Frequency of frames coming to ImageReader.OnImageAvailableListener












0















I'm integrating the Camera2 API to my Android app and test it on Samsung Galaxy Tab S2. I need to work with real time preview frames.
Here is my code:



private val onPreviewAvailableListener = ImageReader.OnImageAvailableListener { reader ->
if (reader != null) {
val image = reader.acquireNextImage()
if (image != null) {
// do something with image
image.close()
}
}
}

private var mPreviewRequestBuilder: CaptureRequest.Builder? = null
private lateinit var mPreviewSize: Size

private fun configurePreview() {
// some code here
// ...

previewImageReader = ImageReader.newInstance(
mPreviewSize.width,
mPreviewSize.height,
ImageFormat.YUV_420_888,
2
)
previewImageReader?.setOnImageAvailableListener(onPreviewAvailableListener, backgroundHandler)

// some code here
// ...
}

// other code

private fun createCameraPreviewSession() {
mPreviewRequestBuilder = mCameraDevice?.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW)
mPreviewRequestBuilder?.addTarget(previewImageReader?.surface)
mPreviewRequestBuilder?.addTarget(surface) // surfaceView

mCameraDevice?.createCaptureSession(
Arrays.asList(previewImageReader?.surface, surface),
object : CameraCaptureSession.StateCallback() { },
null /* null handler */
}


I need images in onPreviewAvailableListener to be of a high resolution. And they are. The resolution is not too high. Something about 1280*720. The problem is that my preview TextureView lags as if 15 FPS was set.



Maybe I can decrease the frequency of images coming to onPreviewAvailableListener. I tried setting a flag to only handle every 10-th o 20-th image in onPreviewAvailableListener's onImageAvailable, but nothing changed:



private val onPreviewAvailableListener = object: ImageReader.OnImageAvailableListener {

private var counter = 10

fun onImageAvailable(reader : ImageReader) {
if (counter % 10 == 0) {
if (reader != null) {
val image = reader.acquireNextImage()
if (image != null) {
// do something with image
image.close()
}
}
}
if (counter == Int.MAX_VALUE) {
counter = 0
} else {
counter++
}
}
}


I also tried creating a new background thread specially for onPreviewAvailableListener so that its callback method is called on that thread. Nothing changed either:



previewImageReader?.setOnImageAvailableListener(onPreviewAvailableListener, previewImageReaderHandler) /* it's NOT backgroundHandler */









share|improve this question



























    0















    I'm integrating the Camera2 API to my Android app and test it on Samsung Galaxy Tab S2. I need to work with real time preview frames.
    Here is my code:



    private val onPreviewAvailableListener = ImageReader.OnImageAvailableListener { reader ->
    if (reader != null) {
    val image = reader.acquireNextImage()
    if (image != null) {
    // do something with image
    image.close()
    }
    }
    }

    private var mPreviewRequestBuilder: CaptureRequest.Builder? = null
    private lateinit var mPreviewSize: Size

    private fun configurePreview() {
    // some code here
    // ...

    previewImageReader = ImageReader.newInstance(
    mPreviewSize.width,
    mPreviewSize.height,
    ImageFormat.YUV_420_888,
    2
    )
    previewImageReader?.setOnImageAvailableListener(onPreviewAvailableListener, backgroundHandler)

    // some code here
    // ...
    }

    // other code

    private fun createCameraPreviewSession() {
    mPreviewRequestBuilder = mCameraDevice?.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW)
    mPreviewRequestBuilder?.addTarget(previewImageReader?.surface)
    mPreviewRequestBuilder?.addTarget(surface) // surfaceView

    mCameraDevice?.createCaptureSession(
    Arrays.asList(previewImageReader?.surface, surface),
    object : CameraCaptureSession.StateCallback() { },
    null /* null handler */
    }


    I need images in onPreviewAvailableListener to be of a high resolution. And they are. The resolution is not too high. Something about 1280*720. The problem is that my preview TextureView lags as if 15 FPS was set.



    Maybe I can decrease the frequency of images coming to onPreviewAvailableListener. I tried setting a flag to only handle every 10-th o 20-th image in onPreviewAvailableListener's onImageAvailable, but nothing changed:



    private val onPreviewAvailableListener = object: ImageReader.OnImageAvailableListener {

    private var counter = 10

    fun onImageAvailable(reader : ImageReader) {
    if (counter % 10 == 0) {
    if (reader != null) {
    val image = reader.acquireNextImage()
    if (image != null) {
    // do something with image
    image.close()
    }
    }
    }
    if (counter == Int.MAX_VALUE) {
    counter = 0
    } else {
    counter++
    }
    }
    }


    I also tried creating a new background thread specially for onPreviewAvailableListener so that its callback method is called on that thread. Nothing changed either:



    previewImageReader?.setOnImageAvailableListener(onPreviewAvailableListener, previewImageReaderHandler) /* it's NOT backgroundHandler */









    share|improve this question

























      0












      0








      0








      I'm integrating the Camera2 API to my Android app and test it on Samsung Galaxy Tab S2. I need to work with real time preview frames.
      Here is my code:



      private val onPreviewAvailableListener = ImageReader.OnImageAvailableListener { reader ->
      if (reader != null) {
      val image = reader.acquireNextImage()
      if (image != null) {
      // do something with image
      image.close()
      }
      }
      }

      private var mPreviewRequestBuilder: CaptureRequest.Builder? = null
      private lateinit var mPreviewSize: Size

      private fun configurePreview() {
      // some code here
      // ...

      previewImageReader = ImageReader.newInstance(
      mPreviewSize.width,
      mPreviewSize.height,
      ImageFormat.YUV_420_888,
      2
      )
      previewImageReader?.setOnImageAvailableListener(onPreviewAvailableListener, backgroundHandler)

      // some code here
      // ...
      }

      // other code

      private fun createCameraPreviewSession() {
      mPreviewRequestBuilder = mCameraDevice?.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW)
      mPreviewRequestBuilder?.addTarget(previewImageReader?.surface)
      mPreviewRequestBuilder?.addTarget(surface) // surfaceView

      mCameraDevice?.createCaptureSession(
      Arrays.asList(previewImageReader?.surface, surface),
      object : CameraCaptureSession.StateCallback() { },
      null /* null handler */
      }


      I need images in onPreviewAvailableListener to be of a high resolution. And they are. The resolution is not too high. Something about 1280*720. The problem is that my preview TextureView lags as if 15 FPS was set.



      Maybe I can decrease the frequency of images coming to onPreviewAvailableListener. I tried setting a flag to only handle every 10-th o 20-th image in onPreviewAvailableListener's onImageAvailable, but nothing changed:



      private val onPreviewAvailableListener = object: ImageReader.OnImageAvailableListener {

      private var counter = 10

      fun onImageAvailable(reader : ImageReader) {
      if (counter % 10 == 0) {
      if (reader != null) {
      val image = reader.acquireNextImage()
      if (image != null) {
      // do something with image
      image.close()
      }
      }
      }
      if (counter == Int.MAX_VALUE) {
      counter = 0
      } else {
      counter++
      }
      }
      }


      I also tried creating a new background thread specially for onPreviewAvailableListener so that its callback method is called on that thread. Nothing changed either:



      previewImageReader?.setOnImageAvailableListener(onPreviewAvailableListener, previewImageReaderHandler) /* it's NOT backgroundHandler */









      share|improve this question














      I'm integrating the Camera2 API to my Android app and test it on Samsung Galaxy Tab S2. I need to work with real time preview frames.
      Here is my code:



      private val onPreviewAvailableListener = ImageReader.OnImageAvailableListener { reader ->
      if (reader != null) {
      val image = reader.acquireNextImage()
      if (image != null) {
      // do something with image
      image.close()
      }
      }
      }

      private var mPreviewRequestBuilder: CaptureRequest.Builder? = null
      private lateinit var mPreviewSize: Size

      private fun configurePreview() {
      // some code here
      // ...

      previewImageReader = ImageReader.newInstance(
      mPreviewSize.width,
      mPreviewSize.height,
      ImageFormat.YUV_420_888,
      2
      )
      previewImageReader?.setOnImageAvailableListener(onPreviewAvailableListener, backgroundHandler)

      // some code here
      // ...
      }

      // other code

      private fun createCameraPreviewSession() {
      mPreviewRequestBuilder = mCameraDevice?.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW)
      mPreviewRequestBuilder?.addTarget(previewImageReader?.surface)
      mPreviewRequestBuilder?.addTarget(surface) // surfaceView

      mCameraDevice?.createCaptureSession(
      Arrays.asList(previewImageReader?.surface, surface),
      object : CameraCaptureSession.StateCallback() { },
      null /* null handler */
      }


      I need images in onPreviewAvailableListener to be of a high resolution. And they are. The resolution is not too high. Something about 1280*720. The problem is that my preview TextureView lags as if 15 FPS was set.



      Maybe I can decrease the frequency of images coming to onPreviewAvailableListener. I tried setting a flag to only handle every 10-th o 20-th image in onPreviewAvailableListener's onImageAvailable, but nothing changed:



      private val onPreviewAvailableListener = object: ImageReader.OnImageAvailableListener {

      private var counter = 10

      fun onImageAvailable(reader : ImageReader) {
      if (counter % 10 == 0) {
      if (reader != null) {
      val image = reader.acquireNextImage()
      if (image != null) {
      // do something with image
      image.close()
      }
      }
      }
      if (counter == Int.MAX_VALUE) {
      counter = 0
      } else {
      counter++
      }
      }
      }


      I also tried creating a new background thread specially for onPreviewAvailableListener so that its callback method is called on that thread. Nothing changed either:



      previewImageReader?.setOnImageAvailableListener(onPreviewAvailableListener, previewImageReaderHandler) /* it's NOT backgroundHandler */






      android lag android-camera2






      share|improve this question













      share|improve this question











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      asked Nov 14 '18 at 15:03









      Maksim DmitrievMaksim Dmitriev

      2,10084496




      2,10084496
























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