Dragging a Konva layer from empty areas
I'd like to drag a Konva layer even if empty. I see that I can drag the layer only where objects are present (the code shows that you can drag where the rectangle is but nowhere else).
How can I drag the layer dragging empty parts?
Moreover, I see that also the mouseenter and mousleave aren't respected if you are out of the objects of the layer.
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
</head>
<body>
<script src="js/modulePattern.js"></script>
<script src="https://unpkg.com/konva@2.4.2/konva.min.js"></script>
<div id="container"></div>
<script>
function demo() {
var stage = new Konva.Stage({
container: 'container',
width: 100,
height: 100
});
var layer = new Konva.Layer({draggable: true});
stage.add(layer);
layer.on("dragmove", function() {
console.log(this.x(), this.y())
});
layer.on("mouseenter", function() {
stage.container().style.cursor = 'pointer';
});
layer.on("mouseleave", function() {
stage.container().style.cursor = 'default';
});
var rect = new Konva.Rect({
width: 50,
height: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 5
});
layer.add(rect);
stage.draw();
}
demo();
</script>
</body>
</html>
javascript konvajs
add a comment |
I'd like to drag a Konva layer even if empty. I see that I can drag the layer only where objects are present (the code shows that you can drag where the rectangle is but nowhere else).
How can I drag the layer dragging empty parts?
Moreover, I see that also the mouseenter and mousleave aren't respected if you are out of the objects of the layer.
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
</head>
<body>
<script src="js/modulePattern.js"></script>
<script src="https://unpkg.com/konva@2.4.2/konva.min.js"></script>
<div id="container"></div>
<script>
function demo() {
var stage = new Konva.Stage({
container: 'container',
width: 100,
height: 100
});
var layer = new Konva.Layer({draggable: true});
stage.add(layer);
layer.on("dragmove", function() {
console.log(this.x(), this.y())
});
layer.on("mouseenter", function() {
stage.container().style.cursor = 'pointer';
});
layer.on("mouseleave", function() {
stage.container().style.cursor = 'default';
});
var rect = new Konva.Rect({
width: 50,
height: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 5
});
layer.add(rect);
stage.draw();
}
demo();
</script>
</body>
</html>
javascript konvajs
add a comment |
I'd like to drag a Konva layer even if empty. I see that I can drag the layer only where objects are present (the code shows that you can drag where the rectangle is but nowhere else).
How can I drag the layer dragging empty parts?
Moreover, I see that also the mouseenter and mousleave aren't respected if you are out of the objects of the layer.
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
</head>
<body>
<script src="js/modulePattern.js"></script>
<script src="https://unpkg.com/konva@2.4.2/konva.min.js"></script>
<div id="container"></div>
<script>
function demo() {
var stage = new Konva.Stage({
container: 'container',
width: 100,
height: 100
});
var layer = new Konva.Layer({draggable: true});
stage.add(layer);
layer.on("dragmove", function() {
console.log(this.x(), this.y())
});
layer.on("mouseenter", function() {
stage.container().style.cursor = 'pointer';
});
layer.on("mouseleave", function() {
stage.container().style.cursor = 'default';
});
var rect = new Konva.Rect({
width: 50,
height: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 5
});
layer.add(rect);
stage.draw();
}
demo();
</script>
</body>
</html>
javascript konvajs
I'd like to drag a Konva layer even if empty. I see that I can drag the layer only where objects are present (the code shows that you can drag where the rectangle is but nowhere else).
How can I drag the layer dragging empty parts?
Moreover, I see that also the mouseenter and mousleave aren't respected if you are out of the objects of the layer.
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
</head>
<body>
<script src="js/modulePattern.js"></script>
<script src="https://unpkg.com/konva@2.4.2/konva.min.js"></script>
<div id="container"></div>
<script>
function demo() {
var stage = new Konva.Stage({
container: 'container',
width: 100,
height: 100
});
var layer = new Konva.Layer({draggable: true});
stage.add(layer);
layer.on("dragmove", function() {
console.log(this.x(), this.y())
});
layer.on("mouseenter", function() {
stage.container().style.cursor = 'pointer';
});
layer.on("mouseleave", function() {
stage.container().style.cursor = 'default';
});
var rect = new Konva.Rect({
width: 50,
height: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 5
});
layer.add(rect);
stage.draw();
}
demo();
</script>
</body>
</html>
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
</head>
<body>
<script src="js/modulePattern.js"></script>
<script src="https://unpkg.com/konva@2.4.2/konva.min.js"></script>
<div id="container"></div>
<script>
function demo() {
var stage = new Konva.Stage({
container: 'container',
width: 100,
height: 100
});
var layer = new Konva.Layer({draggable: true});
stage.add(layer);
layer.on("dragmove", function() {
console.log(this.x(), this.y())
});
layer.on("mouseenter", function() {
stage.container().style.cursor = 'pointer';
});
layer.on("mouseleave", function() {
stage.container().style.cursor = 'default';
});
var rect = new Konva.Rect({
width: 50,
height: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 5
});
layer.add(rect);
stage.draw();
}
demo();
</script>
</body>
</html>
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
</head>
<body>
<script src="js/modulePattern.js"></script>
<script src="https://unpkg.com/konva@2.4.2/konva.min.js"></script>
<div id="container"></div>
<script>
function demo() {
var stage = new Konva.Stage({
container: 'container',
width: 100,
height: 100
});
var layer = new Konva.Layer({draggable: true});
stage.add(layer);
layer.on("dragmove", function() {
console.log(this.x(), this.y())
});
layer.on("mouseenter", function() {
stage.container().style.cursor = 'pointer';
});
layer.on("mouseleave", function() {
stage.container().style.cursor = 'default';
});
var rect = new Konva.Rect({
width: 50,
height: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 5
});
layer.add(rect);
stage.draw();
}
demo();
</script>
</body>
</html>
javascript konvajs
javascript konvajs
edited Nov 12 '18 at 23:31
cdarwin
asked Nov 12 '18 at 22:14
cdarwincdarwin
1,45872952
1,45872952
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
Konva does not detect events on empty space of layers. And it is unclear how can it do it if you have several layers on the stage.
If you still need to listen on empty layers and make a layer draggable at any space you can:
Make stage draggable instead and listen events on it (
click
will work on empty space too).Add a transparent rectangle as a background, so it will be used to listen to events:
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
</head>
<body>
<script src="js/modulePattern.js"></script>
<script src="https://unpkg.com/konva@2.4.2/konva.min.js"></script>
<div id="container"></div>
<script>
function demo() {
var stage = new Konva.Stage({
container: 'container',
width: 300,
height: 300
});
var layer = new Konva.Layer({draggable: true});
stage.add(layer);
layer.on("mouseenter", function() {
stage.container().style.cursor = 'pointer';
});
layer.on("mouseleave", function() {
stage.container().style.cursor = 'default';
});
var rect = new Konva.Rect({
width: 50,
height: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 5
});
var back = new Konva.Rect({
fill: 'red',
width: stage.width(),
height: stage.height()
})
layer.add(back);
// move rectangle so it always stay on the screen, no matter where layer it
layer.on('dragend', function() {
back.setAbsolutePosition({x: 0, y: 0});
layer.draw();
});
layer.add(rect);
stage.draw();
}
demo();
</script>
</body>
</html>
add a comment |
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1 Answer
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active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Konva does not detect events on empty space of layers. And it is unclear how can it do it if you have several layers on the stage.
If you still need to listen on empty layers and make a layer draggable at any space you can:
Make stage draggable instead and listen events on it (
click
will work on empty space too).Add a transparent rectangle as a background, so it will be used to listen to events:
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
</head>
<body>
<script src="js/modulePattern.js"></script>
<script src="https://unpkg.com/konva@2.4.2/konva.min.js"></script>
<div id="container"></div>
<script>
function demo() {
var stage = new Konva.Stage({
container: 'container',
width: 300,
height: 300
});
var layer = new Konva.Layer({draggable: true});
stage.add(layer);
layer.on("mouseenter", function() {
stage.container().style.cursor = 'pointer';
});
layer.on("mouseleave", function() {
stage.container().style.cursor = 'default';
});
var rect = new Konva.Rect({
width: 50,
height: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 5
});
var back = new Konva.Rect({
fill: 'red',
width: stage.width(),
height: stage.height()
})
layer.add(back);
// move rectangle so it always stay on the screen, no matter where layer it
layer.on('dragend', function() {
back.setAbsolutePosition({x: 0, y: 0});
layer.draw();
});
layer.add(rect);
stage.draw();
}
demo();
</script>
</body>
</html>
add a comment |
Konva does not detect events on empty space of layers. And it is unclear how can it do it if you have several layers on the stage.
If you still need to listen on empty layers and make a layer draggable at any space you can:
Make stage draggable instead and listen events on it (
click
will work on empty space too).Add a transparent rectangle as a background, so it will be used to listen to events:
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
</head>
<body>
<script src="js/modulePattern.js"></script>
<script src="https://unpkg.com/konva@2.4.2/konva.min.js"></script>
<div id="container"></div>
<script>
function demo() {
var stage = new Konva.Stage({
container: 'container',
width: 300,
height: 300
});
var layer = new Konva.Layer({draggable: true});
stage.add(layer);
layer.on("mouseenter", function() {
stage.container().style.cursor = 'pointer';
});
layer.on("mouseleave", function() {
stage.container().style.cursor = 'default';
});
var rect = new Konva.Rect({
width: 50,
height: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 5
});
var back = new Konva.Rect({
fill: 'red',
width: stage.width(),
height: stage.height()
})
layer.add(back);
// move rectangle so it always stay on the screen, no matter where layer it
layer.on('dragend', function() {
back.setAbsolutePosition({x: 0, y: 0});
layer.draw();
});
layer.add(rect);
stage.draw();
}
demo();
</script>
</body>
</html>
add a comment |
Konva does not detect events on empty space of layers. And it is unclear how can it do it if you have several layers on the stage.
If you still need to listen on empty layers and make a layer draggable at any space you can:
Make stage draggable instead and listen events on it (
click
will work on empty space too).Add a transparent rectangle as a background, so it will be used to listen to events:
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
</head>
<body>
<script src="js/modulePattern.js"></script>
<script src="https://unpkg.com/konva@2.4.2/konva.min.js"></script>
<div id="container"></div>
<script>
function demo() {
var stage = new Konva.Stage({
container: 'container',
width: 300,
height: 300
});
var layer = new Konva.Layer({draggable: true});
stage.add(layer);
layer.on("mouseenter", function() {
stage.container().style.cursor = 'pointer';
});
layer.on("mouseleave", function() {
stage.container().style.cursor = 'default';
});
var rect = new Konva.Rect({
width: 50,
height: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 5
});
var back = new Konva.Rect({
fill: 'red',
width: stage.width(),
height: stage.height()
})
layer.add(back);
// move rectangle so it always stay on the screen, no matter where layer it
layer.on('dragend', function() {
back.setAbsolutePosition({x: 0, y: 0});
layer.draw();
});
layer.add(rect);
stage.draw();
}
demo();
</script>
</body>
</html>
Konva does not detect events on empty space of layers. And it is unclear how can it do it if you have several layers on the stage.
If you still need to listen on empty layers and make a layer draggable at any space you can:
Make stage draggable instead and listen events on it (
click
will work on empty space too).Add a transparent rectangle as a background, so it will be used to listen to events:
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
</head>
<body>
<script src="js/modulePattern.js"></script>
<script src="https://unpkg.com/konva@2.4.2/konva.min.js"></script>
<div id="container"></div>
<script>
function demo() {
var stage = new Konva.Stage({
container: 'container',
width: 300,
height: 300
});
var layer = new Konva.Layer({draggable: true});
stage.add(layer);
layer.on("mouseenter", function() {
stage.container().style.cursor = 'pointer';
});
layer.on("mouseleave", function() {
stage.container().style.cursor = 'default';
});
var rect = new Konva.Rect({
width: 50,
height: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 5
});
var back = new Konva.Rect({
fill: 'red',
width: stage.width(),
height: stage.height()
})
layer.add(back);
// move rectangle so it always stay on the screen, no matter where layer it
layer.on('dragend', function() {
back.setAbsolutePosition({x: 0, y: 0});
layer.draw();
});
layer.add(rect);
stage.draw();
}
demo();
</script>
</body>
</html>
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
</head>
<body>
<script src="js/modulePattern.js"></script>
<script src="https://unpkg.com/konva@2.4.2/konva.min.js"></script>
<div id="container"></div>
<script>
function demo() {
var stage = new Konva.Stage({
container: 'container',
width: 300,
height: 300
});
var layer = new Konva.Layer({draggable: true});
stage.add(layer);
layer.on("mouseenter", function() {
stage.container().style.cursor = 'pointer';
});
layer.on("mouseleave", function() {
stage.container().style.cursor = 'default';
});
var rect = new Konva.Rect({
width: 50,
height: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 5
});
var back = new Konva.Rect({
fill: 'red',
width: stage.width(),
height: stage.height()
})
layer.add(back);
// move rectangle so it always stay on the screen, no matter where layer it
layer.on('dragend', function() {
back.setAbsolutePosition({x: 0, y: 0});
layer.draw();
});
layer.add(rect);
stage.draw();
}
demo();
</script>
</body>
</html>
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
</head>
<body>
<script src="js/modulePattern.js"></script>
<script src="https://unpkg.com/konva@2.4.2/konva.min.js"></script>
<div id="container"></div>
<script>
function demo() {
var stage = new Konva.Stage({
container: 'container',
width: 300,
height: 300
});
var layer = new Konva.Layer({draggable: true});
stage.add(layer);
layer.on("mouseenter", function() {
stage.container().style.cursor = 'pointer';
});
layer.on("mouseleave", function() {
stage.container().style.cursor = 'default';
});
var rect = new Konva.Rect({
width: 50,
height: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 5
});
var back = new Konva.Rect({
fill: 'red',
width: stage.width(),
height: stage.height()
})
layer.add(back);
// move rectangle so it always stay on the screen, no matter where layer it
layer.on('dragend', function() {
back.setAbsolutePosition({x: 0, y: 0});
layer.draw();
});
layer.add(rect);
stage.draw();
}
demo();
</script>
</body>
</html>
answered Nov 13 '18 at 13:17
lavrtonlavrton
7,24221231
7,24221231
add a comment |
add a comment |
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