Conway's Game of Life… Chess Edition
Here's a new interesting game.
Here's the starting position:
and here's how it works.
Before I even start explaining this, adjacent includes diagonally adjacent. Thank you.
- White goes first, as in normal chess. Pieces don't move.
- On your turn, instead of moving, you must place a queen of your color on a square adjacent to your king. If there are no open spaces adjacent to your king, you skip this part. New: You can capture an enemy piece using this queen drop.
- Then, one generation of Conway's Game of Life ensues, using your pieces.
- You lose when you are in check at the end of your turn, or if your king gets captured.
Fairly Long List of Clarifications About Step 3 Begins Here
- The type of piece generated by Step 3 is determined by the lowest-valued piece adjacent to the square. If the lowest-valued adjacent piece is a queen, the piece generated is a rook. If the lowest-valued adjacent piece is a rook, the piece generated is a bishop. If the lowest-valued adjacent piece is a bishop or pawn, the piece generated is a pawn.
- Your king can't die to overpopulation or underpopulation, but your other pieces can.
- Ignore your opponent's pieces when you do your generation. If you would place a piece on top of one of your opponent's pieces, that piece is captured, as in normal chess, and place your piece as normal.
- You can't go off the chessboard.
- You can place pawns on the first or eighth rank. Pawns don't promote.
- For game balance, a birth can take place with exactly 2 neighbors.
Example Turn
It's White's turn here. They decide to play their new queen on e2. Now Conway's Game of Life begins. White's Be3, and Rd1 survive due to having 2 or 3 adjacent pieces. White's Qd2 and Qe2, however, have 4 adjacent White pieces, and will be removed at the end of the turn. White can then create bishops on c2 and c1, pawns on f2, f3, and a rook on f1, which captures the bishop on f1. The final position looks like:
The Actual Puzzle
Now, all you need to do, is be the quickest to...
find a way for either side to win from the starting position, or prove that it can't be done. Yes, it can be a helpmate. No, it's not as easy as it seems...
chess game
|
show 2 more comments
Here's a new interesting game.
Here's the starting position:
and here's how it works.
Before I even start explaining this, adjacent includes diagonally adjacent. Thank you.
- White goes first, as in normal chess. Pieces don't move.
- On your turn, instead of moving, you must place a queen of your color on a square adjacent to your king. If there are no open spaces adjacent to your king, you skip this part. New: You can capture an enemy piece using this queen drop.
- Then, one generation of Conway's Game of Life ensues, using your pieces.
- You lose when you are in check at the end of your turn, or if your king gets captured.
Fairly Long List of Clarifications About Step 3 Begins Here
- The type of piece generated by Step 3 is determined by the lowest-valued piece adjacent to the square. If the lowest-valued adjacent piece is a queen, the piece generated is a rook. If the lowest-valued adjacent piece is a rook, the piece generated is a bishop. If the lowest-valued adjacent piece is a bishop or pawn, the piece generated is a pawn.
- Your king can't die to overpopulation or underpopulation, but your other pieces can.
- Ignore your opponent's pieces when you do your generation. If you would place a piece on top of one of your opponent's pieces, that piece is captured, as in normal chess, and place your piece as normal.
- You can't go off the chessboard.
- You can place pawns on the first or eighth rank. Pawns don't promote.
- For game balance, a birth can take place with exactly 2 neighbors.
Example Turn
It's White's turn here. They decide to play their new queen on e2. Now Conway's Game of Life begins. White's Be3, and Rd1 survive due to having 2 or 3 adjacent pieces. White's Qd2 and Qe2, however, have 4 adjacent White pieces, and will be removed at the end of the turn. White can then create bishops on c2 and c1, pawns on f2, f3, and a rook on f1, which captures the bishop on f1. The final position looks like:
The Actual Puzzle
Now, all you need to do, is be the quickest to...
find a way for either side to win from the starting position, or prove that it can't be done. Yes, it can be a helpmate. No, it's not as easy as it seems...
chess game
1
In principle it would seem to be possible to capture the opponent's king without ever checking. Is that a win?
– Peter Taylor
Nov 12 '18 at 14:19
I love the premise of this puzzle, combining chess and the game of life! I'm far too inexperienced in both, but it's really fun to just try things out here! $+1$
– Cashbee
Nov 12 '18 at 15:22
1
In your example turn, there is no way how the black bishop got there, it's just for demonstration purpose, right?
– Cashbee
Nov 12 '18 at 15:23
2
I don't think f2 or d3 should have a pawn since they had three neighbours (bishop, queen, king -- queen, queen, bishop).
– Ian MacDonald
Nov 12 '18 at 16:27
1
You lose when you are in check at the end of your turn
– Dr Xorile
Nov 12 '18 at 18:50
|
show 2 more comments
Here's a new interesting game.
Here's the starting position:
and here's how it works.
Before I even start explaining this, adjacent includes diagonally adjacent. Thank you.
- White goes first, as in normal chess. Pieces don't move.
- On your turn, instead of moving, you must place a queen of your color on a square adjacent to your king. If there are no open spaces adjacent to your king, you skip this part. New: You can capture an enemy piece using this queen drop.
- Then, one generation of Conway's Game of Life ensues, using your pieces.
- You lose when you are in check at the end of your turn, or if your king gets captured.
Fairly Long List of Clarifications About Step 3 Begins Here
- The type of piece generated by Step 3 is determined by the lowest-valued piece adjacent to the square. If the lowest-valued adjacent piece is a queen, the piece generated is a rook. If the lowest-valued adjacent piece is a rook, the piece generated is a bishop. If the lowest-valued adjacent piece is a bishop or pawn, the piece generated is a pawn.
- Your king can't die to overpopulation or underpopulation, but your other pieces can.
- Ignore your opponent's pieces when you do your generation. If you would place a piece on top of one of your opponent's pieces, that piece is captured, as in normal chess, and place your piece as normal.
- You can't go off the chessboard.
- You can place pawns on the first or eighth rank. Pawns don't promote.
- For game balance, a birth can take place with exactly 2 neighbors.
Example Turn
It's White's turn here. They decide to play their new queen on e2. Now Conway's Game of Life begins. White's Be3, and Rd1 survive due to having 2 or 3 adjacent pieces. White's Qd2 and Qe2, however, have 4 adjacent White pieces, and will be removed at the end of the turn. White can then create bishops on c2 and c1, pawns on f2, f3, and a rook on f1, which captures the bishop on f1. The final position looks like:
The Actual Puzzle
Now, all you need to do, is be the quickest to...
find a way for either side to win from the starting position, or prove that it can't be done. Yes, it can be a helpmate. No, it's not as easy as it seems...
chess game
Here's a new interesting game.
Here's the starting position:
and here's how it works.
Before I even start explaining this, adjacent includes diagonally adjacent. Thank you.
- White goes first, as in normal chess. Pieces don't move.
- On your turn, instead of moving, you must place a queen of your color on a square adjacent to your king. If there are no open spaces adjacent to your king, you skip this part. New: You can capture an enemy piece using this queen drop.
- Then, one generation of Conway's Game of Life ensues, using your pieces.
- You lose when you are in check at the end of your turn, or if your king gets captured.
Fairly Long List of Clarifications About Step 3 Begins Here
- The type of piece generated by Step 3 is determined by the lowest-valued piece adjacent to the square. If the lowest-valued adjacent piece is a queen, the piece generated is a rook. If the lowest-valued adjacent piece is a rook, the piece generated is a bishop. If the lowest-valued adjacent piece is a bishop or pawn, the piece generated is a pawn.
- Your king can't die to overpopulation or underpopulation, but your other pieces can.
- Ignore your opponent's pieces when you do your generation. If you would place a piece on top of one of your opponent's pieces, that piece is captured, as in normal chess, and place your piece as normal.
- You can't go off the chessboard.
- You can place pawns on the first or eighth rank. Pawns don't promote.
- For game balance, a birth can take place with exactly 2 neighbors.
Example Turn
It's White's turn here. They decide to play their new queen on e2. Now Conway's Game of Life begins. White's Be3, and Rd1 survive due to having 2 or 3 adjacent pieces. White's Qd2 and Qe2, however, have 4 adjacent White pieces, and will be removed at the end of the turn. White can then create bishops on c2 and c1, pawns on f2, f3, and a rook on f1, which captures the bishop on f1. The final position looks like:
The Actual Puzzle
Now, all you need to do, is be the quickest to...
find a way for either side to win from the starting position, or prove that it can't be done. Yes, it can be a helpmate. No, it's not as easy as it seems...
chess game
chess game
edited Nov 12 '18 at 16:00
Excited Raichu
asked Nov 12 '18 at 14:04
Excited RaichuExcited Raichu
6,11821065
6,11821065
1
In principle it would seem to be possible to capture the opponent's king without ever checking. Is that a win?
– Peter Taylor
Nov 12 '18 at 14:19
I love the premise of this puzzle, combining chess and the game of life! I'm far too inexperienced in both, but it's really fun to just try things out here! $+1$
– Cashbee
Nov 12 '18 at 15:22
1
In your example turn, there is no way how the black bishop got there, it's just for demonstration purpose, right?
– Cashbee
Nov 12 '18 at 15:23
2
I don't think f2 or d3 should have a pawn since they had three neighbours (bishop, queen, king -- queen, queen, bishop).
– Ian MacDonald
Nov 12 '18 at 16:27
1
You lose when you are in check at the end of your turn
– Dr Xorile
Nov 12 '18 at 18:50
|
show 2 more comments
1
In principle it would seem to be possible to capture the opponent's king without ever checking. Is that a win?
– Peter Taylor
Nov 12 '18 at 14:19
I love the premise of this puzzle, combining chess and the game of life! I'm far too inexperienced in both, but it's really fun to just try things out here! $+1$
– Cashbee
Nov 12 '18 at 15:22
1
In your example turn, there is no way how the black bishop got there, it's just for demonstration purpose, right?
– Cashbee
Nov 12 '18 at 15:23
2
I don't think f2 or d3 should have a pawn since they had three neighbours (bishop, queen, king -- queen, queen, bishop).
– Ian MacDonald
Nov 12 '18 at 16:27
1
You lose when you are in check at the end of your turn
– Dr Xorile
Nov 12 '18 at 18:50
1
1
In principle it would seem to be possible to capture the opponent's king without ever checking. Is that a win?
– Peter Taylor
Nov 12 '18 at 14:19
In principle it would seem to be possible to capture the opponent's king without ever checking. Is that a win?
– Peter Taylor
Nov 12 '18 at 14:19
I love the premise of this puzzle, combining chess and the game of life! I'm far too inexperienced in both, but it's really fun to just try things out here! $+1$
– Cashbee
Nov 12 '18 at 15:22
I love the premise of this puzzle, combining chess and the game of life! I'm far too inexperienced in both, but it's really fun to just try things out here! $+1$
– Cashbee
Nov 12 '18 at 15:22
1
1
In your example turn, there is no way how the black bishop got there, it's just for demonstration purpose, right?
– Cashbee
Nov 12 '18 at 15:23
In your example turn, there is no way how the black bishop got there, it's just for demonstration purpose, right?
– Cashbee
Nov 12 '18 at 15:23
2
2
I don't think f2 or d3 should have a pawn since they had three neighbours (bishop, queen, king -- queen, queen, bishop).
– Ian MacDonald
Nov 12 '18 at 16:27
I don't think f2 or d3 should have a pawn since they had three neighbours (bishop, queen, king -- queen, queen, bishop).
– Ian MacDonald
Nov 12 '18 at 16:27
1
1
You lose when you are in check at the end of your turn
– Dr Xorile
Nov 12 '18 at 18:50
You lose when you are in check at the end of your turn
– Dr Xorile
Nov 12 '18 at 18:50
|
show 2 more comments
3 Answers
3
active
oldest
votes
I've probably missed some important bit of the description, but..
From the starting position, the only move is to add a queen. That queen will always instantly die from underpopulation, as will your king.
Game over?
4
Wasn't you who missed something, it was me, lol. Added in something against that, but +1 for noticing
– Excited Raichu
Nov 12 '18 at 14:42
2
@ExcitedRaichu, the change doesn't fix the problem. Every turn ends with only two kings on the board.
– Peter Taylor
Nov 12 '18 at 15:30
@PeterTaylor not true. Placing a queen on d2, for example, creates rooks on e2 and d1, which stay.
– Excited Raichu
Nov 12 '18 at 15:35
2
@ExcitedRaichu since we are using the regular GoL rules, birth takes exactly 3 neighbours, which is impossible to achieve by adding only one piece. Also, that added piece always dies off instantly, so there can never be a birth.
– Bass
Nov 12 '18 at 15:56
add a comment |
Is there a
simple helpmate in 1?
It goes like this:
- White drops a queen on d1.
- White rooks born on d2 e2, queen on d1 dies. Rook on e2 gives check.
- Black drops a queen on e7.
- Black rooks born on d7 d8 f7 f8, queen on e7 dies.
- Black queen's death rediscovers check.
Black is in check at the end of turn, so...
...game over? Or did I miss something.
That seems right actually! I got too lost in the details in my answer!
– Dr Xorile
Nov 13 '18 at 4:20
add a comment |
Here's a starting point.
As noticed by @deep thought the solution appears to be a simple two mover (give him the victory point - this is just to show it graphically).
This is the convention I'll use below. The queen can be placed on one of the 5 squares around the king. If no square is available, I'll have the move as 0.
-----------------
| | | | |♚| | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | |♔| | | |
-----------------
White to move (0-5): 4-----------------
| | | | |♚| | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | |♖|♖| | | |
-----------------
| | | | |♔| | | |
-----------------
Black to move (0-5): 4-----------------
| | | |♜|♚|♜| | |
-----------------
| | | |♜| |♜| | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | |♖|♖| | | |
-----------------
| | | | |♔| | | |
-----------------
White wins!
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
I've probably missed some important bit of the description, but..
From the starting position, the only move is to add a queen. That queen will always instantly die from underpopulation, as will your king.
Game over?
4
Wasn't you who missed something, it was me, lol. Added in something against that, but +1 for noticing
– Excited Raichu
Nov 12 '18 at 14:42
2
@ExcitedRaichu, the change doesn't fix the problem. Every turn ends with only two kings on the board.
– Peter Taylor
Nov 12 '18 at 15:30
@PeterTaylor not true. Placing a queen on d2, for example, creates rooks on e2 and d1, which stay.
– Excited Raichu
Nov 12 '18 at 15:35
2
@ExcitedRaichu since we are using the regular GoL rules, birth takes exactly 3 neighbours, which is impossible to achieve by adding only one piece. Also, that added piece always dies off instantly, so there can never be a birth.
– Bass
Nov 12 '18 at 15:56
add a comment |
I've probably missed some important bit of the description, but..
From the starting position, the only move is to add a queen. That queen will always instantly die from underpopulation, as will your king.
Game over?
4
Wasn't you who missed something, it was me, lol. Added in something against that, but +1 for noticing
– Excited Raichu
Nov 12 '18 at 14:42
2
@ExcitedRaichu, the change doesn't fix the problem. Every turn ends with only two kings on the board.
– Peter Taylor
Nov 12 '18 at 15:30
@PeterTaylor not true. Placing a queen on d2, for example, creates rooks on e2 and d1, which stay.
– Excited Raichu
Nov 12 '18 at 15:35
2
@ExcitedRaichu since we are using the regular GoL rules, birth takes exactly 3 neighbours, which is impossible to achieve by adding only one piece. Also, that added piece always dies off instantly, so there can never be a birth.
– Bass
Nov 12 '18 at 15:56
add a comment |
I've probably missed some important bit of the description, but..
From the starting position, the only move is to add a queen. That queen will always instantly die from underpopulation, as will your king.
Game over?
I've probably missed some important bit of the description, but..
From the starting position, the only move is to add a queen. That queen will always instantly die from underpopulation, as will your king.
Game over?
answered Nov 12 '18 at 14:41
BassBass
27.4k465169
27.4k465169
4
Wasn't you who missed something, it was me, lol. Added in something against that, but +1 for noticing
– Excited Raichu
Nov 12 '18 at 14:42
2
@ExcitedRaichu, the change doesn't fix the problem. Every turn ends with only two kings on the board.
– Peter Taylor
Nov 12 '18 at 15:30
@PeterTaylor not true. Placing a queen on d2, for example, creates rooks on e2 and d1, which stay.
– Excited Raichu
Nov 12 '18 at 15:35
2
@ExcitedRaichu since we are using the regular GoL rules, birth takes exactly 3 neighbours, which is impossible to achieve by adding only one piece. Also, that added piece always dies off instantly, so there can never be a birth.
– Bass
Nov 12 '18 at 15:56
add a comment |
4
Wasn't you who missed something, it was me, lol. Added in something against that, but +1 for noticing
– Excited Raichu
Nov 12 '18 at 14:42
2
@ExcitedRaichu, the change doesn't fix the problem. Every turn ends with only two kings on the board.
– Peter Taylor
Nov 12 '18 at 15:30
@PeterTaylor not true. Placing a queen on d2, for example, creates rooks on e2 and d1, which stay.
– Excited Raichu
Nov 12 '18 at 15:35
2
@ExcitedRaichu since we are using the regular GoL rules, birth takes exactly 3 neighbours, which is impossible to achieve by adding only one piece. Also, that added piece always dies off instantly, so there can never be a birth.
– Bass
Nov 12 '18 at 15:56
4
4
Wasn't you who missed something, it was me, lol. Added in something against that, but +1 for noticing
– Excited Raichu
Nov 12 '18 at 14:42
Wasn't you who missed something, it was me, lol. Added in something against that, but +1 for noticing
– Excited Raichu
Nov 12 '18 at 14:42
2
2
@ExcitedRaichu, the change doesn't fix the problem. Every turn ends with only two kings on the board.
– Peter Taylor
Nov 12 '18 at 15:30
@ExcitedRaichu, the change doesn't fix the problem. Every turn ends with only two kings on the board.
– Peter Taylor
Nov 12 '18 at 15:30
@PeterTaylor not true. Placing a queen on d2, for example, creates rooks on e2 and d1, which stay.
– Excited Raichu
Nov 12 '18 at 15:35
@PeterTaylor not true. Placing a queen on d2, for example, creates rooks on e2 and d1, which stay.
– Excited Raichu
Nov 12 '18 at 15:35
2
2
@ExcitedRaichu since we are using the regular GoL rules, birth takes exactly 3 neighbours, which is impossible to achieve by adding only one piece. Also, that added piece always dies off instantly, so there can never be a birth.
– Bass
Nov 12 '18 at 15:56
@ExcitedRaichu since we are using the regular GoL rules, birth takes exactly 3 neighbours, which is impossible to achieve by adding only one piece. Also, that added piece always dies off instantly, so there can never be a birth.
– Bass
Nov 12 '18 at 15:56
add a comment |
Is there a
simple helpmate in 1?
It goes like this:
- White drops a queen on d1.
- White rooks born on d2 e2, queen on d1 dies. Rook on e2 gives check.
- Black drops a queen on e7.
- Black rooks born on d7 d8 f7 f8, queen on e7 dies.
- Black queen's death rediscovers check.
Black is in check at the end of turn, so...
...game over? Or did I miss something.
That seems right actually! I got too lost in the details in my answer!
– Dr Xorile
Nov 13 '18 at 4:20
add a comment |
Is there a
simple helpmate in 1?
It goes like this:
- White drops a queen on d1.
- White rooks born on d2 e2, queen on d1 dies. Rook on e2 gives check.
- Black drops a queen on e7.
- Black rooks born on d7 d8 f7 f8, queen on e7 dies.
- Black queen's death rediscovers check.
Black is in check at the end of turn, so...
...game over? Or did I miss something.
That seems right actually! I got too lost in the details in my answer!
– Dr Xorile
Nov 13 '18 at 4:20
add a comment |
Is there a
simple helpmate in 1?
It goes like this:
- White drops a queen on d1.
- White rooks born on d2 e2, queen on d1 dies. Rook on e2 gives check.
- Black drops a queen on e7.
- Black rooks born on d7 d8 f7 f8, queen on e7 dies.
- Black queen's death rediscovers check.
Black is in check at the end of turn, so...
...game over? Or did I miss something.
Is there a
simple helpmate in 1?
It goes like this:
- White drops a queen on d1.
- White rooks born on d2 e2, queen on d1 dies. Rook on e2 gives check.
- Black drops a queen on e7.
- Black rooks born on d7 d8 f7 f8, queen on e7 dies.
- Black queen's death rediscovers check.
Black is in check at the end of turn, so...
...game over? Or did I miss something.
answered Nov 13 '18 at 0:21
deep thoughtdeep thought
3,0021734
3,0021734
That seems right actually! I got too lost in the details in my answer!
– Dr Xorile
Nov 13 '18 at 4:20
add a comment |
That seems right actually! I got too lost in the details in my answer!
– Dr Xorile
Nov 13 '18 at 4:20
That seems right actually! I got too lost in the details in my answer!
– Dr Xorile
Nov 13 '18 at 4:20
That seems right actually! I got too lost in the details in my answer!
– Dr Xorile
Nov 13 '18 at 4:20
add a comment |
Here's a starting point.
As noticed by @deep thought the solution appears to be a simple two mover (give him the victory point - this is just to show it graphically).
This is the convention I'll use below. The queen can be placed on one of the 5 squares around the king. If no square is available, I'll have the move as 0.
-----------------
| | | | |♚| | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | |♔| | | |
-----------------
White to move (0-5): 4-----------------
| | | | |♚| | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | |♖|♖| | | |
-----------------
| | | | |♔| | | |
-----------------
Black to move (0-5): 4-----------------
| | | |♜|♚|♜| | |
-----------------
| | | |♜| |♜| | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | |♖|♖| | | |
-----------------
| | | | |♔| | | |
-----------------
White wins!
add a comment |
Here's a starting point.
As noticed by @deep thought the solution appears to be a simple two mover (give him the victory point - this is just to show it graphically).
This is the convention I'll use below. The queen can be placed on one of the 5 squares around the king. If no square is available, I'll have the move as 0.
-----------------
| | | | |♚| | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | |♔| | | |
-----------------
White to move (0-5): 4-----------------
| | | | |♚| | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | |♖|♖| | | |
-----------------
| | | | |♔| | | |
-----------------
Black to move (0-5): 4-----------------
| | | |♜|♚|♜| | |
-----------------
| | | |♜| |♜| | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | |♖|♖| | | |
-----------------
| | | | |♔| | | |
-----------------
White wins!
add a comment |
Here's a starting point.
As noticed by @deep thought the solution appears to be a simple two mover (give him the victory point - this is just to show it graphically).
This is the convention I'll use below. The queen can be placed on one of the 5 squares around the king. If no square is available, I'll have the move as 0.
-----------------
| | | | |♚| | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | |♔| | | |
-----------------
White to move (0-5): 4-----------------
| | | | |♚| | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | |♖|♖| | | |
-----------------
| | | | |♔| | | |
-----------------
Black to move (0-5): 4-----------------
| | | |♜|♚|♜| | |
-----------------
| | | |♜| |♜| | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | |♖|♖| | | |
-----------------
| | | | |♔| | | |
-----------------
White wins!
Here's a starting point.
As noticed by @deep thought the solution appears to be a simple two mover (give him the victory point - this is just to show it graphically).
This is the convention I'll use below. The queen can be placed on one of the 5 squares around the king. If no square is available, I'll have the move as 0.
-----------------
| | | | |♚| | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | |♔| | | |
-----------------
White to move (0-5): 4-----------------
| | | | |♚| | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | |♖|♖| | | |
-----------------
| | | | |♔| | | |
-----------------
Black to move (0-5): 4-----------------
| | | |♜|♚|♜| | |
-----------------
| | | |♜| |♜| | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | | | | | | |
-----------------
| | | |♖|♖| | | |
-----------------
| | | | |♔| | | |
-----------------
White wins!
edited Nov 13 '18 at 4:39
answered Nov 12 '18 at 19:03
Dr XorileDr Xorile
11.6k12466
11.6k12466
add a comment |
add a comment |
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1
In principle it would seem to be possible to capture the opponent's king without ever checking. Is that a win?
– Peter Taylor
Nov 12 '18 at 14:19
I love the premise of this puzzle, combining chess and the game of life! I'm far too inexperienced in both, but it's really fun to just try things out here! $+1$
– Cashbee
Nov 12 '18 at 15:22
1
In your example turn, there is no way how the black bishop got there, it's just for demonstration purpose, right?
– Cashbee
Nov 12 '18 at 15:23
2
I don't think f2 or d3 should have a pawn since they had three neighbours (bishop, queen, king -- queen, queen, bishop).
– Ian MacDonald
Nov 12 '18 at 16:27
1
You lose when you are in check at the end of your turn
– Dr Xorile
Nov 12 '18 at 18:50