Design a Data Structure with insert (key,value),get,delete & get last accessed key operations with each...












1















I can create a class with members map to store key,value and stack
to maintain the history of operations performed onto the class
objects. However, the tricky part is last key retrieval in O(1)-
if a key has been deleted, I would require to search the entire
stack for valid key in the map, which will be of O(n) in the worst case.



For instance



insert(a,1)
insert(b,1)
get(a) -> output 1
get_last_key -> output a delete(a)
get_last_key -> output b


Is there a better way of designing the structure for better performance?










share|improve this question




















  • 1





    Define "performance". Everything is a trade-off. If you are worried about run time then you trade-off with space. But this is not quite on-topic for SO.

    – jdv
    Nov 13 '18 at 15:41













  • @jdv O(1) for all the operations

    – Dreamer
    Nov 13 '18 at 15:43











  • My point is that asking SO to design some unknown program for you is not on-topic.

    – jdv
    Nov 13 '18 at 15:44











  • space isn't the constraint.

    – Dreamer
    Nov 13 '18 at 15:44






  • 1





    Note that for each key, you only care about most recent access. Keeping a history of more than that is wasteful. If you use a set of keys in history, you can reduce the O(n) to O(log keys). If you use a linked list + a map for key -> linked list pointer, you can make that into O(1)

    – juvian
    Nov 13 '18 at 16:19


















1















I can create a class with members map to store key,value and stack
to maintain the history of operations performed onto the class
objects. However, the tricky part is last key retrieval in O(1)-
if a key has been deleted, I would require to search the entire
stack for valid key in the map, which will be of O(n) in the worst case.



For instance



insert(a,1)
insert(b,1)
get(a) -> output 1
get_last_key -> output a delete(a)
get_last_key -> output b


Is there a better way of designing the structure for better performance?










share|improve this question




















  • 1





    Define "performance". Everything is a trade-off. If you are worried about run time then you trade-off with space. But this is not quite on-topic for SO.

    – jdv
    Nov 13 '18 at 15:41













  • @jdv O(1) for all the operations

    – Dreamer
    Nov 13 '18 at 15:43











  • My point is that asking SO to design some unknown program for you is not on-topic.

    – jdv
    Nov 13 '18 at 15:44











  • space isn't the constraint.

    – Dreamer
    Nov 13 '18 at 15:44






  • 1





    Note that for each key, you only care about most recent access. Keeping a history of more than that is wasteful. If you use a set of keys in history, you can reduce the O(n) to O(log keys). If you use a linked list + a map for key -> linked list pointer, you can make that into O(1)

    – juvian
    Nov 13 '18 at 16:19
















1












1








1








I can create a class with members map to store key,value and stack
to maintain the history of operations performed onto the class
objects. However, the tricky part is last key retrieval in O(1)-
if a key has been deleted, I would require to search the entire
stack for valid key in the map, which will be of O(n) in the worst case.



For instance



insert(a,1)
insert(b,1)
get(a) -> output 1
get_last_key -> output a delete(a)
get_last_key -> output b


Is there a better way of designing the structure for better performance?










share|improve this question
















I can create a class with members map to store key,value and stack
to maintain the history of operations performed onto the class
objects. However, the tricky part is last key retrieval in O(1)-
if a key has been deleted, I would require to search the entire
stack for valid key in the map, which will be of O(n) in the worst case.



For instance



insert(a,1)
insert(b,1)
get(a) -> output 1
get_last_key -> output a delete(a)
get_last_key -> output b


Is there a better way of designing the structure for better performance?







algorithm data-structures






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 13 '18 at 17:32









user6910411

33.6k976100




33.6k976100










asked Nov 13 '18 at 15:36









DreamerDreamer

61




61








  • 1





    Define "performance". Everything is a trade-off. If you are worried about run time then you trade-off with space. But this is not quite on-topic for SO.

    – jdv
    Nov 13 '18 at 15:41













  • @jdv O(1) for all the operations

    – Dreamer
    Nov 13 '18 at 15:43











  • My point is that asking SO to design some unknown program for you is not on-topic.

    – jdv
    Nov 13 '18 at 15:44











  • space isn't the constraint.

    – Dreamer
    Nov 13 '18 at 15:44






  • 1





    Note that for each key, you only care about most recent access. Keeping a history of more than that is wasteful. If you use a set of keys in history, you can reduce the O(n) to O(log keys). If you use a linked list + a map for key -> linked list pointer, you can make that into O(1)

    – juvian
    Nov 13 '18 at 16:19
















  • 1





    Define "performance". Everything is a trade-off. If you are worried about run time then you trade-off with space. But this is not quite on-topic for SO.

    – jdv
    Nov 13 '18 at 15:41













  • @jdv O(1) for all the operations

    – Dreamer
    Nov 13 '18 at 15:43











  • My point is that asking SO to design some unknown program for you is not on-topic.

    – jdv
    Nov 13 '18 at 15:44











  • space isn't the constraint.

    – Dreamer
    Nov 13 '18 at 15:44






  • 1





    Note that for each key, you only care about most recent access. Keeping a history of more than that is wasteful. If you use a set of keys in history, you can reduce the O(n) to O(log keys). If you use a linked list + a map for key -> linked list pointer, you can make that into O(1)

    – juvian
    Nov 13 '18 at 16:19










1




1





Define "performance". Everything is a trade-off. If you are worried about run time then you trade-off with space. But this is not quite on-topic for SO.

– jdv
Nov 13 '18 at 15:41







Define "performance". Everything is a trade-off. If you are worried about run time then you trade-off with space. But this is not quite on-topic for SO.

– jdv
Nov 13 '18 at 15:41















@jdv O(1) for all the operations

– Dreamer
Nov 13 '18 at 15:43





@jdv O(1) for all the operations

– Dreamer
Nov 13 '18 at 15:43













My point is that asking SO to design some unknown program for you is not on-topic.

– jdv
Nov 13 '18 at 15:44





My point is that asking SO to design some unknown program for you is not on-topic.

– jdv
Nov 13 '18 at 15:44













space isn't the constraint.

– Dreamer
Nov 13 '18 at 15:44





space isn't the constraint.

– Dreamer
Nov 13 '18 at 15:44




1




1





Note that for each key, you only care about most recent access. Keeping a history of more than that is wasteful. If you use a set of keys in history, you can reduce the O(n) to O(log keys). If you use a linked list + a map for key -> linked list pointer, you can make that into O(1)

– juvian
Nov 13 '18 at 16:19







Note that for each key, you only care about most recent access. Keeping a history of more than that is wasteful. If you use a set of keys in history, you can reduce the O(n) to O(log keys). If you use a linked list + a map for key -> linked list pointer, you can make that into O(1)

– juvian
Nov 13 '18 at 16:19














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