Capture real-world images with meta2's camera












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In order to capture the real world using the meta2 camera in unity, I implemented the code to capture the image of the camera in the Meta Compositor script in MetaCamerasRig's Meta Compositor component and store it in a pre-defined directory.



But the image I could get was the image of the rendered virtual camera, and I think that the AR camera provided by Meta 2 utilizes only the 3D spatial information obtained based on slam.



How can I capture an external environment using an external camera(left or right camera on meta2) in Unity?



The image below is the image captured in unity.










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    0















    In order to capture the real world using the meta2 camera in unity, I implemented the code to capture the image of the camera in the Meta Compositor script in MetaCamerasRig's Meta Compositor component and store it in a pre-defined directory.



    But the image I could get was the image of the rendered virtual camera, and I think that the AR camera provided by Meta 2 utilizes only the 3D spatial information obtained based on slam.



    How can I capture an external environment using an external camera(left or right camera on meta2) in Unity?



    The image below is the image captured in unity.










    share|improve this question



























      0












      0








      0








      In order to capture the real world using the meta2 camera in unity, I implemented the code to capture the image of the camera in the Meta Compositor script in MetaCamerasRig's Meta Compositor component and store it in a pre-defined directory.



      But the image I could get was the image of the rendered virtual camera, and I think that the AR camera provided by Meta 2 utilizes only the 3D spatial information obtained based on slam.



      How can I capture an external environment using an external camera(left or right camera on meta2) in Unity?



      The image below is the image captured in unity.










      share|improve this question
















      In order to capture the real world using the meta2 camera in unity, I implemented the code to capture the image of the camera in the Meta Compositor script in MetaCamerasRig's Meta Compositor component and store it in a pre-defined directory.



      But the image I could get was the image of the rendered virtual camera, and I think that the AR camera provided by Meta 2 utilizes only the 3D spatial information obtained based on slam.



      How can I capture an external environment using an external camera(left or right camera on meta2) in Unity?



      The image below is the image captured in unity.







      unity3d meta capture






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 14 '18 at 7:54









      derHugo

      6,17431230




      6,17431230










      asked Nov 14 '18 at 7:50









      김진우김진우

      163




      163
























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