UITapGestureRecognizer not working on UILabel but working on parent view











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1
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View hierarchy is like this,



- control (UIView)
- container (UIView)
- icon (UILabel)
- label(UILabel)


If I try to add Tap gesture on control, it works perfectly. If I try to addTap gesture on any of the other items, it doesn't work.



isUserInteractionEnabled is enabled for every element. I also called BringToFront for each element.



I also tried to set UIGestureRecognizerDelegate and detect Touch event, it isn't detecting as well.



Any idea?



Here is the code,



func setGesture() {
// self.isUserInteractionEnabled = true
// containerView.isUserInteractionEnabled = true
label.isUserInteractionEnabled = true
// exclamationMark.isUserInteractionEnabled = true

self.bringSubview(toFront: containerView)
containerView.bringSubview(toFront: exclamationMark)

label.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(didTapSavingLabel)))
//exclamationMark.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(didTapExclamationMarkButton)))
//self.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(selfTapped)))
}

@objc func didTapExclamationMarkButton() {
delegate?.didTapExclamationMarkButton()
}

@objc func didTapSavingLabel() {
delegate?.didTapSavingLabel()
}

@objc func selfTapped() {
print("Self Tapped")
}


If i uncomment the Tap gesture on Self, it works well.










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  • Comments are not for extended discussion; this conversation has been moved to chat.
    – Samuel Liew
    Nov 9 at 8:30










  • @SamuelLiew - I realize that, and I had created a chat room, however... when I went to invite the OP, I see he has a rep of only 6, which is not high enough to talk in chat.
    – DonMag
    Nov 9 at 13:48

















up vote
1
down vote

favorite












View hierarchy is like this,



- control (UIView)
- container (UIView)
- icon (UILabel)
- label(UILabel)


If I try to add Tap gesture on control, it works perfectly. If I try to addTap gesture on any of the other items, it doesn't work.



isUserInteractionEnabled is enabled for every element. I also called BringToFront for each element.



I also tried to set UIGestureRecognizerDelegate and detect Touch event, it isn't detecting as well.



Any idea?



Here is the code,



func setGesture() {
// self.isUserInteractionEnabled = true
// containerView.isUserInteractionEnabled = true
label.isUserInteractionEnabled = true
// exclamationMark.isUserInteractionEnabled = true

self.bringSubview(toFront: containerView)
containerView.bringSubview(toFront: exclamationMark)

label.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(didTapSavingLabel)))
//exclamationMark.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(didTapExclamationMarkButton)))
//self.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(selfTapped)))
}

@objc func didTapExclamationMarkButton() {
delegate?.didTapExclamationMarkButton()
}

@objc func didTapSavingLabel() {
delegate?.didTapSavingLabel()
}

@objc func selfTapped() {
print("Self Tapped")
}


If i uncomment the Tap gesture on Self, it works well.










share|improve this question
























  • Comments are not for extended discussion; this conversation has been moved to chat.
    – Samuel Liew
    Nov 9 at 8:30










  • @SamuelLiew - I realize that, and I had created a chat room, however... when I went to invite the OP, I see he has a rep of only 6, which is not high enough to talk in chat.
    – DonMag
    Nov 9 at 13:48















up vote
1
down vote

favorite









up vote
1
down vote

favorite











View hierarchy is like this,



- control (UIView)
- container (UIView)
- icon (UILabel)
- label(UILabel)


If I try to add Tap gesture on control, it works perfectly. If I try to addTap gesture on any of the other items, it doesn't work.



isUserInteractionEnabled is enabled for every element. I also called BringToFront for each element.



I also tried to set UIGestureRecognizerDelegate and detect Touch event, it isn't detecting as well.



Any idea?



Here is the code,



func setGesture() {
// self.isUserInteractionEnabled = true
// containerView.isUserInteractionEnabled = true
label.isUserInteractionEnabled = true
// exclamationMark.isUserInteractionEnabled = true

self.bringSubview(toFront: containerView)
containerView.bringSubview(toFront: exclamationMark)

label.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(didTapSavingLabel)))
//exclamationMark.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(didTapExclamationMarkButton)))
//self.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(selfTapped)))
}

@objc func didTapExclamationMarkButton() {
delegate?.didTapExclamationMarkButton()
}

@objc func didTapSavingLabel() {
delegate?.didTapSavingLabel()
}

@objc func selfTapped() {
print("Self Tapped")
}


If i uncomment the Tap gesture on Self, it works well.










share|improve this question















View hierarchy is like this,



- control (UIView)
- container (UIView)
- icon (UILabel)
- label(UILabel)


If I try to add Tap gesture on control, it works perfectly. If I try to addTap gesture on any of the other items, it doesn't work.



isUserInteractionEnabled is enabled for every element. I also called BringToFront for each element.



I also tried to set UIGestureRecognizerDelegate and detect Touch event, it isn't detecting as well.



Any idea?



Here is the code,



func setGesture() {
// self.isUserInteractionEnabled = true
// containerView.isUserInteractionEnabled = true
label.isUserInteractionEnabled = true
// exclamationMark.isUserInteractionEnabled = true

self.bringSubview(toFront: containerView)
containerView.bringSubview(toFront: exclamationMark)

label.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(didTapSavingLabel)))
//exclamationMark.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(didTapExclamationMarkButton)))
//self.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(selfTapped)))
}

@objc func didTapExclamationMarkButton() {
delegate?.didTapExclamationMarkButton()
}

@objc func didTapSavingLabel() {
delegate?.didTapSavingLabel()
}

@objc func selfTapped() {
print("Self Tapped")
}


If i uncomment the Tap gesture on Self, it works well.







ios swift xcode






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 10 at 22:16









halfer

14.2k757106




14.2k757106










asked Nov 7 at 13:51









Haseeb Iqbal

66




66












  • Comments are not for extended discussion; this conversation has been moved to chat.
    – Samuel Liew
    Nov 9 at 8:30










  • @SamuelLiew - I realize that, and I had created a chat room, however... when I went to invite the OP, I see he has a rep of only 6, which is not high enough to talk in chat.
    – DonMag
    Nov 9 at 13:48




















  • Comments are not for extended discussion; this conversation has been moved to chat.
    – Samuel Liew
    Nov 9 at 8:30










  • @SamuelLiew - I realize that, and I had created a chat room, however... when I went to invite the OP, I see he has a rep of only 6, which is not high enough to talk in chat.
    – DonMag
    Nov 9 at 13:48


















Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew
Nov 9 at 8:30




Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew
Nov 9 at 8:30












@SamuelLiew - I realize that, and I had created a chat room, however... when I went to invite the OP, I see he has a rep of only 6, which is not high enough to talk in chat.
– DonMag
Nov 9 at 13:48






@SamuelLiew - I realize that, and I had created a chat room, however... when I went to invite the OP, I see he has a rep of only 6, which is not high enough to talk in chat.
– DonMag
Nov 9 at 13:48














2 Answers
2






active

oldest

votes

















up vote
0
down vote













I created the outlet in Interface Builder and connect to label var.



Updated to new answer.
I think you have "exclamation" view over the label.



The rest is the next code.



- controller
-- container
--- label


class ViewController: UIViewController {

@IBOutlet weak var container: UIView!
@IBOutlet weak var label: UILabel!

override func viewDidLoad() {
super.viewDidLoad()

self.label.isUserInteractionEnabled = true
self.view.bringSubviewToFront(self.container)


let tap = UITapGestureRecognizer(target: self, action: #selector(tapPerformed(_:)))
self.label.addGestureRecognizer(tap)

}

@objc func tapPerformed(_ tap: UITapGestureRecognizer) {
debugPrint(#function)
}
}





share|improve this answer























  • Please check the code in Edited question.
    – Haseeb Iqbal
    Nov 7 at 14:48


















up vote
0
down vote













The problem is that one or more of the label's superview has a frame size of 0,0. When that view's .clipsToBounds property is false, it allows its subviews (the label, in this case) to be seen on-screen, but it extends outside the bounds of its superview.



Any view in that condition will not respond to touches / gestures.



Once you solve your layout issues and have the frames properly set up, the Tap Gesture added to the label will work as intended.






share|improve this answer





















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    2 Answers
    2






    active

    oldest

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    2 Answers
    2






    active

    oldest

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    active

    oldest

    votes






    active

    oldest

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    up vote
    0
    down vote













    I created the outlet in Interface Builder and connect to label var.



    Updated to new answer.
    I think you have "exclamation" view over the label.



    The rest is the next code.



    - controller
    -- container
    --- label


    class ViewController: UIViewController {

    @IBOutlet weak var container: UIView!
    @IBOutlet weak var label: UILabel!

    override func viewDidLoad() {
    super.viewDidLoad()

    self.label.isUserInteractionEnabled = true
    self.view.bringSubviewToFront(self.container)


    let tap = UITapGestureRecognizer(target: self, action: #selector(tapPerformed(_:)))
    self.label.addGestureRecognizer(tap)

    }

    @objc func tapPerformed(_ tap: UITapGestureRecognizer) {
    debugPrint(#function)
    }
    }





    share|improve this answer























    • Please check the code in Edited question.
      – Haseeb Iqbal
      Nov 7 at 14:48















    up vote
    0
    down vote













    I created the outlet in Interface Builder and connect to label var.



    Updated to new answer.
    I think you have "exclamation" view over the label.



    The rest is the next code.



    - controller
    -- container
    --- label


    class ViewController: UIViewController {

    @IBOutlet weak var container: UIView!
    @IBOutlet weak var label: UILabel!

    override func viewDidLoad() {
    super.viewDidLoad()

    self.label.isUserInteractionEnabled = true
    self.view.bringSubviewToFront(self.container)


    let tap = UITapGestureRecognizer(target: self, action: #selector(tapPerformed(_:)))
    self.label.addGestureRecognizer(tap)

    }

    @objc func tapPerformed(_ tap: UITapGestureRecognizer) {
    debugPrint(#function)
    }
    }





    share|improve this answer























    • Please check the code in Edited question.
      – Haseeb Iqbal
      Nov 7 at 14:48













    up vote
    0
    down vote










    up vote
    0
    down vote









    I created the outlet in Interface Builder and connect to label var.



    Updated to new answer.
    I think you have "exclamation" view over the label.



    The rest is the next code.



    - controller
    -- container
    --- label


    class ViewController: UIViewController {

    @IBOutlet weak var container: UIView!
    @IBOutlet weak var label: UILabel!

    override func viewDidLoad() {
    super.viewDidLoad()

    self.label.isUserInteractionEnabled = true
    self.view.bringSubviewToFront(self.container)


    let tap = UITapGestureRecognizer(target: self, action: #selector(tapPerformed(_:)))
    self.label.addGestureRecognizer(tap)

    }

    @objc func tapPerformed(_ tap: UITapGestureRecognizer) {
    debugPrint(#function)
    }
    }





    share|improve this answer














    I created the outlet in Interface Builder and connect to label var.



    Updated to new answer.
    I think you have "exclamation" view over the label.



    The rest is the next code.



    - controller
    -- container
    --- label


    class ViewController: UIViewController {

    @IBOutlet weak var container: UIView!
    @IBOutlet weak var label: UILabel!

    override func viewDidLoad() {
    super.viewDidLoad()

    self.label.isUserInteractionEnabled = true
    self.view.bringSubviewToFront(self.container)


    let tap = UITapGestureRecognizer(target: self, action: #selector(tapPerformed(_:)))
    self.label.addGestureRecognizer(tap)

    }

    @objc func tapPerformed(_ tap: UITapGestureRecognizer) {
    debugPrint(#function)
    }
    }






    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Nov 7 at 15:49

























    answered Nov 7 at 14:41









    sergiog90

    9415




    9415












    • Please check the code in Edited question.
      – Haseeb Iqbal
      Nov 7 at 14:48


















    • Please check the code in Edited question.
      – Haseeb Iqbal
      Nov 7 at 14:48
















    Please check the code in Edited question.
    – Haseeb Iqbal
    Nov 7 at 14:48




    Please check the code in Edited question.
    – Haseeb Iqbal
    Nov 7 at 14:48












    up vote
    0
    down vote













    The problem is that one or more of the label's superview has a frame size of 0,0. When that view's .clipsToBounds property is false, it allows its subviews (the label, in this case) to be seen on-screen, but it extends outside the bounds of its superview.



    Any view in that condition will not respond to touches / gestures.



    Once you solve your layout issues and have the frames properly set up, the Tap Gesture added to the label will work as intended.






    share|improve this answer

























      up vote
      0
      down vote













      The problem is that one or more of the label's superview has a frame size of 0,0. When that view's .clipsToBounds property is false, it allows its subviews (the label, in this case) to be seen on-screen, but it extends outside the bounds of its superview.



      Any view in that condition will not respond to touches / gestures.



      Once you solve your layout issues and have the frames properly set up, the Tap Gesture added to the label will work as intended.






      share|improve this answer























        up vote
        0
        down vote










        up vote
        0
        down vote









        The problem is that one or more of the label's superview has a frame size of 0,0. When that view's .clipsToBounds property is false, it allows its subviews (the label, in this case) to be seen on-screen, but it extends outside the bounds of its superview.



        Any view in that condition will not respond to touches / gestures.



        Once you solve your layout issues and have the frames properly set up, the Tap Gesture added to the label will work as intended.






        share|improve this answer












        The problem is that one or more of the label's superview has a frame size of 0,0. When that view's .clipsToBounds property is false, it allows its subviews (the label, in this case) to be seen on-screen, but it extends outside the bounds of its superview.



        Any view in that condition will not respond to touches / gestures.



        Once you solve your layout issues and have the frames properly set up, the Tap Gesture added to the label will work as intended.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 8 at 16:00









        DonMag

        15.2k2825




        15.2k2825






























             

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