();
    });
    }





    share|improve this answer




























      0














      Unnecessarily jumping between threads/context should be avoided.



      This is an with better resource usage:



      private async void form_Load(object sender, EventArgs e)
      {
      pictureLoading.Visible = true;

      try
      {
      label1.Text = await LoadDgAsync();
      }
      catch
      {
      // error handling
      }
      finally
      {
      pictureLoading.Visible = false;
      }
      }


      private Task<string> LoadDgAsync()
      {
      return Task.Run(() =>
      {
      string datas = db.row("select * from products");
      string datas2 = db.row("select * from users");
      double one = Convert.ToInt32(datas[0]);

      //....

      return one.toString();
      });
      }





      share|improve this answer


























        0












        0








        0







        Unnecessarily jumping between threads/context should be avoided.



        This is an with better resource usage:



        private async void form_Load(object sender, EventArgs e)
        {
        pictureLoading.Visible = true;

        try
        {
        label1.Text = await LoadDgAsync();
        }
        catch
        {
        // error handling
        }
        finally
        {
        pictureLoading.Visible = false;
        }
        }


        private Task<string> LoadDgAsync()
        {
        return Task.Run(() =>
        {
        string datas = db.row("select * from products");
        string datas2 = db.row("select * from users");
        double one = Convert.ToInt32(datas[0]);

        //....

        return one.toString();
        });
        }





        share|improve this answer













        Unnecessarily jumping between threads/context should be avoided.



        This is an with better resource usage:



        private async void form_Load(object sender, EventArgs e)
        {
        pictureLoading.Visible = true;

        try
        {
        label1.Text = await LoadDgAsync();
        }
        catch
        {
        // error handling
        }
        finally
        {
        pictureLoading.Visible = false;
        }
        }


        private Task<string> LoadDgAsync()
        {
        return Task.Run(() =>
        {
        string datas = db.row("select * from products");
        string datas2 = db.row("select * from users");
        double one = Convert.ToInt32(datas[0]);

        //....

        return one.toString();
        });
        }






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 16 '18 at 0:54









        Paulo MorgadoPaulo Morgado

        6,10811533




        6,10811533























            -2














            You are calling the loadDg() function synchronously.



            Unless you await the loadDg() function call (since its return type is Task) and make the form_Load function asynchronous the function call will be synchronous.



            The correct way to fix it is...



            private async void form_Load(object sender, EventArgs e)
            {
            await loadDg();
            }





            share|improve this answer





















            • 1





              This is false. Calling an asynchronous method doesn't run it synchronously. The method would only run synchronously if it was a synchronous method from the start, and if that were true, then this code would behave no differently and would also run it synchronously. await is a tool for more conveniently doing something after an asynchronous method completes. As this code has nothing to do when the asynchronous method completes, it's accomplishing nothing.

              – Servy
              Nov 15 '18 at 16:27











            • @Servy maybe you can recommand another best approach to resolve this problem ?

              – kevin73
              Nov 15 '18 at 16:34











            • @kevin73 You need to provide enough code to reproduce the problem for anyone to tell you how to fix it.

              – Servy
              Nov 15 '18 at 16:55
















            -2














            You are calling the loadDg() function synchronously.



            Unless you await the loadDg() function call (since its return type is Task) and make the form_Load function asynchronous the function call will be synchronous.



            The correct way to fix it is...



            private async void form_Load(object sender, EventArgs e)
            {
            await loadDg();
            }





            share|improve this answer





















            • 1





              This is false. Calling an asynchronous method doesn't run it synchronously. The method would only run synchronously if it was a synchronous method from the start, and if that were true, then this code would behave no differently and would also run it synchronously. await is a tool for more conveniently doing something after an asynchronous method completes. As this code has nothing to do when the asynchronous method completes, it's accomplishing nothing.

              – Servy
              Nov 15 '18 at 16:27











            • @Servy maybe you can recommand another best approach to resolve this problem ?

              – kevin73
              Nov 15 '18 at 16:34











            • @kevin73 You need to provide enough code to reproduce the problem for anyone to tell you how to fix it.

              – Servy
              Nov 15 '18 at 16:55














            -2












            -2








            -2







            You are calling the loadDg() function synchronously.



            Unless you await the loadDg() function call (since its return type is Task) and make the form_Load function asynchronous the function call will be synchronous.



            The correct way to fix it is...



            private async void form_Load(object sender, EventArgs e)
            {
            await loadDg();
            }





            share|improve this answer















            You are calling the loadDg() function synchronously.



            Unless you await the loadDg() function call (since its return type is Task) and make the form_Load function asynchronous the function call will be synchronous.



            The correct way to fix it is...



            private async void form_Load(object sender, EventArgs e)
            {
            await loadDg();
            }






            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Nov 15 '18 at 17:01









            gravitymixes

            1,65111525




            1,65111525










            answered Nov 15 '18 at 16:17









            kiran sai bandreddykiran sai bandreddy

            11




            11








            • 1





              This is false. Calling an asynchronous method doesn't run it synchronously. The method would only run synchronously if it was a synchronous method from the start, and if that were true, then this code would behave no differently and would also run it synchronously. await is a tool for more conveniently doing something after an asynchronous method completes. As this code has nothing to do when the asynchronous method completes, it's accomplishing nothing.

              – Servy
              Nov 15 '18 at 16:27











            • @Servy maybe you can recommand another best approach to resolve this problem ?

              – kevin73
              Nov 15 '18 at 16:34











            • @kevin73 You need to provide enough code to reproduce the problem for anyone to tell you how to fix it.

              – Servy
              Nov 15 '18 at 16:55














            • 1





              This is false. Calling an asynchronous method doesn't run it synchronously. The method would only run synchronously if it was a synchronous method from the start, and if that were true, then this code would behave no differently and would also run it synchronously. await is a tool for more conveniently doing something after an asynchronous method completes. As this code has nothing to do when the asynchronous method completes, it's accomplishing nothing.

              – Servy
              Nov 15 '18 at 16:27











            • @Servy maybe you can recommand another best approach to resolve this problem ?

              – kevin73
              Nov 15 '18 at 16:34











            • @kevin73 You need to provide enough code to reproduce the problem for anyone to tell you how to fix it.

              – Servy
              Nov 15 '18 at 16:55








            1




            1





            This is false. Calling an asynchronous method doesn't run it synchronously. The method would only run synchronously if it was a synchronous method from the start, and if that were true, then this code would behave no differently and would also run it synchronously. await is a tool for more conveniently doing something after an asynchronous method completes. As this code has nothing to do when the asynchronous method completes, it's accomplishing nothing.

            – Servy
            Nov 15 '18 at 16:27





            This is false. Calling an asynchronous method doesn't run it synchronously. The method would only run synchronously if it was a synchronous method from the start, and if that were true, then this code would behave no differently and would also run it synchronously. await is a tool for more conveniently doing something after an asynchronous method completes. As this code has nothing to do when the asynchronous method completes, it's accomplishing nothing.

            – Servy
            Nov 15 '18 at 16:27













            @Servy maybe you can recommand another best approach to resolve this problem ?

            – kevin73
            Nov 15 '18 at 16:34





            @Servy maybe you can recommand another best approach to resolve this problem ?

            – kevin73
            Nov 15 '18 at 16:34













            @kevin73 You need to provide enough code to reproduce the problem for anyone to tell you how to fix it.

            – Servy
            Nov 15 '18 at 16:55





            @kevin73 You need to provide enough code to reproduce the problem for anyone to tell you how to fix it.

            – Servy
            Nov 15 '18 at 16:55


















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