Python turtle graphics filling issue












0















I'm supposed to draw a building for my Python class, and the fillcolor() function does its job for two of the shapes, but for the last shape, even though I finish the circuit so to speak, it won't fill it with the color I need:



import turtle

def main():
turtle.setup(900, 900)
cityscape(-300, -400, 300, 'gray')
cityscape(0, -400, 300, 'gray')
building(-300, -100, 'gray')
turtle.speed(0)

def cityscape(x, y, width, color):
turtle.penup()
turtle.goto(x, y)
turtle.pencolor('gray')
turtle.fillcolor(color)
turtle.pendown()
turtle.begin_fill()
for count in range(4):
turtle.forward(width)
turtle.left(90)
turtle.end_fill()

def building(x, y, color):
turtle.penup()
turtle.goto(x, y)
turtle.fillcolor(color)
turtle.pendown()
turtle.begin_fill()
turtle.forward(100)
turtle.left(90)
turtle.forward(100)
turtle.right(180)
turtle.left(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(200)
turtle.right(90)
turtle.forward(100)
turtle.right(90)
turtle.forward(250)
turtle.left(90)
turtle.forward(70)
turtle.left(90)
turtle.forward(175)
turtle.right(90)
turtle.forward(80)
turtle.right(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(70)
turtle.right(90)
turtle.forward(425)
turtle.right(90)
turtle.forward(425)


main()


How can I resolve this?










share|improve this question





























    0















    I'm supposed to draw a building for my Python class, and the fillcolor() function does its job for two of the shapes, but for the last shape, even though I finish the circuit so to speak, it won't fill it with the color I need:



    import turtle

    def main():
    turtle.setup(900, 900)
    cityscape(-300, -400, 300, 'gray')
    cityscape(0, -400, 300, 'gray')
    building(-300, -100, 'gray')
    turtle.speed(0)

    def cityscape(x, y, width, color):
    turtle.penup()
    turtle.goto(x, y)
    turtle.pencolor('gray')
    turtle.fillcolor(color)
    turtle.pendown()
    turtle.begin_fill()
    for count in range(4):
    turtle.forward(width)
    turtle.left(90)
    turtle.end_fill()

    def building(x, y, color):
    turtle.penup()
    turtle.goto(x, y)
    turtle.fillcolor(color)
    turtle.pendown()
    turtle.begin_fill()
    turtle.forward(100)
    turtle.left(90)
    turtle.forward(100)
    turtle.right(180)
    turtle.left(90)
    turtle.forward(100)
    turtle.left(90)
    turtle.forward(200)
    turtle.right(90)
    turtle.forward(100)
    turtle.right(90)
    turtle.forward(250)
    turtle.left(90)
    turtle.forward(70)
    turtle.left(90)
    turtle.forward(175)
    turtle.right(90)
    turtle.forward(80)
    turtle.right(90)
    turtle.forward(100)
    turtle.left(90)
    turtle.forward(70)
    turtle.right(90)
    turtle.forward(425)
    turtle.right(90)
    turtle.forward(425)


    main()


    How can I resolve this?










    share|improve this question



























      0












      0








      0








      I'm supposed to draw a building for my Python class, and the fillcolor() function does its job for two of the shapes, but for the last shape, even though I finish the circuit so to speak, it won't fill it with the color I need:



      import turtle

      def main():
      turtle.setup(900, 900)
      cityscape(-300, -400, 300, 'gray')
      cityscape(0, -400, 300, 'gray')
      building(-300, -100, 'gray')
      turtle.speed(0)

      def cityscape(x, y, width, color):
      turtle.penup()
      turtle.goto(x, y)
      turtle.pencolor('gray')
      turtle.fillcolor(color)
      turtle.pendown()
      turtle.begin_fill()
      for count in range(4):
      turtle.forward(width)
      turtle.left(90)
      turtle.end_fill()

      def building(x, y, color):
      turtle.penup()
      turtle.goto(x, y)
      turtle.fillcolor(color)
      turtle.pendown()
      turtle.begin_fill()
      turtle.forward(100)
      turtle.left(90)
      turtle.forward(100)
      turtle.right(180)
      turtle.left(90)
      turtle.forward(100)
      turtle.left(90)
      turtle.forward(200)
      turtle.right(90)
      turtle.forward(100)
      turtle.right(90)
      turtle.forward(250)
      turtle.left(90)
      turtle.forward(70)
      turtle.left(90)
      turtle.forward(175)
      turtle.right(90)
      turtle.forward(80)
      turtle.right(90)
      turtle.forward(100)
      turtle.left(90)
      turtle.forward(70)
      turtle.right(90)
      turtle.forward(425)
      turtle.right(90)
      turtle.forward(425)


      main()


      How can I resolve this?










      share|improve this question
















      I'm supposed to draw a building for my Python class, and the fillcolor() function does its job for two of the shapes, but for the last shape, even though I finish the circuit so to speak, it won't fill it with the color I need:



      import turtle

      def main():
      turtle.setup(900, 900)
      cityscape(-300, -400, 300, 'gray')
      cityscape(0, -400, 300, 'gray')
      building(-300, -100, 'gray')
      turtle.speed(0)

      def cityscape(x, y, width, color):
      turtle.penup()
      turtle.goto(x, y)
      turtle.pencolor('gray')
      turtle.fillcolor(color)
      turtle.pendown()
      turtle.begin_fill()
      for count in range(4):
      turtle.forward(width)
      turtle.left(90)
      turtle.end_fill()

      def building(x, y, color):
      turtle.penup()
      turtle.goto(x, y)
      turtle.fillcolor(color)
      turtle.pendown()
      turtle.begin_fill()
      turtle.forward(100)
      turtle.left(90)
      turtle.forward(100)
      turtle.right(180)
      turtle.left(90)
      turtle.forward(100)
      turtle.left(90)
      turtle.forward(200)
      turtle.right(90)
      turtle.forward(100)
      turtle.right(90)
      turtle.forward(250)
      turtle.left(90)
      turtle.forward(70)
      turtle.left(90)
      turtle.forward(175)
      turtle.right(90)
      turtle.forward(80)
      turtle.right(90)
      turtle.forward(100)
      turtle.left(90)
      turtle.forward(70)
      turtle.right(90)
      turtle.forward(425)
      turtle.right(90)
      turtle.forward(425)


      main()


      How can I resolve this?







      python turtle-graphics






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 14 '18 at 23:36









      cdlane

      18.8k21144




      18.8k21144










      asked Nov 14 '18 at 22:40









      Donni BenottiDonni Benotti

      94




      94
























          1 Answer
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          oldest

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          0














          You left turtle.end_fill() off the end of your building() function. I'd also write main() as follows:



          def main():
          turtle.setup(900, 900)
          turtle.speed('fastest')
          cityscape(-300, -400, 300, 'gray')
          cityscape(0, -400, 300, 'gray')
          building(-300, -100, 'gray')
          turtle.mainloop()


          Complete code listing with the above fix and some style changes:



          from turtle import Screen, Turtle

          def main():
          screen = Screen()
          screen.setup(900, 900)

          yertle = Turtle(visible=False)
          yertle.speed('fastest')

          cityscape(yertle, -300, -400, 300, 'gray')
          cityscape(yertle, 0, -400, 300, 'gray')
          building(yertle, -300, -100, 'gray')

          screen.mainloop()

          def cityscape(turtle, x, y, width, color):
          turtle.penup()
          turtle.goto(x, y)
          turtle.pendown()

          turtle.color(color)

          turtle.begin_fill()
          for _ in range(4):
          turtle.forward(width)
          turtle.left(90)
          turtle.end_fill()

          def building(turtle, x, y, color):
          turtle.penup()
          turtle.goto(x, y)
          turtle.pendown()

          turtle.color(color)

          turtle.begin_fill()
          turtle.forward(100)
          turtle.left(90)
          turtle.forward(100)
          turtle.right(90)
          turtle.forward(100)
          turtle.left(90)
          turtle.forward(200)
          turtle.right(90)
          turtle.forward(100)
          turtle.right(90)
          turtle.forward(250)
          turtle.left(90)
          turtle.forward(70)
          turtle.left(90)
          turtle.forward(175)
          turtle.right(90)
          turtle.forward(80)
          turtle.right(90)
          turtle.forward(100)
          turtle.left(90)
          turtle.forward(70)
          turtle.right(90)
          turtle.forward(425)
          turtle.right(90)
          turtle.forward(425)
          turtle.end_fill()

          main()





          share|improve this answer


























          • So you're saying I need to place my end fill under def building instead of cityscape

            – Donni Benotti
            Nov 14 '18 at 23:30











          • @DonniBenotti, no, I'm saying you need one end_fill() for every begin_fill(). I'm adding a complete code listing to my answer.

            – cdlane
            Nov 14 '18 at 23:31













          • I misread that entirely the first time, I was a little stressed, but it worked out. thanks for your help. It turned out well in the end.

            – Donni Benotti
            Nov 14 '18 at 23:47











          Your Answer






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          1 Answer
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          1 Answer
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          active

          oldest

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          0














          You left turtle.end_fill() off the end of your building() function. I'd also write main() as follows:



          def main():
          turtle.setup(900, 900)
          turtle.speed('fastest')
          cityscape(-300, -400, 300, 'gray')
          cityscape(0, -400, 300, 'gray')
          building(-300, -100, 'gray')
          turtle.mainloop()


          Complete code listing with the above fix and some style changes:



          from turtle import Screen, Turtle

          def main():
          screen = Screen()
          screen.setup(900, 900)

          yertle = Turtle(visible=False)
          yertle.speed('fastest')

          cityscape(yertle, -300, -400, 300, 'gray')
          cityscape(yertle, 0, -400, 300, 'gray')
          building(yertle, -300, -100, 'gray')

          screen.mainloop()

          def cityscape(turtle, x, y, width, color):
          turtle.penup()
          turtle.goto(x, y)
          turtle.pendown()

          turtle.color(color)

          turtle.begin_fill()
          for _ in range(4):
          turtle.forward(width)
          turtle.left(90)
          turtle.end_fill()

          def building(turtle, x, y, color):
          turtle.penup()
          turtle.goto(x, y)
          turtle.pendown()

          turtle.color(color)

          turtle.begin_fill()
          turtle.forward(100)
          turtle.left(90)
          turtle.forward(100)
          turtle.right(90)
          turtle.forward(100)
          turtle.left(90)
          turtle.forward(200)
          turtle.right(90)
          turtle.forward(100)
          turtle.right(90)
          turtle.forward(250)
          turtle.left(90)
          turtle.forward(70)
          turtle.left(90)
          turtle.forward(175)
          turtle.right(90)
          turtle.forward(80)
          turtle.right(90)
          turtle.forward(100)
          turtle.left(90)
          turtle.forward(70)
          turtle.right(90)
          turtle.forward(425)
          turtle.right(90)
          turtle.forward(425)
          turtle.end_fill()

          main()





          share|improve this answer


























          • So you're saying I need to place my end fill under def building instead of cityscape

            – Donni Benotti
            Nov 14 '18 at 23:30











          • @DonniBenotti, no, I'm saying you need one end_fill() for every begin_fill(). I'm adding a complete code listing to my answer.

            – cdlane
            Nov 14 '18 at 23:31













          • I misread that entirely the first time, I was a little stressed, but it worked out. thanks for your help. It turned out well in the end.

            – Donni Benotti
            Nov 14 '18 at 23:47
















          0














          You left turtle.end_fill() off the end of your building() function. I'd also write main() as follows:



          def main():
          turtle.setup(900, 900)
          turtle.speed('fastest')
          cityscape(-300, -400, 300, 'gray')
          cityscape(0, -400, 300, 'gray')
          building(-300, -100, 'gray')
          turtle.mainloop()


          Complete code listing with the above fix and some style changes:



          from turtle import Screen, Turtle

          def main():
          screen = Screen()
          screen.setup(900, 900)

          yertle = Turtle(visible=False)
          yertle.speed('fastest')

          cityscape(yertle, -300, -400, 300, 'gray')
          cityscape(yertle, 0, -400, 300, 'gray')
          building(yertle, -300, -100, 'gray')

          screen.mainloop()

          def cityscape(turtle, x, y, width, color):
          turtle.penup()
          turtle.goto(x, y)
          turtle.pendown()

          turtle.color(color)

          turtle.begin_fill()
          for _ in range(4):
          turtle.forward(width)
          turtle.left(90)
          turtle.end_fill()

          def building(turtle, x, y, color):
          turtle.penup()
          turtle.goto(x, y)
          turtle.pendown()

          turtle.color(color)

          turtle.begin_fill()
          turtle.forward(100)
          turtle.left(90)
          turtle.forward(100)
          turtle.right(90)
          turtle.forward(100)
          turtle.left(90)
          turtle.forward(200)
          turtle.right(90)
          turtle.forward(100)
          turtle.right(90)
          turtle.forward(250)
          turtle.left(90)
          turtle.forward(70)
          turtle.left(90)
          turtle.forward(175)
          turtle.right(90)
          turtle.forward(80)
          turtle.right(90)
          turtle.forward(100)
          turtle.left(90)
          turtle.forward(70)
          turtle.right(90)
          turtle.forward(425)
          turtle.right(90)
          turtle.forward(425)
          turtle.end_fill()

          main()





          share|improve this answer


























          • So you're saying I need to place my end fill under def building instead of cityscape

            – Donni Benotti
            Nov 14 '18 at 23:30











          • @DonniBenotti, no, I'm saying you need one end_fill() for every begin_fill(). I'm adding a complete code listing to my answer.

            – cdlane
            Nov 14 '18 at 23:31













          • I misread that entirely the first time, I was a little stressed, but it worked out. thanks for your help. It turned out well in the end.

            – Donni Benotti
            Nov 14 '18 at 23:47














          0












          0








          0







          You left turtle.end_fill() off the end of your building() function. I'd also write main() as follows:



          def main():
          turtle.setup(900, 900)
          turtle.speed('fastest')
          cityscape(-300, -400, 300, 'gray')
          cityscape(0, -400, 300, 'gray')
          building(-300, -100, 'gray')
          turtle.mainloop()


          Complete code listing with the above fix and some style changes:



          from turtle import Screen, Turtle

          def main():
          screen = Screen()
          screen.setup(900, 900)

          yertle = Turtle(visible=False)
          yertle.speed('fastest')

          cityscape(yertle, -300, -400, 300, 'gray')
          cityscape(yertle, 0, -400, 300, 'gray')
          building(yertle, -300, -100, 'gray')

          screen.mainloop()

          def cityscape(turtle, x, y, width, color):
          turtle.penup()
          turtle.goto(x, y)
          turtle.pendown()

          turtle.color(color)

          turtle.begin_fill()
          for _ in range(4):
          turtle.forward(width)
          turtle.left(90)
          turtle.end_fill()

          def building(turtle, x, y, color):
          turtle.penup()
          turtle.goto(x, y)
          turtle.pendown()

          turtle.color(color)

          turtle.begin_fill()
          turtle.forward(100)
          turtle.left(90)
          turtle.forward(100)
          turtle.right(90)
          turtle.forward(100)
          turtle.left(90)
          turtle.forward(200)
          turtle.right(90)
          turtle.forward(100)
          turtle.right(90)
          turtle.forward(250)
          turtle.left(90)
          turtle.forward(70)
          turtle.left(90)
          turtle.forward(175)
          turtle.right(90)
          turtle.forward(80)
          turtle.right(90)
          turtle.forward(100)
          turtle.left(90)
          turtle.forward(70)
          turtle.right(90)
          turtle.forward(425)
          turtle.right(90)
          turtle.forward(425)
          turtle.end_fill()

          main()





          share|improve this answer















          You left turtle.end_fill() off the end of your building() function. I'd also write main() as follows:



          def main():
          turtle.setup(900, 900)
          turtle.speed('fastest')
          cityscape(-300, -400, 300, 'gray')
          cityscape(0, -400, 300, 'gray')
          building(-300, -100, 'gray')
          turtle.mainloop()


          Complete code listing with the above fix and some style changes:



          from turtle import Screen, Turtle

          def main():
          screen = Screen()
          screen.setup(900, 900)

          yertle = Turtle(visible=False)
          yertle.speed('fastest')

          cityscape(yertle, -300, -400, 300, 'gray')
          cityscape(yertle, 0, -400, 300, 'gray')
          building(yertle, -300, -100, 'gray')

          screen.mainloop()

          def cityscape(turtle, x, y, width, color):
          turtle.penup()
          turtle.goto(x, y)
          turtle.pendown()

          turtle.color(color)

          turtle.begin_fill()
          for _ in range(4):
          turtle.forward(width)
          turtle.left(90)
          turtle.end_fill()

          def building(turtle, x, y, color):
          turtle.penup()
          turtle.goto(x, y)
          turtle.pendown()

          turtle.color(color)

          turtle.begin_fill()
          turtle.forward(100)
          turtle.left(90)
          turtle.forward(100)
          turtle.right(90)
          turtle.forward(100)
          turtle.left(90)
          turtle.forward(200)
          turtle.right(90)
          turtle.forward(100)
          turtle.right(90)
          turtle.forward(250)
          turtle.left(90)
          turtle.forward(70)
          turtle.left(90)
          turtle.forward(175)
          turtle.right(90)
          turtle.forward(80)
          turtle.right(90)
          turtle.forward(100)
          turtle.left(90)
          turtle.forward(70)
          turtle.right(90)
          turtle.forward(425)
          turtle.right(90)
          turtle.forward(425)
          turtle.end_fill()

          main()






          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 14 '18 at 23:32

























          answered Nov 14 '18 at 23:23









          cdlanecdlane

          18.8k21144




          18.8k21144













          • So you're saying I need to place my end fill under def building instead of cityscape

            – Donni Benotti
            Nov 14 '18 at 23:30











          • @DonniBenotti, no, I'm saying you need one end_fill() for every begin_fill(). I'm adding a complete code listing to my answer.

            – cdlane
            Nov 14 '18 at 23:31













          • I misread that entirely the first time, I was a little stressed, but it worked out. thanks for your help. It turned out well in the end.

            – Donni Benotti
            Nov 14 '18 at 23:47



















          • So you're saying I need to place my end fill under def building instead of cityscape

            – Donni Benotti
            Nov 14 '18 at 23:30











          • @DonniBenotti, no, I'm saying you need one end_fill() for every begin_fill(). I'm adding a complete code listing to my answer.

            – cdlane
            Nov 14 '18 at 23:31













          • I misread that entirely the first time, I was a little stressed, but it worked out. thanks for your help. It turned out well in the end.

            – Donni Benotti
            Nov 14 '18 at 23:47

















          So you're saying I need to place my end fill under def building instead of cityscape

          – Donni Benotti
          Nov 14 '18 at 23:30





          So you're saying I need to place my end fill under def building instead of cityscape

          – Donni Benotti
          Nov 14 '18 at 23:30













          @DonniBenotti, no, I'm saying you need one end_fill() for every begin_fill(). I'm adding a complete code listing to my answer.

          – cdlane
          Nov 14 '18 at 23:31







          @DonniBenotti, no, I'm saying you need one end_fill() for every begin_fill(). I'm adding a complete code listing to my answer.

          – cdlane
          Nov 14 '18 at 23:31















          I misread that entirely the first time, I was a little stressed, but it worked out. thanks for your help. It turned out well in the end.

          – Donni Benotti
          Nov 14 '18 at 23:47





          I misread that entirely the first time, I was a little stressed, but it worked out. thanks for your help. It turned out well in the end.

          – Donni Benotti
          Nov 14 '18 at 23:47




















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