How to append an image in vanilla javascript using a local file?












0















I'm very new to coding and we have just started javascript(vanilla). Currently we are working on a word guessing game and I'm trying to have images as clues. These images would be attached to the word and its location on the index. I've researched the web but I'm confused by the various different ways to do this. I've tried a few but I can't seem to get the image to link to my assets folder where the image is located.



alert("Guess the video game!")
var totalGuesses = 9; //total number of guesses
var words = ["SuperMario64", "GoldenEye", "Contra", "StreetFighter",
"MarioKart", "MortalKombat", "StarFox"];
console.log(words);
var userGuess = //keystrokes guessed
var guessesLeft = 0; //amount of guesses left
var wordsGuessed = //word being guessed
var computerChoices;
var wins = 0;
var losses = 0;
var mario = document.createElement("img");
mario.setAttribute("src" , "assets/images/Mario.jpg");



userGuess = ;
wordsGuessed = ;

document.onkeyup = function (event) {
alert("Press any key to start")
wordsGuess = String.fromCharCode(event.keyCode);
userGuess = event.key;
//generate random choice of words

Computerchoice = words[0] //Math.(Math.random() * (words.length));

if (computerChoices == words[0]) {
var mario = document.createElement("img");
mario.setAttribute(src='assets/images/Mario.jpg');
document.getElementById("clue").append(mario);

}

}









share|improve this question

























  • Your call to setAttribute function is invalid. You can read more about that function here. Changing the line from mario.setAttribute(src='assets/images/Mario.jpg') to mario.setAttribute("src", "assets/images/Mario.jpg"); as mentioned by Jack will do the trick.

    – Aayush Sharma
    Nov 14 '18 at 5:39


















0















I'm very new to coding and we have just started javascript(vanilla). Currently we are working on a word guessing game and I'm trying to have images as clues. These images would be attached to the word and its location on the index. I've researched the web but I'm confused by the various different ways to do this. I've tried a few but I can't seem to get the image to link to my assets folder where the image is located.



alert("Guess the video game!")
var totalGuesses = 9; //total number of guesses
var words = ["SuperMario64", "GoldenEye", "Contra", "StreetFighter",
"MarioKart", "MortalKombat", "StarFox"];
console.log(words);
var userGuess = //keystrokes guessed
var guessesLeft = 0; //amount of guesses left
var wordsGuessed = //word being guessed
var computerChoices;
var wins = 0;
var losses = 0;
var mario = document.createElement("img");
mario.setAttribute("src" , "assets/images/Mario.jpg");



userGuess = ;
wordsGuessed = ;

document.onkeyup = function (event) {
alert("Press any key to start")
wordsGuess = String.fromCharCode(event.keyCode);
userGuess = event.key;
//generate random choice of words

Computerchoice = words[0] //Math.(Math.random() * (words.length));

if (computerChoices == words[0]) {
var mario = document.createElement("img");
mario.setAttribute(src='assets/images/Mario.jpg');
document.getElementById("clue").append(mario);

}

}









share|improve this question

























  • Your call to setAttribute function is invalid. You can read more about that function here. Changing the line from mario.setAttribute(src='assets/images/Mario.jpg') to mario.setAttribute("src", "assets/images/Mario.jpg"); as mentioned by Jack will do the trick.

    – Aayush Sharma
    Nov 14 '18 at 5:39
















0












0








0








I'm very new to coding and we have just started javascript(vanilla). Currently we are working on a word guessing game and I'm trying to have images as clues. These images would be attached to the word and its location on the index. I've researched the web but I'm confused by the various different ways to do this. I've tried a few but I can't seem to get the image to link to my assets folder where the image is located.



alert("Guess the video game!")
var totalGuesses = 9; //total number of guesses
var words = ["SuperMario64", "GoldenEye", "Contra", "StreetFighter",
"MarioKart", "MortalKombat", "StarFox"];
console.log(words);
var userGuess = //keystrokes guessed
var guessesLeft = 0; //amount of guesses left
var wordsGuessed = //word being guessed
var computerChoices;
var wins = 0;
var losses = 0;
var mario = document.createElement("img");
mario.setAttribute("src" , "assets/images/Mario.jpg");



userGuess = ;
wordsGuessed = ;

document.onkeyup = function (event) {
alert("Press any key to start")
wordsGuess = String.fromCharCode(event.keyCode);
userGuess = event.key;
//generate random choice of words

Computerchoice = words[0] //Math.(Math.random() * (words.length));

if (computerChoices == words[0]) {
var mario = document.createElement("img");
mario.setAttribute(src='assets/images/Mario.jpg');
document.getElementById("clue").append(mario);

}

}









share|improve this question
















I'm very new to coding and we have just started javascript(vanilla). Currently we are working on a word guessing game and I'm trying to have images as clues. These images would be attached to the word and its location on the index. I've researched the web but I'm confused by the various different ways to do this. I've tried a few but I can't seem to get the image to link to my assets folder where the image is located.



alert("Guess the video game!")
var totalGuesses = 9; //total number of guesses
var words = ["SuperMario64", "GoldenEye", "Contra", "StreetFighter",
"MarioKart", "MortalKombat", "StarFox"];
console.log(words);
var userGuess = //keystrokes guessed
var guessesLeft = 0; //amount of guesses left
var wordsGuessed = //word being guessed
var computerChoices;
var wins = 0;
var losses = 0;
var mario = document.createElement("img");
mario.setAttribute("src" , "assets/images/Mario.jpg");



userGuess = ;
wordsGuessed = ;

document.onkeyup = function (event) {
alert("Press any key to start")
wordsGuess = String.fromCharCode(event.keyCode);
userGuess = event.key;
//generate random choice of words

Computerchoice = words[0] //Math.(Math.random() * (words.length));

if (computerChoices == words[0]) {
var mario = document.createElement("img");
mario.setAttribute(src='assets/images/Mario.jpg');
document.getElementById("clue").append(mario);

}

}






javascript html






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edited Nov 14 '18 at 5:18









Jack Bashford

7,77831438




7,77831438










asked Nov 14 '18 at 5:14









Tonybarajas21Tonybarajas21

11




11













  • Your call to setAttribute function is invalid. You can read more about that function here. Changing the line from mario.setAttribute(src='assets/images/Mario.jpg') to mario.setAttribute("src", "assets/images/Mario.jpg"); as mentioned by Jack will do the trick.

    – Aayush Sharma
    Nov 14 '18 at 5:39





















  • Your call to setAttribute function is invalid. You can read more about that function here. Changing the line from mario.setAttribute(src='assets/images/Mario.jpg') to mario.setAttribute("src", "assets/images/Mario.jpg"); as mentioned by Jack will do the trick.

    – Aayush Sharma
    Nov 14 '18 at 5:39



















Your call to setAttribute function is invalid. You can read more about that function here. Changing the line from mario.setAttribute(src='assets/images/Mario.jpg') to mario.setAttribute("src", "assets/images/Mario.jpg"); as mentioned by Jack will do the trick.

– Aayush Sharma
Nov 14 '18 at 5:39







Your call to setAttribute function is invalid. You can read more about that function here. Changing the line from mario.setAttribute(src='assets/images/Mario.jpg') to mario.setAttribute("src", "assets/images/Mario.jpg"); as mentioned by Jack will do the trick.

– Aayush Sharma
Nov 14 '18 at 5:39














2 Answers
2






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oldest

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The only problem is the second time you are setting the src attribute of the img element:



mario.setAttribute(src='assets/images/Mario.jpg');


This is invalid JavaScript. Changing it to this (which is already in your code - keep using techniques consistently) fixes your problem:



mario.setAttribute("src", "assets/images/Mario.jpg");





share|improve this answer































    0














    You can simply set like this:



    var mario = document.createElement("img");
    mario.src = "assets/images/Mario.jpg";





    share|improve this answer























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      2 Answers
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      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

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      active

      oldest

      votes









      0














      The only problem is the second time you are setting the src attribute of the img element:



      mario.setAttribute(src='assets/images/Mario.jpg');


      This is invalid JavaScript. Changing it to this (which is already in your code - keep using techniques consistently) fixes your problem:



      mario.setAttribute("src", "assets/images/Mario.jpg");





      share|improve this answer




























        0














        The only problem is the second time you are setting the src attribute of the img element:



        mario.setAttribute(src='assets/images/Mario.jpg');


        This is invalid JavaScript. Changing it to this (which is already in your code - keep using techniques consistently) fixes your problem:



        mario.setAttribute("src", "assets/images/Mario.jpg");





        share|improve this answer


























          0












          0








          0







          The only problem is the second time you are setting the src attribute of the img element:



          mario.setAttribute(src='assets/images/Mario.jpg');


          This is invalid JavaScript. Changing it to this (which is already in your code - keep using techniques consistently) fixes your problem:



          mario.setAttribute("src", "assets/images/Mario.jpg");





          share|improve this answer













          The only problem is the second time you are setting the src attribute of the img element:



          mario.setAttribute(src='assets/images/Mario.jpg');


          This is invalid JavaScript. Changing it to this (which is already in your code - keep using techniques consistently) fixes your problem:



          mario.setAttribute("src", "assets/images/Mario.jpg");






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 14 '18 at 5:17









          Jack BashfordJack Bashford

          7,77831438




          7,77831438

























              0














              You can simply set like this:



              var mario = document.createElement("img");
              mario.src = "assets/images/Mario.jpg";





              share|improve this answer




























                0














                You can simply set like this:



                var mario = document.createElement("img");
                mario.src = "assets/images/Mario.jpg";





                share|improve this answer


























                  0












                  0








                  0







                  You can simply set like this:



                  var mario = document.createElement("img");
                  mario.src = "assets/images/Mario.jpg";





                  share|improve this answer













                  You can simply set like this:



                  var mario = document.createElement("img");
                  mario.src = "assets/images/Mario.jpg";






                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Nov 14 '18 at 5:20









                  Lovlesh PokraLovlesh Pokra

                  1063




                  1063






























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