Frequency of frames coming to ImageReader.OnImageAvailableListener
I'm integrating the Camera2 API to my Android app and test it on Samsung Galaxy Tab S2. I need to work with real time preview frames.
Here is my code:
private val onPreviewAvailableListener = ImageReader.OnImageAvailableListener { reader ->
if (reader != null) {
val image = reader.acquireNextImage()
if (image != null) {
// do something with image
image.close()
}
}
}
private var mPreviewRequestBuilder: CaptureRequest.Builder? = null
private lateinit var mPreviewSize: Size
private fun configurePreview() {
// some code here
// ...
previewImageReader = ImageReader.newInstance(
mPreviewSize.width,
mPreviewSize.height,
ImageFormat.YUV_420_888,
2
)
previewImageReader?.setOnImageAvailableListener(onPreviewAvailableListener, backgroundHandler)
// some code here
// ...
}
// other code
private fun createCameraPreviewSession() {
mPreviewRequestBuilder = mCameraDevice?.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW)
mPreviewRequestBuilder?.addTarget(previewImageReader?.surface)
mPreviewRequestBuilder?.addTarget(surface) // surfaceView
mCameraDevice?.createCaptureSession(
Arrays.asList(previewImageReader?.surface, surface),
object : CameraCaptureSession.StateCallback() { },
null /* null handler */
}
I need images in onPreviewAvailableListener
to be of a high resolution. And they are. The resolution is not too high. Something about 1280*720. The problem is that my preview TextureView
lags as if 15 FPS was set.
Maybe I can decrease the frequency of images coming to onPreviewAvailableListener
. I tried setting a flag to only handle every 10-th o 20-th image in onPreviewAvailableListener
's onImageAvailable
, but nothing changed:
private val onPreviewAvailableListener = object: ImageReader.OnImageAvailableListener {
private var counter = 10
fun onImageAvailable(reader : ImageReader) {
if (counter % 10 == 0) {
if (reader != null) {
val image = reader.acquireNextImage()
if (image != null) {
// do something with image
image.close()
}
}
}
if (counter == Int.MAX_VALUE) {
counter = 0
} else {
counter++
}
}
}
I also tried creating a new background thread specially for onPreviewAvailableListener
so that its callback method is called on that thread. Nothing changed either:
previewImageReader?.setOnImageAvailableListener(onPreviewAvailableListener, previewImageReaderHandler) /* it's NOT backgroundHandler */
android lag android-camera2
add a comment |
I'm integrating the Camera2 API to my Android app and test it on Samsung Galaxy Tab S2. I need to work with real time preview frames.
Here is my code:
private val onPreviewAvailableListener = ImageReader.OnImageAvailableListener { reader ->
if (reader != null) {
val image = reader.acquireNextImage()
if (image != null) {
// do something with image
image.close()
}
}
}
private var mPreviewRequestBuilder: CaptureRequest.Builder? = null
private lateinit var mPreviewSize: Size
private fun configurePreview() {
// some code here
// ...
previewImageReader = ImageReader.newInstance(
mPreviewSize.width,
mPreviewSize.height,
ImageFormat.YUV_420_888,
2
)
previewImageReader?.setOnImageAvailableListener(onPreviewAvailableListener, backgroundHandler)
// some code here
// ...
}
// other code
private fun createCameraPreviewSession() {
mPreviewRequestBuilder = mCameraDevice?.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW)
mPreviewRequestBuilder?.addTarget(previewImageReader?.surface)
mPreviewRequestBuilder?.addTarget(surface) // surfaceView
mCameraDevice?.createCaptureSession(
Arrays.asList(previewImageReader?.surface, surface),
object : CameraCaptureSession.StateCallback() { },
null /* null handler */
}
I need images in onPreviewAvailableListener
to be of a high resolution. And they are. The resolution is not too high. Something about 1280*720. The problem is that my preview TextureView
lags as if 15 FPS was set.
Maybe I can decrease the frequency of images coming to onPreviewAvailableListener
. I tried setting a flag to only handle every 10-th o 20-th image in onPreviewAvailableListener
's onImageAvailable
, but nothing changed:
private val onPreviewAvailableListener = object: ImageReader.OnImageAvailableListener {
private var counter = 10
fun onImageAvailable(reader : ImageReader) {
if (counter % 10 == 0) {
if (reader != null) {
val image = reader.acquireNextImage()
if (image != null) {
// do something with image
image.close()
}
}
}
if (counter == Int.MAX_VALUE) {
counter = 0
} else {
counter++
}
}
}
I also tried creating a new background thread specially for onPreviewAvailableListener
so that its callback method is called on that thread. Nothing changed either:
previewImageReader?.setOnImageAvailableListener(onPreviewAvailableListener, previewImageReaderHandler) /* it's NOT backgroundHandler */
android lag android-camera2
add a comment |
I'm integrating the Camera2 API to my Android app and test it on Samsung Galaxy Tab S2. I need to work with real time preview frames.
Here is my code:
private val onPreviewAvailableListener = ImageReader.OnImageAvailableListener { reader ->
if (reader != null) {
val image = reader.acquireNextImage()
if (image != null) {
// do something with image
image.close()
}
}
}
private var mPreviewRequestBuilder: CaptureRequest.Builder? = null
private lateinit var mPreviewSize: Size
private fun configurePreview() {
// some code here
// ...
previewImageReader = ImageReader.newInstance(
mPreviewSize.width,
mPreviewSize.height,
ImageFormat.YUV_420_888,
2
)
previewImageReader?.setOnImageAvailableListener(onPreviewAvailableListener, backgroundHandler)
// some code here
// ...
}
// other code
private fun createCameraPreviewSession() {
mPreviewRequestBuilder = mCameraDevice?.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW)
mPreviewRequestBuilder?.addTarget(previewImageReader?.surface)
mPreviewRequestBuilder?.addTarget(surface) // surfaceView
mCameraDevice?.createCaptureSession(
Arrays.asList(previewImageReader?.surface, surface),
object : CameraCaptureSession.StateCallback() { },
null /* null handler */
}
I need images in onPreviewAvailableListener
to be of a high resolution. And they are. The resolution is not too high. Something about 1280*720. The problem is that my preview TextureView
lags as if 15 FPS was set.
Maybe I can decrease the frequency of images coming to onPreviewAvailableListener
. I tried setting a flag to only handle every 10-th o 20-th image in onPreviewAvailableListener
's onImageAvailable
, but nothing changed:
private val onPreviewAvailableListener = object: ImageReader.OnImageAvailableListener {
private var counter = 10
fun onImageAvailable(reader : ImageReader) {
if (counter % 10 == 0) {
if (reader != null) {
val image = reader.acquireNextImage()
if (image != null) {
// do something with image
image.close()
}
}
}
if (counter == Int.MAX_VALUE) {
counter = 0
} else {
counter++
}
}
}
I also tried creating a new background thread specially for onPreviewAvailableListener
so that its callback method is called on that thread. Nothing changed either:
previewImageReader?.setOnImageAvailableListener(onPreviewAvailableListener, previewImageReaderHandler) /* it's NOT backgroundHandler */
android lag android-camera2
I'm integrating the Camera2 API to my Android app and test it on Samsung Galaxy Tab S2. I need to work with real time preview frames.
Here is my code:
private val onPreviewAvailableListener = ImageReader.OnImageAvailableListener { reader ->
if (reader != null) {
val image = reader.acquireNextImage()
if (image != null) {
// do something with image
image.close()
}
}
}
private var mPreviewRequestBuilder: CaptureRequest.Builder? = null
private lateinit var mPreviewSize: Size
private fun configurePreview() {
// some code here
// ...
previewImageReader = ImageReader.newInstance(
mPreviewSize.width,
mPreviewSize.height,
ImageFormat.YUV_420_888,
2
)
previewImageReader?.setOnImageAvailableListener(onPreviewAvailableListener, backgroundHandler)
// some code here
// ...
}
// other code
private fun createCameraPreviewSession() {
mPreviewRequestBuilder = mCameraDevice?.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW)
mPreviewRequestBuilder?.addTarget(previewImageReader?.surface)
mPreviewRequestBuilder?.addTarget(surface) // surfaceView
mCameraDevice?.createCaptureSession(
Arrays.asList(previewImageReader?.surface, surface),
object : CameraCaptureSession.StateCallback() { },
null /* null handler */
}
I need images in onPreviewAvailableListener
to be of a high resolution. And they are. The resolution is not too high. Something about 1280*720. The problem is that my preview TextureView
lags as if 15 FPS was set.
Maybe I can decrease the frequency of images coming to onPreviewAvailableListener
. I tried setting a flag to only handle every 10-th o 20-th image in onPreviewAvailableListener
's onImageAvailable
, but nothing changed:
private val onPreviewAvailableListener = object: ImageReader.OnImageAvailableListener {
private var counter = 10
fun onImageAvailable(reader : ImageReader) {
if (counter % 10 == 0) {
if (reader != null) {
val image = reader.acquireNextImage()
if (image != null) {
// do something with image
image.close()
}
}
}
if (counter == Int.MAX_VALUE) {
counter = 0
} else {
counter++
}
}
}
I also tried creating a new background thread specially for onPreviewAvailableListener
so that its callback method is called on that thread. Nothing changed either:
previewImageReader?.setOnImageAvailableListener(onPreviewAvailableListener, previewImageReaderHandler) /* it's NOT backgroundHandler */
android lag android-camera2
android lag android-camera2
asked Nov 14 '18 at 15:03
Maksim DmitrievMaksim Dmitriev
2,10084496
2,10084496
add a comment |
add a comment |
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