What is z rotation in unity 2D?











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I thought that 2d has no z axis. As a result, I wonder why unity 2d includes freeze rotation z in rigidbody2D? If I don't check it, my object will rotate.










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    I thought that 2d has no z axis. As a result, I wonder why unity 2d includes freeze rotation z in rigidbody2D? If I don't check it, my object will rotate.










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      I thought that 2d has no z axis. As a result, I wonder why unity 2d includes freeze rotation z in rigidbody2D? If I don't check it, my object will rotate.










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      I thought that 2d has no z axis. As a result, I wonder why unity 2d includes freeze rotation z in rigidbody2D? If I don't check it, my object will rotate.







      unity3d






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      asked Nov 11 at 9:16









      Tki Lio

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          Working with 2D on Unity is pretty much like working with 3D. You can even use Colliders and Meshes that are 3D on a 2D game. You can also use the transform tool to play with depth on your game Objects, modifying the Z-axis to align your GameObjects in order ("Houses" on the back, "Player" on the front, for example).



          Even if you are using the 2D workspace, Unity let's you change that on the editor and see your scene from a 3D perspective.



          Unity editor.



          So freezing the Z-axis movement or rotation is important because you are actually working in a 3D game where you can only see the X and Y axis.






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            In standard 2D space, you can only rotate objects on the forward vector which is the Z axis.



            img






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              2 Answers
              2






              active

              oldest

              votes








              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes








              up vote
              2
              down vote



              accepted










              Working with 2D on Unity is pretty much like working with 3D. You can even use Colliders and Meshes that are 3D on a 2D game. You can also use the transform tool to play with depth on your game Objects, modifying the Z-axis to align your GameObjects in order ("Houses" on the back, "Player" on the front, for example).



              Even if you are using the 2D workspace, Unity let's you change that on the editor and see your scene from a 3D perspective.



              Unity editor.



              So freezing the Z-axis movement or rotation is important because you are actually working in a 3D game where you can only see the X and Y axis.






              share|improve this answer

























                up vote
                2
                down vote



                accepted










                Working with 2D on Unity is pretty much like working with 3D. You can even use Colliders and Meshes that are 3D on a 2D game. You can also use the transform tool to play with depth on your game Objects, modifying the Z-axis to align your GameObjects in order ("Houses" on the back, "Player" on the front, for example).



                Even if you are using the 2D workspace, Unity let's you change that on the editor and see your scene from a 3D perspective.



                Unity editor.



                So freezing the Z-axis movement or rotation is important because you are actually working in a 3D game where you can only see the X and Y axis.






                share|improve this answer























                  up vote
                  2
                  down vote



                  accepted







                  up vote
                  2
                  down vote



                  accepted






                  Working with 2D on Unity is pretty much like working with 3D. You can even use Colliders and Meshes that are 3D on a 2D game. You can also use the transform tool to play with depth on your game Objects, modifying the Z-axis to align your GameObjects in order ("Houses" on the back, "Player" on the front, for example).



                  Even if you are using the 2D workspace, Unity let's you change that on the editor and see your scene from a 3D perspective.



                  Unity editor.



                  So freezing the Z-axis movement or rotation is important because you are actually working in a 3D game where you can only see the X and Y axis.






                  share|improve this answer












                  Working with 2D on Unity is pretty much like working with 3D. You can even use Colliders and Meshes that are 3D on a 2D game. You can also use the transform tool to play with depth on your game Objects, modifying the Z-axis to align your GameObjects in order ("Houses" on the back, "Player" on the front, for example).



                  Even if you are using the 2D workspace, Unity let's you change that on the editor and see your scene from a 3D perspective.



                  Unity editor.



                  So freezing the Z-axis movement or rotation is important because you are actually working in a 3D game where you can only see the X and Y axis.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Nov 11 at 13:45









                  Vitor Figueredo

                  556416




                  556416
























                      up vote
                      0
                      down vote













                      In standard 2D space, you can only rotate objects on the forward vector which is the Z axis.



                      img






                      share|improve this answer

























                        up vote
                        0
                        down vote













                        In standard 2D space, you can only rotate objects on the forward vector which is the Z axis.



                        img






                        share|improve this answer























                          up vote
                          0
                          down vote










                          up vote
                          0
                          down vote









                          In standard 2D space, you can only rotate objects on the forward vector which is the Z axis.



                          img






                          share|improve this answer












                          In standard 2D space, you can only rotate objects on the forward vector which is the Z axis.



                          img







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Nov 11 at 13:34









                          Iggy

                          1,82121123




                          1,82121123






























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