Limit registers per thread Alea GPU (--maxregcount)
Nvidia Visual Profiler recommends that I try compile with the maxregcount flag. Is there anything equivalent in Alea GPU and how is it used?
I am using JIT-compilation, and have found the JITMaxRegisters option, but it seems to have no effect on the register count per thread.
{ worker.DefaultCompileOptions.ToProfilingConfig ()
with JITMaxRegisters = Some 60;
MinimalArch = DeviceArch.Create("sm35")}
With this compile option the visual profiler still says 72 registers/thread are being used.
Are there any equivalent to maxregcount or __launch_bounds__ that I am missing?
nvidia aleagpu
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Nvidia Visual Profiler recommends that I try compile with the maxregcount flag. Is there anything equivalent in Alea GPU and how is it used?
I am using JIT-compilation, and have found the JITMaxRegisters option, but it seems to have no effect on the register count per thread.
{ worker.DefaultCompileOptions.ToProfilingConfig ()
with JITMaxRegisters = Some 60;
MinimalArch = DeviceArch.Create("sm35")}
With this compile option the visual profiler still says 72 registers/thread are being used.
Are there any equivalent to maxregcount or __launch_bounds__ that I am missing?
nvidia aleagpu
add a comment |
Nvidia Visual Profiler recommends that I try compile with the maxregcount flag. Is there anything equivalent in Alea GPU and how is it used?
I am using JIT-compilation, and have found the JITMaxRegisters option, but it seems to have no effect on the register count per thread.
{ worker.DefaultCompileOptions.ToProfilingConfig ()
with JITMaxRegisters = Some 60;
MinimalArch = DeviceArch.Create("sm35")}
With this compile option the visual profiler still says 72 registers/thread are being used.
Are there any equivalent to maxregcount or __launch_bounds__ that I am missing?
nvidia aleagpu
Nvidia Visual Profiler recommends that I try compile with the maxregcount flag. Is there anything equivalent in Alea GPU and how is it used?
I am using JIT-compilation, and have found the JITMaxRegisters option, but it seems to have no effect on the register count per thread.
{ worker.DefaultCompileOptions.ToProfilingConfig ()
with JITMaxRegisters = Some 60;
MinimalArch = DeviceArch.Create("sm35")}
With this compile option the visual profiler still says 72 registers/thread are being used.
Are there any equivalent to maxregcount or __launch_bounds__ that I am missing?
nvidia aleagpu
nvidia aleagpu
edited Nov 13 at 9:18
talonmies
59.1k17128196
59.1k17128196
asked May 8 '16 at 11:30
blaavogn
62
62
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add a comment |
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