What is z rotation in unity 2D?
up vote
0
down vote
favorite
I thought that 2d has no z axis. As a result, I wonder why unity 2d includes freeze rotation z in rigidbody2D? If I don't check it, my object will rotate.
unity3d
add a comment |
up vote
0
down vote
favorite
I thought that 2d has no z axis. As a result, I wonder why unity 2d includes freeze rotation z in rigidbody2D? If I don't check it, my object will rotate.
unity3d
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
I thought that 2d has no z axis. As a result, I wonder why unity 2d includes freeze rotation z in rigidbody2D? If I don't check it, my object will rotate.
unity3d
I thought that 2d has no z axis. As a result, I wonder why unity 2d includes freeze rotation z in rigidbody2D? If I don't check it, my object will rotate.
unity3d
unity3d
asked Nov 11 at 9:16
Tki Lio
1135
1135
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
up vote
2
down vote
accepted
Working with 2D on Unity is pretty much like working with 3D. You can even use Colliders and Meshes that are 3D on a 2D game. You can also use the transform tool to play with depth on your game Objects, modifying the Z-axis to align your GameObjects in order ("Houses" on the back, "Player" on the front, for example).
Even if you are using the 2D workspace, Unity let's you change that on the editor and see your scene from a 3D perspective.
So freezing the Z-axis movement or rotation is important because you are actually working in a 3D game where you can only see the X and Y axis.
add a comment |
up vote
0
down vote
In standard 2D space, you can only rotate objects on the forward vector which is the Z axis.
add a comment |
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
2
down vote
accepted
Working with 2D on Unity is pretty much like working with 3D. You can even use Colliders and Meshes that are 3D on a 2D game. You can also use the transform tool to play with depth on your game Objects, modifying the Z-axis to align your GameObjects in order ("Houses" on the back, "Player" on the front, for example).
Even if you are using the 2D workspace, Unity let's you change that on the editor and see your scene from a 3D perspective.
So freezing the Z-axis movement or rotation is important because you are actually working in a 3D game where you can only see the X and Y axis.
add a comment |
up vote
2
down vote
accepted
Working with 2D on Unity is pretty much like working with 3D. You can even use Colliders and Meshes that are 3D on a 2D game. You can also use the transform tool to play with depth on your game Objects, modifying the Z-axis to align your GameObjects in order ("Houses" on the back, "Player" on the front, for example).
Even if you are using the 2D workspace, Unity let's you change that on the editor and see your scene from a 3D perspective.
So freezing the Z-axis movement or rotation is important because you are actually working in a 3D game where you can only see the X and Y axis.
add a comment |
up vote
2
down vote
accepted
up vote
2
down vote
accepted
Working with 2D on Unity is pretty much like working with 3D. You can even use Colliders and Meshes that are 3D on a 2D game. You can also use the transform tool to play with depth on your game Objects, modifying the Z-axis to align your GameObjects in order ("Houses" on the back, "Player" on the front, for example).
Even if you are using the 2D workspace, Unity let's you change that on the editor and see your scene from a 3D perspective.
So freezing the Z-axis movement or rotation is important because you are actually working in a 3D game where you can only see the X and Y axis.
Working with 2D on Unity is pretty much like working with 3D. You can even use Colliders and Meshes that are 3D on a 2D game. You can also use the transform tool to play with depth on your game Objects, modifying the Z-axis to align your GameObjects in order ("Houses" on the back, "Player" on the front, for example).
Even if you are using the 2D workspace, Unity let's you change that on the editor and see your scene from a 3D perspective.
So freezing the Z-axis movement or rotation is important because you are actually working in a 3D game where you can only see the X and Y axis.
answered Nov 11 at 13:45
Vitor Figueredo
556416
556416
add a comment |
add a comment |
up vote
0
down vote
In standard 2D space, you can only rotate objects on the forward vector which is the Z axis.
add a comment |
up vote
0
down vote
In standard 2D space, you can only rotate objects on the forward vector which is the Z axis.
add a comment |
up vote
0
down vote
up vote
0
down vote
In standard 2D space, you can only rotate objects on the forward vector which is the Z axis.
In standard 2D space, you can only rotate objects on the forward vector which is the Z axis.
answered Nov 11 at 13:34
Iggy
1,82121123
1,82121123
add a comment |
add a comment |
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53247329%2fwhat-is-z-rotation-in-unity-2d%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown