How do I clear and change background colour of a canvas?











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Background colour has to be changed with the colour I'm drawing with.



So if i'm drawing with the colour red on the canvas I want to click the clear button and the canvas div will clear all the drawings and change the background colour to red.



Here is what I have so far but I don't know how to change the colour to the one I have selected



function ClearCanvas(sColour) {
DebugMessage("Clear Canvas");
const context = oCanvas.getContext('2d');
context.clearRect(0, 0, oCanvas.width, oCanvas.height);
document.getElementById("1Canvas").style.background = "____";
}









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  • Possible duplicate of How to fill the whole canvas with specific color
    – Rafael
    Nov 11 at 18:55















up vote
0
down vote

favorite












Background colour has to be changed with the colour I'm drawing with.



So if i'm drawing with the colour red on the canvas I want to click the clear button and the canvas div will clear all the drawings and change the background colour to red.



Here is what I have so far but I don't know how to change the colour to the one I have selected



function ClearCanvas(sColour) {
DebugMessage("Clear Canvas");
const context = oCanvas.getContext('2d');
context.clearRect(0, 0, oCanvas.width, oCanvas.height);
document.getElementById("1Canvas").style.background = "____";
}









share|improve this question






















  • Possible duplicate of How to fill the whole canvas with specific color
    – Rafael
    Nov 11 at 18:55













up vote
0
down vote

favorite









up vote
0
down vote

favorite











Background colour has to be changed with the colour I'm drawing with.



So if i'm drawing with the colour red on the canvas I want to click the clear button and the canvas div will clear all the drawings and change the background colour to red.



Here is what I have so far but I don't know how to change the colour to the one I have selected



function ClearCanvas(sColour) {
DebugMessage("Clear Canvas");
const context = oCanvas.getContext('2d');
context.clearRect(0, 0, oCanvas.width, oCanvas.height);
document.getElementById("1Canvas").style.background = "____";
}









share|improve this question













Background colour has to be changed with the colour I'm drawing with.



So if i'm drawing with the colour red on the canvas I want to click the clear button and the canvas div will clear all the drawings and change the background colour to red.



Here is what I have so far but I don't know how to change the colour to the one I have selected



function ClearCanvas(sColour) {
DebugMessage("Clear Canvas");
const context = oCanvas.getContext('2d');
context.clearRect(0, 0, oCanvas.width, oCanvas.height);
document.getElementById("1Canvas").style.background = "____";
}






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asked Nov 11 at 18:41









JellyFishGame

1




1












  • Possible duplicate of How to fill the whole canvas with specific color
    – Rafael
    Nov 11 at 18:55


















  • Possible duplicate of How to fill the whole canvas with specific color
    – Rafael
    Nov 11 at 18:55
















Possible duplicate of How to fill the whole canvas with specific color
– Rafael
Nov 11 at 18:55




Possible duplicate of How to fill the whole canvas with specific color
– Rafael
Nov 11 at 18:55












1 Answer
1






active

oldest

votes

















up vote
0
down vote













When you draw a color on the canvas, you need to change the fillStyle to the color you wish. Changing the background-color of a canvas won't work.






const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const colors = ["blue", "green", "red", "pink", "purple", "grey", "black"];

function draw(color) {
//This line is actually not even needed...
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.rect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = color;
ctx.fill();
}

let i = 0;
setInterval(() => {
draw(colors[i]);
i = (i + 1) % colors.length;
}, 1000);

<canvas id="canvas">








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    When you draw a color on the canvas, you need to change the fillStyle to the color you wish. Changing the background-color of a canvas won't work.






    const canvas = document.getElementById("canvas");
    const ctx = canvas.getContext("2d");
    const colors = ["blue", "green", "red", "pink", "purple", "grey", "black"];

    function draw(color) {
    //This line is actually not even needed...
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    ctx.rect(0, 0, canvas.width, canvas.height);
    ctx.fillStyle = color;
    ctx.fill();
    }

    let i = 0;
    setInterval(() => {
    draw(colors[i]);
    i = (i + 1) % colors.length;
    }, 1000);

    <canvas id="canvas">








    share|improve this answer

























      up vote
      0
      down vote













      When you draw a color on the canvas, you need to change the fillStyle to the color you wish. Changing the background-color of a canvas won't work.






      const canvas = document.getElementById("canvas");
      const ctx = canvas.getContext("2d");
      const colors = ["blue", "green", "red", "pink", "purple", "grey", "black"];

      function draw(color) {
      //This line is actually not even needed...
      ctx.clearRect(0, 0, canvas.width, canvas.height);
      ctx.rect(0, 0, canvas.width, canvas.height);
      ctx.fillStyle = color;
      ctx.fill();
      }

      let i = 0;
      setInterval(() => {
      draw(colors[i]);
      i = (i + 1) % colors.length;
      }, 1000);

      <canvas id="canvas">








      share|improve this answer























        up vote
        0
        down vote










        up vote
        0
        down vote









        When you draw a color on the canvas, you need to change the fillStyle to the color you wish. Changing the background-color of a canvas won't work.






        const canvas = document.getElementById("canvas");
        const ctx = canvas.getContext("2d");
        const colors = ["blue", "green", "red", "pink", "purple", "grey", "black"];

        function draw(color) {
        //This line is actually not even needed...
        ctx.clearRect(0, 0, canvas.width, canvas.height);
        ctx.rect(0, 0, canvas.width, canvas.height);
        ctx.fillStyle = color;
        ctx.fill();
        }

        let i = 0;
        setInterval(() => {
        draw(colors[i]);
        i = (i + 1) % colors.length;
        }, 1000);

        <canvas id="canvas">








        share|improve this answer












        When you draw a color on the canvas, you need to change the fillStyle to the color you wish. Changing the background-color of a canvas won't work.






        const canvas = document.getElementById("canvas");
        const ctx = canvas.getContext("2d");
        const colors = ["blue", "green", "red", "pink", "purple", "grey", "black"];

        function draw(color) {
        //This line is actually not even needed...
        ctx.clearRect(0, 0, canvas.width, canvas.height);
        ctx.rect(0, 0, canvas.width, canvas.height);
        ctx.fillStyle = color;
        ctx.fill();
        }

        let i = 0;
        setInterval(() => {
        draw(colors[i]);
        i = (i + 1) % colors.length;
        }, 1000);

        <canvas id="canvas">








        const canvas = document.getElementById("canvas");
        const ctx = canvas.getContext("2d");
        const colors = ["blue", "green", "red", "pink", "purple", "grey", "black"];

        function draw(color) {
        //This line is actually not even needed...
        ctx.clearRect(0, 0, canvas.width, canvas.height);
        ctx.rect(0, 0, canvas.width, canvas.height);
        ctx.fillStyle = color;
        ctx.fill();
        }

        let i = 0;
        setInterval(() => {
        draw(colors[i]);
        i = (i + 1) % colors.length;
        }, 1000);

        <canvas id="canvas">





        const canvas = document.getElementById("canvas");
        const ctx = canvas.getContext("2d");
        const colors = ["blue", "green", "red", "pink", "purple", "grey", "black"];

        function draw(color) {
        //This line is actually not even needed...
        ctx.clearRect(0, 0, canvas.width, canvas.height);
        ctx.rect(0, 0, canvas.width, canvas.height);
        ctx.fillStyle = color;
        ctx.fill();
        }

        let i = 0;
        setInterval(() => {
        draw(colors[i]);
        i = (i + 1) % colors.length;
        }, 1000);

        <canvas id="canvas">






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        share|improve this answer










        answered Nov 11 at 18:57









        kemicofa

        8,06043478




        8,06043478






























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