Python turtle graphics filling issue
I'm supposed to draw a building for my Python class, and the fillcolor()
function does its job for two of the shapes, but for the last shape, even though I finish the circuit so to speak, it won't fill it with the color I need:
import turtle
def main():
turtle.setup(900, 900)
cityscape(-300, -400, 300, 'gray')
cityscape(0, -400, 300, 'gray')
building(-300, -100, 'gray')
turtle.speed(0)
def cityscape(x, y, width, color):
turtle.penup()
turtle.goto(x, y)
turtle.pencolor('gray')
turtle.fillcolor(color)
turtle.pendown()
turtle.begin_fill()
for count in range(4):
turtle.forward(width)
turtle.left(90)
turtle.end_fill()
def building(x, y, color):
turtle.penup()
turtle.goto(x, y)
turtle.fillcolor(color)
turtle.pendown()
turtle.begin_fill()
turtle.forward(100)
turtle.left(90)
turtle.forward(100)
turtle.right(180)
turtle.left(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(200)
turtle.right(90)
turtle.forward(100)
turtle.right(90)
turtle.forward(250)
turtle.left(90)
turtle.forward(70)
turtle.left(90)
turtle.forward(175)
turtle.right(90)
turtle.forward(80)
turtle.right(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(70)
turtle.right(90)
turtle.forward(425)
turtle.right(90)
turtle.forward(425)
main()
How can I resolve this?
python turtle-graphics
add a comment |
I'm supposed to draw a building for my Python class, and the fillcolor()
function does its job for two of the shapes, but for the last shape, even though I finish the circuit so to speak, it won't fill it with the color I need:
import turtle
def main():
turtle.setup(900, 900)
cityscape(-300, -400, 300, 'gray')
cityscape(0, -400, 300, 'gray')
building(-300, -100, 'gray')
turtle.speed(0)
def cityscape(x, y, width, color):
turtle.penup()
turtle.goto(x, y)
turtle.pencolor('gray')
turtle.fillcolor(color)
turtle.pendown()
turtle.begin_fill()
for count in range(4):
turtle.forward(width)
turtle.left(90)
turtle.end_fill()
def building(x, y, color):
turtle.penup()
turtle.goto(x, y)
turtle.fillcolor(color)
turtle.pendown()
turtle.begin_fill()
turtle.forward(100)
turtle.left(90)
turtle.forward(100)
turtle.right(180)
turtle.left(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(200)
turtle.right(90)
turtle.forward(100)
turtle.right(90)
turtle.forward(250)
turtle.left(90)
turtle.forward(70)
turtle.left(90)
turtle.forward(175)
turtle.right(90)
turtle.forward(80)
turtle.right(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(70)
turtle.right(90)
turtle.forward(425)
turtle.right(90)
turtle.forward(425)
main()
How can I resolve this?
python turtle-graphics
add a comment |
I'm supposed to draw a building for my Python class, and the fillcolor()
function does its job for two of the shapes, but for the last shape, even though I finish the circuit so to speak, it won't fill it with the color I need:
import turtle
def main():
turtle.setup(900, 900)
cityscape(-300, -400, 300, 'gray')
cityscape(0, -400, 300, 'gray')
building(-300, -100, 'gray')
turtle.speed(0)
def cityscape(x, y, width, color):
turtle.penup()
turtle.goto(x, y)
turtle.pencolor('gray')
turtle.fillcolor(color)
turtle.pendown()
turtle.begin_fill()
for count in range(4):
turtle.forward(width)
turtle.left(90)
turtle.end_fill()
def building(x, y, color):
turtle.penup()
turtle.goto(x, y)
turtle.fillcolor(color)
turtle.pendown()
turtle.begin_fill()
turtle.forward(100)
turtle.left(90)
turtle.forward(100)
turtle.right(180)
turtle.left(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(200)
turtle.right(90)
turtle.forward(100)
turtle.right(90)
turtle.forward(250)
turtle.left(90)
turtle.forward(70)
turtle.left(90)
turtle.forward(175)
turtle.right(90)
turtle.forward(80)
turtle.right(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(70)
turtle.right(90)
turtle.forward(425)
turtle.right(90)
turtle.forward(425)
main()
How can I resolve this?
python turtle-graphics
I'm supposed to draw a building for my Python class, and the fillcolor()
function does its job for two of the shapes, but for the last shape, even though I finish the circuit so to speak, it won't fill it with the color I need:
import turtle
def main():
turtle.setup(900, 900)
cityscape(-300, -400, 300, 'gray')
cityscape(0, -400, 300, 'gray')
building(-300, -100, 'gray')
turtle.speed(0)
def cityscape(x, y, width, color):
turtle.penup()
turtle.goto(x, y)
turtle.pencolor('gray')
turtle.fillcolor(color)
turtle.pendown()
turtle.begin_fill()
for count in range(4):
turtle.forward(width)
turtle.left(90)
turtle.end_fill()
def building(x, y, color):
turtle.penup()
turtle.goto(x, y)
turtle.fillcolor(color)
turtle.pendown()
turtle.begin_fill()
turtle.forward(100)
turtle.left(90)
turtle.forward(100)
turtle.right(180)
turtle.left(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(200)
turtle.right(90)
turtle.forward(100)
turtle.right(90)
turtle.forward(250)
turtle.left(90)
turtle.forward(70)
turtle.left(90)
turtle.forward(175)
turtle.right(90)
turtle.forward(80)
turtle.right(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(70)
turtle.right(90)
turtle.forward(425)
turtle.right(90)
turtle.forward(425)
main()
How can I resolve this?
python turtle-graphics
python turtle-graphics
edited Nov 14 '18 at 23:36
cdlane
18.8k21144
18.8k21144
asked Nov 14 '18 at 22:40
Donni BenottiDonni Benotti
94
94
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
You left turtle.end_fill()
off the end of your building()
function. I'd also write main()
as follows:
def main():
turtle.setup(900, 900)
turtle.speed('fastest')
cityscape(-300, -400, 300, 'gray')
cityscape(0, -400, 300, 'gray')
building(-300, -100, 'gray')
turtle.mainloop()
Complete code listing with the above fix and some style changes:
from turtle import Screen, Turtle
def main():
screen = Screen()
screen.setup(900, 900)
yertle = Turtle(visible=False)
yertle.speed('fastest')
cityscape(yertle, -300, -400, 300, 'gray')
cityscape(yertle, 0, -400, 300, 'gray')
building(yertle, -300, -100, 'gray')
screen.mainloop()
def cityscape(turtle, x, y, width, color):
turtle.penup()
turtle.goto(x, y)
turtle.pendown()
turtle.color(color)
turtle.begin_fill()
for _ in range(4):
turtle.forward(width)
turtle.left(90)
turtle.end_fill()
def building(turtle, x, y, color):
turtle.penup()
turtle.goto(x, y)
turtle.pendown()
turtle.color(color)
turtle.begin_fill()
turtle.forward(100)
turtle.left(90)
turtle.forward(100)
turtle.right(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(200)
turtle.right(90)
turtle.forward(100)
turtle.right(90)
turtle.forward(250)
turtle.left(90)
turtle.forward(70)
turtle.left(90)
turtle.forward(175)
turtle.right(90)
turtle.forward(80)
turtle.right(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(70)
turtle.right(90)
turtle.forward(425)
turtle.right(90)
turtle.forward(425)
turtle.end_fill()
main()
So you're saying I need to place my end fill under def building instead of cityscape
– Donni Benotti
Nov 14 '18 at 23:30
@DonniBenotti, no, I'm saying you need oneend_fill()
for everybegin_fill()
. I'm adding a complete code listing to my answer.
– cdlane
Nov 14 '18 at 23:31
I misread that entirely the first time, I was a little stressed, but it worked out. thanks for your help. It turned out well in the end.
– Donni Benotti
Nov 14 '18 at 23:47
add a comment |
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1 Answer
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1 Answer
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votes
You left turtle.end_fill()
off the end of your building()
function. I'd also write main()
as follows:
def main():
turtle.setup(900, 900)
turtle.speed('fastest')
cityscape(-300, -400, 300, 'gray')
cityscape(0, -400, 300, 'gray')
building(-300, -100, 'gray')
turtle.mainloop()
Complete code listing with the above fix and some style changes:
from turtle import Screen, Turtle
def main():
screen = Screen()
screen.setup(900, 900)
yertle = Turtle(visible=False)
yertle.speed('fastest')
cityscape(yertle, -300, -400, 300, 'gray')
cityscape(yertle, 0, -400, 300, 'gray')
building(yertle, -300, -100, 'gray')
screen.mainloop()
def cityscape(turtle, x, y, width, color):
turtle.penup()
turtle.goto(x, y)
turtle.pendown()
turtle.color(color)
turtle.begin_fill()
for _ in range(4):
turtle.forward(width)
turtle.left(90)
turtle.end_fill()
def building(turtle, x, y, color):
turtle.penup()
turtle.goto(x, y)
turtle.pendown()
turtle.color(color)
turtle.begin_fill()
turtle.forward(100)
turtle.left(90)
turtle.forward(100)
turtle.right(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(200)
turtle.right(90)
turtle.forward(100)
turtle.right(90)
turtle.forward(250)
turtle.left(90)
turtle.forward(70)
turtle.left(90)
turtle.forward(175)
turtle.right(90)
turtle.forward(80)
turtle.right(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(70)
turtle.right(90)
turtle.forward(425)
turtle.right(90)
turtle.forward(425)
turtle.end_fill()
main()
So you're saying I need to place my end fill under def building instead of cityscape
– Donni Benotti
Nov 14 '18 at 23:30
@DonniBenotti, no, I'm saying you need oneend_fill()
for everybegin_fill()
. I'm adding a complete code listing to my answer.
– cdlane
Nov 14 '18 at 23:31
I misread that entirely the first time, I was a little stressed, but it worked out. thanks for your help. It turned out well in the end.
– Donni Benotti
Nov 14 '18 at 23:47
add a comment |
You left turtle.end_fill()
off the end of your building()
function. I'd also write main()
as follows:
def main():
turtle.setup(900, 900)
turtle.speed('fastest')
cityscape(-300, -400, 300, 'gray')
cityscape(0, -400, 300, 'gray')
building(-300, -100, 'gray')
turtle.mainloop()
Complete code listing with the above fix and some style changes:
from turtle import Screen, Turtle
def main():
screen = Screen()
screen.setup(900, 900)
yertle = Turtle(visible=False)
yertle.speed('fastest')
cityscape(yertle, -300, -400, 300, 'gray')
cityscape(yertle, 0, -400, 300, 'gray')
building(yertle, -300, -100, 'gray')
screen.mainloop()
def cityscape(turtle, x, y, width, color):
turtle.penup()
turtle.goto(x, y)
turtle.pendown()
turtle.color(color)
turtle.begin_fill()
for _ in range(4):
turtle.forward(width)
turtle.left(90)
turtle.end_fill()
def building(turtle, x, y, color):
turtle.penup()
turtle.goto(x, y)
turtle.pendown()
turtle.color(color)
turtle.begin_fill()
turtle.forward(100)
turtle.left(90)
turtle.forward(100)
turtle.right(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(200)
turtle.right(90)
turtle.forward(100)
turtle.right(90)
turtle.forward(250)
turtle.left(90)
turtle.forward(70)
turtle.left(90)
turtle.forward(175)
turtle.right(90)
turtle.forward(80)
turtle.right(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(70)
turtle.right(90)
turtle.forward(425)
turtle.right(90)
turtle.forward(425)
turtle.end_fill()
main()
So you're saying I need to place my end fill under def building instead of cityscape
– Donni Benotti
Nov 14 '18 at 23:30
@DonniBenotti, no, I'm saying you need oneend_fill()
for everybegin_fill()
. I'm adding a complete code listing to my answer.
– cdlane
Nov 14 '18 at 23:31
I misread that entirely the first time, I was a little stressed, but it worked out. thanks for your help. It turned out well in the end.
– Donni Benotti
Nov 14 '18 at 23:47
add a comment |
You left turtle.end_fill()
off the end of your building()
function. I'd also write main()
as follows:
def main():
turtle.setup(900, 900)
turtle.speed('fastest')
cityscape(-300, -400, 300, 'gray')
cityscape(0, -400, 300, 'gray')
building(-300, -100, 'gray')
turtle.mainloop()
Complete code listing with the above fix and some style changes:
from turtle import Screen, Turtle
def main():
screen = Screen()
screen.setup(900, 900)
yertle = Turtle(visible=False)
yertle.speed('fastest')
cityscape(yertle, -300, -400, 300, 'gray')
cityscape(yertle, 0, -400, 300, 'gray')
building(yertle, -300, -100, 'gray')
screen.mainloop()
def cityscape(turtle, x, y, width, color):
turtle.penup()
turtle.goto(x, y)
turtle.pendown()
turtle.color(color)
turtle.begin_fill()
for _ in range(4):
turtle.forward(width)
turtle.left(90)
turtle.end_fill()
def building(turtle, x, y, color):
turtle.penup()
turtle.goto(x, y)
turtle.pendown()
turtle.color(color)
turtle.begin_fill()
turtle.forward(100)
turtle.left(90)
turtle.forward(100)
turtle.right(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(200)
turtle.right(90)
turtle.forward(100)
turtle.right(90)
turtle.forward(250)
turtle.left(90)
turtle.forward(70)
turtle.left(90)
turtle.forward(175)
turtle.right(90)
turtle.forward(80)
turtle.right(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(70)
turtle.right(90)
turtle.forward(425)
turtle.right(90)
turtle.forward(425)
turtle.end_fill()
main()
You left turtle.end_fill()
off the end of your building()
function. I'd also write main()
as follows:
def main():
turtle.setup(900, 900)
turtle.speed('fastest')
cityscape(-300, -400, 300, 'gray')
cityscape(0, -400, 300, 'gray')
building(-300, -100, 'gray')
turtle.mainloop()
Complete code listing with the above fix and some style changes:
from turtle import Screen, Turtle
def main():
screen = Screen()
screen.setup(900, 900)
yertle = Turtle(visible=False)
yertle.speed('fastest')
cityscape(yertle, -300, -400, 300, 'gray')
cityscape(yertle, 0, -400, 300, 'gray')
building(yertle, -300, -100, 'gray')
screen.mainloop()
def cityscape(turtle, x, y, width, color):
turtle.penup()
turtle.goto(x, y)
turtle.pendown()
turtle.color(color)
turtle.begin_fill()
for _ in range(4):
turtle.forward(width)
turtle.left(90)
turtle.end_fill()
def building(turtle, x, y, color):
turtle.penup()
turtle.goto(x, y)
turtle.pendown()
turtle.color(color)
turtle.begin_fill()
turtle.forward(100)
turtle.left(90)
turtle.forward(100)
turtle.right(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(200)
turtle.right(90)
turtle.forward(100)
turtle.right(90)
turtle.forward(250)
turtle.left(90)
turtle.forward(70)
turtle.left(90)
turtle.forward(175)
turtle.right(90)
turtle.forward(80)
turtle.right(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(70)
turtle.right(90)
turtle.forward(425)
turtle.right(90)
turtle.forward(425)
turtle.end_fill()
main()
edited Nov 14 '18 at 23:32
answered Nov 14 '18 at 23:23
cdlanecdlane
18.8k21144
18.8k21144
So you're saying I need to place my end fill under def building instead of cityscape
– Donni Benotti
Nov 14 '18 at 23:30
@DonniBenotti, no, I'm saying you need oneend_fill()
for everybegin_fill()
. I'm adding a complete code listing to my answer.
– cdlane
Nov 14 '18 at 23:31
I misread that entirely the first time, I was a little stressed, but it worked out. thanks for your help. It turned out well in the end.
– Donni Benotti
Nov 14 '18 at 23:47
add a comment |
So you're saying I need to place my end fill under def building instead of cityscape
– Donni Benotti
Nov 14 '18 at 23:30
@DonniBenotti, no, I'm saying you need oneend_fill()
for everybegin_fill()
. I'm adding a complete code listing to my answer.
– cdlane
Nov 14 '18 at 23:31
I misread that entirely the first time, I was a little stressed, but it worked out. thanks for your help. It turned out well in the end.
– Donni Benotti
Nov 14 '18 at 23:47
So you're saying I need to place my end fill under def building instead of cityscape
– Donni Benotti
Nov 14 '18 at 23:30
So you're saying I need to place my end fill under def building instead of cityscape
– Donni Benotti
Nov 14 '18 at 23:30
@DonniBenotti, no, I'm saying you need one
end_fill()
for every begin_fill()
. I'm adding a complete code listing to my answer.– cdlane
Nov 14 '18 at 23:31
@DonniBenotti, no, I'm saying you need one
end_fill()
for every begin_fill()
. I'm adding a complete code listing to my answer.– cdlane
Nov 14 '18 at 23:31
I misread that entirely the first time, I was a little stressed, but it worked out. thanks for your help. It turned out well in the end.
– Donni Benotti
Nov 14 '18 at 23:47
I misread that entirely the first time, I was a little stressed, but it worked out. thanks for your help. It turned out well in the end.
– Donni Benotti
Nov 14 '18 at 23:47
add a comment |
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