Limit registers per thread Alea GPU (--maxregcount)












1














Nvidia Visual Profiler recommends that I try compile with the maxregcount flag. Is there anything equivalent in Alea GPU and how is it used?



I am using JIT-compilation, and have found the JITMaxRegisters option, but it seems to have no effect on the register count per thread.



{ worker.DefaultCompileOptions.ToProfilingConfig () 
with JITMaxRegisters = Some 60;
MinimalArch = DeviceArch.Create("sm35")}


With this compile option the visual profiler still says 72 registers/thread are being used.



Are there any equivalent to maxregcount or __launch_bounds__ that I am missing?










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    1














    Nvidia Visual Profiler recommends that I try compile with the maxregcount flag. Is there anything equivalent in Alea GPU and how is it used?



    I am using JIT-compilation, and have found the JITMaxRegisters option, but it seems to have no effect on the register count per thread.



    { worker.DefaultCompileOptions.ToProfilingConfig () 
    with JITMaxRegisters = Some 60;
    MinimalArch = DeviceArch.Create("sm35")}


    With this compile option the visual profiler still says 72 registers/thread are being used.



    Are there any equivalent to maxregcount or __launch_bounds__ that I am missing?










    share|improve this question



























      1












      1








      1







      Nvidia Visual Profiler recommends that I try compile with the maxregcount flag. Is there anything equivalent in Alea GPU and how is it used?



      I am using JIT-compilation, and have found the JITMaxRegisters option, but it seems to have no effect on the register count per thread.



      { worker.DefaultCompileOptions.ToProfilingConfig () 
      with JITMaxRegisters = Some 60;
      MinimalArch = DeviceArch.Create("sm35")}


      With this compile option the visual profiler still says 72 registers/thread are being used.



      Are there any equivalent to maxregcount or __launch_bounds__ that I am missing?










      share|improve this question















      Nvidia Visual Profiler recommends that I try compile with the maxregcount flag. Is there anything equivalent in Alea GPU and how is it used?



      I am using JIT-compilation, and have found the JITMaxRegisters option, but it seems to have no effect on the register count per thread.



      { worker.DefaultCompileOptions.ToProfilingConfig () 
      with JITMaxRegisters = Some 60;
      MinimalArch = DeviceArch.Create("sm35")}


      With this compile option the visual profiler still says 72 registers/thread are being used.



      Are there any equivalent to maxregcount or __launch_bounds__ that I am missing?







      nvidia aleagpu






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 13 at 9:18









      talonmies

      59.1k17128196




      59.1k17128196










      asked May 8 '16 at 11:30









      blaavogn

      62




      62





























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