Capture real-world images with meta2's camera
In order to capture the real world using the meta2 camera in unity, I implemented the code to capture the image of the camera in the Meta Compositor script in MetaCamerasRig's Meta Compositor component and store it in a pre-defined directory.
But the image I could get was the image of the rendered virtual camera, and I think that the AR camera provided by Meta 2 utilizes only the 3D spatial information obtained based on slam.
How can I capture an external environment using an external camera(left or right camera on meta2) in Unity?
The image below is the image captured in unity.
unity3d meta capture
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In order to capture the real world using the meta2 camera in unity, I implemented the code to capture the image of the camera in the Meta Compositor script in MetaCamerasRig's Meta Compositor component and store it in a pre-defined directory.
But the image I could get was the image of the rendered virtual camera, and I think that the AR camera provided by Meta 2 utilizes only the 3D spatial information obtained based on slam.
How can I capture an external environment using an external camera(left or right camera on meta2) in Unity?
The image below is the image captured in unity.
unity3d meta capture
add a comment |
In order to capture the real world using the meta2 camera in unity, I implemented the code to capture the image of the camera in the Meta Compositor script in MetaCamerasRig's Meta Compositor component and store it in a pre-defined directory.
But the image I could get was the image of the rendered virtual camera, and I think that the AR camera provided by Meta 2 utilizes only the 3D spatial information obtained based on slam.
How can I capture an external environment using an external camera(left or right camera on meta2) in Unity?
The image below is the image captured in unity.
unity3d meta capture
In order to capture the real world using the meta2 camera in unity, I implemented the code to capture the image of the camera in the Meta Compositor script in MetaCamerasRig's Meta Compositor component and store it in a pre-defined directory.
But the image I could get was the image of the rendered virtual camera, and I think that the AR camera provided by Meta 2 utilizes only the 3D spatial information obtained based on slam.
How can I capture an external environment using an external camera(left or right camera on meta2) in Unity?
The image below is the image captured in unity.
unity3d meta capture
unity3d meta capture
edited Nov 14 '18 at 7:54
derHugo
6,17431230
6,17431230
asked Nov 14 '18 at 7:50
김진우김진우
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