Expo audio object unhandled promise rejection, soundObject is undefined - can't access object outside...












0














I am trying to make a sound play when props.sound==true, and to stop when props.sound=false. I keep getting unhandled promise rejection errors and error undefined object.
Here is my code:



constructor(props)
{super(props);
this.soundObject = new Expo.Audio.Sound();
}

stopSound = async () => {
await this.soundObject.stopAsync();
}
playSound = async () => {
try{
await this.soundObject.playAsync();
}catch(error){
this.createSound()
await this.soundObject.playAsync();
}
}

componentWillMount(){
this.createSound();
}

componentWillUnmount(){
this.stopSound();
}


createSound = async() => {
try {
await this.soundObject.loadAsync(require('soundpath'));
await this.soundObject.setVolumeAsync(0.3)
await this.soundObject.setIsLoopingAsync(true)
} catch (error) {
console.log("sound couldn't load")
}
}

componentDidMount(){
if (this.props.sound==true){
this.playSound();
} else {
this.stopSound();
}
}


I've tried it using props, using state etc but it only works if i put playAsync in the original function i.e.



createSound = async() => {
try {
soundObject = new Expo.Audio.Sound();
await soundObject.loadAsync(require('soundpath'));
await soundObject.setVolumeAsync(0.3)
await soundObject.setIsLoopingAsync(true)
await soundObject.playAsync()
} catch (error) {
console.log("sound couldn't load")
}
}









share|improve this question



























    0














    I am trying to make a sound play when props.sound==true, and to stop when props.sound=false. I keep getting unhandled promise rejection errors and error undefined object.
    Here is my code:



    constructor(props)
    {super(props);
    this.soundObject = new Expo.Audio.Sound();
    }

    stopSound = async () => {
    await this.soundObject.stopAsync();
    }
    playSound = async () => {
    try{
    await this.soundObject.playAsync();
    }catch(error){
    this.createSound()
    await this.soundObject.playAsync();
    }
    }

    componentWillMount(){
    this.createSound();
    }

    componentWillUnmount(){
    this.stopSound();
    }


    createSound = async() => {
    try {
    await this.soundObject.loadAsync(require('soundpath'));
    await this.soundObject.setVolumeAsync(0.3)
    await this.soundObject.setIsLoopingAsync(true)
    } catch (error) {
    console.log("sound couldn't load")
    }
    }

    componentDidMount(){
    if (this.props.sound==true){
    this.playSound();
    } else {
    this.stopSound();
    }
    }


    I've tried it using props, using state etc but it only works if i put playAsync in the original function i.e.



    createSound = async() => {
    try {
    soundObject = new Expo.Audio.Sound();
    await soundObject.loadAsync(require('soundpath'));
    await soundObject.setVolumeAsync(0.3)
    await soundObject.setIsLoopingAsync(true)
    await soundObject.playAsync()
    } catch (error) {
    console.log("sound couldn't load")
    }
    }









    share|improve this question

























      0












      0








      0







      I am trying to make a sound play when props.sound==true, and to stop when props.sound=false. I keep getting unhandled promise rejection errors and error undefined object.
      Here is my code:



      constructor(props)
      {super(props);
      this.soundObject = new Expo.Audio.Sound();
      }

      stopSound = async () => {
      await this.soundObject.stopAsync();
      }
      playSound = async () => {
      try{
      await this.soundObject.playAsync();
      }catch(error){
      this.createSound()
      await this.soundObject.playAsync();
      }
      }

      componentWillMount(){
      this.createSound();
      }

      componentWillUnmount(){
      this.stopSound();
      }


      createSound = async() => {
      try {
      await this.soundObject.loadAsync(require('soundpath'));
      await this.soundObject.setVolumeAsync(0.3)
      await this.soundObject.setIsLoopingAsync(true)
      } catch (error) {
      console.log("sound couldn't load")
      }
      }

      componentDidMount(){
      if (this.props.sound==true){
      this.playSound();
      } else {
      this.stopSound();
      }
      }


      I've tried it using props, using state etc but it only works if i put playAsync in the original function i.e.



      createSound = async() => {
      try {
      soundObject = new Expo.Audio.Sound();
      await soundObject.loadAsync(require('soundpath'));
      await soundObject.setVolumeAsync(0.3)
      await soundObject.setIsLoopingAsync(true)
      await soundObject.playAsync()
      } catch (error) {
      console.log("sound couldn't load")
      }
      }









      share|improve this question













      I am trying to make a sound play when props.sound==true, and to stop when props.sound=false. I keep getting unhandled promise rejection errors and error undefined object.
      Here is my code:



      constructor(props)
      {super(props);
      this.soundObject = new Expo.Audio.Sound();
      }

      stopSound = async () => {
      await this.soundObject.stopAsync();
      }
      playSound = async () => {
      try{
      await this.soundObject.playAsync();
      }catch(error){
      this.createSound()
      await this.soundObject.playAsync();
      }
      }

      componentWillMount(){
      this.createSound();
      }

      componentWillUnmount(){
      this.stopSound();
      }


      createSound = async() => {
      try {
      await this.soundObject.loadAsync(require('soundpath'));
      await this.soundObject.setVolumeAsync(0.3)
      await this.soundObject.setIsLoopingAsync(true)
      } catch (error) {
      console.log("sound couldn't load")
      }
      }

      componentDidMount(){
      if (this.props.sound==true){
      this.playSound();
      } else {
      this.stopSound();
      }
      }


      I've tried it using props, using state etc but it only works if i put playAsync in the original function i.e.



      createSound = async() => {
      try {
      soundObject = new Expo.Audio.Sound();
      await soundObject.loadAsync(require('soundpath'));
      await soundObject.setVolumeAsync(0.3)
      await soundObject.setIsLoopingAsync(true)
      await soundObject.playAsync()
      } catch (error) {
      console.log("sound couldn't load")
      }
      }






      reactjs react-native expo






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      asked Nov 12 '18 at 12:10









      Billy Bromell

      32




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