iOS add imageView to scrollView












1















enter image description hereWhen i add three imageViews to scrollView, and i setting scrollView contentSize is three times scrollView's width, even if it was appeared in scrolView,but imageView's width not equal to scrollview's. I ensured that already setting they width equeal to each otehr. If who know that how to resolve this issue,please help me, thinks.



- (void)addScrollViewImage {
for (NSInteger index = 0; index < IMAGE_NUM; index++) {
UIImageView *imageView = [[UIImageView alloc] init];
CGFloat imageViewX = index * (self.scrollView.frame.size.width);
imageView.frame = CGRectMake(imageViewX, 0, self.scrollView.frame.size.width , self.scrollView.frame.size.height);
imageView.image = [UIImage imageNamed:@"搜索图片"];
imageView.contentMode = UIViewContentModeScaleAspectFill;
[self.scrollView addSubview:imageView];
}
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * IMAGE_NUM, self.scrollView.frame.size.height);


}










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  • is autolayout enabled in your project ?

    – CodeChanger
    Nov 9 '16 at 8:55











  • Are you using constraints?

    – User511
    Nov 9 '16 at 9:07











  • Where "addScrollViewImage" method get called? In viewDidLoad()? Try to call in viewDidApprear(), where you will get the actual scrollview width.

    – miOS
    Nov 9 '16 at 9:28











  • yes ,i used Autolayout in my project. But only setting scrollview's constraints,imageview by addScrollViewImage: this function add.

    – nickpan
    Nov 9 '16 at 9:28
















1















enter image description hereWhen i add three imageViews to scrollView, and i setting scrollView contentSize is three times scrollView's width, even if it was appeared in scrolView,but imageView's width not equal to scrollview's. I ensured that already setting they width equeal to each otehr. If who know that how to resolve this issue,please help me, thinks.



- (void)addScrollViewImage {
for (NSInteger index = 0; index < IMAGE_NUM; index++) {
UIImageView *imageView = [[UIImageView alloc] init];
CGFloat imageViewX = index * (self.scrollView.frame.size.width);
imageView.frame = CGRectMake(imageViewX, 0, self.scrollView.frame.size.width , self.scrollView.frame.size.height);
imageView.image = [UIImage imageNamed:@"搜索图片"];
imageView.contentMode = UIViewContentModeScaleAspectFill;
[self.scrollView addSubview:imageView];
}
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * IMAGE_NUM, self.scrollView.frame.size.height);


}










share|improve this question

























  • is autolayout enabled in your project ?

    – CodeChanger
    Nov 9 '16 at 8:55











  • Are you using constraints?

    – User511
    Nov 9 '16 at 9:07











  • Where "addScrollViewImage" method get called? In viewDidLoad()? Try to call in viewDidApprear(), where you will get the actual scrollview width.

    – miOS
    Nov 9 '16 at 9:28











  • yes ,i used Autolayout in my project. But only setting scrollview's constraints,imageview by addScrollViewImage: this function add.

    – nickpan
    Nov 9 '16 at 9:28














1












1








1








enter image description hereWhen i add three imageViews to scrollView, and i setting scrollView contentSize is three times scrollView's width, even if it was appeared in scrolView,but imageView's width not equal to scrollview's. I ensured that already setting they width equeal to each otehr. If who know that how to resolve this issue,please help me, thinks.



- (void)addScrollViewImage {
for (NSInteger index = 0; index < IMAGE_NUM; index++) {
UIImageView *imageView = [[UIImageView alloc] init];
CGFloat imageViewX = index * (self.scrollView.frame.size.width);
imageView.frame = CGRectMake(imageViewX, 0, self.scrollView.frame.size.width , self.scrollView.frame.size.height);
imageView.image = [UIImage imageNamed:@"搜索图片"];
imageView.contentMode = UIViewContentModeScaleAspectFill;
[self.scrollView addSubview:imageView];
}
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * IMAGE_NUM, self.scrollView.frame.size.height);


}










share|improve this question
















enter image description hereWhen i add three imageViews to scrollView, and i setting scrollView contentSize is three times scrollView's width, even if it was appeared in scrolView,but imageView's width not equal to scrollview's. I ensured that already setting they width equeal to each otehr. If who know that how to resolve this issue,please help me, thinks.



- (void)addScrollViewImage {
for (NSInteger index = 0; index < IMAGE_NUM; index++) {
UIImageView *imageView = [[UIImageView alloc] init];
CGFloat imageViewX = index * (self.scrollView.frame.size.width);
imageView.frame = CGRectMake(imageViewX, 0, self.scrollView.frame.size.width , self.scrollView.frame.size.height);
imageView.image = [UIImage imageNamed:@"搜索图片"];
imageView.contentMode = UIViewContentModeScaleAspectFill;
[self.scrollView addSubview:imageView];
}
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * IMAGE_NUM, self.scrollView.frame.size.height);


}







ios uiscrollview






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share|improve this question













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share|improve this question








edited Nov 11 '16 at 9:18







nickpan

















asked Nov 9 '16 at 8:52









nickpannickpan

237




237













  • is autolayout enabled in your project ?

    – CodeChanger
    Nov 9 '16 at 8:55











  • Are you using constraints?

    – User511
    Nov 9 '16 at 9:07











  • Where "addScrollViewImage" method get called? In viewDidLoad()? Try to call in viewDidApprear(), where you will get the actual scrollview width.

    – miOS
    Nov 9 '16 at 9:28











  • yes ,i used Autolayout in my project. But only setting scrollview's constraints,imageview by addScrollViewImage: this function add.

    – nickpan
    Nov 9 '16 at 9:28



















  • is autolayout enabled in your project ?

    – CodeChanger
    Nov 9 '16 at 8:55











  • Are you using constraints?

    – User511
    Nov 9 '16 at 9:07











  • Where "addScrollViewImage" method get called? In viewDidLoad()? Try to call in viewDidApprear(), where you will get the actual scrollview width.

    – miOS
    Nov 9 '16 at 9:28











  • yes ,i used Autolayout in my project. But only setting scrollview's constraints,imageview by addScrollViewImage: this function add.

    – nickpan
    Nov 9 '16 at 9:28

















is autolayout enabled in your project ?

– CodeChanger
Nov 9 '16 at 8:55





is autolayout enabled in your project ?

– CodeChanger
Nov 9 '16 at 8:55













Are you using constraints?

– User511
Nov 9 '16 at 9:07





Are you using constraints?

– User511
Nov 9 '16 at 9:07













Where "addScrollViewImage" method get called? In viewDidLoad()? Try to call in viewDidApprear(), where you will get the actual scrollview width.

– miOS
Nov 9 '16 at 9:28





Where "addScrollViewImage" method get called? In viewDidLoad()? Try to call in viewDidApprear(), where you will get the actual scrollview width.

– miOS
Nov 9 '16 at 9:28













yes ,i used Autolayout in my project. But only setting scrollview's constraints,imageview by addScrollViewImage: this function add.

– nickpan
Nov 9 '16 at 9:28





yes ,i used Autolayout in my project. But only setting scrollview's constraints,imageview by addScrollViewImage: this function add.

– nickpan
Nov 9 '16 at 9:28












2 Answers
2






active

oldest

votes


















1














you need to change imageview content mode



imageView.contentMode =  UIViewContentModeScaleAspectFill;


With



imageView.contentMode =  UIViewContentModeScaleToFill;





share|improve this answer
























  • But i changed imageView's contentMode = UIViewContentModeScaleToFill, this problem exists too. I don't know that i have already setted it's correct orginX ,but there is a gap between imageView and scrollView.

    – nickpan
    Nov 11 '16 at 9:00



















0














This is because when your viewController is loaded, view / scrollView frame is still unknown.



You need to override viewDidLayoutSubviews() and setup children frames and content size there.



Important note: iOS is adding EXTRA UIImageView's for scroll indicators. That's why you can't use scrollView.subviews.count inside viewDidLayoutSubviews(), but you can use IMAGE_NUM though.



Some Swift code:



override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()

let scrollSize = scrollView.bounds.size
var frame = scrollView.bounds

// Wrong: for i in 0 ..< scrollView.subviews.count
for i in 0 ..< IMAGE_NUM {
let view = scrollView.subviews[i]
view.frame = frame
frame.origin.x += scrollSize.width
}

scrollView.contentSize = CGSize(width: frame.origin.x, height: scrollSize.height)
}





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    2 Answers
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    2 Answers
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    active

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    oldest

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    active

    oldest

    votes









    1














    you need to change imageview content mode



    imageView.contentMode =  UIViewContentModeScaleAspectFill;


    With



    imageView.contentMode =  UIViewContentModeScaleToFill;





    share|improve this answer
























    • But i changed imageView's contentMode = UIViewContentModeScaleToFill, this problem exists too. I don't know that i have already setted it's correct orginX ,but there is a gap between imageView and scrollView.

      – nickpan
      Nov 11 '16 at 9:00
















    1














    you need to change imageview content mode



    imageView.contentMode =  UIViewContentModeScaleAspectFill;


    With



    imageView.contentMode =  UIViewContentModeScaleToFill;





    share|improve this answer
























    • But i changed imageView's contentMode = UIViewContentModeScaleToFill, this problem exists too. I don't know that i have already setted it's correct orginX ,but there is a gap between imageView and scrollView.

      – nickpan
      Nov 11 '16 at 9:00














    1












    1








    1







    you need to change imageview content mode



    imageView.contentMode =  UIViewContentModeScaleAspectFill;


    With



    imageView.contentMode =  UIViewContentModeScaleToFill;





    share|improve this answer













    you need to change imageview content mode



    imageView.contentMode =  UIViewContentModeScaleAspectFill;


    With



    imageView.contentMode =  UIViewContentModeScaleToFill;






    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Nov 9 '16 at 10:51









    KKRocksKKRocks

    6,9861969




    6,9861969













    • But i changed imageView's contentMode = UIViewContentModeScaleToFill, this problem exists too. I don't know that i have already setted it's correct orginX ,but there is a gap between imageView and scrollView.

      – nickpan
      Nov 11 '16 at 9:00



















    • But i changed imageView's contentMode = UIViewContentModeScaleToFill, this problem exists too. I don't know that i have already setted it's correct orginX ,but there is a gap between imageView and scrollView.

      – nickpan
      Nov 11 '16 at 9:00

















    But i changed imageView's contentMode = UIViewContentModeScaleToFill, this problem exists too. I don't know that i have already setted it's correct orginX ,but there is a gap between imageView and scrollView.

    – nickpan
    Nov 11 '16 at 9:00





    But i changed imageView's contentMode = UIViewContentModeScaleToFill, this problem exists too. I don't know that i have already setted it's correct orginX ,but there is a gap between imageView and scrollView.

    – nickpan
    Nov 11 '16 at 9:00













    0














    This is because when your viewController is loaded, view / scrollView frame is still unknown.



    You need to override viewDidLayoutSubviews() and setup children frames and content size there.



    Important note: iOS is adding EXTRA UIImageView's for scroll indicators. That's why you can't use scrollView.subviews.count inside viewDidLayoutSubviews(), but you can use IMAGE_NUM though.



    Some Swift code:



    override func viewDidLayoutSubviews() {
    super.viewDidLayoutSubviews()

    let scrollSize = scrollView.bounds.size
    var frame = scrollView.bounds

    // Wrong: for i in 0 ..< scrollView.subviews.count
    for i in 0 ..< IMAGE_NUM {
    let view = scrollView.subviews[i]
    view.frame = frame
    frame.origin.x += scrollSize.width
    }

    scrollView.contentSize = CGSize(width: frame.origin.x, height: scrollSize.height)
    }





    share|improve this answer






























      0














      This is because when your viewController is loaded, view / scrollView frame is still unknown.



      You need to override viewDidLayoutSubviews() and setup children frames and content size there.



      Important note: iOS is adding EXTRA UIImageView's for scroll indicators. That's why you can't use scrollView.subviews.count inside viewDidLayoutSubviews(), but you can use IMAGE_NUM though.



      Some Swift code:



      override func viewDidLayoutSubviews() {
      super.viewDidLayoutSubviews()

      let scrollSize = scrollView.bounds.size
      var frame = scrollView.bounds

      // Wrong: for i in 0 ..< scrollView.subviews.count
      for i in 0 ..< IMAGE_NUM {
      let view = scrollView.subviews[i]
      view.frame = frame
      frame.origin.x += scrollSize.width
      }

      scrollView.contentSize = CGSize(width: frame.origin.x, height: scrollSize.height)
      }





      share|improve this answer




























        0












        0








        0







        This is because when your viewController is loaded, view / scrollView frame is still unknown.



        You need to override viewDidLayoutSubviews() and setup children frames and content size there.



        Important note: iOS is adding EXTRA UIImageView's for scroll indicators. That's why you can't use scrollView.subviews.count inside viewDidLayoutSubviews(), but you can use IMAGE_NUM though.



        Some Swift code:



        override func viewDidLayoutSubviews() {
        super.viewDidLayoutSubviews()

        let scrollSize = scrollView.bounds.size
        var frame = scrollView.bounds

        // Wrong: for i in 0 ..< scrollView.subviews.count
        for i in 0 ..< IMAGE_NUM {
        let view = scrollView.subviews[i]
        view.frame = frame
        frame.origin.x += scrollSize.width
        }

        scrollView.contentSize = CGSize(width: frame.origin.x, height: scrollSize.height)
        }





        share|improve this answer















        This is because when your viewController is loaded, view / scrollView frame is still unknown.



        You need to override viewDidLayoutSubviews() and setup children frames and content size there.



        Important note: iOS is adding EXTRA UIImageView's for scroll indicators. That's why you can't use scrollView.subviews.count inside viewDidLayoutSubviews(), but you can use IMAGE_NUM though.



        Some Swift code:



        override func viewDidLayoutSubviews() {
        super.viewDidLayoutSubviews()

        let scrollSize = scrollView.bounds.size
        var frame = scrollView.bounds

        // Wrong: for i in 0 ..< scrollView.subviews.count
        for i in 0 ..< IMAGE_NUM {
        let view = scrollView.subviews[i]
        view.frame = frame
        frame.origin.x += scrollSize.width
        }

        scrollView.contentSize = CGSize(width: frame.origin.x, height: scrollSize.height)
        }






        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 14 '18 at 23:47

























        answered Nov 14 '18 at 23:36









        BorzhBorzh

        3,12813047




        3,12813047






























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