operator* multiply vector and adjacency matrix












0















I have an adjacency matrix implemented in the following way:



struct Matrix {
int m_row;
int m_col;
float m_val;
};
vector<Matrix> matrix;


I have a vector of struct that only stores the values, rows and columns if the value is different from 0. I would like to implement an operator * in which I multiplied my matrix by the vector. My resulting adjacency matrix it is the following:
Adjacency matrix , the first parameter are row, the second column and the last the value.
My vector have 10 positions and all values of this are 1.
This is my operator * (this doesn't work correctly, doesn't obtain the correct result):



vector<float> SparseMatrix::operator*(const vector<float> x) const {

vector<float> result(x.size(), 0);

for (int i = 0; i < m_Nrows; i++) //m_Nrow --> Number of rows.
{
for (int j = 0; j < m_Ncol; j++) {

result[i] += (matrix[i].m_val * x[j]);//m_Ncol --> Number of columns
}

}
return result;
}









share|improve this question


















  • 2





    Please post a Minimal, Complete, and Verifiable example. Also, why are you sizing the result vector to x.size(), but then loop using m_Nrows? What if m_NRows > x.size()? You should always determine how far to go in a vector by using vector::size(), and not by some other external variable.

    – PaulMcKenzie
    Nov 14 '18 at 23:48


















0















I have an adjacency matrix implemented in the following way:



struct Matrix {
int m_row;
int m_col;
float m_val;
};
vector<Matrix> matrix;


I have a vector of struct that only stores the values, rows and columns if the value is different from 0. I would like to implement an operator * in which I multiplied my matrix by the vector. My resulting adjacency matrix it is the following:
Adjacency matrix , the first parameter are row, the second column and the last the value.
My vector have 10 positions and all values of this are 1.
This is my operator * (this doesn't work correctly, doesn't obtain the correct result):



vector<float> SparseMatrix::operator*(const vector<float> x) const {

vector<float> result(x.size(), 0);

for (int i = 0; i < m_Nrows; i++) //m_Nrow --> Number of rows.
{
for (int j = 0; j < m_Ncol; j++) {

result[i] += (matrix[i].m_val * x[j]);//m_Ncol --> Number of columns
}

}
return result;
}









share|improve this question


















  • 2





    Please post a Minimal, Complete, and Verifiable example. Also, why are you sizing the result vector to x.size(), but then loop using m_Nrows? What if m_NRows > x.size()? You should always determine how far to go in a vector by using vector::size(), and not by some other external variable.

    – PaulMcKenzie
    Nov 14 '18 at 23:48
















0












0








0








I have an adjacency matrix implemented in the following way:



struct Matrix {
int m_row;
int m_col;
float m_val;
};
vector<Matrix> matrix;


I have a vector of struct that only stores the values, rows and columns if the value is different from 0. I would like to implement an operator * in which I multiplied my matrix by the vector. My resulting adjacency matrix it is the following:
Adjacency matrix , the first parameter are row, the second column and the last the value.
My vector have 10 positions and all values of this are 1.
This is my operator * (this doesn't work correctly, doesn't obtain the correct result):



vector<float> SparseMatrix::operator*(const vector<float> x) const {

vector<float> result(x.size(), 0);

for (int i = 0; i < m_Nrows; i++) //m_Nrow --> Number of rows.
{
for (int j = 0; j < m_Ncol; j++) {

result[i] += (matrix[i].m_val * x[j]);//m_Ncol --> Number of columns
}

}
return result;
}









share|improve this question














I have an adjacency matrix implemented in the following way:



struct Matrix {
int m_row;
int m_col;
float m_val;
};
vector<Matrix> matrix;


I have a vector of struct that only stores the values, rows and columns if the value is different from 0. I would like to implement an operator * in which I multiplied my matrix by the vector. My resulting adjacency matrix it is the following:
Adjacency matrix , the first parameter are row, the second column and the last the value.
My vector have 10 positions and all values of this are 1.
This is my operator * (this doesn't work correctly, doesn't obtain the correct result):



vector<float> SparseMatrix::operator*(const vector<float> x) const {

vector<float> result(x.size(), 0);

for (int i = 0; i < m_Nrows; i++) //m_Nrow --> Number of rows.
{
for (int j = 0; j < m_Ncol; j++) {

result[i] += (matrix[i].m_val * x[j]);//m_Ncol --> Number of columns
}

}
return result;
}






c++ matrix vector struct adjacency-matrix






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asked Nov 14 '18 at 23:37









desirée rodríguezdesirée rodríguez

13




13








  • 2





    Please post a Minimal, Complete, and Verifiable example. Also, why are you sizing the result vector to x.size(), but then loop using m_Nrows? What if m_NRows > x.size()? You should always determine how far to go in a vector by using vector::size(), and not by some other external variable.

    – PaulMcKenzie
    Nov 14 '18 at 23:48
















  • 2





    Please post a Minimal, Complete, and Verifiable example. Also, why are you sizing the result vector to x.size(), but then loop using m_Nrows? What if m_NRows > x.size()? You should always determine how far to go in a vector by using vector::size(), and not by some other external variable.

    – PaulMcKenzie
    Nov 14 '18 at 23:48










2




2





Please post a Minimal, Complete, and Verifiable example. Also, why are you sizing the result vector to x.size(), but then loop using m_Nrows? What if m_NRows > x.size()? You should always determine how far to go in a vector by using vector::size(), and not by some other external variable.

– PaulMcKenzie
Nov 14 '18 at 23:48







Please post a Minimal, Complete, and Verifiable example. Also, why are you sizing the result vector to x.size(), but then loop using m_Nrows? What if m_NRows > x.size()? You should always determine how far to go in a vector by using vector::size(), and not by some other external variable.

– PaulMcKenzie
Nov 14 '18 at 23:48














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