How can I manipulate childrens of a GridPane in JavaFX?











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I made a Chess Board using JavaFX, and set all the tiles to be children of the GridPane, is there a way I can acess these tiles and change their properties using the GridPane index?



I tried to change the color property of one tile by acessing it by the matrix of tiles, but it doesn't change the tile displayed in the GridPane.



The .getChildren() method returns a list of nodes, and I can't acess the methods of the tile object once it became a node.



Here's my Tile Class:



package chess.Board;

import static chess.Chess.TILE_W;
import static chess.Chess.TILE_Y;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;

public class Tile extends Rectangle{

private final int width = TILE_W;
private final int height = TILE_Y;
private final int x;
private final int y;
private Color color;

public void setColor(Color color) {
this.color = color;
}

public Color getColor(){

return this.color;

}

public Tile(Color c, int x, int y){

this.color = c;
this.x = x;
this.y = y;

setFill(c);
setHeight(this.height);
setWidth(this.width);
relocate(x*TILE_W, y*TILE_Y);

}


}



And Here is my Board class:



package chess.Board;

import static chess.Chess.HEIGHT;
import static chess.Chess.TILE_W;
import static chess.Chess.TILE_Y;
import static chess.Chess.WIDTH;
import javafx.scene.Parent;
import javafx.scene.layout.GridPane;
import javafx.scene.paint.Color;

public class Board {

private Tile tilesMatrix;

private void setMatrix(){

Tile tilesCreator = new Tile[WIDTH][HEIGHT];

for(int y = 0; y < HEIGHT; y++){

for(int x = 0; x < WIDTH; x++){

if(y%2 == 0){

if(x%2 == 0)
tilesCreator[x][y] = new Tile(Color.ANTIQUEWHITE, x, y);

else
tilesCreator[x][y] = new Tile(Color.DARKGREEN, x, y);

}

else{

if(x%2 == 0)
tilesCreator[x][y] = new Tile(Color.DARKGREEN, x, y);

else
tilesCreator[x][y] = new Tile(Color.ANTIQUEWHITE, x, y);

}

}
}

this.tilesMatrix = tilesCreator;

}

public Tile getMatrix(){

return this.tilesMatrix;

}

public Parent getBoard(){

GridPane board = new GridPane();
board.setPrefSize(WIDTH*TILE_W, HEIGHT*TILE_Y);

for(int y = 0; y < HEIGHT; y++)
for(int x = 0; x < WIDTH; x++)
board.add(getMatrix()[x][y], x, y);

return board;
}

public Board(){

setMatrix();

}

}









share|improve this question


























    up vote
    0
    down vote

    favorite












    I made a Chess Board using JavaFX, and set all the tiles to be children of the GridPane, is there a way I can acess these tiles and change their properties using the GridPane index?



    I tried to change the color property of one tile by acessing it by the matrix of tiles, but it doesn't change the tile displayed in the GridPane.



    The .getChildren() method returns a list of nodes, and I can't acess the methods of the tile object once it became a node.



    Here's my Tile Class:



    package chess.Board;

    import static chess.Chess.TILE_W;
    import static chess.Chess.TILE_Y;
    import javafx.scene.paint.Color;
    import javafx.scene.shape.Rectangle;

    public class Tile extends Rectangle{

    private final int width = TILE_W;
    private final int height = TILE_Y;
    private final int x;
    private final int y;
    private Color color;

    public void setColor(Color color) {
    this.color = color;
    }

    public Color getColor(){

    return this.color;

    }

    public Tile(Color c, int x, int y){

    this.color = c;
    this.x = x;
    this.y = y;

    setFill(c);
    setHeight(this.height);
    setWidth(this.width);
    relocate(x*TILE_W, y*TILE_Y);

    }


    }



    And Here is my Board class:



    package chess.Board;

    import static chess.Chess.HEIGHT;
    import static chess.Chess.TILE_W;
    import static chess.Chess.TILE_Y;
    import static chess.Chess.WIDTH;
    import javafx.scene.Parent;
    import javafx.scene.layout.GridPane;
    import javafx.scene.paint.Color;

    public class Board {

    private Tile tilesMatrix;

    private void setMatrix(){

    Tile tilesCreator = new Tile[WIDTH][HEIGHT];

    for(int y = 0; y < HEIGHT; y++){

    for(int x = 0; x < WIDTH; x++){

    if(y%2 == 0){

    if(x%2 == 0)
    tilesCreator[x][y] = new Tile(Color.ANTIQUEWHITE, x, y);

    else
    tilesCreator[x][y] = new Tile(Color.DARKGREEN, x, y);

    }

    else{

    if(x%2 == 0)
    tilesCreator[x][y] = new Tile(Color.DARKGREEN, x, y);

    else
    tilesCreator[x][y] = new Tile(Color.ANTIQUEWHITE, x, y);

    }

    }
    }

    this.tilesMatrix = tilesCreator;

    }

    public Tile getMatrix(){

    return this.tilesMatrix;

    }

    public Parent getBoard(){

    GridPane board = new GridPane();
    board.setPrefSize(WIDTH*TILE_W, HEIGHT*TILE_Y);

    for(int y = 0; y < HEIGHT; y++)
    for(int x = 0; x < WIDTH; x++)
    board.add(getMatrix()[x][y], x, y);

    return board;
    }

    public Board(){

    setMatrix();

    }

    }









    share|improve this question
























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      I made a Chess Board using JavaFX, and set all the tiles to be children of the GridPane, is there a way I can acess these tiles and change their properties using the GridPane index?



      I tried to change the color property of one tile by acessing it by the matrix of tiles, but it doesn't change the tile displayed in the GridPane.



      The .getChildren() method returns a list of nodes, and I can't acess the methods of the tile object once it became a node.



      Here's my Tile Class:



      package chess.Board;

      import static chess.Chess.TILE_W;
      import static chess.Chess.TILE_Y;
      import javafx.scene.paint.Color;
      import javafx.scene.shape.Rectangle;

      public class Tile extends Rectangle{

      private final int width = TILE_W;
      private final int height = TILE_Y;
      private final int x;
      private final int y;
      private Color color;

      public void setColor(Color color) {
      this.color = color;
      }

      public Color getColor(){

      return this.color;

      }

      public Tile(Color c, int x, int y){

      this.color = c;
      this.x = x;
      this.y = y;

      setFill(c);
      setHeight(this.height);
      setWidth(this.width);
      relocate(x*TILE_W, y*TILE_Y);

      }


      }



      And Here is my Board class:



      package chess.Board;

      import static chess.Chess.HEIGHT;
      import static chess.Chess.TILE_W;
      import static chess.Chess.TILE_Y;
      import static chess.Chess.WIDTH;
      import javafx.scene.Parent;
      import javafx.scene.layout.GridPane;
      import javafx.scene.paint.Color;

      public class Board {

      private Tile tilesMatrix;

      private void setMatrix(){

      Tile tilesCreator = new Tile[WIDTH][HEIGHT];

      for(int y = 0; y < HEIGHT; y++){

      for(int x = 0; x < WIDTH; x++){

      if(y%2 == 0){

      if(x%2 == 0)
      tilesCreator[x][y] = new Tile(Color.ANTIQUEWHITE, x, y);

      else
      tilesCreator[x][y] = new Tile(Color.DARKGREEN, x, y);

      }

      else{

      if(x%2 == 0)
      tilesCreator[x][y] = new Tile(Color.DARKGREEN, x, y);

      else
      tilesCreator[x][y] = new Tile(Color.ANTIQUEWHITE, x, y);

      }

      }
      }

      this.tilesMatrix = tilesCreator;

      }

      public Tile getMatrix(){

      return this.tilesMatrix;

      }

      public Parent getBoard(){

      GridPane board = new GridPane();
      board.setPrefSize(WIDTH*TILE_W, HEIGHT*TILE_Y);

      for(int y = 0; y < HEIGHT; y++)
      for(int x = 0; x < WIDTH; x++)
      board.add(getMatrix()[x][y], x, y);

      return board;
      }

      public Board(){

      setMatrix();

      }

      }









      share|improve this question













      I made a Chess Board using JavaFX, and set all the tiles to be children of the GridPane, is there a way I can acess these tiles and change their properties using the GridPane index?



      I tried to change the color property of one tile by acessing it by the matrix of tiles, but it doesn't change the tile displayed in the GridPane.



      The .getChildren() method returns a list of nodes, and I can't acess the methods of the tile object once it became a node.



      Here's my Tile Class:



      package chess.Board;

      import static chess.Chess.TILE_W;
      import static chess.Chess.TILE_Y;
      import javafx.scene.paint.Color;
      import javafx.scene.shape.Rectangle;

      public class Tile extends Rectangle{

      private final int width = TILE_W;
      private final int height = TILE_Y;
      private final int x;
      private final int y;
      private Color color;

      public void setColor(Color color) {
      this.color = color;
      }

      public Color getColor(){

      return this.color;

      }

      public Tile(Color c, int x, int y){

      this.color = c;
      this.x = x;
      this.y = y;

      setFill(c);
      setHeight(this.height);
      setWidth(this.width);
      relocate(x*TILE_W, y*TILE_Y);

      }


      }



      And Here is my Board class:



      package chess.Board;

      import static chess.Chess.HEIGHT;
      import static chess.Chess.TILE_W;
      import static chess.Chess.TILE_Y;
      import static chess.Chess.WIDTH;
      import javafx.scene.Parent;
      import javafx.scene.layout.GridPane;
      import javafx.scene.paint.Color;

      public class Board {

      private Tile tilesMatrix;

      private void setMatrix(){

      Tile tilesCreator = new Tile[WIDTH][HEIGHT];

      for(int y = 0; y < HEIGHT; y++){

      for(int x = 0; x < WIDTH; x++){

      if(y%2 == 0){

      if(x%2 == 0)
      tilesCreator[x][y] = new Tile(Color.ANTIQUEWHITE, x, y);

      else
      tilesCreator[x][y] = new Tile(Color.DARKGREEN, x, y);

      }

      else{

      if(x%2 == 0)
      tilesCreator[x][y] = new Tile(Color.DARKGREEN, x, y);

      else
      tilesCreator[x][y] = new Tile(Color.ANTIQUEWHITE, x, y);

      }

      }
      }

      this.tilesMatrix = tilesCreator;

      }

      public Tile getMatrix(){

      return this.tilesMatrix;

      }

      public Parent getBoard(){

      GridPane board = new GridPane();
      board.setPrefSize(WIDTH*TILE_W, HEIGHT*TILE_Y);

      for(int y = 0; y < HEIGHT; y++)
      for(int x = 0; x < WIDTH; x++)
      board.add(getMatrix()[x][y], x, y);

      return board;
      }

      public Board(){

      setMatrix();

      }

      }






      java javafx children gridpane






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      asked Nov 11 at 18:55









      Enzo Ferrari

      84




      84
























          1 Answer
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          accepted










          Accessing the tiles by the matrix is OK, but using getChildren() is OK too: you just have to type cast the Node to a Tile. The color of the tiles won't change unless you change the fill property of the Tile (inherited from Shape). The constructor of Tile does call setFill(), but setColor() doesn't.






          share|improve this answer





















          • Thank You! I've been struggling so much that I was not paying atention enought xD
            – Enzo Ferrari
            Nov 13 at 0:18











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          1 Answer
          1






          active

          oldest

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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          0
          down vote



          accepted










          Accessing the tiles by the matrix is OK, but using getChildren() is OK too: you just have to type cast the Node to a Tile. The color of the tiles won't change unless you change the fill property of the Tile (inherited from Shape). The constructor of Tile does call setFill(), but setColor() doesn't.






          share|improve this answer





















          • Thank You! I've been struggling so much that I was not paying atention enought xD
            – Enzo Ferrari
            Nov 13 at 0:18















          up vote
          0
          down vote



          accepted










          Accessing the tiles by the matrix is OK, but using getChildren() is OK too: you just have to type cast the Node to a Tile. The color of the tiles won't change unless you change the fill property of the Tile (inherited from Shape). The constructor of Tile does call setFill(), but setColor() doesn't.






          share|improve this answer





















          • Thank You! I've been struggling so much that I was not paying atention enought xD
            – Enzo Ferrari
            Nov 13 at 0:18













          up vote
          0
          down vote



          accepted







          up vote
          0
          down vote



          accepted






          Accessing the tiles by the matrix is OK, but using getChildren() is OK too: you just have to type cast the Node to a Tile. The color of the tiles won't change unless you change the fill property of the Tile (inherited from Shape). The constructor of Tile does call setFill(), but setColor() doesn't.






          share|improve this answer












          Accessing the tiles by the matrix is OK, but using getChildren() is OK too: you just have to type cast the Node to a Tile. The color of the tiles won't change unless you change the fill property of the Tile (inherited from Shape). The constructor of Tile does call setFill(), but setColor() doesn't.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 11 at 23:47









          Benjámin Budai

          587




          587












          • Thank You! I've been struggling so much that I was not paying atention enought xD
            – Enzo Ferrari
            Nov 13 at 0:18


















          • Thank You! I've been struggling so much that I was not paying atention enought xD
            – Enzo Ferrari
            Nov 13 at 0:18
















          Thank You! I've been struggling so much that I was not paying atention enought xD
          – Enzo Ferrari
          Nov 13 at 0:18




          Thank You! I've been struggling so much that I was not paying atention enought xD
          – Enzo Ferrari
          Nov 13 at 0:18


















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